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#3223369 - 03/03/11 04:57 PM Re: "Wingman too dumb" problem. [Re: WileECoyote]  
Joined: Dec 2001
Posts: 856
Slikk Offline
Member
Slikk  Offline
Member

Joined: Dec 2001
Posts: 856
Detroit Mi. USA
Quote:
my favorite method is to Padlock the enemy plane I want dead and then tell my wingman to 'Attack My Target'.


@ Aviar

That’s just how I do it, and it works like a charm. Another trick I like to use is to issue commands to my flight in rout to the fight. In other words, if I don’t want them to engage I will give them the rejoin command even though we are already formed up. Sense this is the last command that they received, they will stick with me and we can blow through the fight, or climb for an altitude advantage. Or if I want them to engage at the first sight of any bandits, I'll give them the attack fighters command long before we are in range of the enemy. Long story short, whatever I want them to do, I’ll tell them before we get to target so they’ll know what to do once we get there.

For ground attack:

When there are four planes in my flight, a little trick I use constantly is to padlock a ground target and then tell my flight to attack my target. Right after that I'll padlock another target and tell my wingman to attack my target. This way I can get my flight to attack two targets instead of having all of them go after the same target. This works because the whole flight will attempt to attack the first target but the wingman attack my target is a separate command that numbers three and four in your flight will not respond to. It’s a really good way to engage multiple targets. You might think that this would be a lot of key strokes to use in the heat of battle but I use a voice command program called “Shoot”. This makes it much easier to give multiple commands to your wingmen.

In the ground attack example above: I would padlock a target and verbally say to my flight…

Red flight engage,

Then padlock the next target and say…

“Two engage”.

That’s it. It’s a really immersive and quick way to make short work of ground targets.

Slikk

Last edited by Slikk; 03/03/11 04:58 PM.
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#3223466 - 03/03/11 06:50 PM Re: "Wingman too dumb" problem. [Re: Slikk]  
Joined: Jun 2004
Posts: 3,317
rollnloop. Online content
Senior Member
rollnloop.  Online Content
Senior Member

Joined: Jun 2004
Posts: 3,317
France
Quote:
but I use a voice command program called “Shoot”


So do I.

I also used to practise VAC (payware) and Pilfius(freeware), due to their included command editor, but shoot seems to work much better with 7, plus i can use my 1st language (french) there.

I'm quite happy with stupid robots now. Thanks for the tip of issuing the commands en route, i'll see if it works OK here too.

#3223839 - 03/04/11 01:22 AM Re: "Wingman too dumb" problem. [Re: WileECoyote]  
Joined: Sep 2006
Posts: 338
Hairog Offline
Member
Hairog  Offline
Member

Joined: Sep 2006
Posts: 338
Wisconsin
Tried to download and use Shoot. I keep getting this error when I try and use a profile or do anything.



Any ideas?


Alternative History Blog at www.wwiii1946.blogspot.com

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#3223982 - 03/04/11 04:49 AM Re: "Wingman too dumb" problem. [Re: WileECoyote]  
Joined: Dec 2001
Posts: 856
Slikk Offline
Member
Slikk  Offline
Member

Joined: Dec 2001
Posts: 856
Detroit Mi. USA
I've never seen that error before. You have to make sure that you have net frameworks installed first then it should work fine.
heres's the download link and a link to my IL-2 profile.

Download link:
http://clans.gameclubcentral.com/shoot/

IL-2 Profile link:
http://www.gameclubcentral.com/index.php?name=Downloads&file=details&id=447

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