#3175805 - 01/10/11 03:15 AM
"Wingman too dumb" problem.
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Joined: Jan 2011
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WileECoyote
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Argentina
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Hello guys, I have this problem with Il-2... My wingman is, how I say it... stupid. Plain and simple. I don't remember if these problems were present in previous Il-2, but in 1946, they are. So I was hoping some of you have faced these problems and can give me some tips. My wingman has three problems: 1) He keeps shooting at me! (Not only my wingman, but actually any friendly plane) Yes, when I'm after an enemy plane he comes from behind and starts shooting, like if I weren't there! I could understand this if I were after a fighter, moving like crazy and the poor WM doesn't see me coming... but it also happens when I'm after a bomber, level, aiming for a shot. He comes from behind and bang! "Number One, hit the silk!" 2) He keeps flying in formation, even in the middle of a dogfight. I don't know why, I give him the order to cover me, engage fighter, or whatever, but he just keeps flight in formation, even when I have a Zero shooting the hell out of me. 3) He keeps crashing when I'm landing. When coming from a mision I ask the tower for landing permission and the wingman is at my 4 O'Clock. Then I start to dive and slow down, the wingman is still there. Then I lower my landing gear and flaps and, yes, my wingman is still there. Then I'm too slow and low for him to keep the pace and he crashes! Even worst, sometimes I get caught in the explosion and... it's very frustrating So, does anybody know what might be going on? Some tips? Any help would be greatly appreciated. Thanks for your time.
When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".
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#3175826 - 01/10/11 04:14 AM
Re: "Wingman too dumb" problem.
[Re: WileECoyote]
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Joined: Jun 2000
Posts: 2,185
Aviar
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Passaic County, NJ USA
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1) He is not shooting at you. The AI has a one track mind and really doesn't know/care you are there. It is simply attacking the enemy plane in front of it. Move out of the way. There are also commands you can give to your flight members to break off their attack. 2) You must not be giving the command correctly. The AI will usually 'try' to do what you tell it. They may not always succeed, but they will try. 3) There are commands to tell your flight members to return to base. You have to give these commands. The AI cannot read your mind. Aviar
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1
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#3175946 - 01/10/11 11:25 AM
Re: "Wingman too dumb" problem.
[Re: Aviar]
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WileECoyote
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1) He is not shooting at you. The AI has a one track mind and really doesn't know/care you are there. It is simply attacking the enemy plane in front of it. Move out of the way. There are also commands you can give to your flight members to break off their attack. Yeah, I know they don't see you, they even crash against you from time to time . I'll try giving them a "break" call. Although the problem will persist if the plane is not from my flight... 2) You must not be giving the command correctly. The AI will usually 'try' to do what you tell it. They may not always succeed, but they will try. Hmmm... I'm positive on this, when the enemy planes are near I call "Attack Fighters", the wingman stays with me (this is probably the correct behavior). Then when we engage I call "Cover me", the wingman stays with me. If things get nasty I call both attack or cover to see what he does. I am 100% sure he is flying in formation with me. What commands do you use in these situations? 3) There are commands to tell your flight members to return to base. You have to give these commands. The AI cannot read your mind. Ah... "Return to base"... Understood. I thought he will be smart enough to recognize that if I contacted the tower... never mind. It's odd anyway, because if I set autopilot on, he never says "Number Two, return to base"... But #2 knows what's going on. Thanks Aviar, I'll try these new ideas and report back.
When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".
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#3175991 - 01/10/11 01:53 PM
Re: "Wingman too dumb" problem.
[Re: WileECoyote]
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NineLives
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I just issue the 'attack fighters/bombers' to the whole flight including wingman which releases the wingman away from me to attack others. 'Cover me' normally just gets him to rejoin and he will stick there - with a bit of luck the enemy plane will shoot at him before you! As for landing just get him to break and tell him to land and then make your own way to land. One thing that does annoy me is the superior speed of the AI planes in your flight. You will be going full speed and just lining up a bandit when one of your flight will cruise past and shoot him down. Being very childish I have shot him down as revenge - well it makes me feel better
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#3176160 - 01/10/11 05:51 PM
Re: "Wingman too dumb" problem.
[Re: NineLives]
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WileECoyote
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I just issue the 'attack fighters/bombers' to the whole flight including wingman which releases the wingman away from me to attack others. 'Cover me' normally just gets him to rejoin and he will stick there - with a bit of luck the enemy plane will shoot at him before you! I'm doing the same thing, but looks like he always finds the opportunity to rejoin. Maybe he gets cold feet with so many targets One thing that does annoy me is the superior speed of the AI planes in your flight. You will be going full speed and just lining up a bandit when one of your flight will cruise past and shoot him down. Being very childish I have shot him down as revenge - well it makes me feel better hahaha I read somewhere (I think on these forums) that AI doesn't suffer from engine overheat... so they'll always have this advantage. That wouldn't be a problem if they just wait until they pass over me before they open fire!
Last edited by WileECoyote; 01/10/11 05:51 PM.
When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".
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#3176382 - 01/10/11 10:19 PM
Re: "Wingman too dumb" problem.
[Re: WileECoyote]
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Joined: Jan 2001
Posts: 456
LeadTurn_SD
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Hilo, Hawaii USA
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When leading a 4-ship flight, you may need to command your flight and wingman individually. Your wingman will stayed glued to you (real WW-2 tactic in early years of the war) unless you specifically order him to attack.
I use the rejoin command a lot when entering a "furball" with AI wingmen. Planes 3 and 4 will attack on their own initiative when they detect the enemy, and will often fly to their doom.... I try keep them in close to me until all 4 of us have a height and angles advantage on the bandits, then turn them loose. If I do this, I often "save them from themselves" and we all make it home. If I forget, I often return to base alone...
Best wishes.
LeadTurn_SD XO VMF-132 Shadow Demons Specs: CPU: Intel i5 760 MEM: 8Gb, Video: AMD HD 6850, OS: Win 7 64 bit
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#3176400 - 01/10/11 10:54 PM
Re: "Wingman too dumb" problem.
[Re: WileECoyote]
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Joined: Jun 2000
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Aviar
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2) You must not be giving the command correctly. The AI will usually 'try' to do what you tell it. They may not always succeed, but they will try. Hmmm... I'm positive on this, when the enemy planes are near I call "Attack Fighters", the wingman stays with me (this is probably the correct behavior). Then when we engage I call "Cover me", the wingman stays with me. If things get nasty I call both attack or cover to see what he does. I am 100% sure he is flying in formation with me. What commands do you use in these situations? The ones you mentioned will work most of the time. However, my favorite method is to Padlock the enemy plane I want dead and then tell my wingman to 'Attack My Target'. Aviar
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1
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#3177127 - 01/11/11 09:25 PM
Re: "Wingman too dumb" problem.
[Re: SimAnt]
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Aviar
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Passaic County, NJ USA
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In 10 years I've never used it, so I couldn't tell ya. Too busy actually fighting...plus it always seemed like a silly command to begin with.
Aviar
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1
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#3177343 - 01/12/11 12:56 AM
Re: "Wingman too dumb" problem.
[Re: WileECoyote]
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Sensei
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#3220435 - 02/28/11 04:15 PM
Re: "Wingman too dumb" problem.
[Re: WileECoyote]
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Joined: Dec 2001
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Slikk
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One thing that does annoy me is the superior speed of the AI planes in your flight. You will be going full speed and just lining up a bandit when one of your flight will cruise past and shoot him down. Being very childish I have shot him down as revenge - well it makes me feel better Well I see I'm not the only one that doses this. And it dose make me feel a little better after I feel the little kill stealers full of holes. Slikk
Last edited by Slikk; 02/28/11 04:19 PM.
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#3220750 - 02/28/11 10:09 PM
Re: "Wingman too dumb" problem.
[Re: WileECoyote]
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Joined: Sep 2002
Posts: 3,439
IceFire
Senior Member
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Senior Member
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Canada
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Hello guys,
I have this problem with Il-2... My wingman is, how I say it... stupid. Plain and simple.
I don't remember if these problems were present in previous Il-2, but in 1946, they are. So I was hoping some of you have faced these problems and can give me some tips.
My wingman has three problems:
1) He keeps shooting at me! (Not only my wingman, but actually any friendly plane) Yes, when I'm after an enemy plane he comes from behind and starts shooting, like if I weren't there! I could understand this if I were after a fighter, moving like crazy and the poor WM doesn't see me coming... but it also happens when I'm after a bomber, level, aiming for a shot. He comes from behind and bang! "Number One, hit the silk!"
Although this rarely happens to me... the AI is sort of mindless about shooting through one plane to hit another. One track mind as others have said. 2) He keeps flying in formation, even in the middle of a dogfight. I don't know why, I give him the order to cover me, engage fighter, or whatever, but he just keeps flight in formation, even when I have a Zero shooting the hell out of me.
All IL-2 formations feature a leader and a wingman. If two planes then one leader and one wingman. If three planes then it's two leaders and one wingman attached to the first leader. Four planes has two leaders and two wingmen. So on and so forth. When you order the wing to attack the wing then breaks into leader and wingman pairs. So 1 and 3 will attack while 2 and 4 will cover 1 and 3 respectively. Just like they are supposed to in real life. If you want your wingman to attack independently then you need to order him to do so. The only exception to this rule is when facing a formation of bombers. All leaders and wingmen will attack in that situation. 3) He keeps crashing when I'm landing. When coming from a mision I ask the tower for landing permission and the wingman is at my 4 O'Clock. Then I start to dive and slow down, the wingman is still there. Then I lower my landing gear and flaps and, yes, my wingman is still there. Then I'm too slow and low for him to keep the pace and he crashes! Even worst, sometimes I get caught in the explosion and... it's very frustrating In this case you are the wing leader and you've failed to order a return to base. If you don't the AI will risk virtual life and limb to maintain formation. Usually that means flying very low and very slow and crashing. If you are the wing leader you need to order them back to base. Real wing leaders would in some situations do that as well. So, does anybody know what might be going on? Some tips? Any help would be greatly appreciated.
Thanks for your time.
Also I feel I should mention that AI pilots firing through you to hit their targets is not unlike the chronic "shoulder shooters" in exclusively human online dogfights and I wouldn't be at all surprised if it didn't happen in World War II as well - more likely due to target fixation... but not unlike the AI in-game. So although the AI is stupid in a artificial way they in some ways more accurately represent the human condition than we may like to acknowledge
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#3220885 - 03/01/11 12:57 AM
Re: "Wingman too dumb" problem.
[Re: WileECoyote]
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Joined: Jan 2011
Posts: 1,527
WileECoyote
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Argentina
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Since I opened this I've been experiencing with all you guys said and things have been improving, a little, but improving. The break command seems to be very helpful to keep your flight from shooting YOUR target. The problem comes when there are more than one flight, and you don't have enough rank to rule over them. The "return to base" solved the problem with the crashing-when-landing wingman, so thanks Aviar and IceFire for their suggestions. The only problems that persist are friendly fire, collisions, and everybody flying faster than you... But... well, something to get used to. Let's see what 4.11 brings to the table. PS: And yes I, like NineLives and Slikk, am a member of the "take that! shoot my target now mother*!" club too (and of "take that! stupid tanker" club in F4AF" ).
Last edited by WileECoyote; 03/01/11 12:58 AM.
When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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