*Intel i7-2600K processor *Cooler Master Hyper N 520 CPU fan *Asus ROG Maximus IV Gene-Z mobo *8GB Corsair Vengeance 1600 DDR3 RAM *Asus ENGTX570 DCII GeForce 570 video card *Western Digital 640GB 7200 w/32MB cache HDD *Corsair TX750M power supply *Corsair Carbide Series 500R black case *LG CD/DVD optical drive *Microsoft Windows 7 Home Premium SP1 64-bit
ok, that sold me on it... however, i remember feeling the same about the original shift.. I hope they have stopped the feling i got that whenever i turned a corner it felt like i was drifting.. The physics just felt off to me.
Nice to see a snippit of Brands Hatch at the end as well.. Looking good.
_________________________
Xbox Gamertag: Myrig PSN ID: Meurig Steam ID: Meurig iRacing name: Marcus Meyrick
It doesn't matter if it's Grand Prix Legends or Mario Kart; if you're gonna give me the chance to race, then just give me the darn controller and get outta my way.
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
Originally Posted By: Myrig
ok, that sold me on it... however, i remember feeling the same about the original shift.. I hope they have stopped the feling i got that whenever i turned a corner it felt like i was drifting.. The physics just felt off to me.
There's an interesting story attached to that. The team behind the driving model for Shift 1+2 (Slightly Mad Studios) were partly formed from the remnants of Blimey who were the guys behind the physics of GTR 1+2. Rumor has it that when they presented the initial physics model for Shift it was considered too hardcore for mainstream release. As there was no time to re program they bolted on some AI assistance which is why it's got that 'almost but not quite' feeling.
Allegedly Shift 2 contains physics which is much closer to the original version. Whether that is true remains to be seen, but if so i think Shift 2 could surprise a few people. I'm quite looking forward to it although normally when that happens it turns out to be a pile of poop.
let's hope not.
_________________________
"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
VirtualR had an article recently where a reader sent in a hands-on:
The handling in Shift 2 feels very similar to Shift 1. In fact, if you imagine Shift 1’s handling without the feeling of constantly sliding and you are pretty much there (as I said, I raced mostly with the all-assists off Elite handling model). It’s still involving though, and it doesn’t take much for you to lose traction and spin (or half spin like I did most of the time). It actually made me think about how much better Shift 1 would have been, if it had just been for a little bit of tweaking of the handling and how good the underlying physics actual were. Shift 2’s handling really is much improved from Shift 1’s. I can’t emphasis that enough. I still maintain it’s because of what they took away (the constant sliding), but there have been a few tweaks (to the handling model) in there too, which improve the experience greatly. There is a nice feeling of your car having momentum. If you screw up and badly out-brake yourself into a corner (for example), you don’t tamely trundle off into the gravel trap, you plough headlong through it – and if you’re going fast enough – into the barriers beyond, just like you would in real life. It might not impress the hardcore sim brigade, but I thought the handling felt pretty good and managed to capture the excitement of racing without the constant feeling of sliding that you got with Shift 1. Overall, I liked it (and I ended up hating Shift 1’s handling). Crash damage is also much improved and you can lose bumpers, bonnets, crumple body panels and smash windscreens. Not quite up to Grid standards, but better than FM3 and GT5 by quite a bit. To sum up, Shift 2 rights a lot of the original Shift’s wrongs, it looks great, is fun and exciting and (as with Shift 1) also sounds wonderful too. However, those expecting a revolution will be disappointed.”
Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
Juls' "Sharper Tyre" mod gave the Shift1 cars a lot less lateral grip, less drifting, more flying off the track. If that's the default handling in Shift2, that will be nice.
Not sure I'm thrilled about the Helmet View, personally I don't "see" my motorbike helmet when I ride, and 16:10 screens are small enough without artificial borders.
What I really want to know is what they are making off the license. I don't want "buy a car and stick plastic parts on to make it look like a racer" I want factory teams in authentic colors with authentic race cockpits (like the DB9R...) And a qualifying/practice weekend.
ok, that sold me on it... however, i remember feeling the same about the original shift.. I hope they have stopped the feling i got that whenever i turned a corner it felt like i was drifting.. The physics just felt off to me.
There's an interesting story attached to that. The team behind the driving model for Shift 1+2 (Slightly Mad Studios) were partly formed from the remnants of Blimey who were the guys behind the physics of GTR 1+2. Rumor has it that when they presented the initial physics model for Shift it was considered too hardcore for mainstream release. As there was no time to re program they bolted on some AI assistance which is why it's got that 'almost but not quite' feeling.
Allegedly Shift 2 contains physics which is much closer to the original version. Whether that is true remains to be seen, but if so i think Shift 2 could surprise a few people. I'm quite looking forward to it although normally when that happens it turns out to be a pile of poop.
let's hope not.
cool! I like the physics in GTRs. I did not know about the GTR1,2 influence on NFS. I will have to keep an eye on this game for reviews and player comments.
edit.... I just watched the vid and the game looks spectacular!! I was a bit shocked to hear the one "old" bloke saying sumfink like... "This is the most advanced physics engine ever released in a racing game." Not meant to be political, but I hope he is not 'pulling a Clinton' and trying to parse the definitions of his statement into something obscure and non-sensical (later I do not want to hear 'oh, i mean most advanced in that the code was compiled on a supercomputer' stuff!! )
Edited by Patrocles (02/24/1110:12 AM)
_________________________
"Patrocles, yes we get old and peak sexaully [sic] after 18yo. At least we are not as flaccid as that guy who enjoys Scylla's beautiful response!" -name withheld by request.
Juls' "Sharper Tyre" mod gave the Shift1 cars a lot less lateral grip, less drifting, more flying off the track. If that's the default handling in Shift2, that will be nice.
Not sure I'm thrilled about the Helmet View, personally I don't "see" my motorbike helmet when I ride, and 16:10 screens are small enough without artificial borders.
What I really want to know is what they are making off the license. I don't want "buy a car and stick plastic parts on to make it look like a racer" I want factory teams in authentic colors with authentic race cockpits (like the DB9R...) And a qualifying/practice weekend.
From what I understand the career mode starts you out in smaller series and works you up to FIA GT1. So I think there's going to be some "real world" racing there.