There's a new pre-Alpha version of Lunar Flight available, I've notified existing testers, check your PM's.
If anyone would like to try it and give me some feedback, email me at sean@shovsoft.com
-Changes
Input Configuration: I’ve rewritten the interface for assigning controls so that it uses a list view with a scroll bar, this allowed me to add all the extra controls.
You can now bind almost everything to a button or key.
Check the Controls.txt file for the complete list or just look in game.
NOTE: you may need to press the ‘Reset To Defaults’ button the first time you run this build.Custom Dead Zones:I’ve added the ability to set separate dead zones for each main input (Thrust, Translate, Pitch&Roll, Yaw)
This will allow you guys to set them yourself or off altogether if you want your own joystick profiling software to manage it.
Unity doesn’t allow access to its Deadzone settings at runtime so in the end I had to write my own code to manage this but it was worth it.
Physics Changes:I’ve rebalanced the numbers to try to get something a little more accurate. Overall the increased inertia makes it feel more stable.
- Gravity is slightly lower and closer to 1/6 instead of 1/5.
- Lunar Module Mass is now 14,696 kg up from 4000kg. This is the exact weight of the real thing.
- All thrust forces have been updated to account for the change in LM Mass. I tried the real Newton forces but they were too powerful.
- All Transport Weights have been adjusted and are now 1000kg, 2000kg, 4000kg, 8000kg (Delta to Bravo Transport Mission with 8000kg is a challenge)
- L.O.P.T.W graph has been updated to reflect the new performance parameters.
- Lost Cargo now weighs 5000kg up from 2500kg and are worth allot more.
Other Changes:- Survey Nav is now in the Nav point cycle. Its the 5th point if a Survey Mission is active. Handy if you have the cycle button on your HOTAS.
- Thrust Plume FX changed, tried to get this to have a more correct shape, but cant quite get a Bell shape with just the particle system.
- Thrust Smoke FX changed, the smoke now expands until it disappears.
- Achievement Window no longer draws over the Mouse Pointer.
- Service Window has been improved.
Hopefully some of you guys can give this a good test for me, especially the new input and deadzone stuff.
Sean (sh0v0r)