The game is not meant to be a full simulation based on reality but instead a fun immersive experience. Therefor there are somethings that are not accurate or realistic.
The main focus is flying the Lunar Module using a thrust based low gravity simulation.
To make things more interesting you can take missions to ship cargo between moon bases and this will add weight to the craft which will change things like inertia and fuel usage.
The game still has some amount of features to be developed and is still in a prototyping stage.
I am looking for people who are interested in testing the game and providing feedback on an ongoing basis.
You can email me at sean@shovsoft.com
The basic premise is that your are private contracted pilot operating on the moon. When you start out you begin your career with some money, it ends when you are bankrupt. Fuel and Repairs cost money as do replacement LM's and recovery of an LM that has run out of fuel out in the field. As you do the missions you earn money and your pilot ranking increases. Which unlocks access to more advanced maps requiring greater skill.
I hope to include upgrades to increase fuel capacity, sensor range, engine power for example to spend the money on as well and provide long term goals for the player. The upgrades will increase your range allowing you to recover more valuable samples further away from the Bases.
In addition to Cargo missions there are 'Survey' missions which is what is demonstrated in that video. You fly to a location and 'acquire data' the main challenge for these missions is learning to maintain a stable hover. The further away the location is from the base increases its value but you then have to be carefull with your fuel consumption.
Another way to earn money is to recover valuable samples e.g. 'Ilmenite' from the field and sell them. The upgrades you can buy will increase your range allowing you to recover more valuable samples further away from the Bases.
I am also planning an online leaderboard system with time trial waypoint sequences for people to compete on.
The game also includes an Achievement system with many achievements to attempt to get, adding another level of gameplay objectives.
Ultimately the core experience of flying and the ever present danger of running out of fuel is what I hope motivates people to play and I have spent allot of time getting it to look and feel engaging.
I am deliberately trying to keep the level of complexity low as to make the game more accessible to more people, as a full realistic simulation has a very small niche appeal.
#3213480 - 02/21/1102:30 AMRe: Lunar Flight - A Indy Developed Semi Sim
[Re: sh0v0r]
Dano
Unregistered
That looks pretty damn good fun to me, would love to help you test it and all but not sure I'd be able to spend enough time to make it worth your while letting me help.
Registered: 11/03/99
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You have my interest.
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Registered: 11/05/07
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I've checked out a couple games using the UWP and they look really good I like the premise for this one, played a little of the Interstellar Marines and BSG Online. I sent you an E-mail Sean I would love to try it if there is a Demo, I already have Unity 3.2 installed let me know if I can participate in any testing.
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Are you really that mad or do you always react that way?
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Looks excellent Sean. Very nice work. I would certainly like to help with testing.
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That looks very cool. I'm a fan of Orbiter (though over my head). I'm not familiar with the Unity engine. What other programs use it?
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Registered: 11/05/07
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Loc: Gulf Coast of Florida
Originally Posted By: Coot
That looks very cool. I'm a fan of Orbiter (though over my head). I'm not familiar with the Unity engine. What other programs use it?
Battlestar Galactica Online (SyFy.com) and Interstellar Marines (interstellarmarines.com) are two that I know of and they look pretty good
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Windows 7 32 SP1 Gigabyte GA770 probably obsolete already AMD Phenom II X4 3.1Ghz really an X3 unlocked and overclocked ATI HD 5830 1Gb 256 bit it was cheap 4 x 1Gb GSkill 1333Mhz looks pretty on the MB X-Fi Xtreme Creative Soundcard and a cheap pair of headphones from Big Lots
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Are you really that mad or do you always react that way?