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#3227220 - 03/07/11 10:03 AM Re: Lunar Flight - A Indy Developed Semi Sim [Re: sh0v0r]
Dano
Unregistered


Got Simped vario Pro's, no brakes.

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#3227237 - 03/07/11 10:17 AM Re: Lunar Flight - A Indy Developed Semi Sim [Re: sh0v0r]
GrimLeo Offline
Junior Member

Registered: 01/12/11
Posts: 15
Check that all other axis are centered. Throttles and sliders will have to be at mid point. What stick are you using?


Edited by GrimLeo (03/07/11 10:18 AM)

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#3227270 - 03/07/11 10:37 AM Re: Lunar Flight - A Indy Developed Semi Sim [Re: sh0v0r]
Dano
Unregistered


X52Pro, have tried all that.

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#3227310 - 03/07/11 11:04 AM Re: Lunar Flight - A Indy Developed Semi Sim [Re: sh0v0r]
GrimLeo Offline
Junior Member

Registered: 01/12/11
Posts: 15
I have an x52 Pro at home. I can connect that stick up and see if I can duplicate the problem. Will have to wait until I get off work.

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#3227452 - 03/07/11 01:28 PM Re: Lunar Flight - A Indy Developed Semi Sim [Re: ]
sh0v0r Offline
Lunar Flight Developer
Junior Member

Registered: 02/20/11
Posts: 66
Loc: Brisbane Australia
Originally Posted By: Dano
Right, now I've baked my GFX card again so it's fully functional I downloaded the new version and gave it another go. I'm still getting a constant Joystick-Left input from somewhere, I'm unable to adjust commands as as soon as I attempt to Joystick_left gets added, no other games show the issue.


Sorry to hear you're having difficulties Dano. frown

I've not had anyone else report a similar issue, would be great if we can get some other X52 owners to see if they can reproduce that issue.

Did you try pressing the 'Reset To Defaults' button, before trying to bind your inputs?

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#3227672 - 03/07/11 05:32 PM Re: Lunar Flight - A Indy Developed Semi Sim [Re: sh0v0r]
GrimLeo Offline
Junior Member

Registered: 01/12/11
Posts: 15
Hi Dano,

I don't have Simped pedals so you may get something a little different. Here my input screen with corresponding axis mapping.

JoystickUp --> Joystick 0 axis 1 --> x52 Stick Y axis
Joystickdown(+) --> Joystick 0 axis 1 --> x52 Stick Y axis
Joystickdown(-) --> Joystick 0 axis 1
JoystickLeft --> Joystick 0 axis 0 --> x52 Stick X axis
JoystickRight --> Joystick 0 axis 0 --> x52 Stick X axis
Joystick_3a --> Joystick 0 axis 2 --> x52 Throttle axis
Joystick_3b --> Joystick 0 axis 2 --> x52 Throttle axis
Joystick_4a --> Joystick 0 axis 3 --> x52 Thumb rotary
Joystick_4b --> Joystick 0 axis 3 --> x52 Thumb rotary
Joystick_5a --> Joystick 0 axis 4 --> x52 Index Finger rotary
Joystick_5b --> Joystick 0 axis 4 --> x52 Index Finger rotary
Joystick_6a --> Joystick 0 axis 5 --> x52 Stick Twist axis
Joystick_6b --> Joystick 0 axis 5 --> x52 Stick Twist axis
Joystick_7a --> Joystick 0 axis 6 --> x52 Throttle Slider Axis
Joystick_7b --> Joystick 0 axis 6 --> x52 Throttle Slider Axis
Joystick_8a --> Joystick 0 axis 7 --> (no such x52 axis)
Joystick_8b --> Joystick 0 axis 7 --> (no such x52 axis)

Simped pedals should show up as Joystick 1 axis 0.

Looks like issue is with X axis of the X52 stick. My x52 stick would lose center all the time. (Why stick now lives in a box). Check the center point. I remember unplugging and replugging the USB helped recenter the stick.


Edited by GrimLeo (03/07/11 05:36 PM)

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#3227731 - 03/07/11 07:32 PM Re: Lunar Flight - A Indy Developed Semi Sim [Re: GrimLeo]
sh0v0r Offline
Lunar Flight Developer
Junior Member

Registered: 02/20/11
Posts: 66
Loc: Brisbane Australia
I think I might know what the issue is Dano.

The code that checks for an input on a joystick axis when configuring controls has a very small dead zone.
I suspect that your controller might have a very small amount of wear which is telling the code that it is on.
One way to test this is to use the x52 profiler to over ride the Deadzone and set it to about 10%.
Then start Lunar Flight up and see if it still does it.

I'll see if I can adjust this and create a new build for you to try.
Ideally the code check should not need to be so small, infact it should be about 50%
I never wrote the original system so I will see what I can do to improve it.

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#3227762 - 03/07/11 08:26 PM Re: Lunar Flight - A Indy Developed Semi Sim [Re: sh0v0r]
sh0v0r Offline
Lunar Flight Developer
Junior Member

Registered: 02/20/11
Posts: 66
Loc: Brisbane Australia
Sorry, I just checked the code again and I was wrong, it does actually check if the input is greater than 0.8 or %80 before it accepts it for that input.

So for some reason Unitys lower level 'Default Input Manger' is receiving a value greater than that from your joysticks driver.

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#3227923 - 03/08/11 05:01 AM Re: Lunar Flight - A Indy Developed Semi Sim [Re: sh0v0r]
Dano
Unregistered


I tried setting the deadzone all the way to the right and it's still happening, I'll hopefully get the chance to do some proper bug hunting later in the week.

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