The points championship for Group 1 and Group 2 is tighter than ever thanks to the Brands Hatch event. It's going down to the final set of races at Norisring. For the finale, there will be an inverted field 10-lap race, points awarded on best qualifying, and a 170 km race with two mandatory pit stops to emulate a real DTM. Fuel will be left open as a free setting as it was for Brands Hatch.
Event Format
Sunday, 6 March All times eastern US
12:00-12:15 Official Practice
Race 1: 12:15 - 12:45 10 laps no qualifying - inverted field set during 5 minute warm-up based on overall championship points formation lap, standing start no mandatory pit stop
"Race" 2: 12:45 - 1:00 10 minute qualifying Fastest 5 qualifying Group 1 cars get points Fastest 5 qualifying Group 2 cars get points No other points awarded in this segment (e.g. "finishing")
Race 3: 1:00 - 2:30 75 laps (170 km race) formation lap, standing start two mandatory pit stops NOTE: full flags and safety car (to keep the race close)
2:30 - Bench racing and beer
Server
SimHQ Motorsports 3 Password: motorSportz
Connect > Settings: Set your upload rating / download rating to 256 kbps
Mandatory Patch!(added February 25th) Be sure and back up your existing \GameData\Locations\Norisring2008\Norisring2008.gdb file. Save it elsewhere and do not overwrite. Download and install this modified Norisring2008.gdb file which tweaks the Safety Car. Thanks to Darren! http://simhq.net/downloads/motorsports/rfactor/SimHQ_2011_DTM_Series_1/Norisring2008gdb.zip
Updating Your Car Skin?
If you want to update your car skin, please keep the exact same file name and email to guod no later than 0600 GMT on Thursday, 3 March.
For the final race at Norisring, we have a small download on skins:(added 3-3-11)
If you are getting the pneumatic wheel gun noise in the background when you join the server (and you probably will), the solution and file to fix the problem is here: http://simhq.com/forum/ubbthreads.php/topics/3012767
Sim: rFactor 1.255 Mod: DTM Fixed Setups with Free Settings In-game track start time: 1 PM Fuel Setting: 1x Tire Wear Setting: 1x Driving Aids: Auto Shift and Clutch Damage Multiplier: 25% Flag Rules: Black only for race 1; Full flags for race 3 Private qualifying Drivers do not need to come to a complete stop to ESC Spectators allowed, but no in game chat available Drivers can advance the server to the next session during practice All 3 virtual mirrors available and highly recommended Pit stops available for all services Unique Vehicle Selection is off No Parc Ferme
a. Points will be maintained for the overall events, for Group 1 (Blue ) and Group 2 (Orange).
b. The points system per race will be:
1st - 10 points 2nd - 7 points 3rd - 5 points 4th - 3 points 5th - 2 points Finish, but not 1-5 place - 1 point
c. Points are not transferable from one group to the other group EXCEPT for driver promotion from Group 2 to Group 1. Should a driver in Group 2 achieve 3 wins, the points from those 3 wins will be transferred with him to Group 1. No other drivers points are transferred.
d. Any driver can switch to the other group at any time, but points are not transferable between Groups excepting promotion from Group 2 to Group 1 with 3 race wins.
You must monitor SimHQ's Teamspeak 3 server to participate. Connection information here: http://www.simhq.com/_multiplayer/multiplayer.html Conversation is fine during practice and warm-up Please maintain radio silence during qualifying Please limit you conversation during the race to one sentence
Weight Penalties
A 45 kg weight penalty will be assessed to all Group 1 cars for all races. An additional 5 kg will be assessed after a Group 1 driver wins 5 races. Each additional 5 race wins will add an additional 5 kg to the Group 1 car.
P&P Engineering have produced their first version of the setup. Thanks guys!
It is currently loaded on the server for your feedback. Pierre did a lot of work to try and minimize the back-end coming around at the end of the drag strips straightaways.
See what you think and please provide feedback in here.
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
Gave the setup a quick try. Seems good so far, nice and stable under braking and acceleration which is the most important thing. There's also a tiny bit of nicely predictable power oversteer which i find helpful in the chicane. Bit of dffiulty getting heat into the fronts and the RL takes a beating but i suspect there's little you can do about that.
Overall i think it's pretty solid.
_________________________
"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
Registered: 07/25/06
Posts: 279
Loc: Canada Quebec Laval
Thanks for youre input Darren ,
About the oversteer in the chicane it was purposly meant that way at first to bring the car around those hairpins by adding negative cambers and loosing up the front sway bar , and then by doing so it corrected the understeer i felt in the chicane. As for the tyres temps issue , since i have little time for the next four days , i will ask my partner to give it a try on modifying the tire presssures and see...
_________________________
Intel core 2 duo E8400/EVGA GeForce GTX570/Logitek G25 Wheel
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
Doug, would it be possible to set the server so we can add AI?? That way we can run a race session and get a feel for working with traffic and the safety car threshold.
_________________________
"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
Doug, would it be possible to set the server so we can add AI?? That way we can run a race session and get a feel for working with traffic and the safety car threshold.
10 Poindexters loaded. You can delete any/all of them if you want to practice by yourself.
Here is the line in the PLR that addresses trigger frequency of full course yellows:
MULTI Safety Car Thresh="1.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows), please note that there are now RFM multipliers for this value
Doug.. I have hd to install my OS again and in doing so lost my RF installation. Can you just clarify what D/L's i need to run Norisring. I have managed to get on the server and cammed Darren and Dave's laps live, however when i joined today with all the AI i was getting "collision mismatch" errors. I want to be set for the race.
By the way, i did go on to the server and was pleasantly surprised at how many had made it on to practice at this time of day. I started to chat and then took a lap.. then I was called a Poindexter by Purolator. It was only at that point i realised they were AI!
_________________________
Xbox Gamertag: Myrig PSN ID: Meurig Steam ID: Meurig iRacing name: Marcus Meyrick
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
"collision missmatches" usually mean you have some minor file that is different to the server. Hard to know exactly what though. An assuming you didn't get the error last night? Did you install/change anything since?
_________________________
"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
The Dangers of Norisring......
This is one of the best crashes i've ever been involved with. Despite the usual the rFactor'isms' with the collision physics there's some pretty impressive damage moddling at work in this mod
My condolences to the families of WC and Ekempy
_________________________
"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
By the way, i did go on to the server and was pleasantly surprised at how many had made it on to practice at this time of day. I started to chat and then took a lap.. then I was called a Poindexter by Purolator. It was only at that point i realised they were AI!
LOL!
I remember last year when being very new to rFactor I went on SimHQ's ILMS practice server. I noticed AI commenting each other moves and I thought "damned... I bet they even have their AI forum where they discuss their AI races"
This is one of the best crashes i've ever been involved with. Despite the usual the rFactor'isms' with the collision physics there's some pretty impressive damage moddling at work in this mod
My condolences to the families of WC and Ekempy
WOW. Was that at 25% mechanical damage? Image if that sucker had been cranked to 100%!
hmmmm, maybe we should set the final race damage to 100%?
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
hehe, no, lucky for us that was 100% damage. The downside of 25% is that you never see the cool stuff - later in the race i actually saw a car with the roof bent in half. Pretty impressive stuff by LMT. Gonna try with it modded to 200 and see what else falls off!
_________________________
"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
Registered: 11/09/04
Posts: 2494
Loc: Anchorage, AK
I was going to ask how the pitstops went, but it looks like they didn't...
On the replays, mixed feelings about the pace car. Bunching up = a chance to get back in it + a chance for even more mayhem / Checkered flag behind the pace car?
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
We were just testing stuff so all of the cautions were thrown manually to test out different scenarios. There are a couple of issues we need to resolve, but I felt the safety car 'principle' worked really well. Even in a 10 lapper it was nice to have a break from the madness and regroup. We had some close and fun racing. Dunno what the rest of the guys involved thought??
_________________________
"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
MULTI Safety Car Thresh="1.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows), please note that there are now RFM multipliers for this value
I thought the practice went fairly well. It has been a few years sinced I ran an rFactor race with full-course yellows and I had not so favorable memories. But the mechanics worked fairly well, at least it did for the relatively few folks we had.
I would think that anyone running the race would be well advised to participate in a practice and get a feel for the process if you haven't done this for a while.
I'm wondering if the setting for the yellows is opposite to the intuitive. That is, 1.0= never and 0.0= always. The point is moot if you intend to control and throw the flags.
Registered: 09/23/08
Posts: 199
Loc: Warrington, UK
If there's any spaces going, I should be able to take up a spot on the grid. No worries if not, it'll probably be easier for you guys to not need to avoid the mobile chicane
If there's any spaces going, I should be able to take up a spot on the grid. No worries if not, it'll probably be easier for you guys to not need to avoid the mobile chicane
Slots available Ian S. Grab the orange mule as your ride (or blue mule if you want to play with the big kids).
Guys... Darren and I are testing on the server right now so you may get an error. Hold off joining for a few and I'll post back in here when we're done with the spanner and screwdriver.
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
Typical....
Just as i joined the server my other half decided to start uploading a 1GB file to a work collegue in India
There's no way i can play online while she's sucking all the bandwith so i'll have to sit this one out. I'll try and get back in as a spectator but won't hit the track.
_________________________
"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
Can I just suggest that when we go from yellow to green flag that we have to pass the start finish line before we pit? Green drops after the lead car has passed pit entrance so its kinda unfair to allow others to pit at that time.
The "proof of concept" in Darren's Safety Car work is much closer racing and alternating Group 1 and 2 cars. I'm just sorry we didn't implement it earlier in the series. Ah well, it is there for the next touring car series... whatever that will be.
Everyone who can should try and make this finale. It looks to be the most competitive racing yet in the series.
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
Originally Posted By: stewart_forgie
Can I just suggest that when we go from yellow to green flag that we have to pass the start finish line before we pit? Green drops after the lead car has passed pit entrance so its kinda unfair to allow others to pit at that time.
Ideally that's what i wanted but rfactor wouldn't let me close the pits for a period greater than the number of safety car laps
_________________________
"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
Some useful info about 'tweaked' Safety Car for this final race....
1) I wish rfactor let me be a bit more specific about what conditions bring out a SC but unfortunately there is just a threshold number which is used to influence the full yellow logic. It seems like there are weighted values for spins, collisions, and stationary cars. Once a combination of these (within a small time limit) exceeds the threshold value then it triggers the SC. I have no control over the weighting, only the threshold.
Therefore if you get two unrelated spins at the same time it could cause a trigger. Or if you get a single car spin that hits the barrier and then stops in the track it could also cause a SC. On the other hand you could get a big collision but if neither car spins then nothing might happen. So it's all about finding a 'pseudo' realistic balance.
2) The SC will be deployed when the leader gets onto the s/f straight. it will drive the track at ~90kph for 1 lap only then return to the pits. This seemed like enough time for people to regroup, keeps the racing flowing and reduces the likelihood of penalties for driving too slow. Once a caution is thrown you should drive as fast as you can to catch up with the field but try and hold position. Providing you continue to close on the pace car you should not get a 'driving too slow' warning.
3) The pits will be closed for the caution lap. If you enter the pits during this time you won't get a penalty but your car will not be serviced essentially giving yourself a drive through.
4) Any penalties can only be served when the car in question is on a 'green' lap. ie. if you pit at the end of a yellow lap, the penalty will not clear.
4) Caution laps count towards the race distance.
5) The race will not finish under yellows. An extra lap will be added if needed.
6) I'm sure you have all seen the 'wiggle' that the SC does at the chicane. Nothing i can do about that, and it appears to be nothing to do with the AI path. Just another rFactor'ism'. We have made the SC non collidable just in case you get caught out
Overall i think the test races worked out pretty well ,providing everyone else it happy i'm not minded to change anything.
_________________________
"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
This is one of the best crashes i've ever been involved with. Despite the usual the rFactor'isms' with the collision physics there's some pretty impressive damage moddling at work in this mod
My condolences to the families of WC and Ekempy
. . . that didn't hurt . . .
_________________________ Model: Home Built in Cooler Master Storm Scout CPU: Intel i7 950 Motherboard: EVGA X-58 Crossfire SLI Power: Antec TPQ-1200 1200W Continuous Power Memory: 12 GB OS: Windows 7 64bit Video: EVGA GeForce GTX 580 Monitor: Dell Ultrasharp 30" Audio: Creative Labs X-Fi + Logitech Z-5500 / SteelSeries 7H USB Internet Connection: Century Link DSL 1.5 Down 896 Up
If you would like the complete set of skins used in the DTM series, the 40 MB download is now available. The psds I used for the custom cars are not included. If anyone would like their skinset, please send me a PM. I'll be offering the same support for the SCES (ILMS Series) so I can use a similar design for your car in that series. http://simhq.net/downloads/motorsports/rfactor/SimHQ_2011_DTM_Series_1/_DTM_entrants_cars.zip
Norisring the Finale
Hoping that we can get a real good turnout for Sunday's event. It's as real DTM as possible: 170 km with two mandatory pit stops on a track that is actually used in the real series. Both Groups have leaders close enough that several people can win, so it should be good racing.
For those who are racing the ILMS 2011 SCES, the track will be opened for Sebring practice immediately after we complete Norisring.
A big thanks to everyone who has supported the series, to Piotr for suggesting the format, to P&P Engineering (purolator and Pierre1) for providing the superb setups, and for the technical assistance and suggestions on the tracks and testing from Ahmad, Darren, LC, Ktel, Papa_K, and Chunx.
I may have an issue with tomorrow's race. I have had a problem with my windows installation and have reinstalled. Unfortunately on reinstalling rFactor this morning it appears i am out of activations.
I have sent the relevant email off to the devs and i will get another code, however their website states 24-48 hour response. Also with it being a weekend i am not sure i will get it before the race starts tomorrow.
Hopefully all will be ok but i will let you know.
_________________________
Xbox Gamertag: Myrig PSN ID: Meurig Steam ID: Meurig iRacing name: Marcus Meyrick
Sorry to hear that Piotr. At least you managed to make a couple of races. You should concentrate on getting well, ready for the SCES
Best wishes.
Thanks, Darren. I hope to back in shape for SCES. If I see it's going otherwise I will sure release my place in advance.
BTW, would it be a problem if (provided I feel 'well' enough) I join the server tonight to spectate? That's way better that watching replays :-) Hope my car in pits won't take much of the broadband, but if there are problems I will log off.
I saw the stop and go penalty sign, make a pit stop, but the sign is still there. Next round a go into the pits and are dq? Have i forgotten something? ^^
Registered: 10/01/08
Posts: 228
Loc: Northern Virginia, USA
PC froze up on me on lap 33 or so and I had to shut down the PC to escape the freeze
Hope everyone has a great race the rest of the way and congrats in advance to the winners and podiums.
I started the main event in 13th and in the 20's was running in P3 after winding my way through spins and incidents. After a spin or two myself I had dropped back to 11th but was back up in 6th when Mr. Freeze got me.
Thanks again for a great series SimHQ and I wish I had been able to be in it from the start and after 3 P3 finishes at Brands I was really looking forward to the race here.
Registered: 10/01/08
Posts: 228
Loc: Northern Virginia, USA
Originally Posted By: Caana
That was a little bit strange. O.o
I saw the stop and go penalty sign, make a pit stop, but the sign is still there. Next round a go into the pits and are dq? Have i forgotten something? ^^
Sorry for your DQ Caana but are you sure you had a stop/go and not a drive through? This caught me out before because if you pit on a drive through it does not count.
check here also: http://wiki.old-drivers-spirit.fr/index.php?title=RFactor:FAQ-Penalties it is saying that you have to choose the stop/go option otherwise it will just be a pit stop, I guess this lets you repair damage and then you still have a lap to come back in and serve the stop/go.
Great series that really touched all the bases in terms of tracks and driving skills.
Although everyone had their own highs and lows, overall it was a very interesting series.
Glad to have so many dedicated and motivated sim racers to race with. Darren, you are the class of the field by far. I was just happy to just keep close in your wake!
Looking forward to seeing everyone in the upcoming SCES races.
First of thanks to the guys who made this all possible at sim HQ and to those that built the setups. Also a special thanks to Doug for making my car skin for me. This was my first full series running with you guys and I had a ball. I was doing great in the main race for about70% then it all went pear shaped when the last series of safety cars came about. A little bit more care is needed on these restarts when tyres are cold and brakes as well. I'm not going to point fingers though as I was just as guilty getting into one or two. Sorry to any I pranged and I assure you it was not intentional. All in all, I had a great time and cant wait to get going with the sports cars. Grats to the winning drivers, and thanks for letting me run with you all.
Yes, thank you SimHQ for another fun series of racing.
I'll have to watch the YouTube vid's of these cars. Going back over our races today - there were some pretty rough spills. I did not think passing was allowed under a Yellow? But aside from that it is an absolute blast to race with you all.
David - *really* sorry for the bad bump under Yellow in the 10 lapper - I was looking at that pink circle with the X in it and wondering how I got that penalty?
Unfortunately I had another disconnect today - found some advice and made some changes...
Looking forward to the Sports Car Endurance Series!
Wrecking Crew
_________________________ Model: Home Built in Cooler Master Storm Scout CPU: Intel i7 950 Motherboard: EVGA X-58 Crossfire SLI Power: Antec TPQ-1200 1200W Continuous Power Memory: 12 GB OS: Windows 7 64bit Video: EVGA GeForce GTX 580 Monitor: Dell Ultrasharp 30" Audio: Creative Labs X-Fi + Logitech Z-5500 / SteelSeries 7H USB Internet Connection: Century Link DSL 1.5 Down 896 Up
WC, sorry about the confusion on yellow flag rules. We got that sorted in the practice races, but we should have re-briefed it in the driver's meeting today. The game is set up such that you have to race back to the start/finish and then slow for the SC, which comes out when the leader crosses the s/f line. That lavender (?) circle with a white X: who thought up that symbol for closed pits? Very confusing.
Good to have you racing with us today, and look forward to racing with you again in the SCES.
Stewart, had a good time racing with you today as well. I think in the first race we wer trading paint pretty good coming out of the chicane, and I wanted to say (Chunx on your inside) but in the excitement I think I said something less cordial, despite the intent for cordiality on that one. Apologies for that.
Ditto for anyone else that got any wrath via TeamSpeak3. That was some of the most intense racing I've experienced, outside of a NASCAR simulation (hint hint). Like NASCAR's short tracks (Martinsville and Bristol), emotions are going to run as hot as the brake disks. Proving once again that rFactor simulates more than just car physics!
Oh yes, and as Stewart says, Big KUDOS to the P&P team for their setups! They really made the series what it was - fun and challenging. Great work, guys!
Registered: 09/23/08
Posts: 199
Loc: Warrington, UK
Well great thanks to doug for somehow, despite managing the races, finding the files I needed so I wouldn't get booted. The man is an admin machine.
As for the race, well it was interesting. Having not run a single lap either round the Norisring or in the Orange Mule, the sum of my experience pre-race was a few warm-up laps and the 10 minute qualifying period. Looking at the times, I was pretty confident of a last place finish but if I could at least provide another car round the track that didn't crash into too many other people I'd be happy.
Yet somehow, through the melee of safety cars early on, I got an epic run on the green flag and found myself running in 3rd. That didn't last long, and some more costly spins had me sliding down the ranks. Also a drive-through penalty for pit lane speeding didn't help and I found myself racing against myself for the most part.
I think I was a factor in a number of the safety car incidents, mostly through sloppy driving rather than reckless braking I'm happy to say, but apologies if there were any silly ones. Enjoyed the race and hopefully get a chance to get some more under my belt. Congrats to all.
Well that was some crazy racing. 1st race I made my way up to fifth somehow, but got rammed and lost it all. 2nd race, was a lot better. I was just hanging out around the front when Birdski and Chunx spun around, which left papa_k and I to fight for the lead. I out braked Papa_k on the last corner and led a major race for the first time in a very long time. Led 15 laps when I came across Henny exiting the pits. I thought he was going to let me pass. He didn't . I spun while trying to avoid hitting him and Chunx went by me. After that I was just driving around 5th or 6th, when I caught David and Papa_K. I got pass Papa_K when he spun, but I hit David exiting the chicane when I had a huge run. Very sorry for that. Ended up third which was a lot better than I thought I would get.
Registered: 07/25/06
Posts: 279
Loc: Canada Quebec Laval
Wow this was very challenging racing in this serie.
As for the set ups thanks for youre comments guys ,for one it sure was a fun learning experience as it was not easy to tweak for some of the tracks with this mod , specially at Paul Ricard and Norisring wich had hard braking at the end of there long straights. Having locked settings (dont know why) , with this mod such as ; Individual gearing ratios ,Boost and brake mapping , Power and Coast it did not help in solving the stability under braking , so we had to go by "everything but the kitchen sink" and use other settings like the sway bars , suspension and Dampers.In all , we think that we did our best to deliver good stable set ups and i hope that it made you guys an enjoyable ride troughout this serie.Congrads to the top contenders in your respective groups and thanks to Doug for making my skin and as usual for a great hosting.
_________________________
Intel core 2 duo E8400/EVGA GeForce GTX570/Logitek G25 Wheel
Stewart, had a good time racing with you today as well. I think in the first race we wer trading paint pretty good coming out of the chicane, and I wanted to say (Chunx on your inside) but in the excitement I think I said something less cordial, despite the intent for cordiality on that one. Apologies for that.
No worries on that score Chunx. I can hardly hear teamspeak when racing anyway. That fix in the forums about how to hear it over the sim didnt work for me. Anyway I think we raced hard but fair so its all good.
I checked carefully the final totals, but drivers please double-check your results and let me know of any discrepancies.
Congratulations to Chunx for winning the series by one point over Darren. The two of them slugged away the entire series.
Congratulations to Pierre1 for winning Group 2. Not as close as the blues, but still only a five point margin over henny and every bit as hard fought as Group 1.
Congratulations to everyone else who stayed with the series to the finish. Even though some drivers became irritated at the DTM mod for various reasons, it was our most highly attended series ever on SimHQ excepting the 2010 ILMS 2.5 races.
In the five events, only 6 drivers completed all races. The top two in each group -- Chunx, Darren, Pierre1, and henny. The other drivers were Dave Bradley who was ever so consistent and finished in the top third of the overall entries, and Birdski who was always fast and in contention in almost every race.
Thanks to Piotr for suggesting the format, and as I mentioned earlier in this thread, to all of you who made it work. This was an experiment, and I want to start another thread where we can discuss what worked well, and what could have worked better. Lets analyze so we can have an even better touring car series next time.
I saw the stop and go penalty sign, make a pit stop, but the sign is still there. Next round a go into the pits and are dq? Have i forgotten something? ^^
Sorry for your DQ Caana but are you sure you had a stop/go and not a drive through? This caught me out before because if you pit on a drive through it does not count.
check here also: http://wiki.old-drivers-spirit.fr/index.php?title=RFactor:FAQ-Penalties it is saying that you have to choose the stop/go option otherwise it will just be a pit stop, I guess this lets you repair damage and then you still have a lap to come back in and serve the stop/go.
Ok, thnx for the link.
Now i know it was a drive through, not a stop and go but....a pit stop doesnt count as a drive through? I hope i will remember this rule for the next time .
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
Well, that was certainly exciting
I was amazed that the first race got off so smoothly, and that i managed to make it through the first few laps without incident - unfortunately it didn't last long and I seemed to get caught in pretty much every other crash after that. With only a couple of laps to go i was running last in class but spins by a couple of the blues on the final lap helped promote me up the field.
For the big race, I knew Chunx was faster and more consistent here so my only option was to get track position and hope that i could hang onto it. I banked on the fact we would be getting a few yellows and decided to do both pits early in the race. Luckily for me this worked out and as things unraveled i found myself at the front. Despite a few minor scrapes and a couple of 'moments' it seemed luck was on my side and i managed to hang onto the lead (just).
Originally Posted By: Chunx
Darren, you are the class of the field by far. I was just happy to just keep close in your wake!
Thanks for the compliment but i had a couple of tracks that suited me well, and i had a couple of races where i lost points from being in the wrong place at the wrong time. In the end it was your ability to avoid these and your better consistency that won you the series and you shone at Norisring where it mattered most. You deserved it.
Congratulations to Chunx for the series and class win, and to Pierre for the G2 Championship. A special mention to Birdski and Alex who were flying at Norisring and also Stuart who impressed me with some great racing on Sat/Sun. Well done guys
Overall this was a really fun series. We got some great participation and the races were fast, brutal and exciting - just like real life. I'd like to give thanks to all the drivers who made this so enjoyable. It's truly a pleasure to share a track with all of you and lets hope we can continue for the rest of the season.
Last but not least, A massive thank you to Pierre and Purolator for some exceptional setup work. Without this, the whole thing wouldn't have been half as fun. Also to Doug and everyone else involved in making this happen. It was a lot of work, but definitely worth it. I fully expect (hope) we'll be seeing some more touring car action later in the year
_________________________
"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
I can't belive I lost to Birdski by one point! If I didn't get spun the first race I would have beat him. Very good racing everyone, I hope it carries over to the ILMS series.
#3227626 - 03/07/1104:49 PMRe: SimHQ 2011 DTM Series Finale - Event 5 at Norisring
[Re: guod]
Pumbaa666
Ze Warthog that is faster then a Cheetah
Member
Registered: 05/23/10
Posts: 984
Loc: South Australia
Sounds like I missed some fun this weekend thanks to my ISP being down for 3 days... It's a pity because I was really looking forward to the format in the finale...
Well done Chunx and Pierre on the titles, and a big thanks to all involved in getting this very enjoyable series together...
_________________________
"The motivation is high, I enjoy taking the smile off other peoples faces"
Registered: 01/22/11
Posts: 18
Loc: Seattle, Wa. USA
At least I was able to race the first event Sunday before having kid duties. Totally enjoyed most of it as I found speed at Norising and managed to run up front, even lead which just rarely happens for me. Low point was final lap or one before I got clipped into T1 and knocked off, then caught in another tangle trying to get away from that. Mighta gotten a podium, but oh well, was not in the points being a part timer & all.
WILL BE WATCHING for more weekend fixed setup racing with SimHQ! Not real fond of too grippy F1 cars or 2.5 hr Endurance runs, but hopefully somethng else will surface like this great DTM series. I'll pitch in for server costs & all, thx for hosting this!
Registered: 06/18/08
Posts: 284
Loc: Littleton Co. USA
Congrats to the winners, both of whom I could just barely keep up with on a good day. Yeah there was some frustrating moments and I really didn't care at all for these cars the first couple races but they came around. As is usually the case I mismanaged my pit strategy thinking there would be more tire wear than there actually was really screwing after that late yellow. It was hoot though.
_________________________
Jay "DaBirdski" Eklund In thrust we trust
Late to the party as always but I hope not too late to add a few thoughts.
For approx. the previous four years I have been the admin for a small, rFactor-based, road-racing series (ASRL Rewards Series). Interest had dwindled over the past year to the point where we are on hold, pending the release of rFactor2 and the expected ( I hope) return of enthusiasm.
The itch to do some sim-racing kept growing and I decided to try some racing SimHQ-style. The first attempts, in the enduro series did not work well at all since my sim-racing buddy of many years and I tried to do it as co-drivers. Two successive experiences where we prepared quite a bit for the race only to see it ended at the first driver swap with crashes to the desktop ended that. Still, the atmosphere of SimHQ racing was congenial and well-organized so I decided to plunge into DTM when its time approached.
As an admin I am used to having to do a bit of work to get my sim-racing fix. For DTM all I had to do was download and install the indicated files and run the practices and races. I even was given a painted car with my name on it! This felt like pure luxury to me.
The racing was very enjoyable from my viewpoint. The mix of skill levels was such that I was able to fit in without unduly holding up the super-fast guys ( I hope) and still get in some good racing with folks who were near enough in speed to me that on occasion we were at the same pace.
So I wanted to express my great thanks to all who contributed to making it possible for me to just show up and have a good time. Of course, special thanks to Doug for what, in my experience, had to take considerable time and effort to achieve.