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#3213196 - 02/20/11 03:27 PM Anyone Getting OFP: Red River?
PFunk Offline
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And if you are, are you getting PC or 360 or PS3?

I know I'm getting it, I just don't know which one will be getting my money.

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#3213214 - 02/20/11 04:00 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
Raw Kryptonite Offline
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I'll get it on 360, that's where my online buddies are. If SP is good I'll probably end up with it on pc too like I did OFDR.
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#3213223 - 02/20/11 04:13 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
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PC and 360... and reviewing it.
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#3213371 - 02/20/11 08:14 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
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You guys didn't learn your lesson from the first one?

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#3213427 - 02/20/11 10:49 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
Raw Kryptonite Offline
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Loved the first one, 360 and pc.
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#3213519 - 02/21/11 05:10 AM Re: Anyone Getting OFP: Red River? [Re: PFunk]
Magnum Offline
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me too... issues and serious design mistakes, but the infantry co-op combat was fantastic.
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#3213809 - 02/21/11 10:22 AM Re: Anyone Getting OFP: Red River? [Re: PFunk]
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I'll probably go 360 so I can play coop easily with folks. Then maybe for pc when it gets cheap.
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#3214212 - 02/21/11 02:50 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
PFunk Offline
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The PC snob in me knows it'll look better on my rig, but it'll be easier to game with friends online with the 360.

pfunk
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#3214214 - 02/21/11 02:53 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
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Co-op was too much fun not to give it another shot. But not likely to buy it at iniital release after the issues with the last one.
PC version.
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#3214472 - 02/21/11 07:32 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
PFunk Offline
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The original ballistics model was awful, but patches that came later made it a much better game...as long as you never rode in anything...

pfunk
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#3214550 - 02/21/11 09:24 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
Raw Kryptonite Offline
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Roger that, driving sucked! I think they fixed that in this one by removing it entirely. LOL
Probably a good move.
Sometimes it was just better to put an AI in the drivers seat and tell it where to take you.
I thought the shooting was good from the start, but didn't care for the iron sights so often--don't care if that's more realistic.
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#3215586 - 02/22/11 05:20 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
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I remember standing in front of a armored vehicle once, causing it to come to a screeching halt, knowing (having played the mission several times) that the AI was just going to waste it. So I stole it.

I drove it right in front of the Chinese POL site, switched from driver to gunner for about ten seconds and vaporized the defensive positions while my AI (now in the driver's seat) did his dead-level best to kill us all.

pfunk


Edited by PFunk (02/22/11 05:28 PM)
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#3215770 - 02/22/11 11:00 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
FozzyBear Offline
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OFP: DR/RR was designed to capitalize off the great game we loved and played called OFP: CWC in 2001.

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#3217915 - 02/24/11 11:34 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
Doggie Offline
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Will get it, loved the first one!

Originally Posted By: PFunk
The original ballistics model was awful, but patches that came later made it a much better game...as long as you never rode in anything...

pfunk

They just released another patch, hefty 200+ MB, its quite improved now. Still playing it in parallel with ARMAOA biggrin
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#3218017 - 02/25/11 04:41 AM Re: Anyone Getting OFP: Red River? [Re: PFunk]
PFunk Offline
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Wow, they're still supporting it even though the new one is only months away...

Who'd a thunk?
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#3218144 - 02/25/11 07:30 AM Re: Anyone Getting OFP: Red River? [Re: PFunk]
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OFP DR sucked. Especially hated the brown filter.
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#3218852 - 02/25/11 10:32 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
Raw Kryptonite Offline
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What is it with Codemasters and the tinted look?
OFDR, Grid, Dirt 1& 2 (2 not as bad though), F1 2010...
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#3223843 - 03/03/11 05:26 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
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I'll probably wait for reviews or play a demo if they release one first. Had very mixed feelings about Dragon Rising. Started out liking it, ended up disliking it later..
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#3228158 - 03/08/11 08:38 AM Re: Anyone Getting OFP: Red River? [Re: PFunk]
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Let's quote Sion Lenton on OFP: Red River, creative director of Codemasters: "...so it's really about making it fun, it should be a fun experience. All games should be fun *uhhmm* and that's why we're kinda moving out of this simulation pingeon hole really." And then something about 'taking away barriers' and 'accessibility', read: dumbing it down so it's easier to swallow for all the COD loving people out there.

Marketing wise I completely understand, but personally I'm going to pass.


Edited by The Blackbird (03/08/11 08:48 AM)

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#3228324 - 03/08/11 11:07 AM Re: Anyone Getting OFP: Red River? [Re: PFunk]
Raw Kryptonite Offline
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I've learned that disliking a game "on principle" is a losing attitude.
I loved early Splinter Cell games (first 3), which Splinter Cell: Conviction was nothing like. I can't deny that I enjoy the heck out of Conviction though. It wasn't what I wanted, but if I can't have that, at least they gave me something I enjoy a lot.
It's not worth it to try to label games as "sim" or "arcade" since most land in-between. Just play it with an open mind and you'll like it or not like it. That's all that matters.
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#3228499 - 03/08/11 02:24 PM Re: Anyone Getting OFP: Red River? [Re: Raw Kryptonite]
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Originally Posted By: Raw Kryptonite
I've learned that disliking a game "on principle" is a losing attitude.
I loved early Splinter Cell games (first 3), which Splinter Cell: Conviction was nothing like. I can't deny that I enjoy the heck out of Conviction though. It wasn't what I wanted, but if I can't have that, at least they gave me something I enjoy a lot.
It's not worth it to try to label games as "sim" or "arcade" since most land in-between. Just play it with an open mind and you'll like it or not like it. That's all that matters.


When a director says they're stepping away from the "simulation pigeon hole", when the previous installment already wasn't much of a sim (altho they advertised it as one), I pretty much know for sure I'm not going to like that game. This has nothing to do with some vague principle, but everything with experience and my personal taste for more complex games.

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#3234183 - 03/14/11 12:05 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
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I loved the first one. The combat experience was great and the engine was fantastic. Coming from a buggy stuttetetttetering armed assault 2 it was a great relief that the graphics performance was so smooth. The missions were a bit strange and sort of "beat the game" but what the hell, it wasn't driving a vehicle through a forest dying from boredom trying to trigger some script like in armed assault. The voice overs were so much better as well, and the control system for your team ... just wish they made an Iraq/Afghanistan campaign for it.

Never did any multiplayer apart from campaign coop with a buddy but that was great.

It had the finish that Armed assault never had and I'm getting the new one for the PC. (I am also getting a new PC so that I can play armed assault online)

-C-
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#3236859 - 03/17/11 11:48 AM Re: Anyone Getting OFP: Red River? [Re: PFunk]
fatty Offline
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PC Gamer has an interview with Operation Flashpoint: Dragon Rising’s creative director, Sion Lenton.

http://www.pcgamer.com/2011/03/16/operat...ry-simulations/

Quote:
Sion Lenton was Executive Producer on Codemaster’s Operation Flashpoint: Dragon Rising, released in 2009. PC Gamer described it as “An attractive and powerful sim that spoils itself by trying too hard to be a straightforward military shooter.”

We asked Sion about that decision to move even further away from the series roots with the follow-up: “We want to steer away from the idea that it’s a simulation; we’ve banned the word in the studio. Authentic is fine, as it gives you some leeway to be creative, and that’s what we are. We’re creative, we’re making an entertainment product, and it should be fun. I don’t really get much fun out of military simulations. They’re immersive, they’re realistic, but I wouldn’t call them fun.

“If you want simulation, then it’s out there; go play ArmA. We wanted to do something different, in our own space, and we don’t want the Op Flash brand tied down to simulation.”


I really wonder what kind of product they are trying to create. If they feel compelled to eschew the sim label and go the entertaining modern shooter route, how will they differentiate themselves from the mass of other modern shooters out there right now, like CoD, MoH, BF3, etc? I can appreciate that the consoles are where the money is, but right now the market just seems so saturated with modern shooters.
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