PC Gamer has an interview with Operation Flashpoint: Dragon Rising’s creative director, Sion Lenton.
http://www.pcgamer.com/2011/03/16/operat...ry-simulations/Sion Lenton was Executive Producer on Codemaster’s Operation Flashpoint: Dragon Rising, released in 2009. PC Gamer described it as “An attractive and powerful sim that spoils itself by trying too hard to be a straightforward military shooter.”
We asked Sion about that decision to move even further away from the series roots with the follow-up: “We want to steer away from the idea that it’s a simulation; we’ve banned the word in the studio. Authentic is fine, as it gives you some leeway to be creative, and that’s what we are. We’re creative, we’re making an entertainment product, and it should be fun. I don’t really get much fun out of military simulations. They’re immersive, they’re realistic, but I wouldn’t call them fun.
“If you want simulation, then it’s out there; go play ArmA. We wanted to do something different, in our own space, and we don’t want the Op Flash brand tied down to simulation.”
I really wonder what kind of product they are trying to create. If they feel compelled to eschew the sim label and go the entertaining modern shooter route, how will they differentiate themselves from the mass of other modern shooters out there right now, like CoD, MoH, BF3, etc? I can appreciate that the consoles are where the money is, but right now the market just seems so saturated with modern shooters.