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#3228499 - 03/08/11 02:24 PM Re: Anyone Getting OFP: Red River? [Re: Raw Kryptonite]
The Blackbird Offline
Member

Registered: 09/23/05
Posts: 233
Loc: Belgium
Originally Posted By: Raw Kryptonite
I've learned that disliking a game "on principle" is a losing attitude.
I loved early Splinter Cell games (first 3), which Splinter Cell: Conviction was nothing like. I can't deny that I enjoy the heck out of Conviction though. It wasn't what I wanted, but if I can't have that, at least they gave me something I enjoy a lot.
It's not worth it to try to label games as "sim" or "arcade" since most land in-between. Just play it with an open mind and you'll like it or not like it. That's all that matters.


When a director says they're stepping away from the "simulation pigeon hole", when the previous installment already wasn't much of a sim (altho they advertised it as one), I pretty much know for sure I'm not going to like that game. This has nothing to do with some vague principle, but everything with experience and my personal taste for more complex games.

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#3234183 - 03/14/11 12:05 PM Re: Anyone Getting OFP: Red River? [Re: PFunk]
Charlie_SB Offline
Member

Registered: 10/16/05
Posts: 220
I loved the first one. The combat experience was great and the engine was fantastic. Coming from a buggy stuttetetttetering armed assault 2 it was a great relief that the graphics performance was so smooth. The missions were a bit strange and sort of "beat the game" but what the hell, it wasn't driving a vehicle through a forest dying from boredom trying to trigger some script like in armed assault. The voice overs were so much better as well, and the control system for your team ... just wish they made an Iraq/Afghanistan campaign for it.

Never did any multiplayer apart from campaign coop with a buddy but that was great.

It had the finish that Armed assault never had and I'm getting the new one for the PC. (I am also getting a new PC so that I can play armed assault online)

-C-
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#3236859 - 03/17/11 11:48 AM Re: Anyone Getting OFP: Red River? [Re: PFunk]
fatty Offline
ArmA2 Mission Designer
Senior Member

Registered: 07/04/07
Posts: 2924
Loc: Halifax, NS, Canada
PC Gamer has an interview with Operation Flashpoint: Dragon Rising’s creative director, Sion Lenton.

http://www.pcgamer.com/2011/03/16/operat...ry-simulations/

Quote:
Sion Lenton was Executive Producer on Codemaster’s Operation Flashpoint: Dragon Rising, released in 2009. PC Gamer described it as “An attractive and powerful sim that spoils itself by trying too hard to be a straightforward military shooter.”

We asked Sion about that decision to move even further away from the series roots with the follow-up: “We want to steer away from the idea that it’s a simulation; we’ve banned the word in the studio. Authentic is fine, as it gives you some leeway to be creative, and that’s what we are. We’re creative, we’re making an entertainment product, and it should be fun. I don’t really get much fun out of military simulations. They’re immersive, they’re realistic, but I wouldn’t call them fun.

“If you want simulation, then it’s out there; go play ArmA. We wanted to do something different, in our own space, and we don’t want the Op Flash brand tied down to simulation.”


I really wonder what kind of product they are trying to create. If they feel compelled to eschew the sim label and go the entertaining modern shooter route, how will they differentiate themselves from the mass of other modern shooters out there right now, like CoD, MoH, BF3, etc? I can appreciate that the consoles are where the money is, but right now the market just seems so saturated with modern shooters.
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