Again, spoke too soon. Works on T1 throttle button, works in notepad. But undesired effects in a game and in windows. What is happening is the the key continuously repeats quickly on and off in the game. What I want is a true binding of key down just like if you hold it with your fingers on the keyboard. And key up when you release. Not sure if some sort of Direct X binding is the only thing that would get the desired spring-loaded button effect. If you are required to hold a button down to cage a missle you dont want it quickly uncaging until you release the button. Using /T toggle causes the rapid KD, KU repeating. So does the /P and /R. However, if I do it manually using the keyboard while in a game it acts like a real button down while held down and release when I take my fingers off the buttons.
Coming out of a game after using the programming and going into a word processor or windows results in weird mouse functionality. The mouse highlights everything when you click on something.
turning button and mouse emulation off doesnt stop it. Only rebooting does.