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#4395645 - 12/19/17 04:16 PM Re: Blackhawk project [Re: messyhead]  
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Hmmm change title for: DCS blackhawk wink sharp like a razor.

#4395654 - 12/19/17 04:30 PM Re: Blackhawk project [Re: XIII]  
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Originally Posted by XIII
Hmmm change title for: DCS blackhawk wink sharp like a razor.


Thanks, but there's a way to go yet. The lower and upper centre consoles need quite a bit of work. I'm just trying to get things on the pilots side of the main dashboard working for now.

#4395666 - 12/19/17 04:54 PM Re: Blackhawk project [Re: messyhead]  
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a lot of your textures and indicators can be used for the first apache cockpit.

#4395848 - 12/20/17 01:30 PM Re: Blackhawk project [Re: messyhead]  
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Bavaria, near Munich
Wow Messyhead!

This looks really nice!!! I hope I can work further at the KA-50 soon. Looks like I will have time again for it in January. At the moment things move quickly, so sadly there isn't time for the hobby.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4395859 - 12/20/17 02:28 PM Re: Blackhawk project [Re: Viper1970]  
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Originally Posted by Viper1970
Wow Messyhead!

This looks really nice!!! I hope I can work further at the KA-50 soon. Looks like I will have time again for it in January. At the moment things move quickly, so sadly there isn't time for the hobby.


I know the feeling. I'll probably not be doing much on it for the next couple of weeks over Christmas.

#4397124 - 12/28/17 10:52 AM Re: Blackhawk project [Re: messyhead]  
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Added working lamps to the master warning panel.

Engine lamps come on when engine speed is below 55%, Rotor RPM comes on when it gets below 90%. Master warning and Fire lamps also added, but need to add triggers for them.


#4397160 - 12/28/17 03:47 PM Re: Blackhawk project [Re: messyhead]  
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spain
You surprice me, Messyhead

#4397240 - 12/28/17 09:58 PM Re: Blackhawk project [Re: SimonAlonso]  
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Originally Posted by SimonAlonso
You surprice me, Messyhead


Thanks! Now I'm trying to decide what to work on next.

#4403110 - 02/02/18 09:15 PM Re: Blackhawk project [Re: messyhead]  
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I've been distracted from this project for a while, but still working on a Blackhawk... Sort of biggrin

[Linked Image]

[Linked Image]

Last edited by messyhead; 02/02/18 09:21 PM.
#4403165 - 02/03/18 09:07 AM Re: Blackhawk project [Re: messyhead]  
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Poland
Pictures not available :P

#4403168 - 02/03/18 09:19 AM Re: Blackhawk project [Re: Soczkien]  
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Originally Posted by Soczkien
Pictures not available :P


I can see them in the forum post??

#4403171 - 02/03/18 10:07 AM Re: Blackhawk project [Re: messyhead]  
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Randomly sometimes see,sometimes not appear.
I made only Apache model ~25 years ago wink

Last edited by XIII; 02/03/18 04:44 PM.
#4404664 - 02/11/18 04:44 PM Re: Blackhawk project [Re: messyhead]  
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You deleted link for download right? I ask because maybe something block in my browser.how many polygons has your cockpit for this moment? +/-

#4404707 - 02/11/18 11:17 PM Re: Blackhawk project [Re: XIII]  
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Originally Posted by XIII
You deleted link for download right? I ask because maybe something block in my browser.how many polygons has your cockpit for this moment? +/-


What link? I don't think I'd put a link to it in this thread. I'm not sure of the poly count at the moment. From memory, I think it was around 8k

#4404714 - 02/12/18 12:21 AM Re: Blackhawk project [Re: messyhead]  
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I mistaken topics, forget about the link.
I do not know if it's true, but I've noticed that the maximum number of cockpit polygons that accept eech is about ~7,000.
if you have more, fps are falling by more than 5 fps.I did tests on two cockpits.and it was the same.
maybe can you confirm my observations when you will be test your cockpit.I had two cockpits about 8-9 k polys and it really was a powerful drop in fps.after reduction - much better.
unless eech do not like any specific surface I've been doing.just take this attention out of curiosity.




#4426087 - 06/14/18 08:22 AM Re: Blackhawk project [Re: messyhead]  
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Right, time to get back on this project. I've just had a look at where I left it, and I was working on (struggling with more like) updating the flight display MFD. I can't work out how to get the graphics to draw correctly for the MFD display. It's quite hard for me to understand it all, so I think I'll move on to something else. I really need someone to explain to me in a diagram or something, how the graphics are drawn on the MFD screens. Making what I think is a small simple change, has weird results.

The top and bottom centre consoles have been neglected for a while, so I might start adding some detail and texturing to those.

Last edited by messyhead; 06/14/18 08:26 AM.
#4426118 - 06/14/18 12:15 PM Re: Blackhawk project [Re: messyhead]  
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You have in plans make more realistic stick from blackhawk?

#4426129 - 06/14/18 12:49 PM Re: Blackhawk project [Re: XIII]  
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Originally Posted by XIII
You have in plans make more realistic stick from blackhawk?


Yeah, I've been looking for a more realistic stick and pedals to use.

#4439264 - 09/16/18 07:44 PM Re: Blackhawk project [Re: brian_b]  
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Originally Posted by havoc13
Sorry for ot.how should I texture red surfaces?That it would be like on the right side?whatever I do, the texture is stretched, or it repeats itself in the middle of the surface.what option, what trick is needed for a perfectly equal uvmap around the button?


You just need to resize the surface in the UV window until the texture looks right. Stretch it and size it in different directions until you get the fit you want.

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