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#320869 - 08/13/06 05:30 PM
Re: Simpit ideas
   
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Member
Registered: 04/29/06
Posts: 135
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Kim> I hope we understood it correctly and the checkboxes are for warning lights "on".. You can connect it either to "glass panel/gauges" based on CRT/LCD or real physical gauges like this guy and his Bf-109:  Great action videos of his pit gauges flying! http://www.taffe.de/53958996b41421a0f/index.html those gauges commercial units but it can be also hacked from small RC servo and paper/plastic/wood and driven via opencockpits.com sw as well.. /// In terms of landing gear you can have right now one hard core diy including two mode visual effects. Three green LEDs for one position and one red fot the other..  details: http://haus-air.at/?dufts1=cockpit&dufts2=geschichte&lang=de#jan04
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#320870 - 08/13/06 05:36 PM
Re: Simpit ideas
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Senior Member
Registered: 10/02/00
Posts: 2544
Loc: Austria
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Yeah they're checked/unchecked if the in-game lights are on/off - I'm not an artist ;p
Don't think we can use this UDPSpeed program, as it interfaces directly with IL2/FB/PF..
_________________________
Mr. Zorg: If ya want something done...do it yourself!!
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#320871 - 08/13/06 06:13 PM
Re: Simpit ideas
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Member
Registered: 04/29/06
Posts: 135
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Retro> Well, if you have read the debate inside the IL2 thread the connection should like as follows:
IL2 -> DeviceLink protocol -> TCP/IP network -> UDPspeed
That's why I hope you can step inside the chain somewhere and just supply UDPspeed with the raw data from EECH spiced up accordingly to UDPspeed data input format..
There might be some "handshake" issues but we can contact the author to help us out - in any case it might be worth just a quick test.
Thanks
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#320872 - 08/13/06 06:38 PM
Re: Simpit ideas
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Senior Member
Registered: 10/02/00
Posts: 2544
Loc: Austria
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We'll we'd have to reverse-engineer and re-implement the UDP server in IL2, which looks like quite a bit of work.. not sure if it's worth it.. Anyway, this would be the data I'd export.. might add some more dynamics values.. Shared, for all helicopters, the dynamics data pitch,
roll,
heading,
indicated_airspeed,
indicated_slip,
vertical_speed,
barometric_altitude,
radar_altitude,
g_force,
left_engine_rpm,
left_engine_torque,
left_engine_temp,
right_engine_rpm,
right_engine_torque,
right_engine_temp,
combined_engine_rpm,
combined_engine_torque,
fuel_weight; Apache //
// indicator lamps
//
indicator_lamp_1 :1,
indicator_lamp_2 :1,
indicator_lamp_3 :1,
indicator_lamp_4 :1,
indicator_lamp_5 :1,
indicator_lamp_6 :1,
indicator_lamp_7 :1,
indicator_lamp_8 :1,
indicator_lamp_9 :1,
//
// fire detector lamps
//
engine_1_fire :1,
apu_fire :1,
engine_2_fire :1,
//
// armament lamps
//
armament_lamp_1 :1,
armament_lamp_2 :1,
//
// mfd lamps
//
mfd_lamp_1 :1,
mfd_lamp_2 :1; Comanche master_caution :1,
left_engine_ignition :1,
apu_ignition :1,
right_engine_ignition :1,
left_engine_fire :1,
apu_fire :1,
right_engine_fire :1,
left_engine_fire_extinguiser :1,
right_engine_fire_extinguiser :1,
hydraulic_pressure :1,
oil_pressure :1,
oil_temperature :1,
overtorque :1,
rotor_rpm :1,
fuel_low :1,
rotor_brake :1,
wheel_brake :1,
navigation_lights :1,
hover_hold :1,
altitude_hold :1,
auto_pilot :1,
radar :1,
laser :1,
radar_jammer :1,
ir_jammer :1,
auto_counter_measures :1,
ase_auto_page :1,
config_stub_wings :1,
config_bay_doors :1,
config_gear :1,
config_gun :1,
gear_damaged :1,
gear_status :1,
gear_red :1,
gear_transition :1,
pilot_lh_main_mfd_focus :1,
pilot_rh_main_mfd_focus :1,
co_pilot_lh_main_mfd_focus :1,
co_pilot_rh_main_mfd_focus :1; Havoc //
// master caution
//
master_caution :1,
//
// weapons management panel
//
weapons_management_lh_outer_pylon_green :1,
weapons_management_lh_inner_pylon_green :1,
weapons_management_rh_inner_pylon_green :1,
weapons_management_rh_outer_pylon_green :1,
weapons_management_armour_piercing_cannon_green :1,
weapons_management_high_explosive_cannon_green :1,
weapons_management_lh_outer_pylon_red :1,
weapons_management_lh_inner_pylon_red :1,
weapons_management_rh_inner_pylon_red :1,
weapons_management_rh_outer_pylon_red :1,
weapons_management_armour_piercing_cannon_red :1,
weapons_management_high_explosive_cannon_red :1,
weapons_management_chaff_green :1,
weapons_management_flare_green :1,
weapons_management_chaff_red :1,
weapons_management_flare_red :1,
//
// warning panel
//
warning_1 :1,
warning_2 :1,
warning_3 :1,
warning_4 :1,
warning_5 :1,
warning_6 :1,
warning_7 :1,
warning_8 :1,
//
// status panel
//
status_1 :1,
status_2 :1,
status_3 :1,
status_4 :1,
status_5 :1,
status_6 :1,
status_7 :1,
status_8 :1,
status_9 :1,
status_10 :1,
status_11 :1,
status_12 :1,
status_13 :1,
status_14 :1,
status_15 :1,
status_16 :1,
status_17 :1,
status_18 :1,
//
// threat warning display
//
threat_warning_radar_type_1 :1,
threat_warning_radar_type_2 :1,
threat_warning_radar_type_3 :1,
threat_warning_radar_type_4 :1,
threat_warning_radar_type_5 :1,
threat_warning_radar_type_6 :1,
threat_warning_bearing_lh_rear :1,
threat_warning_bearing_rh_rear :1,
threat_warning_close_range_1 :1,
threat_warning_close_range_2 :1,
threat_warning_close_range_3 :1,
threat_warning_close_range_4 :1,
threat_warning_close_range_5 :1,
threat_warning_close_range_6 :1,
threat_warning_close_range_7 :1,
threat_warning_close_range_8 :1,
threat_warning_close_range_9 :1,
threat_warning_close_range_10 :1,
threat_warning_close_range_11 :1,
threat_warning_close_range_12 :1,
threat_warning_close_range_13 :1,
threat_warning_close_range_14 :1,
threat_warning_close_range_15 :1,
threat_warning_bearing_lh_90_close_range :1,
threat_warning_bearing_lh_67_close_range :1,
threat_warning_bearing_lh_45_close_range :1,
threat_warning_bearing_lh_22_close_range :1,
threat_warning_bearing_rh_22_close_range :1,
threat_warning_bearing_rh_45_close_range :1,
threat_warning_bearing_rh_67_close_range :1,
threat_warning_bearing_rh_90_close_range :1,
threat_warning_bearing_lh_90 :1,
threat_warning_bearing_lh_67 :1,
threat_warning_bearing_lh_45 :1,
threat_warning_bearing_lh_22 :1,
threat_warning_bearing_rh_22 :1,
threat_warning_bearing_rh_45 :1,
threat_warning_bearing_rh_67 :1,
threat_warning_bearing_rh_90 :1,
threat_warning_missile_below :1,
threat_warning_missile_above :1,
threat_warning_missile_lh_lock :1,
threat_warning_missile_rh_lock :1,
threat_warning_bearing_lh_rear_close_range :1,
threat_warning_bearing_rh_rear_close_range :1,
//
// radio
//
radio :1,
//
// oil gauges
//
lh_engine_oil_pressure_normal :1,
rh_engine_oil_pressure_normal :1,
lh_engine_oil_pressure_low :1,
rh_engine_oil_pressure_low :1,
lh_engine_oil_temperature_normal :1,
rh_engine_oil_temperature_normal :1,
lh_engine_oil_temperature_high :1,
rh_engine_oil_temperature_high :1; Hokum master_caution :1,
left_engine_fire :1,
apu_fire :1,
right_engine_fire :1,
fire_extinguiser :1,
hydraulic_pressure :1,
oil_pressure :1,
oil_temperature :1,
overtorque :1,
rotor_rpm :1,
fuel_low :1,
rotor_brake :1,
wheel_brake :1,
navigation_lights :1,
hover_hold :1,
altitude_hold :1,
auto_pilot :1,
radar :1,
laser :1,
radar_jammer :1,
ir_jammer :1,
auto_counter_measures :1,
ase_auto_page :1,
gear_damaged :1,
gear_status :1,
gear_red, :1,
pilot_lh_mfd_focus :1,
pilot_rh_mfd_focus :1,
co_pilot_lh_mfd_focus :1,
co_pilot_rh_mfd_focus :1; All other blue helicopters would copy the apache model, all other red helos the havoc one.
_________________________
Mr. Zorg: If ya want something done...do it yourself!!
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#320873 - 08/13/06 06:39 PM
Re: Simpit ideas
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Anonymous
Unregistered
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Yes, i like that simple landing gear. I have a few prototypes in my favorites that I planned on building as soon as I get the encoder. FF, I see we frequent the same sites. I've seen that guys pit and his video.
Maybe Retro can work some magic with that proggie. Out of my league I am afraid.
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#320874 - 08/13/06 07:38 PM
Re: Simpit ideas
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Member
Registered: 04/29/06
Posts: 135
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Thanks for the list. What kind of dynamic values you might add?
Is it possible to export values for:
1. Counter Meassures - Number of C/F remaining
2. Number of ammo remaining (sub categories: gun 1-2, missile1-2 etc.)
3. Magnetic Compass (0-359 DEGREES) - this can be build in 30minutes from scraped floppy/printer motor and ping pong ball hah - I know it's on HUD but that could go down by damage
4. Not sure about the proper name - the small lcd panel for additional text warning information.. ?
--
I'm wondering would it be possible to revert the LPT Switch sw and board to lighting up those warnings? Perhpas not I've never seen it so far..
But for instance the Master Card from Opencockpits can handle 64 digital outputs which is enough but a bit overkill just for lighting up LEDs..
Btw. The Havoc people if any around interested in piting are into some serious labor with so many warning lights haha..
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#320875 - 08/13/06 07:50 PM
Re: Simpit ideas
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Member
Registered: 04/29/06
Posts: 135
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Yet another question is it possible to "add keys" or model new function macros into EECH? The new engine startup procedure looks like that it could.
For instace there could be a switch for:
- "Master Arm" before choosing and using weapons for the first time..
- "Laser on/off" before using missiles
- The same for enabling some navigation functions
.. .
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#320876 - 08/13/06 09:10 PM
Re: Simpit ideas
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Member
Registered: 04/29/06
Posts: 135
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Cockpit pictures of the real deal Ka-52 here
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#320877 - 08/13/06 10:09 PM
Re: Simpit ideas
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Member
Registered: 11/22/05
Posts: 536
Loc: Sterling Heights, Michigan
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Actually, I did that.. it worked by uploading the mfd textures from video ram to system memory, but that's a slow process (and gets even slower with modern gfx cards) so it's a dead-end. Yeah, I thought it was you, but when you didn't chime in earlier I started to doubt myself. I remembered you saying (way back when) that it was a dead end, too. It's just that there has been a lot of new developments lately. I figured, "why not bring it up to the surface and see if it floats this time." You can't begrudge a guy for trying. That app you've got looks like it could go a long way to solving some of the I/O, though. Very cool! ...the Master Card from Opencockpits can handle 64 digital outputs which is enough but a bit overkill just for lighting up LEDs. What about a Phidgets 0/16/16 interface??? Isn't it's software a little more open ended and receptive to non FSUIPC data anyway?
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#320878 - 08/13/06 10:10 PM
Re: Simpit ideas
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Member
Registered: 07/26/06
Posts: 236
Loc: Entroncamento, Portugal
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Hi everyone! how's your summertime going?!... Well, I'm amazed!!! you guys are taking this whole thing at some serious level!.. :rolleyes: I've been away for vacation this last week, and now returned.. It seems there has been much more activity in this forum since I last checked it!... Now, I'm having little trouble with changing pre-assigned functions for its buttons! I think I earlier posted something concerning this on other thread but I think no one attended to that, then!.. I know this is a little "off topic" but can anyone land me a hand on this? thanks
_________________________
_ _ _ _ _ _ _ _ _____________________ _ _ _ _ _ _ _ _
My first combat helo sim was good ol' MS-DOS Gunship 2000!...
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