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#3207724 - 02/14/11 08:35 PM Clickable cockpit?  
Joined: Apr 2010
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polisheagle1939 Offline
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polisheagle1939  Offline
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I thought long time ago it was said that we would have a clickable cockpit. It's been awhile so I don't remember but I was wondering if anyone knows if that was implemented. Not sure it's need in a WW2 sim but it would be nice. Thanks in advance.


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#3207741 - 02/14/11 08:50 PM Re: Clickable cockpit? [Re: polisheagle1939]  
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Tbag Offline
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Tbag  Offline
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Yes, clickable. But not every single button afaik.


The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
#3207909 - 02/14/11 11:55 PM Re: Clickable cockpit? [Re: polisheagle1939]  
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Arthonon Offline
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Arthonon  Offline
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Good question, I hadn't even thought of it on this sim for some reason. It will be interesting to see how it's implemented.


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#3208053 - 02/15/11 04:22 AM Re: Clickable cockpit? [Re: polisheagle1939]  
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Blackdog_kt Offline
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According to some developer feedback from past updates the only thing we won't have is the start-up/shut-down procedure, everything else is modeled and works. However, a guy who had the chance to test the game in one of the shows posted his impressions and by no means does the lack of a start-up mean that it's a repeat of "press I, slam the throttle to the stops and fly" like it used to be.
In higher difficulty settings you need to turn on the fuel first, set the mixture and so on. It's as if the "start engine" key is just used to engage the starter and crank the engine, but we will still have to do a few things on our own.

So, with so many new controls, the question arises: "how many keybindings do i need? will i run out keyboard?" rofl
This has also been answered at some point and they said you can do it whichever way you want. There's a clickable option, or you can just map it to the keyboard or stick/HOTAS buttons.

Personally, i'll keep using the stick and keyboard for whatever is already modeled in IL2, which is the primary controls that are used in combat or other critical phases of flight: engine controls, fire buttons, gear, flaps, etc.
Then, for the rest of the advanced controls that don't require constant or time critical manipulation i'll use the mouse: setting the desired heading on the gyro compass, selecting fuel tanks, configuring the arming panels, etc.

This ensures commonality of controls for all the basic stuff in every flyable so it will be easy to remember, but at the same time it won't force me to memorize a million obscure keyboard shortcuts for the secondary controls...for switches and functions that i won't need in the midst of combat, i will just look around the cockpit and click on them with the mouse.

#3208226 - 02/15/11 01:30 PM Re: Clickable cockpit? [Re: Tbag]  
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Brealistic Offline
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They sound much better then they really work. BOBWOV has this feature. Never liked it.

#3208248 - 02/15/11 01:55 PM Re: Clickable cockpit? [Re: polisheagle1939]  
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Frankyboy Offline
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i also dont see the sense in having a clickable cockpit in a combat flight sim because a lot of users, if not the most, are using a HOTAS setup.........
the levers and buttons in the cockpit should move when you are using their function with your HOTAS (or whatever...), but searching and using them with the mouse cursour ?!?!?!?
not worth the development effort IMHO !!


JG53*Frankyboy
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HQ_III./JG53
#3208260 - 02/15/11 02:06 PM Re: Clickable cockpit? [Re: Frankyboy]  
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Lieuwe Offline
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Lieuwe  Offline
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Originally Posted By: Frankyboy
i also dont see the sense in having a clickable cockpit in a combat flight sim because a lot of users, if not the most, are using a HOTAS setup.........
the levers and buttons in the cockpit should move when you are using their function with your HOTAS (or whatever...), but searching and using them with the mouse cursour ?!?!?!?
not worth the development effort IMHO !!



The majority of players probably doesn't have a HOTAS and what for the functions you don't have mapped to your HOTAS? Not all aircraft have about 20 functions to operate, even a cessna 172 has more.

#3208688 - 02/15/11 10:15 PM Re: Clickable cockpit? [Re: polisheagle1939]  
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TherionPrime Offline
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TherionPrime  Offline
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Austria
Well, it's not rocket science:



THIS is rocket science!


#3213206 - 02/20/11 11:39 PM Re: Clickable cockpit? [Re: Tbag]  
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JAMF Offline
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JAMF  Offline
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Originally Posted By: Tbag
Yes, clickable. But not every single button afaik.
They said every moveable/clickable thing in the cockpit could be manipulated, but only the mapable controls would also have a corresponding result. They will not give 'us' realistic start-up procedures, but according to a post from beta testers... pressing 'I' with CEM selected will not start the engine.


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