Nothing against Hagstrom but RS-232 keyboard for $110-130 is a bit overkill, as posted above you can get 88keys from opencockpits USB key card for half the price (assembled&tested 25EUR) or even less as a kit..
I didn't say is was cheap but there is more to this.
I have BOTH the KE72 and the USBKeys board and there are major differences. (This was something discussed earlier in this thread.) The difference between encoders and emulators.
The USBKeys board is more of an emulator. Meaning it is basically a keyboard, without keys. It will only accept momentary contact switch closures. Granted it does have an app that will map multiple keystrokes and such but physically, it's just a keyboard.
The KE72 is a true encoder. The computer still sees it as a keyboard but it is far more advanced, behind the scenes. It not only allow for momentary contact switches but toggle switches and rotary pulse switches, too. This is a big advantage, when trying to accurately replicate panels. Also, since alot of builders tend to "scrounge" for parts at Radio shacks, auto parts stores, salvage, etc., it makes it alot easier to use what you find.
Do they have a breakout board for easy wiring connections?
Well, to re-quote myself.
I ran across the same issue, with the USBKeys board, as no one at OC has made a "breakout" board for it, yet.
This was another consideration, when offering up the KE72, as a "newbie" board. The ready-to-go breakout boards, with screw-in wire posts, make wiring a snap. Also, their use of a common ground makes wire bundles alot less cluttered. (For 40 switches you only need 41 wires, instead of 80.)
What about programming software? Can I program different "profiles" and load them depending on the game I'm playing?
Yes, for both. They both use a basic text file, as a reference.
For the KE72, you download the file you want it to use. For the USBKeys, you tell the app what file to use.
This was another benefit of the KE72. Once the file is loaded, to the board, it doesn't need to have another app running, to use it. (Less chance of potential conflicts.)
If you go back in this thread, there are pics of my old GPS panel. It was originally made, to be used in a Cessna sim. When I needed more switches in EECH, I made the overlay you see surrounding it. I have two text files (cockpitA & cockpitH) and depending on what I want to fly (Aircraft or Helo), I just download the appropriate file.
...are GoFlight panels compatible with EECH?...
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I think Griz has some goflights and can tell us. If i remember, they are hit and miss.
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...regarding GoFlight they seem to have the highest $ per button ratio in the business.
Well, I have a RP48 and a GF46. They too, were originally purchased, for a Cessna sim. No, they don't natively support EECH. Like so many sim hardware makers, Goflight's units are designed for the standard MSFS/FSUIPC sim. However, they do have an app called GFKeys that allows for key mapping. I have never used it but I guess I could play around with it and let you know. What I can say is that it doesn't do anything for the units with displays (only switches). Also, the app has never been updated, or shown any signs of continuing support, from Goflight. Not to mention their support (of late) seems abysmal.
I agree with Fufunka, for their limited use in EECH, they are way overpriced for what you get.
My setup was an easy way to access the Cessna radio stack and dash bugs and I was going to use Goflight's units to re-create the whole stack, until I found opencockpits. With their units, the end result will be way more accurate and a hell of a lot cheaper!
If you can't already tell, Fufunka and I are definitely of the same mind, when it comes to opencockpits!
The "marriage" of EECH to opencockpits (SIOC) would totally set this sim off.