Forums » Air Combat & Civil Aviation » EECH / EEAH » Simpit ideas


Page 28 of 51 < 1 2 ... 26 27 28 29 30 ... 50 51 >
Topic Options
Rate This Topic
Hop to:
#320989 - 08/30/06 04:42 PM Re: Simpit ideas *****
dar Offline
Junior Member

Registered: 08/11/06
Posts: 77
Loc: Toronto
Quote:
My "newbie" concerns were more about constructing the 8x5 "contact points" matrix part of it and correctly wiring the 80 switch wires into the 13 pins.
\:D

Guys, if I decided to totally suck-out and go the ready-made route, are GoFlight panels compatible with EECH? (Yeah, they are really expensive. I definitely wouldn't want to build a full pit with them.)

Kimchoc1, I like that boat panel- it would be awesome with that ship sim that BeachAV8R reviewed. If I were going to use it in a pit set up, considering how often I seem to end up ditching in water, I think I might leave the "Bilge Pump" label on it...
\:D
_________________________
P4 3.8
2GB SDRAM
X-FI PCI
nVidia Geforce7950 GX2 1GB

Top
#320990 - 08/30/06 04:49 PM Re: Simpit ideas
Anonymous
Unregistered


I think Griz has some goflights and can tell us. If i remember, they are hit and miss.

The Hagstrom unit that griz speaks of is a unit for the future of your pit. Meaning that you can put alot of switches in there as you get better at building panels.
The Goflgiht will lock you into 6 switches. The Hagstrom will allow 72. I think its worth leaning to wire them up.
Yes, that boat panel looks like instant gratification and cheap.

Quote:
I think I might leave the "Bilge Pump" label on it...
Ha!, good stuff...

Top
#320991 - 08/30/06 05:49 PM Re: Simpit ideas
Fufunka Offline
Member

Registered: 04/29/06
Posts: 135
Nothing against Hagstrom but RS-232 keyboard for $110-130 is a bit overkill, as posted above you can get 88keys from opencockpits USB key card for half the price (assembled&tested 25EUR) or even less as a kit..

Opencockpits will be likely the future standard for EECH in the more advanced stuff like warning lights/status info/compass etc..


http://www.opencockpits.com/modules.php?name=Content2&pa=showpage&pid=54
http://www.opencockpits.com/modules.php?name=get_iocardsi

You can obviously have Hagstrom for keyboard and later add opencockpits master IO card and its device doughterboards - all working separately but it will be more expensive and running two different apps and standards..

PS regarding GoFlight they seem to have the highest $ per button ratio in the business.
And there is a lot of buttons/switches/pullers/trims in the cockpit.

PS2 don't be afraid of wiring and "hack soldering" it's fun. My soldering iron is perhaps from 70s and barely works today due to bad treatment from me. Overall it's not a rocket science, lots of tutorials for newbies on the net, you can't get wrong..

Top
#320992 - 08/30/06 06:10 PM Re: Simpit ideas
Anonymous
Unregistered


Thats interesting. Do they have a breakout board for easy wiring connections? What about programming software? Can I program different "profiles" and load them depending on the game I'm playing? I need to be able to use the same switch panel for several different configurations. Need to be able to drop a profile in and have the engine start switch provide the same function even thoguh the different games use different keyboard commands.
The price looks attractive.

Top
#320993 - 08/30/06 10:44 PM Re: Simpit ideas
GrizzlyT Offline
Member

Registered: 11/22/05
Posts: 528
Loc: Sterling Heights, Michigan
Quote:
Nothing against Hagstrom but RS-232 keyboard for $110-130 is a bit overkill, as posted above you can get 88keys from opencockpits USB key card for half the price (assembled&tested 25EUR) or even less as a kit..
I didn't say is was cheap but there is more to this.
I have BOTH the KE72 and the USBKeys board and there are major differences. (This was something discussed earlier in this thread.) The difference between encoders and emulators.

The USBKeys board is more of an emulator. Meaning it is basically a keyboard, without keys. It will only accept momentary contact switch closures. Granted it does have an app that will map multiple keystrokes and such but physically, it's just a keyboard.

The KE72 is a true encoder. The computer still sees it as a keyboard but it is far more advanced, behind the scenes. It not only allow for momentary contact switches but toggle switches and rotary pulse switches, too. This is a big advantage, when trying to accurately replicate panels. Also, since alot of builders tend to "scrounge" for parts at Radio shacks, auto parts stores, salvage, etc., it makes it alot easier to use what you find. \:\)


Quote:
Do they have a breakout board for easy wiring connections?
Well, to re-quote myself. ;\)
Quote:
I ran across the same issue, with the USBKeys board, as no one at OC has made a "breakout" board for it, yet.
This was another consideration, when offering up the KE72, as a "newbie" board. The ready-to-go breakout boards, with screw-in wire posts, make wiring a snap. Also, their use of a common ground makes wire bundles alot less cluttered. (For 40 switches you only need 41 wires, instead of 80.)


Quote:
What about programming software? Can I program different "profiles" and load them depending on the game I'm playing?
Yes, for both. They both use a basic text file, as a reference.
For the KE72, you download the file you want it to use. For the USBKeys, you tell the app what file to use.
This was another benefit of the KE72. Once the file is loaded, to the board, it doesn't need to have another app running, to use it. (Less chance of potential conflicts.)
If you go back in this thread, there are pics of my old GPS panel. It was originally made, to be used in a Cessna sim. When I needed more switches in EECH, I made the overlay you see surrounding it. I have two text files (cockpitA & cockpitH) and depending on what I want to fly (Aircraft or Helo), I just download the appropriate file.


Quote:
...are GoFlight panels compatible with EECH?...
>
>
I think Griz has some goflights and can tell us. If i remember, they are hit and miss.
>
>
...regarding GoFlight they seem to have the highest $ per button ratio in the business.
Well, I have a RP48 and a GF46. They too, were originally purchased, for a Cessna sim. No, they don't natively support EECH. Like so many sim hardware makers, Goflight's units are designed for the standard MSFS/FSUIPC sim. However, they do have an app called GFKeys that allows for key mapping. I have never used it but I guess I could play around with it and let you know. What I can say is that it doesn't do anything for the units with displays (only switches). Also, the app has never been updated, or shown any signs of continuing support, from Goflight. Not to mention their support (of late) seems abysmal.

I agree with Fufunka, for their limited use in EECH, they are way overpriced for what you get.
My setup was an easy way to access the Cessna radio stack and dash bugs and I was going to use Goflight's units to re-create the whole stack, until I found opencockpits. With their units, the end result will be way more accurate and a hell of a lot cheaper!

If you can't already tell, Fufunka and I are definitely of the same mind, when it comes to opencockpits!
The "marriage" of EECH to opencockpits (SIOC) would totally set this sim off.
_________________________
Grizzly's Comanche Simulator
"Fear is the mind killer. - Frank Herbert"

Top
#320994 - 08/31/06 01:16 AM Re: Simpit ideas
Fufunka Offline
Member

Registered: 04/29/06
Posts: 135
GrizzlyT> thanks for the info. In terms of the "toggle switches and rotary pulse switches" they are driven in opencockpits via the master IO card not by usbkeycard. Which makes sense because you need more advanced software to drive its logic (SIOC)..

The plan is as follows:

1. "finish" some stable release of EECH<>UDPSpeed glass panels. Release of basic cca 10 gauges only in this release - Retro is hard on it.. For modeling turbines (almost another 10 parameters) we need the UDPS author Hruks who is hard to reach so that will come later.

(1.5) basic dynamic data export from existing eechcommserver adjusted for talk to Ivibe. This is absolutely fantastic in MSFS and they will support BlackShark and helicopters in general. The cheapest motion/tactile immersion for the buck.


2. EECH<>opencockpits (SIOC) support as described in detail in this post:
http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=30;t=004612;p=8#000266


3..
more goodies which are at the moment from the fantasy land as we need more coders :@ )

-MFD&HUD view exports over network
-spherical/cylindrical projection warper in real time for the Bourke method.
Source code is available, works in OpenGL might in DirectX as well:
http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=30;t=004894#000000

- absolutely wacko idea (brainstorming here) - exporting the coordinates of the light/sun -> driving small diy (tons of tutorials) plotter/cnc upside down from the ceiling with attached light bulb which itself would be straped on some cheap "3d motion" mini platform from security/web cam etc = add some driving soft -> artificial sun/full moon shining onto your cockpit from all over the sky as you move. It might sound like an overkill but sun/shadows changes inside the cockpit in fact supply a lot from the immersion factor..

add couple of interchangable filters for different daytime/weather conditions.

edit> for strangers the contraption will surely look like someone is doing tele - brainsurgery via robot straped on the ceiling :@ )

Top
#320995 - 08/31/06 03:20 AM Re: Simpit ideas
GrizzlyT Offline
Member

Registered: 11/22/05
Posts: 528
Loc: Sterling Heights, Michigan
Quote:
absolutely wacko idea
That's a totally subjective term, though.
- My wife thinks I'm wacko any time I start talking about this.
- Most of my friends think I'm wacko, when they see all the work that's put into the panels.
- There are probably alot of EECH fans who read this thread and think we're a little wacko, too.

Myself, I like to think of it as "visionary" \:D

Keep those "wacko" ideas coming.
_________________________
Grizzly's Comanche Simulator
"Fear is the mind killer. - Frank Herbert"

Top
#320996 - 08/31/06 02:02 PM Re: Simpit ideas
Mr_Blastman Offline
Member

Registered: 01/08/06
Posts: 903
Loc: Atlanta, GA
I don't see anything wacko at all - I just drool over the thought of having a real pit one day \:\)

Check out http://www.viperpit.org if you have a chance - now there are some real pit heads \:\)

Top
#320997 - 08/31/06 09:18 PM Re: Simpit ideas
dar Offline
Junior Member

Registered: 08/11/06
Posts: 77
Loc: Toronto
GrizzlyT, thanks for the info re GoFlight panels. You probably saved me a bit o'cash since I was getting seduced by the display on the GF-46. I might try springing for a single GF-P8 and see how it goes...

Fufunka, very interesting idea about the virtual sun. I agree, the effect of moving shadows within the cockpit could be very immersive. I wouldn't give the "wacko" thing a second thought- according to most people, we're all nuts, to a degree or two. But then, it seems a little weird to me to spend your free time wacking a little white ball around a park and then getting really upset if it doesn't roll into a little hole. Heh, heh, To Each His Own!

I myself have a "wacko" dream of incorporating in a future set up a rudimentary motion system, which would simulate positive and possibly even negative Gs. (Ok, only 1 G, but that is all that commercial flight sims have to work with too, and believe me, if that 1G is horizontal, pushing you into your seat, it can be very immersive.)
_________________________
P4 3.8
2GB SDRAM
X-FI PCI
nVidia Geforce7950 GX2 1GB

Top
#320998 - 09/01/06 01:19 AM Re: Simpit ideas
Fufunka Offline
Member

Registered: 04/29/06
Posts: 135
Dar> about motion/Gs in order of investment level:

1. Ivibe, tactile feedback, very good tactile based motion simulation in GTR, Rfactor, MSFS and to other flight sims could be connected easily. It simulates Gs and turns on the physical x,y,z,g data (!not a bass shaker) and also "textures" like gears up, engine shake, guns feedback etc. People were sceptical at first but it rocks. Check reviews on race sime or MSFS forums. Price cca $240 (!plus no customs deal for EU/int based customers)
http://www.ivibe.com/
http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=30;t=004623#000000

2. Simulated G-suits. I've seen some diy solutions, technically it is quite similar to #1 as you wear a suit with several small actuators straped to your legs and back be it electrical or air pressurized. I think someone was ready to make an affordable kit and then Swedish airforce blocked it on national security grounds. Basically, every "third world" country could with combination of these simpit gadgets and PC sim partly offset the huge airtime training costs of the "western pilots" so it's not desired.. But google it there perhaps might be some new developments.

3. Motion platform, 2-axis seat only with good fidelity/speed starts about cca $2000. But 3-axis platform with max. load of at least 200kg is more desirable for flying in pits, kits available, starts at cca $4-5k

2-axis - FrexGP/Sinconmotion:
http://www.frex.com/gp/
http://forum.racesimcentral.com/forumdisplay.php?f=809
http://forum.racesimcentral.com/showthread.php?s=cbddf83a4c0e27cd61e1439335997a2c&t=211895

3-axis:
http://www.classicflight.co.uk/DesignBuild.htm


4. sky is the limit, 6x DOF platforms for Saudi kids :@ )

Top
Page 28 of 51 < 1 2 ... 26 27 28 29 30 ... 50 51 >
Topic Options
Rate This Topic
Hop to:


Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 1997-2012, SimHQ Inc. All Rights Reserved.