However, Slikk has never provided an adequate explanation of how the changes were made or how they can be made again for a different F18.exe file.
Hey Joe,
I checked the default no-cd 1.01f exe and the latest exe coming is TSH 4.02 and the offsets are the same for the FOV mod.
You'll find 3 instances where the FOV is defined (32bit float: A2058042): 0x16BA57, 0x219F14, 0x21C038.
This float value defines the FOV: A2058042 = 64.01100159.
All you need to do is patch the 3rd byte of that value to anything between 00 and FF at all 3 offsets mentione above to get different FOV within the sim.
The offsets should remain the same as long as code is NOT injected in the EXE above those offsets.
I've tested all kind of values but the higher it goes, the less good it looks.
I personlly use "C8" (200) with a 1920x1080 resolution and it looks pretty good but the HUD is not scaled correctly. The problem is, even if I was able to scale the HUD to match the cockpit with a higher FOV, it would become unreadable, even with the bigfonthud mod.:
Is French still around by the way? I'been away from Jane's and TSH private stuff for a loooooooooooooooooong time.