Corvette Dave of VHRacing posted earlier today the 2011 version of VHRacing Stockcar will be released mid February. So now that the release has been moved back from "early February", we need to get moving.
Date/Time Sunday, February 13th at 12 PM eastern time
Format Hell, I don't know... Seriously, I'm inclined to say we'll determine that depending on who shows up on raceday. Plan on at least a one-hour race and a couple of 20 lappers -or- if a miracle happens we will run the whole 200 laps. I'd really like to run the whole race, but driving Daytona with 8 of your closest friends is b-o-r-i-n-g. If the participants still want to run 200 laps, I'm all for it. So those of you who show up call it. Damn shame there is so little interest on SimHQ for stock car racing in rFactor/VHR.
Server server: SimHQ Motorsports 2 password: motorSportz The server is online and ready for practice. Be sure and set your up/down to 256.
Download
Those of you who already have VHRacing Stockcar 2010, Update 4 are all set.
You have the option to combine it with your current rFactor download, or as a free-standing sim. I'd STRONGLY suggest you install it as a free-standing sim, then copy your rFactor.exe to the VHR folder. Don't forget if you have a dual or quad-core processor to add the "+fullproc" switch Example: C:\Simulations\VHR_2010\rFactor.exe +fullproc
Setups We're using the fixed setups from the 2010 Daytona race. They are already loaded on the server.
Series General Information Full flags with cautions and the safety car Fixed Setups with Free Settings In-game track start time: 12 PM Fuel Setting: 1x Tire Wear Setting: 1x Driving Aids: Auto Shift, Clutch, stability control on low, traction control on low Damage Multiplier: 25% Flag Rules: Black only; blue flags display but no penalties Private qualifying Qualifying will run for 5 minutes and 5 laps Start type: default start with pace lap and safety car Drivers do not need to come to a complete stop to ESC Spectators allowed, but no in game chat available Drivers can advance the server to the next session during practice All 3 virtual mirrors available and highly recommended Pit stops available for all services Your PLR file should have Relative Fuel Strategy set to "0" Unique Vehicle Selection is on No Parc Ferme
Practice Races Wednesday, February 9, 9 PM eastern Saturday, February 12, 12 PM eastern
Communications You must monitor SimHQ's Teamspeak 3 server to participate. Connection information here: http://www.simhq.com/_multiplayer/multiplayer.html Conversation is fine during practice and warm-up Please maintain radio silence during qualifying Please limit you conversation during the race to one sentence
Car Sign-up Now Available! Please add your car selection to this thread. The following drivers have mentioned they will try to attend or will definitely attend. Hopefully several others will join us!
Your Name / Car Number / Sponsor
Myrig / #5 / Hendrick Motorsport, Mark Martin
Ian S / #7 / Toyota Robby Gordon
purolator / #09 / Chevy
Matthias Koch / #10 / Dodge, Camping World Racing
LugnutUSA / #14 / Office Depot
stewart_forgie / #17 / Crown Royal
VBA_Rhino / #19 /
Pumbaa666 / #21 / Motorcraft
*Panther* / #24 / Dupont
DaveP63 / #29 / Shell
Col Kurtz / #31 / Caterpillar
Wrecking Crew / #37 / Dodge, M & J Motorsports
LS_Force10 / #69 / atlascopco.com
Anthony Petakas / #70 / TRG Motorsport
Papa_K / #83 / Red Bull Toyota
Darren Blythe / #88 / Chevy (AMP Energy/National Guard)
Those of you who are busy earlier in the day (*cough* Chunx *cough*) might want to sign-up anyhow in case we go to shorter length races so you can join-up later on.
Registered: 01/15/07
Posts: 1111
Loc: Indiana, USA
I'll take the Shell #29
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"I mean, if I went 'round saying I was an emperor just because some moistened bint had lobbed a scimitar at me, they'd put me away!"
Surprise - some things changed here and I can make it. Furthermore it just came to my mind that Daytona is a Superspeedway, so why not giving it a try?
I am interested in racing with you folks but i'm a little nervous. I have never raced in an official SimHQ race before. I went ahead and connected to the SimHQ server and turned a few practice laps. My best time was 49.944. I have gone through the settings and set up teamspeak and connected to the SimHQ server. I dont have a headset mic, just a table top mic but it seems to be working well. Do you guys use custom skins or just use the stock ones?
Anyway, I would say put me in for a tenative yes? Maybe I can at least get to the point of the practice races and see if it works out?
I will choose a car if all is well and I get a reply on the custom/stock skins question.
Thanks!
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Welcome. Try and make the Wednesday night and/or Saturday practice races. We do a lot of testing and its a great time to get comfortable driving in the traffic. Its with the same group that runs the race but its all practice.
Suggestion: after testing between henny, forgie and myself, we're of the opinion that 65% tape is too much. Henny and I were following and we both started overheating.
Generally when I run online I go with about 59%, might want to try that or a few clicks lower.
Suggestion: after testing between henny, forgie and myself, we're of the opinion that 65% tape is too much. Henny and I were following and we both started overheating.
Generally when I run online I go with about 59%, might want to try that or a few clicks lower.
We had that problem last year and I forgot to change it. I'll take care of it right now. Thanks!
So far so good. Temps went from the 220-224 range down to around 207-211.
Some thoughts on the setup: stable, predictable. Very good for a fixed setup race.
The car can be pretty tough to turn into the corner when you're following a group at speed, so you'll either drift high or crank the wheel hard and scrub the tires a bit, but that's pretty common at Daytona...other than that, very solid.
Had a pc hang on boot this afternoon so I missed the practice.
Did you get it cleared up?
It appears to be working fine now. It started after a M$ update which forced a reboot, on reboot a ckdsk was attempting to run but wouldn't. I forced a restart which went into safe mode and it hung for about 30 minutes at a "Please wait" screen.
I'm at desktop and all M$ updates are installed and everything appears to be running fine.
Just out of curiosity, do most of you race with the cockpit wheel on or off so you can see the guages better? I have always had the wheel on in all my race sims if there was an option to do so. I know I have a wheel right there on the desk but the cockpit looks so naked without one. I only thought of this after watching the VHR 2011 gauge test videos and got me thinking.
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Alienware Area 51 X-58 Windows 7 64 bit Home edition Intel I7 920 @ 3.5 ghz 6 gig 1600mhz corsair in triple channel PowerColor 6970 PCS+ 2GB with factory OC Intel 510 series 120gb SSD (boot drive) Caviar Black 1 TB 7200 rpm Onboard Soundmax sound
When I raced nascar racing2003, I used to have the wheel off, but since I moved over to rFactor Ive never bothered. Besides, the tape at the top of the wheel comes in handy for judging the turns on VHR.
I have just got back from holidays and will only have a little time to run any practice laps. As well as that i have no real knowledge of how Nascar "works" (so to speak).
However, i'll give it a bash. Put me down for No 5, Hendrick Motorsport, Mark Martin.
Cheers Myrig.
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Xbox Gamertag: Myrig PSN ID: Meurig Steam ID: Meurig iRacing name: Marcus Meyrick
I've updated my in-car video from a public race I ran recently. I've added annotations to point out my thought process during the race.
For those of you with little experience at this type of racing, watch it. I don't claim to be a master, but I've been running these types of cars (virtually of course) for a long time, so it should help you understand a little better how this type of racing works.
Note that this is a 12 lap sprint race, so I'm being more aggressive than I would be in a longer event like this weekend's. In a longer race, you're going to want to block other drivers less, and give them more room to race - there's no need to wreck half the field on lap 5 by trying to push your way to the front.
And some general tips as well...they aren't that different from other forms of racing:
1. Be smooth and predictable. If you're in a lane, stay there. 2. The yellow line on the left side of the track is your "out of bounds" line. DO NOT go over that line in an attempt to pass people. DO NOT go under that line in the corners. 3. Bump the car in front of you to push him to go faster, expect the same from people behind you. Only do this on the straights; avoid in corners. 4. Be aware of your closing rate; in the draft you will close quickly on the cars ahead. Back off the throttle accordingly (usually no more than a 'blip' or three). 5. Be aware of your surroundings. Try to watch what's going on a few cars ahead as well as behind. You will be in tight traffic all day; expect the unexpected and be prepared to react to it. 6. Take some time to practice entering the pits from speed. These are large, heavy cars with brakes that don't work well. You don't have much track to get from 190 mph down to the pit road speed limit of 55. 7. When you leave pit road, DO NOT enter the track immediately, as cars are frequently using multiple lanes on this part of the track. Drive around turns 1 & 2 on the flat part of the track and enter the track on the backstretch.
I have just got back from holidays and will only have a little time to run any practice laps. As well as that i have no real knowledge of how Nascar "works" (so to speak).
However, i'll give it a bash. Put me down for No 5, Hendrick Motorsport, Mark Martin.
Cheers Myrig.
Good deal Myrig. Besides Lugnut's advice (thanks!) you should also try and make the Saturday practice at least for a little while. It'll give you good insight how to work the start and pit stops. 12 PM eastern US time tomorrow.
I had to go find some old drivers to get it working. It works but I can't control my FFB like I would like. What a headache trying to get older equipment working on newer pc's.
Weird because it was working fine with the current drivers and profiler when I ran the Lowe's race late last year.
Assuming LGS is the logitech software it's partially working with lgs460enu_x64.exe. Software lgs510_x64.exe & lgs502_x64.exe were no go. However lgs510_x64.exe worked before. <shrug>
I dunno what all you have plugged into that computer usb game controller wise, but I know rfactor only recognizes 3 inputs. I had to disable my Logitech Throttle/Stick to get my MOMO to work.
I dunno what all you have plugged into that computer usb game controller wise, but I know rfactor only recognizes 3 inputs. I had to disable my Logitech Throttle/Stick to get my MOMO to work.
Oh my! I have a lot to unplug but that was the winner! Thanks! Latest drivers and all.
1. This is NOT the Daytona you see them running on this coming week. This is the bumpy Daytona from last year. Don't start the turn hugging the bottom line, or you'll end up on the apron/below the yellow line when the bump happens and you'll spin out, ending your day plus anyone behind you.
2. Slam drafting. There's a time for it (first 7/8ths of the straightaways) and there isn't a time for it (turns!). I do it frequently. If you don't know how to do it, don't do it, but your line will move a lot faster if you do!
3. Remember, this is NASCAR, not F1. Rubbin' is racin! But, if you bump someone hard enough, your front end will get bent up and you won't go very fast unless you're tucked up under someone.
4. Have fun! I really hope we don't do 200 laps though. My butt is gonna hurt!
I dunno what all you have plugged into that computer usb game controller wise, but I know rfactor only recognizes 3 inputs. I had to disable my Logitech Throttle/Stick to get my MOMO to work.
Yep, me, too, Rhino.
All was fine with just the G27, Thrustmaster Warthog throttle and stick. But when I added the 2 Thristmaster MFDs they pushed out the G27 to Joystick #5. Even though I had the Win 7 setting for the G27 to use with older games, the Thrustmaster devices weren't cooperating.
So now I have a separate USB hub for the Thrustmaster equipment - and I connect and disconnect it as required.
Glad to hear its working again, Panther.
WC
_________________________ Model: Home Built in Cooler Master Storm Scout CPU: Intel i7 950 Motherboard: EVGA X-58 Crossfire SLI Power: Antec TPQ-1200 1200W Continuous Power Memory: 12 GB OS: Windows 7 64bit Video: EVGA GeForce GTX 580 Monitor: Dell Ultrasharp 30" Audio: Creative Labs X-Fi + Logitech Z-5500 / SteelSeries 7H USB Internet Connection: Century Link DSL 1.5 Down 896 Up
Chaps.. after the practice with you guys today i think my inexperience with these cars (ie, never driven them in any sim) and my lack of understanding of the rules of Nascar means i will be an accident waiting to happen.
i'm going to sit this one out and get some practice on ovals and see if i can join a race later in the year.
Sorry for the reduction in the numbers but i am all over the place on the track.
Cheers Myrig.
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Xbox Gamertag: Myrig PSN ID: Meurig Steam ID: Meurig iRacing name: Marcus Meyrick
Pumbaa666
Ze Warthog that is faster then a Cheetah
Member
Registered: 05/23/10
Posts: 984
Loc: South Australia
I'm a bit all over the place myself Myrig, as I'm new to oval racing as well...
I had a play around with the controller settings in Rfactor and came up with a set that gives the impression of a dull feeling car, the only problem I've got is that now I get a lot of understeer on turn in and turn out, so I'll play with it some more over the next day....
Also I've been having issues with Rfactor, only when online though... I knew I should of installed VHR as a separate install as was advised by guod...
How do I remove the VHR install from Rfactor?? The Remove VHR file wants me to select a program to run it.
2 things I've noticed over this last week and a bit...
1...The spotter although is helpful isn't perfect and leaves a very fine line when they say clear, I chopped off a couple of people who were on the inside today simply because I got the all clear call, checked the mirrors and saw nothing and thought well this high line isn't fun... So I'll be double checking the mirrors and leaving some time
2... Even when driving in a straight line these cars like to turn...
Is everyone driving in a straight line like this or is it just me??? I didn't notice it in LugnutUSAs video...
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"The motivation is high, I enjoy taking the smile off other peoples faces"
Chaps.. after the practice with you guys today i think my inexperience with these cars (ie, never driven them in any sim) and my lack of understanding of the rules of Nascar means i will be an accident waiting to happen.
i'm going to sit this one out and get some practice on ovals and see if i can join a race later in the year.
Sorry for the reduction in the numbers but i am all over the place on the track.
Cheers Myrig.
I believe spectators are allowed for tomorrow's race. Maybe sit in and watch some of the race.
Also Doug, can it be on the livestream or does that require too much work for you?
Myrig, one other thing. The first race when I asked over TS3 if you were braking while behind me? I was dragging my brake to pick you up so we could catch back up with the field. You can run wide open by yourself but 2 or more cars can run a lot faster than one car. It appeared you would brake when you got near my car, breaking the draft between us.
If you want and have time later today we can work on two car drafting, it would still be great having you in tomorrow's race.
Originally Posted By: Pumbaa666
Is everyone driving in a straight line like this or is it just me??? I didn't notice it in LugnutUSAs video...
It's normal for you to put some right turn in, in order to go straight.
Registered: 11/09/04
Posts: 2494
Loc: Anchorage, AK
Pumbaa: If you mean is the wheel over to the right a little on the straight? Yes. The setup on these left-turn-only cars may pull a little on the straight. One thing I'd definitely change, looking at your screenshot, is to add the 3 virtual mirrors to help see the cars close behind to the left and right.
You don't notice it in my video because that was an open setup race, and my setup doesn't have quite as severe a pull to the left - so I don't have to correct as much.
If anyone is feeling uncomfortable about racing tomorrow, I will probably be on the server early tomorrow. Feel free to ask me questions or run some laps with me. I will be glad to help anyone that needs it, and if you still feel uncomfortable afterward make the call to bow out then.
Panther, I heard you ask about my brakes but my TS would not transmit unfortunately.. however the only thing i was hitting was walls..not the brakes. I seemed to be significantly slower than everyone else but i put that down to the lack of draft plus the damage i did to my bodywork on the walls! There was also definately some concern on my part about getting too close, losing control and taking you out.
However my biggest issue was as someone else pointed out (i forget who unfortunately), that i was all over the track in terms of lines. I struggled holding the monster on a single line and was dipping low and high. Whilst i expected to have to hold the wheel to the right on the straights i seemed to have to hold it dignificantly more right than the screenie above. This contributed to me being all over the place i think.
I am gonna give it another bash now and see if i can keep it on the straight and narrow but I am not hopeful.
if i feel more comfortable I may step back in.
Cheers Myrig.
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Xbox Gamertag: Myrig PSN ID: Meurig Steam ID: Meurig iRacing name: Marcus Meyrick
Pumbaa666
Ze Warthog that is faster then a Cheetah
Member
Registered: 05/23/10
Posts: 984
Loc: South Australia
Originally Posted By: *Panther*
Originally Posted By: Pumbaa666
Is everyone driving in a straight line like this or is it just me??? I didn't notice it in LugnutUSAs video...
It's normal for you to put some right turn in, in order to go straight.
Originally Posted By: Papa_K
Pumbaa: If you mean is the wheel over to the right a little on the straight? Yes. The setup on these left-turn-only cars may pull a little on the straight.
Originally Posted By: LugnutUSA
You don't notice it in my video because that was an open setup race, and my setup doesn't have quite as severe a pull to the left - so I don't have to correct as much.
Ah cool, I just noticed that it was a lot more exaggerated then I had noticed before in last nights practice races... It kinda threw me off completely at the start then I changed my settings and got a bit more control over the car...
Originally Posted By: Papa_K
Pumbaa: One thing I'd definitely change, looking at your screenshot, is to add the 3 virtual mirrors to help see the cars close behind to the left and right.
Strange how they didn't show up... I was using them, I don't like racing without them even though I still use the look back button...
Originally Posted By: LugnutUSA
If anyone is feeling uncomfortable about racing tomorrow, I will probably be on the server early tomorrow. Feel free to ask me questions or run some laps with me. I will be glad to help anyone that needs it, and if you still feel uncomfortable afterward make the call to bow out then.
I should be free from around 2 hours before the start time, so I'll see you before the race to get some extra tips, and more laps in...
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"The motivation is high, I enjoy taking the smile off other peoples faces"
Out of all the varieties of ovals on the NASCAR circuit, this type of race is probably the most demanding in terms of the mental challenge it presents. That said, it can be one of the most entertaining and unique racing experiences you'll find in a sim.
People shouldn't have to miss out due to lack of knowledge, not around here.
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
You'll soon get the hang of it Myrig. The best way to learn is simply to get involved. Try and do a few laps tomorrow and at least join us for the pre-race session and see how it goes. It feels pretty scary at first but a good few laps and working up to feeling comfortable in such close proximity to other cars is all that it takes. Tonight was my first laps with VHR since last year and it definitely takes some adjustment but it's worth hanging in there. As much as track racing will always be my first love, there's an adrenaline buzz from stock cars that is more intense than almost anything else i do with my trousers on.
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"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
Big thing with these races is your steering lock. No reason with any wheel to have it above 10. I have mine set at 5. Anything over 10 and you're probably dancing around like a fairy on meth.
I think one of the biggest things to practice is lifting on entry of the turn when you have someone right on your door whether its high or Low. When I say lifting I mean feathering off the throttle ever so much and coming back on it at the right time unless you know you will grip the turn wide open. Otherwise you will slide up the track. I still get very nervous when I hear "your in the middle 3 wide".
Edited by LS_Force10 (02/12/1106:42 PM) Edit Reason: spelling
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Registered: 01/15/07
Posts: 1111
Loc: Indiana, USA
I'm done and out. What, in theory, should have worked out well time wise is not working out well at all for me. So I would like to drop out of this and the DTM series in order to keep from wasting a slot for someone else. I future I will not commit to anything like this because it never seems to work out.
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"I mean, if I went 'round saying I was an emperor just because some moistened bint had lobbed a scimitar at me, they'd put me away!"
Not what I meant by them not working, I meant they weren't showing up in the screenshot, neither did the track map that is on my HUD... They do show up in game...
but it's good to have that up for others who weren't aware
Originally Posted By: LS_Force10
I think one of the biggest things to practice is lifting on entry of the turn when you have someone right on your door whether its high or Low. When I say lifting I mean feathering off the throttle ever so much and coming back on it at the right time unless you know you will grip the turn wide open. Otherwise you will slide up the track.
I was beginning to think that was a good idea during last nights practice races... I'll be trying to get it right tonight...
Originally Posted By: *Panther*
I hate hearing those words, actually I hate hearing 3 wide no matter what.
+1
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"The motivation is high, I enjoy taking the smile off other peoples faces"
Did the server just shut down? Not only did I lose my rFactor VHR connection, also the teamspeak server was gone, which is odd. And the internet worked right after the disconnection.
Registered: 09/23/08
Posts: 199
Loc: Warrington, UK
Just watched that first replay. My bad for causing the restart. I was a little too keen to try to make some places up following the crash and wound up smashing cars upside down
Attention VHR Racers: I am on the phone with Doug. Very strange occurrance with what appears to be a host failure. Doug is on the phone with the ISP tracing down what has happened.
No one got Disco'd - the host ISP dropped off line, at least in the area of operations that the game and TS were running.
Doug would like me to pass that his plan is to restart a race with reduced laps to reflect the time lost while the ISP was unavailable. He will contact us shortly when he has a better feel for what's going on.
Doug is perplexed - this is certainly a strange situation. Probably a first for SimHQ hosted races. All of Doug's gear is running fine, but w/out ISP connectivity, we're dead in the water, for now...
I do so enjoy the thrill of restrictor plate racing. And I can see why real racers, with real careers (and health) at stake, do not like them very much.
I was just about to unload on my service provider (again). I have some little ISP outfit that is about 60 miles away from my house, and since I'm on Qwest DSL I will switch to Qwest ISP next week. Now that my wife and I have gmail email addresses it's not a big deal that Qwest only offers a single MSN email account.
I hope you all had a great race today - I'll see you all next race!
Wrecking Crew
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Even with all the hiccups I still had a lot of fun in my first SimHQ race. I was able to stay with the pack high,low and in the middle and not wreck anyone. I'm a veteran Nascar racer starting with Papy's Nascar 2 and all the versions thereafter, but only in single player. Nice to mix it up with real folks! I got caught in the pit when a caution came out and the game had issues where to put me I guess. I got a "connection lost" message but didnt lose connection to the teamspeak server so I'm not sure what happened. Maybe when we all get on VHR 2011 some of the issues we had will be better!
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Registered: 10/01/06
Posts: 56
Loc: Racing Capiitol of the World
Several hiccups here as well. One sent me abruptly airborn but with the low damage % I was able to continue and at least follow in the draft. I also had 2 or 3 more lag events under both green and yellow flags. On the last yellow it caused me to tag Saghen. Sorry for that. Other than those issues, it was a fun event. Right up to the final mile. Pack racing is unlike any other form of racing in that the dynamics are unfolding at about 280 feet per second. So you are having to think of what will happen 1/4 mile down the road and make decisions and adjustments on the fly. That will keep you puckerd! Great fun as always and I am looking forward to the next event.
Pumbaa666
Ze Warthog that is faster then a Cheetah
Member
Registered: 05/23/10
Posts: 984
Loc: South Australia
I've gotta say it was a lotta fun today, This being my first Nascar race online, and first race of any nature since Nascar 98 on the PS, it gave me a new understanding for the series...
Thanks to Doug and SimHQ for hosting it...
For all those who I scared with my jumpiness today I apologise and plan to have a wheel for March so that should make things a lot smoother all around..
I'm just happy I didn't cause any major accidents today and finished on the lead lap...
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"The motivation is high, I enjoy taking the smile off other peoples faces"
I just joined after the server issues and I had a lot of fun. Grats to Darren for the win but to be honest, the racing was so close today that the race could have been anyone's. Well done all there were some great racers on track today.
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
Originally Posted By: stewart_forgie
Grats to Darren for the win but to be honest, the racing was so close today that the race could have been anyone's. Well done all there were some great racers on track today.
Couldn't agree more. It was a bit messy but very good fun. I don't really feel like i 'won' that one, it was more inherited along with a dash of luck than anything else. Grats to everyone for making it such a great race. The last few laps were just a lottery, it could very easily (and probably should) have been a different result. That's just one of the things that makes this kind of racing so much fun.
Best of all it was great to see so many drivers. Hopefully the field will grow even more with the release of VHR2011.
BTW, Cool vid Panther
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"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
Congratulations to everyone who survived a myriad of technical issues, other drivers, and some heart-breaking crashes.
Congrats Darren. After having equipment problems then working your way from the very back to the front, it was an amazing drive. Still, I think you may owe Rhino a steak dinner.
Congrats Lugnut for the pole position.
Congrats Force10 for the fastest race time of the day (47.740).
Thanks Stephanie for doing the cool video. Since you did it, I'll grab a bunch of screenshots.
Our next VHR race will be Talladega on Sunday, April 10th with the new VHR Stockcar 2011 which releases on February 16th. The actual Dega race will be one week later.
Registered: 04/14/10
Posts: 979
Loc: Middlesex, UK
Originally Posted By: guod
Still, I think you may owe Rhino a steak dinner.
No doubt about that. He let me off the hook near the end and i also tagged him pretty awkwardly in the vid. I have no idea how he hung onto that but i was mighty releived that he did. Thankfully he didn't lose any places but it was pretty hairy and i should have been paying more attention to the closing speeds.
The cow is in the post!
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"The most dangerous part of a car is the nut that connects the steering wheel to the seat"
My race? Well, I didn`t expect anything, but strangely climbed up the ranks pretty good until lap 60.
Alas, it didn't end on a happy note when I wanted to pit in and ended up with my front crashing into the wall before the pits. Despite repairs the car was too slow then to be competitive for the remainder of the race and I sat in a virtual clunker. So, it was fun for 60 laps.
Thanks Stephanie for doing the cool video. Since you did it, I'll grab a bunch of screenshots.
I will try to put in the effort to do a race recap with screens. No promises but I will make the attempt tomorrow. I crashed out after that race, I think my body shut down from focusing on a bumper that long. I just woke up from the nap, hehe.
The results show I made the most overtakes, and I believe it. In the closing laps, I passed the most cars than I did all day. I went from 3rd to the back, back up to 3rd, back to the back and came back to finish 3rd. My hands still hurt from the death grip I had on the wheel.
Great day and too bad we lost some folks after the server crash.
Wow...April 10th seems so far away, I hope the AI in VHR 2011 is good enough for some singleplayer excitement.
I know. If we can get a "steady" crowd coming to these, we'll have them more often. The NASCAR racing is just like the F1 racing for us. There is a relatively small group (7-8 drivers) that are rabid fans of each, then there a few drivers that blend between the two. Somewhere in the middle of the scale sits our ILMS Series with a good blend of both groups of drivers.
I know. If we can get a "steady" crowd coming to these, we'll have them more often. The NASCAR racing is just like the F1 racing for us. There is a relatively small group (7-8 drivers) that are rabid fans of each, then there a few drivers that blend between the two. Somewhere in the middle of the scale sits our ILMS Series with a good blend of both groups of drivers.
I think the turn out was pretty good today even for a super speedway like Daytona(at least before the crash). Maybe if your schedule allows you can put feelers out to see if we can get a mid-March race at Las Vegas or maybe Bristol? Las Vegas is a little tough with hardly any banking and Bristol might not be everyone's cup of tea but smaller tracks wouldn't need a huge field of racers. Of course I don't know of conflicts with other SimHQ races or your schedule. By the way, a huge thanks and my hat's off to you for admining these races without even getting the pleasure of running in them!
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Alienware Area 51 X-58 Windows 7 64 bit Home edition Intel I7 920 @ 3.5 ghz 6 gig 1600mhz corsair in triple channel PowerColor 6970 PCS+ 2GB with factory OC Intel 510 series 120gb SSD (boot drive) Caviar Black 1 TB 7200 rpm Onboard Soundmax sound
Pumbaa666
Ze Warthog that is faster then a Cheetah
Member
Registered: 05/23/10
Posts: 984
Loc: South Australia
Originally Posted By: LugnutUSA
It's credited at the very end - "Hero" by Machinae Supremacy.
didn't catch that when I watched it, but it's not too bad at all, like the guitars and drums, but could do with a different vocal technique here and there...
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"The motivation is high, I enjoy taking the smile off other peoples faces"
I'll be sure to run my future music selections by you first
Truthfully I don't have a lot of music on my computer so that wound up being the best fit for the chaos of a Daytona race. I was worried for a bit that I wouldn't have anything suitable.
A postscript on the server problems yesterday. A reminder that Teamspeak is on one SimHQ server and the gaming is on another server. Fortunately, the host has been wonderful and as I said this is only the 3rd time I can recall in 4 years an event has been impacted with a tech. problem.
From the host's QOS report:
"Both servers in question are located in our San Diego data center, which experienced a network-wide issue yesterday, February 13. As you indicated, the issue was sufficiently resolved to restore functionality within approximately a half-hour, but we did not finish maintenance on the issue for another 1-2 hours during which time packet loss and latency would have been higher than normal."