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#3200347 - 02/06/11 12:22 PM Re: ROF Campaign Released ***** [Re: Barkhorn1x]
Bandy Offline
Member

Registered: 07/26/10
Posts: 1206
Loc: Wishing I was in the La Cloche
Originally Posted By: Barkhorn1x
I would like to edit squad/ace default skins. What files do I need to change?

I know you can edit all the skins for your flight directly in the mission file itself, though would be nice if you could do it once and have it saved for all subsequent missions (but I haven't figured that one out yet). Maybe there is a line in the overall campaign file for the persona/character?

Another question on residual mission files:

I have what I think are some lingering mission report files in the RoF\data folder that I think are interfering with the campaign autogenerated post-mission report since I am offered multiple report "dates" to choose from in a drop down menu when I click the auto-report button. I need to know if I can/should delete these:

MissionParserLog.txt
missionReport(2011-02-05_20-21-30)[0].txt <<<<there is only one of these (as opposed to dozens I've seen in other missions), so I suspect it is a partial/fragment from a previous or incomplete mission, i.e. one I had to quit early to kill vegetative dithering--gods what a terrible idea that was!

Once a report is logged within the campaign these txt files seem to be autodeleted, for the most part...

Little nigglies, but a helluva lot better than manual!!! Thanks Pat!
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#3200388 - 02/06/11 12:57 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Bandy Offline
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Registered: 07/26/10
Posts: 1206
Loc: Wishing I was in the La Cloche
Ok, hate to overwhelm the thread, but this has been a pet peeve for some time. How do I get rid of all the "waypoint" text on the mission map? I mean, I know the turns are waypoints, right? Not all RoF missions have them on their maps, they are nice and clean, so there must be a way to not implement them... ?
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#3200431 - 02/06/11 01:50 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Brigstock Offline
Senior Member

Registered: 12/30/00
Posts: 2522
Loc: London, England
That must be a settings issue in RoF - maybe in the icons settings.
I play full switch and have never seen labels on the maps only icons placed there by the mission file
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EAF92 Brigstock in IL2
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#3200483 - 02/06/11 02:31 PM Re: ROF Campaign Released [Re: PatrickAWilson]
elephant Online   content
Member

Registered: 02/14/05
Posts: 731
Loc: Patras-Greece
Talking about assigning skins to aces...
Check out this beta tool, created by Ansirial for this purpose.
Only German aces are covered at the moment...
D/L link and further info, at the post by Ansirial at the Official Forums RoF Campaign thread:

http://riseofflight.com/Forum/viewtopic.php?f=279&t=4319&p=217184#p217184

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#3200492 - 02/06/11 02:39 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Bandy Offline
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Registered: 07/26/10
Posts: 1206
Loc: Wishing I was in the La Cloche
No map icons turned on here. As I mentioned, I don't see the "waypoint" text except in Pat's campaign missions. I'm perplexed.
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#3200589 - 02/06/11 04:18 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Scoobe Offline
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Registered: 12/23/08
Posts: 1866
Ive been using Pats Generator now for a few weeks and loving it.
Im a little lost in this thread. If I understand this now, Is there now a way that the campaign generator uses a text file generated by ROF after every mission and there is no longer a need to manually enter the mission results? If this is so, how does one enable this?

Rob
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#3200810 - 02/07/11 02:34 AM Re: ROF Campaign Released [Re: Bandy]
EAF_92 Whiskey Offline
Member

Registered: 08/31/03
Posts: 1141
Loc: Suffolk, UK
Originally Posted By: Bandy
Ok, hate to overwhelm the thread, but this has been a pet peeve for some time. How do I get rid of all the "waypoint" text on the mission map? I mean, I know the turns are waypoints, right? Not all RoF missions have them on their maps, they are nice and clean, so there must be a way to not implement them... ?


I've been getting this as well since using v7. Haven't worked out a way to clear the text yet. I don't use icons so I don't think that's the issue either.

WB.
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#3200829 - 02/07/11 03:52 AM Re: ROF Campaign Released [Re: PatrickAWilson]
EAF_92 Whiskey Offline
Member

Registered: 08/31/03
Posts: 1141
Loc: Suffolk, UK
It might be worth checking which version people are downloading. The link on page one of this thread appears to still link to v6.1. I used this link and then wondered why the auto mission results weren't working. I checked and realised I was still running 6.1. I then went in to WoH forums and downloaded from there and it was the correct version.

Hope that helps,

WB.
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#3200831 - 02/07/11 03:56 AM Re: ROF Campaign Released [Re: Scoobe]
EAF_92 Whiskey Offline
Member

Registered: 08/31/03
Posts: 1141
Loc: Suffolk, UK
Originally Posted By: Scoobe
Ive been using Pats Generator now for a few weeks and loving it.
Im a little lost in this thread. If I understand this now, Is there now a way that the campaign generator uses a text file generated by ROF after every mission and there is no longer a need to manually enter the mission results? If this is so, how does one enable this?

Rob


Scoobe, go to the configuration page of Pats Generator, at the top of the list is an entry titled 'Automatic Mission Results Directory', enter the path for the data folder within your RoF directory and that should solve your problem.

WB
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#3200860 - 02/07/11 04:56 AM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Using automatic mission results:
Make sure that mission results output is enabled in Startup.cfg, otherwise mission results fiels will not be created. The game dumps them in the <rof dir>\data directory so that is what you configure RoFCampaign to look at.

Waypoint icons:
I do create waypoint icons for each waypoint. They can be deleted form themission file manually. I do not currently have logic in place tomake them optional, but tha can be done. These icons have been in place for a long time and don't think that I do anything different.

Assigning squadron skins:
Create a skin with the pilots name. It wll be used by default. The same is true of your pilot and aces.

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