Agree, not a criticism at all. And the number/type of trees can be user defined so that is great. I think as typical with the myriad of PC setups, each is different and I find for mine keeping particle size to medium, putting horizon to medium and reducing autogen trees lets me run everything else maxed. When I do videos I also use a version of the Multiskins mod which includes all the fighter skins, but not the bombers. I find that implementing the hundreds of bomber skins too slows my machine down about 5 fps in furballs, so I'd rather sacrifice the bomber skins. But that's the beauty of the sim, you can scale it up or back as you wish...thanks to people like Osram!