#3199220 - 02/05/11 08:42 AM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Feb 2005
Posts: 1,263
elephant
Member
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Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
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I did it all the time in the past by post editing the created mission file, trying to simulate the introduction of a new type and it worked like charm... but I haven't tried 7.0, with it's new features yet...
WOFF UE, BOC member, Albatros pilot.
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#3199563 - 02/05/11 07:48 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Feb 2005
Posts: 1,263
elephant
Member
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Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
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These are Great news ideed! Pat, you are the best! I was looking forward to the promotion slowdown...Thanks! I have a small petition to make, if possible... Could a slider be implemented at the RoF screens as I play in a resolution of 1600x900 and I'm missing things in the vertical axis... Please! An example: I'm loosing the tabs at the bottom, the same happens to the configuration and report screens
Last edited by elephant_; 02/05/11 07:53 PM.
WOFF UE, BOC member, Albatros pilot.
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#3199575 - 02/05/11 08:01 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Aug 2003
Posts: 87
Kemal
Junior Member
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Junior Member
Joined: Aug 2003
Posts: 87
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Great work Patrick Thanks Hector
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#3199766 - 02/06/11 12:28 AM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Jul 2010
Posts: 1,256
Bandy
Member
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Member
Joined: Jul 2010
Posts: 1,256
Wishing I was in the La Cloche
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Once again thanks Patrick for V7, for figuring out/importing the RoF report (works like a charm so far), the airfield AAMG placement, and all the other features. Haven't had to use the AAMG yet, but nice to know you can 'even-the-odds' if chased back to friendly territory. As far as game play goes, so far so good! The EIII/DII bug is not a big deal (I can edit the mission file), and in fact I might have never enjoyed the experience of the EIII in a campaign. It really is a nice crate to fly and shoot with, very stable platform, perhaps too well mannered for a wing-warper but hey, who knows... Since you invited constructive suggestions: Perhaps I misread an earlier post (and am certainly not looking a gift horse in the mouth), but I thought you mentioned wind sock placement? If so I haven't seen one yet. Is it possible for the Generator window to be resized/enlarged? I can click and drag the border, but the content stays the same size. The config menu is really a lovely touch, and I like the help button explanations. Can the left column also be numbered, or perhaps alternate dark/light rows to aide the eye in following across the columns? Since you are adding 100+ items to this menu, it may be hard on the eyes. Now that we get detailed mission report/outcome data, can the 'Squadron board' reflect player and AI pilot status? i.e. if a wingmate is wounded or dies, can that info be included on another column? Then wounded (or on leave?) pilots are not available for missions for a random time period. Also maybe just me, but I think it is important that when AI wingmates die that their names and achievements/score aren't removed from the squadron list. Can player and AI medals appear on Squadron List window beside the name? That may get busy (perhaps use officer title abbreviations? Lt. Hpt. ...), but it could be a nice one-stop place to get an overall impression of the squadron, rather than have to drill into a number of AI personal files and then try to keep it all straight... Best regards!
Last edited by Bandy; 02/06/11 01:14 AM.
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3200042 - 02/06/11 12:55 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Dec 2000
Posts: 3,118
Brigstock
Senior Member
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Senior Member
Joined: Dec 2000
Posts: 3,118
London, England
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In truth I am not the best Java GUI guy and Java Swing is definitely not the best GUI tool - at least given my abilities. Pat, you undersell yourself, your abilities have done us proud so far. I've dabbled in VB and had a look at Java in the past. I've also looked at the actual missions the generator produces in mission builder. I think you have done an excellent job with it so far. Well beyond my capabilities that's for sure. I'd be limited to a simple config editor at best. Without your campaign, I think RoF would be stuck as a online only game.
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#3200051 - 02/06/11 01:21 PM
Re: ROF Campaign Released
[Re: Brigstock]
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Joined: Dec 2004
Posts: 122
Parachuteprone
Member
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Member
Joined: Dec 2004
Posts: 122
Nova Scotia
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In truth I am not the best Java GUI guy and Java Swing is definitely not the best GUI tool - at least given my abilities. Pat, you undersell yourself, your abilities have done us proud so far. I've dabbled in VB and had a look at Java in the past. I've also looked at the actual missions the generator produces in mission builder. I think you have done an excellent job with it so far. Well beyond my capabilities that's for sure. I'd be limited to a simple config editor at best. Without your campaign, I think RoF would be stuck as a online only game. Absolutely ! Many thanks. Mark
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#3200058 - 02/06/11 01:31 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Jul 2010
Posts: 1,256
Bandy
Member
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Member
Joined: Jul 2010
Posts: 1,256
Wishing I was in the La Cloche
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...In truth I am not the best Java GUI guy and Java Swing is definitely not the best GUI tool - at least given my abilities.... I agree, I think you are under rating your achievements. Some of those GUI suggestions I made are minor and certainly not worth any frustration they may cause. I certainly wouldn't want to hear you've taken to juggling kittens, or anything like that... REALLY happy to hear that pilot status etc. is earmarked for the squadron board in the future. Flying campaigns in other sims I've taken to following the progression of the 'lucky' AI pilots. It's a lot of fun to watch when they beat the odds and make ace, and then look forward to flying with them in future missions. Can the Java GUI support a font for the chalkboard that looks more handwritten? I'll look into it and experiment some... The Lucida would be most appropriate for a Jasta chalkboard, no?
Last edited by Bandy; 02/06/11 02:08 PM.
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3200114 - 02/06/11 03:06 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Apr 2004
Posts: 2,426
Wodin
Member
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Member
Joined: Apr 2004
Posts: 2,426
Liverpool
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In the configeration setting it asks for the mission report directory...what do I out in this box so i can get automatic reports?
Also I too would like to see a scroll bar down the side of the ui as my resolution misses part off bottom 1440x900.
Oh also where is the startup cfg I have to alter to put that line in to get the auto to work?
Thanks
Oh great work again...my heart jumped a beat when I saw Be2 Fe2B etc etc when i saw opposing squadrons...god I wish
Last edited by Wodin; 02/06/11 03:08 PM.
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#3200125 - 02/06/11 03:22 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Feb 2005
Posts: 1,263
elephant
Member
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Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
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You can change the font of the chalckboard in the configuration menu by yourself... I'm using this one called EraserDust and an old typewriter one called Adler for the mission description. I have also changed the default paper backround with one of a higher res.
WOFF UE, BOC member, Albatros pilot.
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#3200228 - 02/06/11 05:49 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Jan 2001
Posts: 2,674
Barkhorn1x
Senior Member
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Senior Member
Joined: Jan 2001
Posts: 2,674
Davie, FL
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GREAT WORK Pat!
Thanks.
I would like to edit squad/ace default skins. What files do I need to change?
Last edited by Barkhorn1x; 02/06/11 05:49 PM.
"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge
"The ORIGINAL Barkhorn"
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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