Chaz:
used this a lot for reference. Note that it is a cockpit assembling with parts missing, like the panel on left console (which is only sort of a drawing on a black plate).
On the left console too, the throttle quadrant is a re-creation that does not represent a throttle quadrant of the real airplane. For starts, it has no third lever which acts as the adjustable stop for the nozzle lever itself.
However, our JT cockpit is still missing some minor exposed wires and rivets here and there, which I'll be adding down the road, since I am not worrying anymore with frame rates vs polycounts (new cockpit has about 10x the number of polygons, 6x the texture size than old JT cockpits, but frame rate remained basically the same( very high) in my mid-range setup (GF 9600, Q8400@ 2.66GHz, 4GB RAM).