I also hope the new campaign isn't based on triggers...it so it would help if the triggers were kept from the player...
This is one of the biggest draw backs to First Eagles IMHO, and why it gets boring relatively quickly, i.e. the fact that all action happens at waypoint 5, so simply advance via Alt-N... A campaign needs to allow the player to lead the flight where ever he sees fit (or follow if flying as a subordinate...) AND have that sense of never knowing if/when you'll be jumped. AFAIK that can only be accomplished with having flights in the air on their own paths.
A question or two for Pat (or anyone) if it doesn't take him away from bug testing.
Sometimes I'll cycle my view through the AI flights just to see what they are up to (and if I've encountered no action, perhaps to see if hostiles are close by--I know, I know

). Anyways, sometimes the AI are in an area where I do not recognize the terrain, and I've determined that they are flying out of the area designated by the mission, sometimes quite a distance away. What is the area/range defined for AI flight paths? Has "concentrating" these paths been an issue in the past?
Also, I just transferred a pilot within the campaign to the D5/D6 Metz area, but none of the villages, towns, or airfields (other than home field at Doncourt) are populated by buildings. How is this accomplished, by some in game setting?
Thanks again