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#3183748 - 01/19/11 09:37 PM
Re: F4AF Modification Available
[Re: Wolfman]
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Junior Member
Registered: 01/06/08
Posts: 80
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After several tries at swapping Korea*.* files around, I still get ghost Aeyes' pits. I'm running a plain vanilla install patched to 1.0.13 in default directory with Windows 7 64 bit. Apparently I'm not the only one.
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#3183930 - 01/20/11 06:08 AM
Re: F4AF Modification Available
[Re: Demonlord]
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Junior Member
Registered: 09/26/10
Posts: 33
Loc: NSW, Australia
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Just had a read through the topic,,,,interesting.
So hows development going ?
Longtime voyeur, but dont post much.
Edited by ShadowVonChadwick (01/20/11 06:22 AM)
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#3183970 - 01/20/11 08:07 AM
Re: F4AF Modification Available
[Re: Demonlord]
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Jurrasic
Member
Registered: 11/09/06
Posts: 544
Loc: TN
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Question does it fix Multi Monitor Support
_________________________
Ahh COD never in the history of Simming has so much been expected and so little given.
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#3184654 - 01/20/11 10:36 PM
Re: F4AF Modification Available
[Re: Demonlord]
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Skunkworks Developer
Junior Member
Registered: 07/16/10
Posts: 27
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No it does not. Skunkworks is a modification to Allied Force. There is not any change to the executable.
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#3185889 - 01/22/11 12:08 PM
Re: F4AF Modification Available
[Re: FunkyMan]
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Junior Member
Registered: 01/06/08
Posts: 80
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Funkyman's aproach worked for me. Will the ghost pits problem problem be fixed in the new release?
[EDIT] Sorry, didn't see Demonlord's post #3182983. Can't wait...nice work, guys.
Edited by BirdDogICT (01/23/11 11:32 AM)
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#3186269 - 01/22/11 09:15 PM
Re: F4AF Modification Available
[Re: Demonlord]
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Skunkworks Developer
Junior Member
Registered: 07/16/10
Posts: 27
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... General Gameplay: -More 'Realistic' viewing distance/draw distance of ground units. -Naval forces are now more effective -Trees are now hi-res. -Explosions are now 2048 hi-res (resolution increased by x32) -Dozens of new skins across the board (ACFT, Weapons, Canopy Ref.) -Improved payload capabilities for all usable aircraft (Far too vast for details) -Radar data has been tweaked for most common aircraft; Blue & Red common fighters [Thank you A.S. for the research] -Completely revamped UI -2D map now features campaign map from OF (Korea & Balkans only) -Rebuilt TacRef to include unlisted munitions -New soundpack built by Dutch. -New custom UI music -Tweaked AF shortcut parameters to include higher texture and object definitions -100% HiTiles compatible -Includes a custom BFops.cfg file (optional install) -Includes 3 completely new and action packed Korea & Balkans Campaigns. -Aeyes pit fix. ...
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#3186356 - 01/22/11 11:40 PM
Re: F4AF Modification Available
[Re: Demonlord]
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Member
Registered: 04/11/06
Posts: 272
Loc: Melbourne, Australia
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... General Gameplay: -More 'Realistic' viewing distance/draw distance of ground units. -Naval forces are now more effective -Trees are now hi-res. -Explosions are now 2048 hi-res (resolution increased by x32) -Dozens of new skins across the board (ACFT, Weapons, Canopy Ref.) -Improved payload capabilities for all usable aircraft (Far too vast for details) -Radar data has been tweaked for most common aircraft; Blue & Red common fighters [Thank you A.S. for the research] -Completely revamped UI -2D map now features campaign map from OF (Korea & Balkans only) -Rebuilt TacRef to include unlisted munitions -New soundpack built by Dutch. -New custom UI music -Tweaked AF shortcut parameters to include higher texture and object definitions -100% HiTiles compatible -Includes a custom BFops.cfg file (optional install) -Includes 3 completely new and action packed Korea & Balkans Campaigns. -Aeyes pit fix. ... ? Or is this post just bumped?
Edited by Wombat1940 (01/22/11 11:43 PM)
_________________________
Gigabyte Ultra Durable 3 GA-EX58-UD4P motherboard, Intel i7 920 2.66Ghz/8Gb RAM chip set (only 3.5Gb available with XP & 32bit system), NVIDIA GeForce GTX275 video card, Realtek ALC850 sound circuitry, OS XP Home SP3, Samsung 21"(4x3)Flat LCD, TM Cougar joystick, TrackIR 3Pro, Logitech G330 Headset, ConnectAccess621 ADSL2/2 Router. XP Home SP3, Running Falcon 4AF, 1.013 Patch, High Tiles (winter).
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#3186415 - 01/23/11 03:22 AM
Re: F4AF Modification Available
[Re: Demonlord]
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Skunkworks Developer
Junior Member
Registered: 07/16/10
Posts: 27
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I was simply quoting my previous post so he knows that it has been fixed.
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#3186453 - 01/23/11 06:11 AM
Re: F4AF Modification Available
[Re: Demonlord]
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Member
Registered: 04/11/06
Posts: 272
Loc: Melbourne, Australia
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I was simply quoting my previous post so he knows that it has been fixed. Sorry. I was hoping you were going to add: STOP PRESS! Skunkworks V2.0 now available. Something nice.
Edited by Wombat1940 (01/23/11 07:44 AM)
_________________________
Gigabyte Ultra Durable 3 GA-EX58-UD4P motherboard, Intel i7 920 2.66Ghz/8Gb RAM chip set (only 3.5Gb available with XP & 32bit system), NVIDIA GeForce GTX275 video card, Realtek ALC850 sound circuitry, OS XP Home SP3, Samsung 21"(4x3)Flat LCD, TM Cougar joystick, TrackIR 3Pro, Logitech G330 Headset, ConnectAccess621 ADSL2/2 Router. XP Home SP3, Running Falcon 4AF, 1.013 Patch, High Tiles (winter).
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