Weapons:
Single and multi-player operation.
Initially released specifically for the VRS Superbug, with third-party aircraft support to follow in later releases.
Lethal (to both aircraft and simobjects) weapons simulation for all the current systems carried by the VRS Superbug, with all associated avionic displays:
M-61A1 20mm Gatling Gun
AIM-9X “Sidewinder”
AIM-9M “Sidewinder”
AIM-7 “Sparrow”
AIM-120 AMRAAM
AGM-65E “Laser Maverick”
AGM-84D “Harpoon”
AGM-84H SLAM-ER
AGM-154A JTOW
AGM-88C HARM
GBU-10 “Paveway II”
GBU-12 (singles or pairs)
GBU-31 JDAM
Realistic weapon ranges and maneuvering performance (dependent on engagement geometry).
As with the classic Superbug, any one of thousands of combinations of ordinance can be loaded, and the weight and drag of the weapon is simulated on the airframe and removed after launch.
Weapons are positioned on and fire from individual stations, not a generic aircraft centroid.
All systems work in FREE FLIGHT and do not require scripted missions.
Destructable objects include ships, aircraft, ground vehicles and sim-object structures. If it's a simobject, you can lock it up and kill it.
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US Army MP, DSS/EP, CDCr;
" any failure you meet is never a defeat; merely a set up for a greater come back "
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