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#3219976 - 02/27/11 04:11 PM Re: Building Midway [Re: zerocinco]
BigC208 Offline
Member

Registered: 10/08/06
Posts: 132
Loc: Charlotte NC USA
Zerocinco. I love the dedication you show to historic detail. When you're done with the whole series, in a year or two,
I hope you and Maddox can get together and work something out. From what I understood there's going to be an SDK for third party
developers. CoD engine and your work ethics...priceless! They dropped the ball with Pacific Fighters. I'm not a big fan
of your underlying game engine. I'm going to buy it anyway. Just to support you guys. Immersion, especially in the carrier
battles, is going to be great with all those detailed ships, aircraft and Islands.
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#3220011 - 02/27/11 05:15 PM Re: Building Midway [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
To be perfectly frank, while I was a big fan of the Thirdwire engine, I am disappointed with the way it has not kept up. I say "disappointed", not disgusted. I cannot imagine that TK is making enough money any longer to justify major investment. Plus, my guess is that we passed the point of diminishing returns about 3 patches ago. From here on out, a huge investment will net a very small increase in the look of the game and almost no inroads against his competitors.

And thanks for buying it.
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#3220713 - 02/28/11 04:22 PM Re: Building Midway [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Only four days and the basic Yorktown CV-5 is done.

Looks like the captain forgot to turn into the wind to recover.








Now for the Hornet camo and Enterprise. Should have the Saratoga and Lexington back from mapping this week.
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#3220768 - 02/28/11 05:31 PM Re: Building Midway [Re: zerocinco]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 917
Loc: Detroit, Michigan USA
Get that 3 wire.

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#3220895 - 02/28/11 08:22 PM Re: Building Midway [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
It needs a wire at every place there is a wire. And you know who does the carrier INI's. You should be able to knock that out in a couple of dozen hours.

First go on the Hornet.








Edited by zerocinco (02/28/11 08:22 PM)
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#3220956 - 02/28/11 10:32 PM Re: Building Midway [Re: zerocinco]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20384
Loc: Corona, California
Nice ship. smile


Wheels
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#3221988 - 03/02/11 01:23 AM Re: Building Midway [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
"Main force."

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#3227116 - 03/07/11 11:42 AM Re: Building Midway [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We went to a better artist of the all-important SBD-3. This is it in near final form (but not final paint). We still need to punch the holes in the flaps. After some experiments with canopies and guns, etc. it will go into paint. These are shots of the FM test we thought you would like.

This is what 10,000 feet straight down looks like. And that's the Akagi down there. (She did not actually have these aircraft on deck at the time.)



I think this is about 2500 feet where the more experienced Enterprise pilots released. Things are moving too quickly to do much more than glance at the altitude.



A couple of views looking up right after pickle during pull out.



You can tell, can't you?



Yep. Missed. Flew all the way from the Enterprise to drop a bomb in the water.



Put in some clouds, AAA, Zeroes, smoke and dirty up this plane and it's going to be a classic Third Person Shooter mission that really happened.



Edited by zerocinco (03/07/11 11:43 AM)
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#3227203 - 03/07/11 12:50 PM Re: Building Midway [Re: zerocinco]
otterspotter Offline
Member

Registered: 12/29/06
Posts: 479
Awesome stuff! Can't wait.

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#3228495 - 03/08/11 05:20 PM Re: Building Midway [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
All the last details worked out.

First, we didn't want to just paint on the holes in the dive brakes and flaps so we had to work around TGA overlap problem. And we couldn't afford the poly hit it would take to model all those round holes.



This is the Akagi from 8000 feet through one of the dive brake holes.



And we needed to determine how we wanted the canopies to work with the gun stowage animation. Also, the bomb trapeze needed a tweak.



Now, it's the SBD-3 from the Battle of Midway and it needs paint. Should be done by next week.

The B-25's are on the boards now. I think we will be ready for Darwin through Midway and Phase Two in time.
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