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#3171145 - 01/04/11 01:12 AM How to use weapons - Picture guide: GBU-12, GBU-38, AGM-65 and GRS to CDU(Revised - Now with keyboard commands) ****  
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Step by step guide on how to deploy GBU-12 - a laser guided 500 pound 'smart' bomb.

First off, printout or draw on a piece of paper all of your mapped buttons. This makes life a lot more easier.


Click "Instant Action" and select first mission titled "Easy-East Georgia-Spring"

Unpause game, let it fly for 5 seconds so that navigation switches to next waypoint and quickly press "L-Shift + L-Win + Pause" to enable "active pause"

Your cockpit should look like this.



Press those two buttons. Left button opens DSMS. Right button selects A/G



Select "GBU-12" and cycle "MASTER MODE CONTROL" (M) to "CCRP".

Moving on to the right side



Click CNTL button to change some settings in your targeting pod.



Press "Latch - off" button to turn it "on". Now when you turn on laser, you do not have to hold the button. (In flight Nose wheel steering fires laser)



Press RTN and TGP button.

Now lets find our target.



Press "CHINA HAT FORWARD LONG"(V) (slew camera to waypoint) and then "CHINA HAT FORWARD SHORT" (V) (zoom camera).



Move camera by using "SLEW" (, . / ; ) and use "DMS UP/DOWN"(END HOME) to get desired zoom level.



Press NWS (INSERT) (turns laser on) and Press "TMS FORWARD LONG" (Up + LCtrl) to mark / create a way-point for your sensor (creates SPI). Press again NWS (INSERT) to turn off laser.




HUD should now look like this.

Unpause game by pressing "L-Shift + L-Win + Pause"


Fly straight and level towards long line.




Those two lines should be near each other. Once you get close to weapon drop point, long line will have a little circle and a number 20. As the number gets smaller, circle with a number will drop. Your goal is to maneuver aircraft so that little circle goes through big circle. (Put a circle through a hole). When number reaches around 5, Press and HOLD "Release weapon" (Space + RAlt).


Once bomb drops, HUD will change to this. Press "NWS" (INSERT) to turn on laser. When you turn on laser a little "L" will blink. Number next to blinking "L" is time to impact. Once it reaches 0, bomb should hit where you're aiming.


So bomb is being guided to where targeting pod is pointing. So smart idea is to keep an eye on your targeting pod display and correcting laser spot. Play with "SLEW" (, . / ; ) and use "DMS UP/DOWN" (HOME END) and "CHINA HAT FORWARD SHORT" (V) .





And you're flying straight. Notice DSMS showing white color where you're bomb used to be.



Boom! Two vehicles are destroyed. Don't forget to turn off laser by pressing NWS (INSERT)




Congratulations, you dropped GBU-12. Small note. You should be at least 5K feet AGL (minimum ~10 seconds of free fall) or bomb will not have time to correct itself. Best altitude in my opinion is 10-15k.

Last edited by Sim; 03/11/11 03:39 AM.
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#3171154 - 01/04/11 01:33 AM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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Step by step guide on how to deploy GBU-38 (JDAM) - a GPS/INS guided 500 pound 'smart' bomb.

First off, printout or draw on a piece of paper all of your mapped buttons. This makes life a lot more easier.


Click "Instant Action" and select first mission titled "Easy-East Georgia-Spring"

Unpause game, let it fly for 5 seconds so that navigation switches to next waypoint and quickly press "L-Shift + L-Win + Pause" to enable "active pause"

Your cockpit should look like this.



Press those two buttons. Left button opens DSMS. Right button selects A/G




Select "GBU-38"

Moving on to the right side



(In case you want to use GBU-12 later) Click CNTL button to change some settings in your targeting pod.



Press "Latch - off" button to turn it "on". Now when you turn on laser, you do not have to hold the button. (In flight Nose wheel steering fires laser)



Press RTN and TGP button.

Now lets find our target.



Press "CHINA HAT FORWARD LONG" (V) (slew camera to waypoint) and then "CHINA HAT FORWARD SHORT" (V) (zoom camera).



Move camera by using "SLEW" ( , . / ; ) and use "DMS UP/DOWN" (HOME END) to get desired zoom level.



Press NWS (INSERT) (turns laser on) and Press "TMS FORWARD LONG (UP + LCtrl) " to mark / create a way-point for your sensor (creates SPI). Press again NWS (INSERT) to turn off laser.


HUD should now look like this. On a large circle there are two triangles. That's the range. See manual for more info about those triangles.





Unpause game by pressing "L-Shift + L-Win + Pause"


Fly straight and level towards that long line.


Once "MAN REL" shows, Press and HOLD "Release weapon" (SPACE + RAlt) until white color in DSMS.





Congratulations, you dropped GBU-38.

Last edited by Sim; 03/06/11 07:21 PM.
#3171272 - 01/04/11 05:07 AM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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Nice tutorial!
i just would like to add that it is good to enter the CRTL page on the TGP and change Laser Latch to On.
Then, when slewing to the target and just before marking it with TMS Forward Long, it is good that you turn the Laser on.
That's because the TGP will normally look at the terrain behind the targets on the ground when there is no laser reflections. That's the main cause of virtual pilots not being able to hit targets with "smart" weapons like JAMs and LGBs.

To explain that better, there is a nice video by ExcessiveHeadspace on YouTube, where this process is explained in detail.


TGP usage by Excessive Headspace


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#3171371 - 01/04/11 12:04 PM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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Very nice and as soon as I sort out what the hell these short and long, china, boat things are I'm sure it will make sense smile

Any chance of you doing more and making them PDFs?


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#3171383 - 01/04/11 01:15 PM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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Thanks for the tutorial !

What I'm really interested in is to know better the different profiles options and their impact for each type of bombs. I have seen some in the tutorial missions but I'm sure that I'm missing a lot of infos.

Cheers,
Mat

#3171723 - 01/04/11 08:54 PM Re: How to use weapons - Picture guide GBU-12 [Re: Mace71]  
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Originally Posted By: MaceUK33
Very nice and as soon as I sort out what the hell these short and long, china, boat things are I'm sure it will make sense smile

Any chance of you doing more and making them PDFs?

Short is a quick press, long is a long press (0.5 sec). China and boat switches are the two bottom switches on the warthog's left throttle.


- Ice
#3171783 - 01/04/11 10:09 PM Re: How to use weapons - Picture guide GBU-12 [Re: - Ice]  
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Originally Posted By: - Ice
Originally Posted By: MaceUK33
Very nice and as soon as I sort out what the hell these short and long, china, boat things are I'm sure it will make sense smile

Any chance of you doing more and making them PDFs?

Short is a quick press, long is a long press (0.5 sec). China and boat switches are the two bottom switches on the warthog's left throttle.


Yeah, I have them mapped on my throttle now smile and they are making sense lol


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#3172169 - 01/05/11 02:47 PM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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One question, when I have the long line and the shorter line with the circle on the end and I fly towards the target the small circle moves down the long line but before it counts down to '0' the whole line flys off the side! How do I stop this?

Also, does the line appear on the side of where the ordnance is located or should it be central? As it's the former for me...


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#3172468 - 01/05/11 08:30 PM Re: How to use weapons - Picture guide GBU-12 [Re: Mace71]  
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Originally Posted By: MaceUK33
One question, when I have the long line and the shorter line with the circle on the end and I fly towards the target the small circle moves down the long line but before it counts down to '0' the whole line flys off the side! How do I stop this?

Also, does the line appear on the side of where the ordnance is located or should it be central? As it's the former for me...


+1


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#3172627 - 01/05/11 11:53 PM Re: How to use weapons - Picture guide GBU-12 [Re: Mace71]  
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Originally Posted By: MaceUK33
One question, when I have the long line and the shorter line with the circle on the end and I fly towards the target the small circle moves down the long line but before it counts down to '0' the whole line flys off the side! How do I stop this?

Also, does the line appear on the side of where the ordnance is located or should it be central? As it's the former for me...




It maybe you're out of position.



One technique is too keep little dot at 12 o'clock. That little dot represent where sensor is looking.



Another technique, a bit more exact, is to keep X on the line. X represent where your nose is pointing.

#3172698 - 01/06/11 02:01 AM Re: How to use weapons - Picture guide GBU-12 and GBU-38 [Re: Sim]  
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Nice well laid out instructions, just one minor point on terminology.

Quote:
Press "TMS FORWARD LONG" to mark / create a way-point for your sensor. (CCRP will not work without this step)



According to the manual with TGP as SOI, "TMS FORWARD LONG" is MAKE SPI (Sensor Point of Interest), to Mark Point it's "TMS RIGHT SHORT".

Cheers

Last edited by SkoshiTiger; 01/06/11 09:39 AM.

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#3172843 - 01/06/11 09:18 AM Re: How to use weapons - Picture guide GBU-12 and GBU-38 [Re: Sim]  
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Thanks, nice and simple tutorial with pics.

Is there something like Para_Bellum tutorial for Black shark "blowing stuff" that was a really nice tutorial.

Jani

#3172865 - 01/06/11 11:41 AM Re: How to use weapons - Picture guide GBU-12 and GBU-38 [Re: Sim]  
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Thank you. Very much appreciated. Wouldn't this make a good sticky ?

Michael.

#3172869 - 01/06/11 11:59 AM Re: How to use weapons - Picture guide GBU-12 and GBU-38 [Re: Sim]  
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Yes, sticky please!!! smile


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#3172925 - 01/06/11 02:07 PM Re: How to use weapons - Picture guide GBU-12 and GBU-38 [Re: Sim]  
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I am taking this stuff that SIM did into a pdf for my personal use so I can print it out easily for my own inflight training check list.


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#3173624 - 01/07/11 03:34 AM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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Step by step guide on how to deploy AGM-65.




Click "Instant Action" and select first mission titled "Easy-East Georgia-Spring"

Unpause game and quickly press "L-Shift + L-Win + Pause" to enable "active pause"

Your cockpit should look like this.



Press those two buttons. Left button opens DSMS. Right button selects A/G






Select "AGM-65"


Moving on to the right side


Click "TGP" button to get rid of "Not SOI"

Screen should look like this now.






Press "CHINA HAT FORWARD LONG" (V) (slew camera to SPI) and then "CHINA HAT FORWARD SHORT" (V) (zoom camera). Screen will change to this.






Move camera by using "SLEW" ( , . / ; ) and use "DMS UP/DOWN" (HOME END) to get desired zoom level.

Press "TMS FORWARD LONG" (UP + LCtrl) to create own SPI.

Press "COOLIE SWITCH FORWARD SHORT" (U) to switch to Maverick sensor.

Press "CHINA HAT FORWARD LONG" (V) to slew Maverick sensor to previously created SPI. Press "CHINA HAT FORWARD SHORT" (V) to zoom sensor.


Screen should look like this now.

Now Maverick sensor is looking into proper direction, but it's not locked on.

Press "TMS FORWARD SHORT" (UP + LCtrl) to lock target. Large cross-hair should lightly vibrate signifying lock on.

Press "WEAPON RELEASE" (SPACE + RAlt) to shoot Maverick.
Congratulations, you fired AGM-65.




Why would you use targeting pod? Simple - it lets you find and select targets further out away from engagement zone of enemy defenses. Usually I cannot find anything beyond 2nm when using Maverick. With Targeting Pod I could easily stay away from SA9/13 engagement zone.

Last edited by Sim; 03/06/11 07:26 PM.
#3173708 - 01/07/11 07:29 AM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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thanks again, let them coming popcorn

#3173714 - 01/07/11 07:51 AM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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Once again, a simple, well thought out tutorial.
I didn't know about the "TMS FORWARD SHORT" to lock target. I'ld been slewing the crosshairs slightly and letting it lock! This would be much better!

Thank you.


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#3173753 - 01/07/11 09:59 AM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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Don't you have to set HUD as SOI (Coolie up short) before Weapon Release?

#3173795 - 01/07/11 12:15 PM Re: How to use weapons - Picture guide GBU-12 [Re: KaiserB]  
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Originally Posted By: KaiserB
Don't you have to set HUD as SOI (Coolie up short) before Weapon Release?


No, you don't have to do that. Weapon release works fine with any of the displays being SOI.

@Sim: very nice tutorial.

yep


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#3173830 - 01/07/11 01:49 PM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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Can that possible be accurate? GPS weapons locked up visually like a mav?


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#3173845 - 01/07/11 02:07 PM Re: How to use weapons - Picture guide GBU-12 [Re: UnderTheRadar]  
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Originally Posted By: UnderTheRadar
Can that possible be accurate? GPS weapons locked up visually like a mav?


Keyword:: SPI.

You don't actually "visually lock up a target", you use the TGP to designate a 3d point in space which provides the necessary data for a JDAM.


"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"

Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm

#3173937 - 01/07/11 04:08 PM Re: How to use weapons - Picture guide GBU-12 [Re: UnderTheRadar]  
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As said above.

To be more clear ... you put the target in the TGP (or whatever OTHER means of target acquisition you want, including maverick-as-sensor, designation via HUD cursor, or target received via datalink, or manually input coordinates via CDU), and designate it as SPI - all SPI is, is the target coordinates. Once you designate an SPI, your GPS weapons are programmed with those coordinates.

Originally Posted By: UnderTheRadar
Can that possible be accurate? GPS weapons locked up visually like a mav?


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#3174137 - 01/07/11 07:46 PM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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So what is the range limit of the AGM 65 then? If it's not locking onto target using it's own sensor, ( normally you have to get within a SAM site's range before I could lock on with it's own sensor) so now we are limited to the amount of propellant in the missile?

EDIT: Duh answered my own question looking at the Mav MFD screen there is a bracket on the side that I assume is for max and min engagement range... and the target he shoots is locked up at 5.2 nm... very cool thx !

Last edited by Longbow fanatic; 01/07/11 07:51 PM.

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#3175674 - 01/09/11 11:46 PM Re: How to use weapons - Picture guide GBU-12 [Re: Mace71]  
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Originally Posted By: MaceUK33
One question, when I have the long line and the shorter line with the circle on the end and I fly towards the target the small circle moves down the long line but before it counts down to '0' the whole line flys off the side! How do I stop this?


Mace -
The circle is the Solution Cue and the number to the right is Time To Release Numeric (TTRN). I think from what you described is that the Solution Cue must go *through* the pipper on the circle (CCRP Bomb Reticle). The way I'm reading it, if the circle does not go through the pipper then the ordance will not release. This is the "5 MIL" mode vs the "3/9" mode where the release is not so restricted.
(Page 371)


Maybe you know this already. The Minimum Range Staple is what I have a hard time with. If it intersects the CCRP Reticle then there's no release.

I'm just learning this, too - no expert yet.

WC

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#3175723 - 01/10/11 01:19 AM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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Originally Posted By: Sim
Originally Posted By: MaceUK33
One question, when I have the long line and the shorter line with the circle on the end and I fly towards the target the small circle moves down the long line but before it counts down to '0' the whole line flys off the side! How do I stop this?

Also, does the line appear on the side of where the ordnance is located or should it be central? As it's the former for me...


It maybe you're out of position.

One technique is too keep little dot at 12 o'clock. That little dot represent where sensor is looking.


Another technique, a bit more exact, is to keep X on the line. X represent where your nose is pointing.




Yes, thanks Sim,
That bit of advice got the puzzle sorted out for me. I've got steel on target.

WC


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Find my DCS World missions at Wrecking Crew Projects. All released missions are free to download, modify and publicly host -- enjoy!
#3176218 - 01/10/11 07:04 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Any chance of getting this converted to PDF? Would love to referrence via ereader while flying. Thanks!

#3176226 - 01/10/11 07:15 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Todd]  
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Originally Posted By: Todd Mallek
Any chance of getting this converted to PDF? Would love to referrence via ereader while flying. Thanks!


I use this.

There are other free apps around, I am sure. It installs as a printer you have to choose in the printer setup. The printer than creates the .pdf. It is free and legal.

Michael.

#3179903 - 01/15/11 12:32 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Another little tip. Targeting pod; SPI, laser and you.


When you create SPI (TMS forward long), it creates a coordinate. But there is a little problem. It doesn't recognize elevation well or objects in front of "coordinates".



On this screen I'm pointing at a building. Or so it seems. Actually I'm point behind this building. Targeting pod right now just doesn't see it. So if I enter that as SPI and drop GPS bomb, it will be a miss.



How to solve this? Press NWS (nose wheel steering in flight turns on the laser) and then create SPI. As you can see on this screenshot, now distance to building is 4.3 and coordinates are exact.

Good luck!


Edit: Terrain also causes problem when selecting coordinates. So whenever you want to create SPI, press and hold NWS then TMS forward long.

Last edited by Sim; 01/15/11 12:41 AM.
#3180191 - 01/15/11 03:12 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Also make sure you are high enough and have a clear view of target with TGP when using LGB.... I've had my laser lock broke each time I tried the GBU12! Look for the "L"( for Lasing) on the left side of the HUD along with a time to impact timer for the bomb....


Why do people think flight sims are nerdy???
#3214880 - 02/22/11 03:24 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Here is a PDF version of Sim's posts.
http://home.ifi.uio.no/~oysteint/test/A-10C GBU Guide.pdf

Cheers,
Øystein

#3215392 - 02/22/11 10:19 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Thanks. Later on I'll create guide for CBU and HD. No idea when that will happen...

#3215416 - 02/22/11 10:40 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Fantastic quick start guide.
Well done and very useful.

Only bit I would add is for GBU 38 you do need to hold down the pickle button till it drops (stores box goes white) else you risk a hung store and a useless bomb. A quick press won't do.
(Basically the targetting data transfer is a one time process on the A-10C, so if you don't hold pickle till it finishes the data transfer and drops it gets stuck and can't be reset in flight so becomes hung).


Cheers
Stuntie.
#3223390 - 03/03/11 05:21 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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It seems there are some changes from beta to release. I'll have to revise this...

#3223496 - 03/03/11 07:26 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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GBU12 and GBU38 is revised. Also added keyboard commands for folks without HOTAS

Last edited by Sim; 03/06/11 07:29 PM.
#3231005 - 03/11/11 03:37 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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How to enter GRS coordinates into CDU so that TGP can look at it.


So here's a quick example. Let's assume JTAC gives you coordinate "MM336626"

Switch to CDU screen.
Click following button to switch to GRS



Then using a keyboard enter "MM336626"



Then click this OBS



Enter a name for that point.



Click that button



Now switch knob from FLT PlAN to MISSION



Then press STEER + to desired waypoint (what ever you named it).





And now simply slew TGP to that area by pressing "CHINA HAT AFT LONG"


Now your TGP is looking to GRS coordinates.


#3231115 - 03/11/11 08:52 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Tnx Sim! Great job.


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#3231285 - 03/11/11 03:33 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Great tutorial, thanks!


Robots are stealing my luggage.
#3232481 - 03/12/11 04:45 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Sounds simple but I cant seem to get it. I followed Warrior's procedures but must be missing something. I used the CDU repeater function so I can enter on right MFD. After I input coordinates and press OBS 16 nothing happens. So the scratch pad still has the coordinates I entered therefore I cant enter a way-point name? What am I missing?

#3232823 - 03/12/11 10:55 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: unpilot]  
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Originally Posted By: unpilot
Sounds simple but I cant seem to get it. I followed Warrior's procedures but must be missing something. I used the CDU repeater function so I can enter on right MFD. After I input coordinates and press OBS 16 nothing happens. So the scratch pad still has the coordinates I entered therefore I cant enter a way-point name? What am I missing?


So what part of my picture guide are you stuck? thumbsup I don't recall using any repeater function.... reading

#3233027 - 03/13/11 05:29 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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When your right MFD is set to CDU that is the repeater function....I believe.
At any rate when I click on OSB 16 nothing happens.

#3233035 - 03/13/11 06:13 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: unpilot]  
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Originally Posted By: unpilot
When your right MFD is set to CDU that is the repeater function....I believe.
At any rate when I click on OSB 16 nothing happens.


So you enter your coordinates using keyboard and then you press OSB16?

#3233285 - 03/13/11 03:53 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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I was failing to press OBS 9 to select a new waypoint number.
After doing that...all is good. Thanks!

#3276609 - 04/22/11 12:40 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Nice guide Sim biggrin

#3279370 - 04/25/11 07:19 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Fantastic guide that will make the whole process a lot easier. Thanks.


To..
#3284460 - 05/01/11 09:54 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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Great guide, thanks for this!

I'm having trouble slaving my SPI to weapons. I make an SPI with the TGP then switch to MAV, press "V" and the MAV camera slews to my current steerpoint and not my SPI. any ideas?

#3288843 - 05/06/11 11:10 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Sim]  
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THANKS ALOT!!!

#3299453 - 05/20/11 10:15 AM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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Give a man fish and he gets food, give a man a fishing rod and he asks for another one.
#3311712 - 06/06/11 06:57 AM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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to Iceman, thanks mate. This guide got me into A10, and jump a few hurdles. Cheers mate. Top work. I've told all new players to look at your work.

Best icebreaker to new players.

#3311874 - 06/06/11 01:28 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38, AGM-65 and GRS to CDU(Revised - Now with keyboard commands) [Re: Sim]  
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Hey Maaz
You have to designate the point. IE lase the target with the tgp, turn laser on,("L" flashing in hud), press TMS long, turn laser off then make the mav your soi and then "V" key long, with the mav slewed you can zoom in with a "v" key short,tms short to lock, if it doesn't lock a slight slew of the mav and tms short. Don't try to reacquire the target with the mav using the "V" long a second time tho, as you cause the tgp to lose the target. you have repeat this process to keep the target locked locked. here is an excellent vid that teaches some gr8 stuff bout the TGP,

[url=ttp://www.youtube.com/watch?v=IOZ18GNPI-c]ttp://www.youtube.com/watch?v=IOZ18GNPI-c[/url]

#3486403 - 01/03/12 07:20 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38, AGM-65 and GRS to CDU(Revised - Now with keyboard commands) [Re: Sim]  
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Yes, thanks very much for this extremely useful guide.

Although I've been 'flying' for quite a long time, learning new aircraft, avionics and weapons systems from the ground up is challenge. These picture "how to blow things up" guides are a great help in getting right into some action and very useful for 'tactile learners' such as meself.

thumbsup

Last edited by Red_5; 01/03/12 07:20 AM.
#3631613 - 08/23/12 08:15 PM Re: How to use weapons - Picture guide GBU-12 [Re: Sim]  
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how'd I miss this thread?

lol,

i keep a smaller notebook with the procedures written down, that way i can just open, turn to page, and lookup procedure if i become stuck,.


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#3631630 - 08/23/12 08:48 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65 [Re: Maaz]  
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Originally Posted By: Maaz
Great guide, thanks for this!

I'm having trouble slaving my SPI to weapons. I make an SPI with the TGP then switch to MAV, press "V" and the MAV camera slews to my current steerpoint and not my SPI. any ideas?


The problem is that your STPT is your SPI. Somehow you didn't make the TGP your SPI generator. Confirm which sensor is generating SPI on the lower left corner of your HUD.

#3641344 - 09/09/12 08:29 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38, AGM-65 and GRS to CDU(Revised - Now with keyboard commands) [Re: Sim]  
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I am having some trouble using the GBU-12s. My issues start at this part:

Quote:
Press NWS (INSERT) (turns laser on) and Press "TMS FORWARD LONG" (Up + LCtrl) to mark / create a way-point for your sensor (creates SPI). Press again NWS (INSERT) to turn off laser.


Insert is the key I press on the keyboard, correct? When I press it I don't see the little L appear on my HUD. I am using the default control layout for the keyboard.

And can someone explain in more detail what the CHINA HAT FORWARD SHORT" (V) is supposed to do?

On the HUD I do see the straight vertical line with the small dot, though by the line it gets aligned I am essentially on top of the target, though judging by the screen shots that should be correct. When the dot gets inside of the circle I hear a noise and I am able to drop my bombs, though they don't seem to guide at all.

So I believe I am doing something incorrectly with the laser. Any input would be appreciated.

#3641358 - 09/09/12 09:11 PM Re: How to use weapons - Picture guide: GBU-12, GBU-38, AGM-65 and GRS to CDU(Revised - Now with keyboard commands) [Re: Sim]  
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The nose wheel steering button (default keyboard insert) is either a momentary or toggle for the TGP laser, depending on the TGP latch setting. Personally I use auto lase, 10 sec for most deliveries; one less thing to worry about. The solid L (or P or B depending on mode) on the HUD (same on the TGP page) displays indicating that the laser is armed. The L should then flash when the laser is activated. No L is likely laser arm switch not in the arm position.

China hat forward usually changes the view for sensors. TGP and Maverick toggle between narrow and wide field of view, and TAD cycles through the expanded views. The oddballs are HUD SOI: the HUD-to-MAV SOI shortcut and uncaging the AIM-9.

CCRP for LGBs will use the "3/9" release constraint which just requires you pass the release point in space for release. For release above 10,000' the "basket" for acceptable releases is huge. I'd bet you'd have to miss the ideal solution by more than a half mile to miss.

Failure to guide can really be one of three things:
1. No laser emission
2. Laser emission mis-match with bomb code setting
3. Bomb seeker not within angle/range limits of the reflected emission
This is also the order I would check for faults.

#3725325 - 01/26/13 08:42 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38, AGM-65 and GRS to CDU(Revised - Now with keyboard commands) [Re: Sim]  
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First of all thanks for this basic yet to the point guide.

However, I has a problem creating proper SPIs and therefore my bombs miss all the time.

To practice the procedure I targetted some large appartment buildings from a straight and level flight at around 8000 AGL, roughly 10nm out. With latch set to ON and the laser toggled on I aimed the TGP to make an SPI at the fifth or sixth story which is about half way up the building. According to ExcessiveHeadspace's video on how the TGP operates, the laser should prevent the TGP from seeing through the building and using geo data to calculate the SPI on the Earth's surface behind the building, but instead should make it possible to create an SPI at the location the way it shows up under my TGP's crosshair. However, it keeps creating the SPI beyond the building from my POV.

Am I doing something wrong or is non mission critical scenery like appartment buildings not included as an object in the context of targetting?

#3725706 - 01/27/13 12:26 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38, AGM-65 and GRS to CDU(Revised - Now with keyboard commands) [Re: Sim]  
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Normal LGB delivery does not require "which floor" accuracy. You could drop the bomb aimed at a house down the block and laser guidance would still steer the bomb onto your spot. I've purposefully dropped a whole nautical mile from my desired impact point and the bomb was able to steer onto target. Precision SPIs are important for guided weapons without terminal guidance, specifically JDAM and to a lesser extent WCMD, not for LGBs.

8000' is rather low for a LGB delivery. By the time the bomb rotates nose down and can see the laser it's even lower. There's not too much time to correct. A tall building, low altitude, fast speed, and the fact that the default delivery intentionally misses long could all potentially combine to produce a delivery which is beyond the bomb's ability to steer nose down onto the laser spot.

One would attempt to fly higher, fly slower, set delivery point at the base of building, dive to rotate the bomb for guidance sooner, or some combination of those. Try various situations and watch the weapon in flight using the F6 view. See how the bomb acts under various conditions.

As for precision locations using the TGP, which I repeat should not be at all required for a successful LGB attack, you want to make sure the laser is operating (L or B) and within ~8nm range. Turn on the coordinate display at the bottom of the MFCD and watch the coordinates/elevation shift between laser on and off. Laser ranging should be very steady and different than passive ranging.

#3726262 - 01/28/13 08:31 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38, AGM-65 and GRS to CDU(Revised - Now with keyboard commands) [Re: Sim]  
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Federf, as much as I appreciate your explanations on bombing and the differences between JDAMs and LGBs, I think either I did not explain my issue correctly or you missed my point a bit.

The actual delivery of ordnance is a 2nd step in the process where I fail to perform the 1st step properly. I can't set the SPI where I want it to be for some reason. I hope my MS Paint art does the explanation for me.



I aim the TGP with the laser ON (either L or B flashing) at the side of the building (marked A) while setting an SPI. After I set the SPI I turn off the laser and do not touch slew TGP or anything else. By the time I fly over the building I noticed my SPI is not set where I wanted it but instead beyond the building on the Earth's surface (marked B). Like I was not using the laser and the pod instead calculated the SPI coords using geo data.

Why doesn't the pod create an SPI at the side of the building where the laser is aiming? Why does it 'look through' the building regardless of the laser being turned on?

#3726677 - 01/29/13 12:19 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38, AGM-65 and GRS to CDU(Revised - Now with keyboard commands) [Re: Sim]  
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Putting aside how necessary or not precision SPI is for LGB delivery;

I see your problem and it can be cleared up with a more careful use of vocabulary. You say "set the SPI" as if it was a location that could be created or saved. SPI doesn't work this way. SPI is a constantly-updated location defined by a sensor. The pilot does not have control over the SPI directly, but merely "selecting a sensor as the SPI generator."

When you select the TGP as the SPI generator the data that defines the SPI is being constantly informed in value by the data stream from the TGP. As the TGP's point of interest (POI) changes, the SPI changes in lockstep. During passive ranging the TGP's POI was "B" and the SPI was here as well. During active ranging the TGP's POI shifted to "A" as did the SPI. When active ranging was disabled the POI (and SPI) shifted back to "B."

Try doing the same experiment with "A" and "B" but this time make mark points while the laser is on and off then compare the two markpoint position data.

#3727559 - 01/30/13 08:08 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38, AGM-65 and GRS to CDU(Revised - Now with keyboard commands) [Re: Sim]  
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Got it. Confused SPI and Mark point indeed. SPI seems indeed only the point the sensor aims at whereas Mark point is an actual registered point/location.

#3774018 - 04/27/13 07:33 AM Re: How to use weapons - Picture guide: GBU-12, GBU-38, AGM-65 and GRS to CDU(Revised - Now with keyboard commands) [Re: Sim]  
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This thread was awesome. I learnt a lot.

Thank you smile

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