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#3169260 - 12/31/10 04:02 PM Rome: Total War revisited
Nixer Offline
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Registered: 03/06/01
Posts: 7790
Loc: Down the Bayou
I forgot I even owned this game. I was doing some cleaning and found it in a corner of a closet. I was bored with A-10C...too much buttonology for me ATM so what the heck, I loaded it up, downloaded the patches and was happily surprised. I think I played it on a laptop when I bought it, cause for an older game, the graphics aren't that bad at all. Picked up a decent mod and am now about 150 years into conquering the world.

My C2D/GF 250 GTS system lets me do 5K+ man battles smooth as silk and I just finished a 10K man city fight. Elephants kind of piss me off though. eek

If you have it lying around and have never played it on a newer system give it a shot, I am pleasently surprised.
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Guard with jealous attention the public liberty. Suspect every one who approaches that jewel. Unfortunately, nothing will preserve it but downright force. Whenever you give up that force, you are inevitably ruined.

Patrick Henry, speech in the Virginia Ratifying Convention, June 5, 1778

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#3170855 - 01/03/11 10:35 AM Re: Rome: Total War revisited [Re: Nixer]
Lucky812 Offline
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Registered: 06/28/01
Posts: 391
Loc: Corpus Christi, TX
I just bought it again on Steam for < 5 dollars! There are some awesome mods out for this game.
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#3171012 - 01/03/11 02:22 PM Re: Rome: Total War revisited [Re: Lucky812]
Nixer Offline
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The only one I have used so far is Terrae_Expugnandae. Pretty good IMO.
_________________________
Guard with jealous attention the public liberty. Suspect every one who approaches that jewel. Unfortunately, nothing will preserve it but downright force. Whenever you give up that force, you are inevitably ruined.

Patrick Henry, speech in the Virginia Ratifying Convention, June 5, 1778

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#3171741 - 01/04/11 01:15 PM Re: Rome: Total War revisited [Re: Nixer]
enigma6584 Offline
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Registered: 12/22/02
Posts: 3538
Loc: Wisconsin, USA
It is a great game. The depth and creativity of it is just mind boggling. I've been thinking of breaking it back out and giving it a whirl again.

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#3172082 - 01/05/11 02:21 AM Re: Rome: Total War revisited [Re: Nixer]
Mad Max Offline
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Registered: 06/20/01
Posts: 3937
Loc: NSW, Australia
Get Europa Barbarorum. It transforms the game, gets rid of the silly units from the vanilla and introduces amazing strategic depth.

Medieval 2 with the Broken Crescent mod is also superb.
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#3173676 - 01/06/11 09:41 PM Re: Rome: Total War revisited [Re: Nixer]
Biff99 Offline
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Registered: 08/15/05
Posts: 1885
Loc: Ohio
Rome and Medieval Total War 2 are among my favorite games. I have wasted many hours playing those.
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#3174411 - 01/07/11 07:24 PM Re: Rome: Total War revisited [Re: Biff99]
Nixer Offline
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Posts: 7790
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Well Hiya Biff and Max wave

I am just about done with this campaign...finishing off Egypt and Carthage now. Parthia looks all big and purple off to the east. I think I am at around 90 BC.

It's just so cool to go thundering across a plain chasing stragglers with cavalry, or watching the enemies elephants panic and just mow thru their troops, not so cool when a bunch of elephants make it to my lines though. I think the next mod I will try out is the really historical one, Roma Surrectum II

It has completely redone battle maps and vegatation, looks really great.

Quote:
Brand new and in some cases custom made faction music
28 unique legions
Brand new models and skins for all factions as well as new factions
Unique campaigns tailored to each specific faction
An immersive yet understandable building tree
Several new battle-map buildings
New Traits and ancillaries, including Roman leadership tree envisioned by Calvin (R.I.P)
Two Roman Rebellions
A redesigned campaign map
New banners and UI
Regional resistance script that generates enemy armies after conquering a key enemy city
Free People Faction to simulate independent kingdoms
Diversified "barbarian" factions to highlight their uniqueness
Diverse Areas of Recruitment
Large mercenary pool
Presence of Historical characters
AUC (Ab Urbe Condita) system of year-keeping to prevent the 66BC CTD
Non-adoptable characters capable of forming new family trees
Greater Population control through buildings
Standalone Launcher
Faction Intro movies - Available in Separate Download
Custom victory conditions for each faction for improved AI and a more difficult game
_________________________
Guard with jealous attention the public liberty. Suspect every one who approaches that jewel. Unfortunately, nothing will preserve it but downright force. Whenever you give up that force, you are inevitably ruined.

Patrick Henry, speech in the Virginia Ratifying Convention, June 5, 1778

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#3174488 - 01/08/11 12:42 AM Re: Rome: Total War revisited [Re: Nixer]
Mad Max Offline
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Senior Member

Registered: 06/20/01
Posts: 3937
Loc: NSW, Australia
I have spent literally hundreds of hours on Rome in particular. Unbelievably superb game.

Of the mods Europa Barbarorum is the tops Nixer.

Chasing a broken army down with cav is fun ok, but try taking on gauls in dense forest with your loyal legions...yikes shades of Teutoberger Wald.

Mind you the Greeks, Egyptions, Carthaginians etc are meat on the table.
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So they stood an' was still to the Birken'ead drill, soldier an' sailor too!

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#3174580 - 01/08/11 06:49 AM Re: Rome: Total War revisited [Re: Mad Max]
Nixer Offline
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Registered: 03/06/01
Posts: 7790
Loc: Down the Bayou
OK Max, I will try Europa Barbarorum next.
_________________________
Guard with jealous attention the public liberty. Suspect every one who approaches that jewel. Unfortunately, nothing will preserve it but downright force. Whenever you give up that force, you are inevitably ruined.

Patrick Henry, speech in the Virginia Ratifying Convention, June 5, 1778

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#3174913 - 01/08/11 03:05 PM Re: Rome: Total War revisited [Re: Nixer]
Mad Max Offline
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Senior Member

Registered: 06/20/01
Posts: 3937
Loc: NSW, Australia
Installation can be tricky. All info plus downloads are here Nixer:

http://www.europabarbarorum.com/downloads_mod.html

You need a clean Rome 1.5 install to begin with, and it's important to run the "adviser" script each time you open the game.
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So they stood an' was still to the Birken'ead drill, soldier an' sailor too!

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