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#3168425 - 12/30/10 10:54 AM Re: ROF Campaign Released ***** [Re: RSColonel_131st]
Brigstock Offline
Senior Member

Registered: 12/30/00
Posts: 2522
Loc: London, England
Originally Posted By: RSColonel_131st
Another wonderful Pfalz campaign mission today, first time for an escort. We flew over to the enemy aerodrome (concidally the home of my Camel career) took pictures and flew back. And when we were almost over the trenches and I was already wondering what to eat tonight, got jumped by a bunch of N.17.

Really perfect how this works out. In other games (First Eagles) you always get jumped right on top of the escort target waypoint, this generator is so much less predictable.



Reminds me of a DII career I was running not so long ago. I left a dogfight (N17's vs DII's) with heavy wing damage and started to limp home. Nothing following me, I started to relax. I brought up my map to try and get a bearing for home when out of nowhere a lone DH2 jumped me and gave me the shock of my life!
Lost what remained of my wing and ended up spiralling in until catastrophic wing failure sped up my decline.
I now stay alert until I've landed and switched the engine off in DCG mission smile
_________________________
Brigstock
----------------
EAF92 Brigstock in IL2
WW1EAF Brigstock in RoF
92 Squadron

European Airforce


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#3168719 - 12/30/10 07:11 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Chill31 Offline
Junior Member

Registered: 10/20/09
Posts: 9
Loc: USA
Anyone know how this campaign gen relates to the one 777 is working on right now?

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#3168916 - 12/31/10 06:08 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Brigstock Offline
Senior Member

Registered: 12/30/00
Posts: 2522
Loc: London, England
It doesn't.

Pat gave the source to 777 to look at, but that's about it.
777 are working on their own generator
_________________________
Brigstock
----------------
EAF92 Brigstock in IL2
WW1EAF Brigstock in RoF
92 Squadron

European Airforce


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#3168985 - 12/31/10 08:20 AM Re: ROF Campaign Released [Re: PatrickAWilson]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
I'm wondering what skill level the friendly and enemy AI is usually set in a generated mission. Seems my two or three Pfalz D.III can mop up with four or five Dolphins, SE5a or Camels. Short of getting rammed, I have very little to fear, and I don't think I'm such a good pilot.

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#3169088 - 12/31/10 11:00 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Kemal Offline
Junior Member

Registered: 08/03/03
Posts: 87
I think i read(possibly this thread) that the wingies and so on were average ability.

Another question i have been meaning to ask is why some campaigns can jump by something like 10days.
This was something else i saw mentioned somehwere but cant find it again

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#3169144 - 12/31/10 12:29 PM Re: ROF Campaign Released [Re: PatrickAWilson]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
I think during quiet periods with bad weather you have such gaps, in spring and summer you fly every day. Come to think, does the generator use the winter landscape?

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#3169165 - 12/31/10 12:57 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Kemal Offline
Junior Member

Registered: 08/03/03
Posts: 87
That certainly sounds very plausible.

I got snow/winter terrain in a German, 1/1/17 campaign so im sure it would be the same for any appropriate time frame throughout the war

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#3169266 - 12/31/10 04:18 PM Re: ROF Campaign Released [Re: RSColonel_131st]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Originally Posted By: RSColonel_131st
I'm wondering what skill level the friendly and enemy AI is usually set in a generated mission. Seems my two or three Pfalz D.III can mop up with four or five Dolphins, SE5a or Camels. Short of getting rammed, I have very little to fear, and I don't think I'm such a good pilot.


I looked into AI settings and you are correct, they were too low. Version 6.1 will have adjustments.
In 6.0 and previous it was
30% rookie
60% normal
10% veteran
0% ace - Historical aces are always ace AI.

In 6.1 it will be as follows:
30% rookie (historically this would be a new pilot with fewer than 10 missions)
35% normal (historically this would be a pilot with > 10 missions and perhaps a victory or two)
30% veteran (historically this would be a pilot with some victories but < 10)
5% ace - Historical aces are always ace AI. (historically this would be a pilot with >= 10 victories)

That to me is about right. In a future relase I want to make it user configurable, just can't do that in 15 minutes smile.

Here's the justification: The casualty rate in WWI was tremendous and aces, as much as we may read about them, were very rare. If you go to the aerordrome and look at some of the "lesser" (I really hesitate to use that word) aces you will see pilots who scored a victory once every three months for a year and a half. What you have to remember is that these guys were more successful than most. Many pilots never made it past a few missions. Of those that did many never scored more than a victory or two.

Anyway, if you disagree then just wait for 6.2 and you can set it as you like smile.

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#3169268 - 12/31/10 04:25 PM Re: ROF Campaign Released [Re: RSColonel_131st]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Originally Posted By: RSColonel_131st
I think during quiet periods with bad weather you have such gaps, in spring and summer you fly every day. Come to think, does the generator use the winter landscape?


Correct. ROFCampaign is designed to offer something like a historical operational tempo - heavy Spring-Fall and lighter in the Winter.

Minimum and maximum days between missions is below. Mission spacing is a random number between min and max.

monthlyMissionMinimum.add(new Integer(4));
monthlyMissionMinimum.add(new Integer(4));
monthlyMissionMinimum.add(new Integer(3));
monthlyMissionMinimum.add(new Integer(1));
monthlyMissionMinimum.add(new Integer(1));
monthlyMissionMinimum.add(new Integer(1));
monthlyMissionMinimum.add(new Integer(1));
monthlyMissionMinimum.add(new Integer(1));
monthlyMissionMinimum.add(new Integer(1));
monthlyMissionMinimum.add(new Integer(1));
monthlyMissionMinimum.add(new Integer(3));
monthlyMissionMinimum.add(new Integer(4));

monthlyMissionSpread.add(new Integer(12));
monthlyMissionSpread.add(new Integer(10));
monthlyMissionSpread.add(new Integer(8));
monthlyMissionSpread.add(new Integer(4));
monthlyMissionSpread.add(new Integer(3));
monthlyMissionSpread.add(new Integer(3));
monthlyMissionSpread.add(new Integer(3));
monthlyMissionSpread.add(new Integer(3));
monthlyMissionSpread.add(new Integer(3));
monthlyMissionSpread.add(new Integer(4));
monthlyMissionSpread.add(new Integer(7));
monthlyMissionSpread.add(new Integer(10));

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#3169270 - 12/31/10 04:33 PM Re: ROF Campaign Released [Re: Brigstock]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Originally Posted By: Brigstock
It doesn't.

Pat gave the source to 777 to look at, but that's about it.
777 are working on their own generator


That's pretty much it. I did mine in Swing/Java and that is not what 777 uses. As professional developers, however, they should be able to read and understand it. What I hope they get from it is the goodness that results from heavy randomization, a nice dose of historical accuracy, and the idea that stuff happens outside of the player's flight. What I hope they add to it is all of the goodness that I can't provide working a few hours over the course of a week.

They are good guys and very committed. Just as it took awhile to get RoF to its current state it will probably also take awhile to get the campaign to its ultimate state.

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