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#3168834 - 12/31/10 10:27 AM Comanche Gold - Easter Egg!  
Joined: Dec 2010
Posts: 11
TriMetall Offline
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TriMetall  Offline
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So I was looking around the .ai files with FwO-Raven's PFF editor and I found a file named soda.ai.
I replaced the uplink (satdish2) with this (soda) in c2m1.mis.
I started the mission and the uplink was replaced by a vending machine.

Inline advert (2nd and 3rd post)

#3168855 - 12/31/10 11:32 AM Re: Comanche Gold - Easter Egg! [Re: TriMetall]  
Joined: Dec 2010
Posts: 74
DavidC99 Offline
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DavidC99  Offline
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Sounds like you've gotten right into the modding mentality for Comanche Gold. smile

Excellent work, and welcome to this corner of SimHQ.

___________

Edit: Apparently this is what happens when you replace your rockets with soda machines:



It didn't go well for 2-6 after that.


DavidC99
#3169091 - 12/31/10 07:02 PM Re: Comanche Gold - Easter Egg! [Re: DavidC99]  
Joined: Mar 2008
Posts: 353
ufolev Offline
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ufolev  Offline
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Posts: 353
Welcome friend,

I am happy to meet every Comanche Gold fan.

ufo :-)

#3169095 - 12/31/10 07:07 PM Re: Comanche Gold - Easter Egg! [Re: TriMetall]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
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Flyboy  Offline
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Hi Dolores, does this mean we got a female Comanche pilot in our ranks! wink

#3169146 - 12/31/10 08:30 PM Re: Comanche Gold - Easter Egg! [Re: TriMetall]  
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TriMetall Offline
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TriMetall  Offline
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Well, I'm actually a guy, the name Dolores comes from one of my former pet cat's name.
But thanks for replying.
And now as a bonus, I'm gonna list all the new objects, that I created for CG, using FwO-Raven's PFF editor and Notepad++
<
PWRPOLE2-Power line with transformer (converted from Armored Fist 3, works perfectly in CG)
PWRPOLE2-Power line pylon (converted from Armored Fist 3, works perfectly in CG)
DEADPWP1-Destroyed power line (converted from Armored Fist 3, works perfectly in CG)
PWRPOLE3-Power transformers with wooden scaffolding (converted from Armored Fist 3, works perfectly in CG)
DEADPWP3-Destroyed power transformers with wooden scaffolding (converted from Armored Fist 3, works perfectly in CG)
DSOLAR-Solar Panel (converted from Armored Fist 3, works perfectly in CG)
RDRTWR2-Red-white radar tower with sound dishes (converted from Armored Fist 3, works perfectly in CG)
DEADRDR2-RDRTWR2 destroyed (converted from Armored Fist 3, works perfectly in CG)
DISBLD1-Small oil tank with scaffolding (converted from Armored Fist 3, works perfectly in CG)
DEADDSL1-DISBLD1 destroyed (converted from Armored Fist 3, works perfectly in CG)
DISBLD2-Two long oil tanks with scaffolding (converted from Armored Fist 3, works perfectly in CG)
DEADDSL2-DISBLD2 destroyed (converted from Armored Fist 3, works perfectly in CG)
CTRLTOW2-Control tower with red radar (converted from Armored Fist 3, works perfectly in CG)
DEADCTR2 CTRLTOW2 debris (converted from Armored Fist 3, works perfectly in CG)
GSP5-Pipeline with small oil tower (converted from Armored Fist 3, works perfectly in CG)
DEADGSP5-GSP5 destroyed (converted from Armored Fist 3, works perfectly in CG)
BELLTWR-Gray belltower (GDTOWER "reskinned")
COOLTOWR-Nuclear power plant cooling tower (converted from Armored Fist 3, works perfectly in CG)
POWRPLNT-Power plant main structure (converted from Armored Fist 3, works perfectly in CG)
DBLO4-Small grey structure (converted from Armored Fist 3, works perfectly in CG)
CHKPNT-Guard shack with sandbags and barrier (converted from Armored Fist 3, works perfectly in CG)
XMASTREE-Christmas tree (? "reskinned")
SIGN1-Yellow road-sign with camel (converted from Armored Fist 3, works perfectly in CG)
SIGN2-Yellow road-sign with elephant (converted from Armored Fist 3, works perfectly in CG)
HOWITZER-Howitzer artillery (converted from Armored Fist 3, works perfectly in CG)
DEADHOWI-Destroyed howitzer artillery (converted from Armored Fist 3, works perfectly in CG)
WTWRB-Water tower (converted from F-22 Lightning 3, model appears small in CG)
RDRTWR3-Large red-white radar tower with sound dishes (converted from F-22 Lightning 3, model appears small in CG)
D4901-Same as RIG03, target box says: SCAFFOLDING
D4902-Same as GASPLNT1, target box says: GUMISMUHELY ( means tire factory in hungarian )
D4903-Same as COMTWR, target box says: COMMS TOWER
D4904-Same as COMTWR, target box says: TRANSMITTER
D4905-Same as WAREHOUS, target box says: PUMP SHED
D4906-Same as SATDISH2, target box says: PARABOLA ( means array in hungarian )
D4907-Same as GASPLNT14, target box says: HUSKOMBINAT ( means meat-factory in hungarian )
D4908-Same as GASPLNT3, target box says: TUZEP ( hungarian word, "tuzep"-s are workshops, where people can buy construction materials )
>

#3169176 - 12/31/10 09:24 PM Re: Comanche Gold - Easter Egg! [Re: TriMetall]  
Joined: Dec 2010
Posts: 74
DavidC99 Offline
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DavidC99  Offline
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Posts: 74
Based on some experimenting with the material found in this topic, I believe I may have figured out how to place these new items in a custom mission that won't involve destroying existing objects. Now if we can make our own AI files (they're just text files), pcx files (old school picture files, although the game ones don't always open for me), and new 3do files (haven't been able to open these successfully with meaningful results, yet), we could make our own custom objects.

Dolores, do you have any experience with programming?


DavidC99
#3169504 - 01/01/11 02:42 PM Re: Comanche Gold - Easter Egg! [Re: DavidC99]  
Joined: Mar 2008
Posts: 353
ufolev Offline
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ufolev  Offline
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Joined: Mar 2008
Posts: 353
Hi David and Dolores,

I think that you together can make great work
for new custom missions possibilities.

Just one question for Dolores:

Do you want to try CG multiplayer?

ufo :-)

Last edited by ufolev; 01/01/11 02:43 PM.
#3169574 - 01/01/11 04:59 PM Re: Comanche Gold - Easter Egg! [Re: TriMetall]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
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Flyboy  Offline
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Posts: 3,453
England, UK
Originally Posted By: Dolores
Well, I'm actually a guy, the name Dolores comes from one of my former pet cat's name.


Riiiiiiigghhhtttt, okkkkkaaaaaayyyyy!


By the way, how are you implementing these items into the game? Are you having to kind of overwrite existing models and textures in a newly compiled PFF file or are you able to simply place them in the CG install folder where you don't have to replace anything?

#3169631 - 01/01/11 07:01 PM Re: Comanche Gold - Easter Egg! [Re: Flyboy]  
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TriMetall Offline
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TriMetall  Offline
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I simply insert the .ai,.3do,.pcx files into RESOURCE.RES with FwO-Raven's PFF editor.
It works fine without needing to replace anything.

#3169653 - 01/01/11 07:40 PM Re: Comanche Gold - Easter Egg! [Re: TriMetall]  
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DavidC99 Offline
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DavidC99  Offline
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Posts: 74
But the editor doesn't support these new items, though, right? You're editing the MISsion file in order to place them?


DavidC99
#3169666 - 01/01/11 08:14 PM Re: Comanche Gold - Easter Egg! [Re: TriMetall]  
Joined: Dec 2010
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TriMetall Offline
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TriMetall  Offline
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Exactly.
Even some of the original game objects are not prenet in the mission editor.
For example, the big satelite dish(SATBASE and SATDISH), that appears in the mission named Blackout.

#3169678 - 01/01/11 08:52 PM Re: Comanche Gold - Easter Egg! [Re: TriMetall]  
Joined: Dec 2010
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DavidC99 Offline
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DavidC99  Offline
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Posts: 74
I believe we can achieve placement of these objects by extending the AI list in the .MIS file and adding the objects in the .POS file.


DavidC99
#3170545 - 01/03/11 07:45 AM Re: Comanche Gold - Easter Egg! [Re: TriMetall]  
Joined: Dec 2010
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DavidC99 Offline
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DavidC99  Offline
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Joined: Dec 2010
Posts: 74
I converted 2-7 into a soda machine in a custom mission without destroying the original files.




Unfortunately, he crashes the game when trying to attack a target.


DavidC99

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