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#3167231 - 12/28/10 07:31 PM Lost ten FPS with the update - possibly sorted already.  
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RSColonel_131st Offline
Lifer
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Hi all

Anyone knows specifically what GFX has been changed with the 1.016 update? I set everything to the same level as in the old one (took a screenshot of my video settings before uprgading) but now intead of 81% Vid Mem usage the game predicts 101% vid mem usage, and I'm down from a mostly steady 60FPS (vsynced) to 45 or 50.

I know there are now cloud shadows (which the team said had been optimized and should not really be noticeable) and there's a better sun glare. Can't see how either of this accounts for 10FPS? It almost seems like one of the settings is now a notch higher... did they increase the maximum ground detail or such?

Inline advert (2nd and 3rd post)

#3167237 - 12/28/10 07:39 PM Re: Lost ten FPS with the update [Re: RSColonel_131st]  
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The new Special: High shadows setting is higher than the old setting was. The pre 1.016 Special: High shadows setting is the Special: Medium one now.


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#3167254 - 12/28/10 08:20 PM Re: Lost ten FPS with the update [Re: RSColonel_131st]  
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RSColonel_131st Offline
Lifer
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Ah,thanks! I'm using "common high" though... maybe same applies there?

It seems to get better with alt, anyway. I guess I should just slap a 45FPS limiter on and be done...

#3167257 - 12/28/10 08:25 PM Re: Lost ten FPS with the update [Re: RSColonel_131st]  
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That I'm not sure of actually. I have a pretty high end system (Specs in sig), but because I'm running at 4584x900 across 3 monitors I have to set the landscape detail to Medium as well. I find that really eats up FPS and video memory... Especially on-line!


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#3167313 - 12/28/10 09:45 PM Re: Lost ten FPS with the update [Re: RSColonel_131st]  
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RSColonel_131st Offline
Lifer
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I only now found out what "Special" and "Common" actually mean. I thought "Special" meant shadows only on "special objects" and "common" meant shadows everywhere. Turns out "Special" is a more efficient way of rendering them, and it fixed the "pixelated shadows" I was getting with the ATI before. This is such a wonderful game, but occasionally a bit more documentation wouldn't hurt...

#3167364 - 12/28/10 11:32 PM Re: Lost ten FPS with the update [Re: RSColonel_131st]  
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ArgonV Offline
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Ah, yes. smile I too wondered about that at first. Indeed Special looks better on my ATI 5870.


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#3167388 - 12/29/10 12:19 AM Re: Lost ten FPS with the update [Re: RSColonel_131st]  
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Josh Echo Offline
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Originally Posted By: RSColonel_131st
I only now found out what "Special" and "Common" actually mean. I thought "Special" meant shadows only on "special objects" and "common" meant shadows everywhere. Turns out "Special" is a more efficient way of rendering them, and it fixed the "pixelated shadows" I was getting with the ATI before. This is such a wonderful game, but occasionally a bit more documentation wouldn't hurt...


Yep, same here. I thought they meant what you thought they meant, until I saw Han's post (or was it Loft's?).

#3167548 - 12/29/10 07:51 AM Re: Lost ten FPS with the update - possibly sorted already. [Re: RSColonel_131st]  
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LukeFF Offline
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Originally Posted By: RSColonel_131st
I know there are now cloud shadows (which the team said had been optimized and should not really be noticeable) and there's a better sun glare. Can't see how either of this accounts for 10FPS? It almost seems like one of the settings is now a notch higher... did they increase the maximum ground detail or such?


The ground is now rendered in more detail when on the ground and when flying at low altitude.

#3167559 - 12/29/10 08:35 AM Re: Lost ten FPS with the update [Re: RSColonel_131st]  
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WWBrian Offline
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Originally Posted By: RSColonel_131st
I only now found out what "Special" and "Common" actually mean. I thought "Special" meant shadows only on "special objects" and "common" meant shadows everywhere. Turns out "Special" is a more efficient way of rendering them, and it fixed the "pixelated shadows" I was getting with the ATI before.


It's actually a different way shadows are delt with entirely. "Special" is the old way ( pre-4xx series nVidia), and "Common" is the current method (4xx series and newer nVidia). Not sure how all that relates to ATI users I'm afraid.


Originally Posted By: RSColonel_131st
This is such a wonderful game, but occasionally a bit more documentation wouldn't hurt...


This has always been RoF's achilles heel!!

...I wouldn't hold my breath if I were you. WinkNGrin


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#3167669 - 12/29/10 02:32 PM Re: Lost ten FPS with the update [Re: ArgonV]  
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RAF74_Raptor Offline
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TN
Originally Posted By: ArgonV
That I'm not sure of actually. I have a pretty high end system (Specs in sig), but because I'm running at 4584x900 across 3 monitors I have to set the landscape detail to Medium as well. I find that really eats up FPS and video memory... Especially on-line!




Yeah I had to do that too but it still looks great on Med. I am running 4320*900 across three monitors


Ahh CLOD never in the history of Simming has so much been promised and so little given.

However I want to thank Team Fusion for keeping the Dream Alive.
#3167855 - 12/29/10 07:43 PM Re: Lost ten FPS with the update - possibly sorted already. [Re: RSColonel_131st]  
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fox3 Offline
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Enable "Force maximum performance clocks" and you will get those 10 FPS back.

Worked for me. thumbsup

#3168209 - 12/30/10 08:56 AM Re: Lost ten FPS with the update - possibly sorted already. [Re: WWBrian]  
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Originally Posted By: WWBrian
It's actually a different way shadows are delt with entirely. "Special" is the old way ( pre-4xx series nVidia), and "Common" is the current method (4xx series and newer nVidia). Not sure how all that relates to ATI users I'm afraid.

That's not quite right... From Han on the ROF team:

Q: What is "Special" and what is "Common" shadows?
A: "Special" shadows - it is existing RoF shadows which were in the project from version 1.001. They're using undocumented videocard possibilities, which are presented in ATI cards and NVidia cards except 4xx series. This shadows type provides more quality and more performance than "Common" shadows type, but they're incompatible with NVidia 4xx videocards.
"Common" shadows - it is new shadows type which was implemented in RoF ver.1.014 to provide compatibility with new NVidia 4xx videocards. These shadows are using common and documented technologies, but they providing less performance and quality than "Special" shadows.
So, if you're NVidia 4xx user - use "Common" shadows.
If you're using another videocard - use "Special" shadows.


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#3168212 - 12/30/10 10:10 AM Re: Lost ten FPS with the update - possibly sorted already. [Re: ArgonV]  
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WWBrian Offline
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Originally Posted By: ArgonV
Originally Posted By: WWBrian
It's actually a different way shadows are delt with entirely. "Special" is the old way ( pre-4xx series nVidia), and "Common" is the current method (4xx series and newer nVidia). Not sure how all that relates to ATI users I'm afraid.

That's not quite right... From Han on the ROF team:

Q: What is "Special" and what is "Common" shadows?
A: "Special" shadows - it is existing RoF shadows which were in the project from version 1.001. They're using undocumented videocard possibilities, which are presented in ATI cards and NVidia cards except 4xx series. This shadows type provides more quality and more performance than "Common" shadows type, but they're incompatible with NVidia 4xx videocards.
"Common" shadows - it is new shadows type which was implemented in RoF ver.1.014 to provide compatibility with new NVidia 4xx videocards. These shadows are using common and documented technologies, but they providing less performance and quality than "Special" shadows.
So, if you're NVidia 4xx user - use "Common" shadows.
If you're using another videocard - use "Special" shadows.


Ummm...whats "not quite right"?

Originally Posted By: Brian
and "Common" is the current method (4xx series and newer nVidia).

Originally Posted By: Han
So, if you're NVidia 4xx user - use "Common" shadows.



Originally Posted By: Brian
"Special" is the old way ( pre-4xx series nVidia)

Originally Posted By: Han
If you're using another videocard - use "Special" shadows.



...at the time of that writing, the 400 series was the newest card by nVidia. "Another" was anything previous to the 400 series. As he says "Special" was the way they've done shadows since version 1.001. Or do you simply not like my use of the term "different way shadows are delt with"? Too layman for general consumption? Oh well.


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#3168376 - 12/30/10 05:51 PM Re: Lost ten FPS with the update - possibly sorted already. [Re: fox3]  
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Bandy Offline
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Originally Posted By: fox3
Enable "Force maximum performance clocks" and you will get those 10 FPS back.

Worked for me. thumbsup


Is that nVidia? I've never seen this before...


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#3168387 - 12/30/10 06:06 PM Re: Lost ten FPS with the update - possibly sorted already. [Re: RSColonel_131st]  
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WWBrian, you sounded like you were making the Common shadows out to be superior and better than Special shadows. When infact Special looks better and yields greater performance if you have a card that can do it that way.


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#3168403 - 12/30/10 06:24 PM Re: Lost ten FPS with the update - possibly sorted already. [Re: RSColonel_131st]  
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Ah...no, I'd guess that "common" is just a rough-russian-lost-in-translation word for - current.

And I suspect it all has to do with Shader Model 5.0 (DirectX 11 API Support) that nVidia is using on all there current cards (starting with the 4xx series).

...but all this geek talk could make heads spin....so I generallized and over-simplified. (which I do alot).

No harm, no foul.


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#3168438 - 12/30/10 07:06 PM Re: Lost ten FPS with the update - possibly sorted already. [Re: RSColonel_131st]  
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No worries. smile


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#3168627 - 12/31/10 12:11 AM Re: Lost ten FPS with the update - possibly sorted already. [Re: Bandy]  
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Originally Posted By: Bandy
Originally Posted By: fox3
Enable "Force maximum performance clocks" and you will get those 10 FPS back.

Worked for me. thumbsup


Is that nVidia? I've never seen this before...



ATI cards. Rt click on the ATI icon in the system tray, Highlight your card, 3D settings, should be the last item in the queue.


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