Why Bloodhound is N1 favorit mission and what makes it so special ?
Here we have unique combination : FIRST - if you destroy just 1 unit from enemy defend system or the second SCUD group a squad from 4 HOKUMs starts permanent receiving of your present coordinates and follows you everywhere to death.
SECOND - if you destroy the first SCUD group - other squad from 4 HAVOCs starts permanent receiving of your present coordinates and follows you everywhere to death.
THIRD - Here is no FARP and you have a stealth loadout. The quantity of your ammo do not allows you to defend yourself from all HOKUMs and HAVOCs and to destroy all mission targets and other ground units.
We must to find the right solution elsewhere:
- Solution1 is to lure the HOKUMs on to one of the 2 squads of our tanks and THEY will destroy the HOKUMs:
- Solution2 is to destroy the HOKUMs and to outdistance the HAVOCs:
- Solution3 is to destroy the HAVOCs and to outdistance the HOKUMs:
- Solution4 is to outdistance all HOKUMs and HAVOCs:
- Solution5 is to destroy all HOKUMs and HAVOCs and to sneak by the defend system
Why Red Tide is N2 favorit mission and what makes it so special ?
Here we have unique combination too : FIRST - If you are spoted even from one submarine base defender 2 Hokums from the base and one Frogfoot from other place start permanent receiving of your present coordinates and follow you everywhere to death. SECOND - If you you are not spoted these Hokums stay on the ground at the base and Frogfoot do not apears in the mission. THIRD - Here is no FARP and you have a stealth loadout. You must count an every single shoot.
Here you can see the mission with base Hokums and Frogfoot in action:
Here is the mission with base Hokums and Frogfoot not active:
Similar to N3 but much longer and intensive. It is perfect for players who prefer the action and suspense. You are under crossfire from three columns of heavy armor and each column has a close air support.
Let change the angle - Rocket Fire View of the same mission
This is the most balanced mission in the game because it is divided on two parts - the first is an action part: pursuit of the fast train with air support and the second is a stealth part: devastation of the chemical factory with heavy defence system. There is a FARP between the two parts.
This mission has an excellent scenario with different outcoms. Which of them will happen - depend from your action in the game.
The Enemy has a guarded airfield - 2 FROGFOOTs, 1HOKUM , many SAMs and AAAs There is no FARP, but you have 2 types of reinforcements - 4 APACHEs squad and 2 A10s squad instead.
If you destroy some of airfield buildings the FROGFOOTs take off:
Easiest way is to destroy the FROGFOOTs on the ground. If 2 or more of your APACHEs are destroyed a squad of 2 A10s comes:
If 1 APACHE or none of them is destroyed A10s squad does not come:
ENJOY
ufo :-)
TOP 10 N07 Timeout; N08 Crackdown; N09 Hurricane; N10 Boys Night Out.