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#3425226 - 11/03/11 07:23 PM Re: Jutland v. Distant Guns 1.5 [Re: Cat]
Lipfert Offline
Member

Registered: 10/09/01
Posts: 666
Loc: Ost Front
Originally Posted By: Cat
One thing I tried after the 3d BS-SG I tangle was to set the simulation sliders in DG *exactly* like those in Jutland, i.e. reducing gunnery accuracy to 20 and setting torpedo accuracy and effectiveness to 150. Then, Retvizan and Mikasa in a test duel. Much better result; a 30 minute slugging match broken up by an island getting in the way. As expected, Retvizan got the worse of it, but not by much. This might be a good adjustment to the game.

Miao, Cat


Cat,

Any changes to the other settings? Fragile Shells or Ammo Handling On/Off?
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Adjutant Lipfert 5./JG52
Combat Simulation Group "CSG", 1500+ Online DCG Missions on the Ost Front

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#3429117 - 11/08/11 07:29 AM Re: Jutland v. Distant Guns 1.5 [Re: Cat]
FlyingToaster Offline
Member

Registered: 12/28/07
Posts: 352
Loc: Scotland
I'm having big issues with Jutland at the moment. This is primarily some silly bugs and "features" hanging around (e.g. teleporting ships, battles ending prematurely), and the developers seemingly abandoning the project in favour of their steam clone.
When the game works, it is a lot of fun, but those problems, combined with cowardly//brainless AI, mean that it doesn't often work.

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