Add the following features:
- TCP/IP support.
- Manual IP selection to join.
- Automatic IP selection via Novaworld.
- Windows 7 multiplayer support by way of TCP/IP.
Forgive the poor quality as I was in a hurry, but here's a sample of the game running in Windows 7 in multiplayer via TCP/IP:

I tested this myself, and have cracked the IP encoding scheme that was used by the game. Now we can join by IP and use TCP/IP. This means, if we choose, we can effectively ditch Kali.
Now granted, I had a whole list of connection issues and troubles, but I did manage to get it to connect by placing both machines on the same subnet, disabling all firewalls between them, etc. etc.. It may not be perfect, and it may take more testing, but I did manage a connection, and that is the important part.
What is the point of having TCP over IPX? Well, for one, Windows 7 doesn't support IPX, so that means Windows 7 users can't play over Kali unless they do this hackish IPX installation which has only been reported, to my knowledge, to work for the 32-bit version of Windows 7. Windows 7 users can, however, play over TCP. By figuring out how the game allows for TCP/IP, we can now include Windows 7 users in the game for online sessions.
The next steps:
- Make the game run on Windows 7 with the CD.
- Figure out if we want to switch to TCP/IP to accommodate some Windows 7 users.
- Bad side:Hosting will be a major issue for some, as the host has to make sure all of his settings are perfect.
- Good side:People joining won't have to worry about most connection settings. Just set it and go. Practically all issues are placed upon the host.
I say we give it a try at least!