Perhaps we should try to get a TCP/IP party going on some time soon -- perhaps on the weekend -- and see how well TCP/IP works for Comanche Gold. We'll probably have to find a decent meeting place, like the SimHQ TS3 server.
Beat you to it! I was going to perhaps start a new topic for feedback on your program, but, I see posts are still being made here so I won't take the liberty of creating a new topic and will simply add here.
CGoldIP Program ReportLast night, Eugene, Recluse and myself had a chance meeting in TeamSpeak. Well, it was a chance meeting for me to them. Recluse and myself did a test run before Eugene finished what he was doing, and with Recluse hosting, I connected first time and we entered a mission.
Later, with Recluse hosting again, Eugene and I also connected first time (ahem, Eugene didn't quite have it figured FIRST time, but he got there). We played through two missions. Note that both Eugene and Recluse have Windows XP.
Now, Recluse and Eugene both reported some lag, but Eugene later reported pretty strong lag when my game was smooth.
As I was the only one running on Windows 7 - what your program was actually designed for, please allow me to add my side of the report...
Connection was flawless, therefore as far as your program goes - your mission is complete. However, the fact that I had Windows 7 presented its own problems.
* I had to change my desktop screen depth to 16-bit color as otherwise, in-game the whole screen was blues and pinks! (you knew this anyhow, just adding for sake of adding)
* As CG is technically 'broken' on Win7, I had no sound at all.
And because of my infamous router security, I had to turn OFF my router firewall to be able to connect. Just for the purposes of confirmation, I did also try to connect with it ON, but it would simply not do it.
So, summary-wise, here is how it is:
Program: What you promised to deliver you have done, perfectly. Nice job! However, the fact that the program was indeed made to be able to play CG online via TCP/IP on native Windows 7, well, this leads to another problem...
Windows 7/My Router: I, for one, was only able to connect with my router firewall turned OFF, even though I had all suggested ports opened in both my Windows and router firewalls, as well as the required programs allowed access through the Windows Firewall. Players will have to change their desktop color depth (OK no biggie). Players will experience no sound. Lag-wise, it was no better than with WinXP/Kali and in some cases I think it was worse. Switching between windowed and fullscreen, as well as changing screen res in-game, had a noticeable effect on client-side frame-rate drop.
The connection between Windows 7 to Windows XP machines has been confirmed as GO! Therefore the connection of Windows 7 to Windows 7 machines should be a GO! But the entire solution for CG MP via TCP/IP on native Windows 7 has not been met and there are still flaws to overcome. The fact that most of the issues encountered relate to Win7, it would appear that, at least for now, the CGoldIP program is a reasonable, lightweight alternative to Kali for people with, ironically, only Windows XP machines.
That concludes my report!