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#3192860 - 01/29/11 09:08 PM Re: Comanche Gold - TODAY - possibilities ***** [Re: Flyboy]
DavidC99 Offline
Junior Member

Registered: 12/16/10
Posts: 74
Originally Posted By: Flyboy
Won't the extracted/modded files simply work if placed in the CG Demo install folder like for the full game?


I don't believe the demo looks for any PFF file except CGold.pff. You would have to extract everything from Resource.pff and KDV.pff -- not to mention the extra files from Comanche Gold's CGold.pff file. Whether you repack them or not into a new CGold.pff is up to you, of course...
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#3192864 - 01/29/11 09:14 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3272
Loc: England, UK
Ah OK. So what you're saying is I can have several hundred loose files sitting in the demo folder OR I can take several hours to repack them all into the CGOLD.PFF file?

Not much choice then!

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#3192867 - 01/29/11 09:20 PM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]
DavidC99 Offline
Junior Member

Registered: 12/16/10
Posts: 74
Originally Posted By: Flyboy
Ah OK. So what you're saying is I can have several hundred loose files sitting in the demo folder OR I can take several hours to repack them all into the CGOLD.PFF file?

Not much choice then!


Hence why I suggested either:
  1. We ditch this and patch the real problem; or else
  2. We have a program do the packing and unpacking automatically.
The first option is the ideal one; the second one may be slightly more practical, at least in the short run, for users of Vista or Windows 7. If we could find a way to extract files from PFF files from the commandline (as opposed to using a graphical user interface, like the current PFF utility we're using), I could possibly supply a very simple script to automate the entire process.
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#3192898 - 01/29/11 10:25 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3272
Loc: England, UK
I know why you suggested what you did - I was just explaining the situation in a literal sense - as if to highlight how impractical it would turn out to actually be!

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#3193015 - 01/30/11 01:17 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
El_Lobo Offline
Junior Member

Registered: 01/29/11
Posts: 2
Loc: U.S.A.
I understand what you guys are saying.



I extracted and copied all of the PFF files to the demo directory - multi-selecting and dragging to select them all. After unpacking them and trying to run other missions, all I kept getting was error codes on file loading other than the original mission for the demo when trying to load the missions. It is not working.

The missiles and cannon bullets freeze on the screen in mid air and stay stationary. It worked for the one mission and then the others were not loading. It has to be the exe and internal parameters for resources to access.

Oh well it was worth a try to get it working in Vista. It is the Exe that must be modded as said earlier. I used 7-zip to look inside the Demo.exe and it had some interesting text. I did not compare it to the text in CG3.exe yet.


Edited by El_Lobo (01/30/11 05:01 AM)
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#3193031 - 01/30/11 02:33 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
DavidC99 Offline
Junior Member

Registered: 12/16/10
Posts: 74
If you want to extract all files from the PFF utility, then the following might work:
  1. Open all of the PFF files in question in the PFF utility that need to be extracted.
  2. Select the first file in the list.
  3. Move the scrollbar to be positioned at the bottom.
  4. Shift-click the last entry.
  5. Confirm that it appears every file is selected.
  6. Extract. Note: If you want to cleanly pack them, move them to a directory one level inside your Comanche Gold directory. If you're using the Demo, this is a new directory inside the Demo director. For example, if the demo is located in C:\CGDemo then you could extract the files to C:\CGDemo\repack
If you'd like to take all of these extracted files and repack them via script into CGold.pff without doing it manually, then the following might work:
  1. Backup a copy of CGold.pff.
  2. Place the following script inside a .cmd file (as long as it has an extension of .cmd, it can be named almost anything) inside your CG directory (or the Demo directory if you're using that):
    Code:
    for /f %%a IN ('dir /A-D /b') do @call pack.exe CGolf.PFF repack\%%a
  3. Replace "repack" in the script with the name of the directory you made earlier.
  4. Run the script.


Disclaimer: Try this at your own risk. I haven't tested most of everything here.
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#3214728 - 02/22/11 08:03 AM Re: Comanche Gold - TODAY - possibilities [Re: DavidC99]
Recluse Offline
Mediocrity Above All!
Senior Member

Registered: 12/30/00
Posts: 4833
Loc: Randolph, NJ
Originally Posted By: DavidC99
Hamachi is more geared toward private groups, being a program essentially to create a VPN. I was under the impression that we want a more public atmosphere, allowing anyone to get in on our sessions. If we use Hamachi then anyone who wants to game with us will have to be allowed to join our virtual network -- and that's not the ideal solution.

If we can get this to work with just opening a few ports, it's probably a safer and more advisable option.


Hi DavidC99,

Eugene and I tried Hamachi for CG trying to connect via IPX, and it didn't work. No surprise, while Hamachi USED to work for IPX connections in many games, it seems to have stopped. Whether this is a limitation on the Hamachi servers, or Microsoft patches to the IPX/SPX stack, I don't know. BUT your TCP/IP method seems like it should work over Hamachi as it does for Longbow2. In LB2, Hamachi overcomes a serious issue where connections will not work under normal conditions if the Host is behind a router.

Any way you could make your fix available for testing over Hamachi? We are both using Windows XP, so it should eliminate a lot of issues.


Edited by Recluse (02/22/11 08:05 AM)
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#3226464 - 03/06/11 04:16 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
DavidC99 Offline
Junior Member

Registered: 12/16/10
Posts: 74
If you're still interested in it, what exactly are you asking me to release? Just the join-by-IP program I've written for Comanche Gold?
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#3226778 - 03/07/11 01:12 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Eugene Offline
Senior Member

Registered: 09/15/04
Posts: 4480
Loc: Oregon
Yes, that would be a big help.
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CoreDuo G620
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Saitek X52 PRO.

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#3228376 - 03/08/11 03:26 PM Re: Comanche Gold - TODAY - possibilities [Re: DavidC99]
Mako Offline
Junior Member

Registered: 01/07/11
Posts: 17
Loc: FLORIDA U S A
Originally Posted By: DavidC99
If you're still interested in it, what exactly are you asking me to release? Just the join-by-IP program I've written for Comanche Gold?


Kali has been down acouple of dayz now. Jay said he is working on getting it up and running soon. I'm interested in this program DavidC99 also. Would be a great back up plan.

Thx !

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