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#3592901 - 06/16/12 05:12 PM Re: Comanche Gold - TODAY - possibilities ***** [Re: Revious83]
ufolev Offline
Member

Registered: 03/19/08
Posts: 221
OK, the season for Delta Force1 maps in Comanche Gold is already open :
Here are 34 new maps.


One fly with Comanche over the Delta Force1 Map



You can test it personally
1. extract and add these 6 .pcx files in Resource.pff with fwo raven pff utility
https://www.box.com/s/eb13442a1ae70d230d00

2. - get this .MRF file, put it in comanche directory and start it like an user created mission
https://www.box.com/s/79ac579871a3e2c3d723



some of the other DF1 charts:













ufo :-)


Edited by ufolev (06/18/12 04:23 PM)


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#3593610 - 06/18/12 08:33 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
Very good, ufolev!

I'll add the DF1 test map to my website. I really like the look of those DF1 terrains, especially the arctic one with the icy water.

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#3593817 - 06/18/12 03:43 PM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]
ufolev Offline
Member

Registered: 03/19/08
Posts: 221
If you like it now you can get it for personal test
1. these 6 .pcx files must be extracted and added in Resourse.pff with pff utility
https://www.box.com/s/91c7de287f6cdee22b56

2. get the user mission file
https://www.box.com/s/96fe3ece68e60e8e6cc1


or just see the video



Edited by ufolev (06/22/12 12:14 AM)

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#3594103 - 06/19/12 08:27 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
Excellent, ufolev!

It's a shame that map was only available in multiplayer in DF1, and there was no singleplayer mission based in it (from what I remember).

Just a question: Are you sure those .PCX files you say you have to put in the .PFF file can't just be placed in the CG install folder like all other mods so far?

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#3594225 - 06/19/12 01:03 PM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]
ufolev Offline
Member

Registered: 03/19/08
Posts: 221
these PCX files are the new terrain files

Yes you can just extract and put them all in your Comanche Gold install folder - I have tested your suggestion and it works for me.

ufo beercheers


Edited by ufolev (06/20/12 08:35 AM)

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#3595251 - 06/21/12 11:44 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
I have just tested the two test maps that ufolev posted links to above, and can confirm a few things...

1) You only need to put the .PCX files in your CG install folder - no need for messing about with .PFF files.
2) Player helicopter and weapons collision models seem to work perfectly - no clipping issues.
3) Water is treated like land - no splashes when shot with rockets and you don't sink into it if you crash over it.

One question: Is the map that gets shown on the cockpit MFD screen the exact same terrain file as the actual terrain, or is there a separate file for that? It always amazes me how accurate the map is with regards to the player's position over the terrain.

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#3595515 - 06/21/12 08:02 PM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]
Revious83 Offline
Junior Member

Registered: 03/15/11
Posts: 51
The MFD Maps are the same as the Terrain Maps, it's also the same one used in the Briefing.

I think the problem with the Water occurs because the Pcx format of Delta force 1 is slightly different than the Comanche Gold and Armored Fist 2 format.

I can view the delta force 1 pcx files with a program while the Comanche Gold and Armored Fist Pcx files can't be viewed.


Edited by flogger83 (06/21/12 08:17 PM)

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#3595650 - 06/22/12 06:17 AM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]
ufolev Offline
Member

Registered: 03/19/08
Posts: 221
flogger83 is right

there are 8 pcx files for decription the desired terrain


but 3 of them are main

color_map dfm13_c - you can see it in the mission intro, in the mission editor and in game MFD - button "I"



elev_map dfm13_d - you can see it in the mission editor - button "F3"



detail_map dfm13_m - you can see it in the "in game" MFD - button "I"



and all 3 have the same coordinates - they view the same terrain main tile


ufo


Edited by ufolev (06/22/12 06:56 AM)

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#3595684 - 06/22/12 08:11 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
Cool, it really simplifies things by using the same file for the actual terrain AND cockpit displays AND briefing.

I guess that's why where you are on the MFD map screen you are precisely over the actual terrain. Genius!

I think with most sims they use one file for the briefing map, another for the MFD map and then yet another file for the terrain - and all in different file formats! This method obviously exposes itself to inconsistencies.

OK, so it's been confirmed that Delta Force 1 and Armored Fist 2 maps work in CG. But now what about DF2 and AF3? And what about maps from NovaLogic's F-22 Raptor, F-16 Multirole Fighter and MiG-29 Fulcrum!? I guess 'technically', all Voxel Space engine games could be used?

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#3595689 - 06/22/12 08:26 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]
Keithb77 Offline
Member

Registered: 11/30/99
Posts: 1524
Loc: UK
Quote:
with most sims they use one file for the briefing map, another for the MFD map and then yet another file for the terrain - and all in different file formats! This method obviously exposes itself to inconsistencies

But you really want much more resolution for the briefing maps, and much more for the terrain itself.

Years ago I did a lot of work with fng2k moving terrains between Gunship and EAW / Strike FIghters, he also imported terrains from M1 Tank Platoon.
Thats clearly a different format than the Commanche files, but looking at his website might be useful, for tools and info.
I've written a few tools for terrain editing, don't know how useful they would be...

Cheers
Keith


Edited by Keithb77 (06/22/12 08:51 AM)

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