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#3305896 - 05/28/11 11:39 AM Re: Thanks , Rudel [Re: Double_Patch]
Rudel Offline
Team Super Hornet Artist
Member

Registered: 03/15/01
Posts: 1712
Loc: Tampa VA, FL
1024 is actually descent to get great detail of any of the textures. I hope you can find a way to be able to use full RGB colors one day. Then we could theoretically change the 3dg *.pcx to *.bmp by hex editing the "text" within the 3dg file.
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#3305978 - 05/28/11 01:58 PM Re: Thanks , iam73. . [Re: iam73]
Double_Patch Offline
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Registered: 12/29/09
Posts: 35
Loc: Stockholm , Sweden
Thanks , iam73. . I agree with you in things, but "real-seamless", non-repetitive
cloudlayer-textures, now in 2048 pixels is fantastic to see in the game.
Estimated footprint is now 20Mb or so. (6 PCX-files)
I´m getting lower FPS in clear skies. ; )
The game rendering engine seems to have no problems with that at all.

Next thing to do, is trying to add new cloudlayers and make the whole thing random,
and / or, in the missionbuilder just pick one . . I´ve made attempts to do it,
by poking in the exe but there was a "no-go". Just an idea I got earlier. .
Perhaps there is some "hooks" about it already in multiplayer mode. .

The carrier hull (read > Large 3D-objects) really needs big textures, to
look really good in our game.We can´t have that now.

Nice thread you started, iam73, keep going. .

Double_Patch
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#3485201 - 12/31/11 08:03 PM Greetings from Sweden !!! [Re: Double_Patch]
Rudel Offline
Team Super Hornet Artist
Member

Registered: 03/15/01
Posts: 1712
Loc: Tampa VA, FL
Any updates Double Patch?
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