Thanks , iam73. . I agree with you in things, but "real-seamless", non-repetitive
cloudlayer-textures, now in 2048 pixels is fantastic to see in the game.
Estimated footprint is now 20Mb or so. (6 PCX-files)
I´m getting lower FPS in clear skies. ; )
The game rendering engine seems to have no problems with that at all.
Next thing to do, is trying to add new cloudlayers and make the whole thing random,
and / or, in the missionbuilder just pick one . . I´ve made attempts to do it,
by poking in the exe but there was a "no-go". Just an idea I got earlier. .
Perhaps there is some "hooks" about it already in multiplayer mode. .
The carrier hull (read > Large 3D-objects) really needs big textures, to
look really good in our game.We can´t have that now.
Nice thread you started, iam73, keep going. .
Double_Patch
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* The only necessary for the triumph of evil is for good men to do nothing *
Edmund Burke