Keep it up. I just created a big battle real quick to try this. It's easy to create something very challenging.
Most of those trees are ugly, but I'm digging the furs. You have to be careful with putting too many of them. It really messes up enemy tanks' ability to maneuver. But they and walls are useful for creating predictable routes. Hmm... wonder if buildings could also be used like that.
How are you doing the IF-THEN triggers?
Which maps are the largest ones? Some of them are very small.
Any way yet to create custom maps? Comanche 4 has a gazillion different user mods out there. Funny, one review said Comanche 3 Gold was "too complicated" compared to the sequel. Wow. 4 must really suck.
I'd really like to find a way to disable Altitude Hold and Auto Hover in the mission editor/briefing for user-created missions, as if your helo has already sustained some damage or there's been cost-cutting on the block you've been deployed with. They both make some missions a little too easy, while on others it's essential as a strategy to speed up execution of tasks. Spiraling around and up hills/ridges is fun.
Any list compiled yet of the different units, what they are, their sensor range, and weapon capability/range/altitude? A lot of them I don't recognize.
Anyone using my GlovePIE scripts for C3Gold? I get a lot of thrill out of the flight mode law system. For cruising over water with Alt Hold on, the top one on the X52 slider is essential. Smooth.
Edited by Reticuli (01/31/11 05:54 PM)