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#3163375 - 12/22/10 02:48 PM Re: MOD: The "Other" Channel Map *** [Re: Brigstock]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20384
Loc: Corona, California
You want me to update my download and send you a new link ?


Wheels
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#3163454 - 12/22/10 04:04 PM Re: MOD: The "Other" Channel Map [Re: wheelsup_cavu]
352nd Persecutor Offline
Member

Registered: 05/01/04
Posts: 103
Loc: Southern California
Originally Posted By: wheelsup_cavu
You want me to update my download and send you a new link ?


Wheels

Excellent idea, Wheels. Please.
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#3163492 - 12/22/10 04:40 PM Re: MOD: The "Other" Channel Map [Re: 352nd Persecutor]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20384
Loc: Corona, California
Check you PM's Pers. smile


Wheels
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#3171432 - 01/04/11 09:37 AM Re: MOD: The "Other" Channel Map [Re: Brigstock]
StG2_superbiker Offline
Junior Member

Registered: 12/31/10
Posts: 1
great work guys!
I`m looking forward to have a "try-out" in the future....

superbiker
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#3174853 - 01/08/11 04:37 PM Re: MOD: The "Other" Channel Map [Re: StG2_superbiker]
Phoenix10 Offline
Junior Member

Registered: 12/30/10
Posts: 16
Hi guys,

I took the plunge today and installed the 'Other Channel Map' to my UP2.01 install. It looks great! smile It loads in no time at all and is very smooth.

Quick question though re. the install. Looking back over the last few pages of this thread there appears to be some confusion as to what 'all.ini' file to add the line to. I did a search and found eight on my system, but the one I chose to edit was located in \\IL-2 Sturmovik 1946\Files\maps. I assume that's the correct one? The map appears in the FMB but not the QMB unfortunately - not sure if that's possible?

Anyway, I took the map for a spin with a Stuka and decided to drop in on the Chain Home Radar - this is where it gets weird. The radar has no 'legs' so to speak. The screenshot link below will show you what I mean. The platforms are there, but there's nothing visibly 'supporting' them:

Chain Home Radar Screenshot

I've only had the game installed a couple of days (the DVD arrived on Thursday), so I'm still adding things and changing some files for FPS reasons etc. I've copied my current 'conf.ini' file below. One other thing - trees. In the superb video on Youtube the trees all look 'full' if that makes sense, mine look like they're made up of layers. Is that normal? Something in the conf.ini I guess?

I've copied it it below and would appreciate if you can spot any problems. I'm still working on the controls etc., so there aren't many changes to it so far:

Thanks guys, looking forward to flying a few bomber missions on this one! smile

Px10


Contents of conf.ini file:

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1440
height=900
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=100000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.66944444
mapPadY=-0.046666667
viewSet=37
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
mapPadMode=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=1
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0




Edited by Phoenix10 (01/08/11 04:39 PM)

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#3175584 - 01/09/11 04:21 PM Re: MOD: The "Other" Channel Map [Re: Brigstock]
KRT_Bong Offline
It's KRT not Kurt
Member

Registered: 11/05/07
Posts: 2499
Loc: Gulf Coast of Florida
You are missing some objects, curious as both objects should be together(you shouldn't have one without the other).
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#3175945 - 01/10/11 06:18 AM Re: MOD: The "Other" Channel Map [Re: Brigstock]
Phoenix10 Offline
Junior Member

Registered: 12/30/10
Posts: 16
Hi KRT_Bong, thanks for the info.

Earlier today I was playing around with some graphics settings and I noticed the radar supports appeared when I switched to Perfect graphics(I thought I had been using that setting all along). I was on Excellent and they didn't appear. Most odd.

Px10

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#3188809 - 01/25/11 03:32 PM Re: MOD: The "Other" Channel Map [Re: Brigstock]
jdbecks Offline
Room Clear!
Member

Registered: 08/07/09
Posts: 846
Loc: England
I cant seem to find the place to download this old_simmer

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#3189204 - 01/25/11 11:28 PM Re: MOD: The "Other" Channel Map [Re: jdbecks]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20384
Loc: Corona, California
Originally Posted By: jdbecks
I cant seem to find the place to download this old_simmer

Copy and paste into your brower and you should go right to it.
Code:
http://www.352ndfg.com/vb/content.php?219


This is their homepage if that didn't work.
Code:
http://www.352ndfg.com/vb/content.php

It's in their downloads section.


Wheels
_________________________
Cheers wave
Wheelsup_cavu

Mission4Today | Get RoF Templates @ Combat-Asylum
Planes of Fame Air Museum | March Field Air Museum | Palm Springs Air Museum

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#3190615 - 01/27/11 01:53 PM Re: MOD: The "Other" Channel Map [Re: wheelsup_cavu]
jdbecks Offline
Room Clear!
Member

Registered: 08/07/09
Posts: 846
Loc: England
Originally Posted By: wheelsup_cavu
Originally Posted By: jdbecks
I cant seem to find the place to download this old_simmer

Copy and paste into your brower and you should go right to it.
Code:
http://www.352ndfg.com/vb/content.php?219


This is their homepage if that didn't work.
Code:
http://www.352ndfg.com/vb/content.php

It's in their downloads section.


Wheels


thanks whoohoo

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