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#3108037 - 10/05/10 01:08 PM Re: F4AF Modification Available ***** [Re: Demonlord]
Skunk1_Viking Offline
Skunkworks Developer & PR
Junior Member

Registered: 07/18/10
Posts: 94
Loc: Texas, US
Admin question....why remove the sticky??? Granted v1.2 is out-dated now (in essence), however we are still grinding away. What started as a 2 man team for v1.2 (1st public release) has grown into nearly a 12 man team.

Regardless.
Let me assure everyone that Skunk1 Industries is still hard at work. We were going to release v1.3 to the public, however after much conversation we decided we would pump out v2.0 for the public. Expect its "approx release" Feb. 1st, 2011 (hopefully sooner). MAJOR Skunkwork improvements are on the way as we have learned much from the first go around. AF fliers will not be disappointed this time around. (If any were.....although we did receive noting but a warm reception.)
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#3138568 - 11/16/10 11:46 AM Re: F4AF Modification Available [Re: Demonlord]
Demonlord Offline
Skunkworks Developer
Junior Member

Registered: 07/15/10
Posts: 24
Loc: Toronto,Ontario,CAN
I would like to let everyone know that two small Skunkworks 2 video previews are now available.




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#3160993 - 12/19/10 11:22 PM Re: F4AF Modification Available [Re: Demonlord]
Reticuli Offline
Member

Registered: 06/12/05
Posts: 1773
Loc: Oregon, USA
My 3D pit doesn't show up either. I've tried the various advice in this thread and still no go in the new theaters. Not too bad. Synthetic supervision, anyone?

I’m not sure what is meant by:

“Now install the Aeyes pits again,run the exe`s and select Uninstall (No Reinstall or Update! )
Then fully install them back again,update once installed.”

Which exe and ‘them’ are you referring to for each point here?

The AI and even just mission prioritization seem less -- how do I put it -- stupid. The latter is set up automatically by the HQ/computer close to how I do it. Far less sending of flight after flight to their certain destruction. Nice.

Kinematics do indeed seem to be improved. I don't find the same altitude penalties as before, which is obviously a really unrealistic thing to have been happening.

Stealth definitely seems to be working now for Fly Any Aircraft, but seems to be all or nothing. Am I mistaken? Does each aircraft have a different signiture that depends on aspect... even if you are the pilot?

Speaking of Kinematics... F-22 flight dynamics are vastly improved. Thankfully no more supercruising at 70,000ft (fun in a superman kind of way in the old campaigns), but the optimum fuel efficiency is still showing up as FL200-FL300 @ m0.6 in the upfront display. If you are planning to supercruise, though, you do get your best speed per fuel consumption for that at around FL450 and can save a little more PPM per TAS if you drop down to the low 90s rpm and can always sprint for the climb & launch.

Any way to hack it to automatically turn off thrust vectoring on the Raptor and advanced Migs & Su when the gear are down?

Is there any way you could give us alpha in the HUD, or at least AoA in the upper right corner on all aircraft... not just the ones with manual flaps? Heck, I'd like to see what the flaps and leading edges are doing on all the aircraft up there, even the ones that control it automatically.

The other thing that'd be great would be to refuel/re-arm (at least the former) at any allied air fields. But at least landing at one will prevent you from losing an airframe already.

And of course, there's the need for IRST or airborne FLIR... but that's asking for some magic potion stuff, there. Hey, I can dream, can't I? Next best thing is labels and the spot scan.

Anyway, this is an outstanding advancement and add-on for Allied Force, even if on the surface it doesn't seem like much. It is. I look forward to v2.0... whatever it may entail!


Edited by Reticuli (12/19/10 11:23 PM)

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#3161731 - 12/20/10 04:27 PM Re: F4AF Modification Available [Re: Demonlord]
Wolf72nd Offline
Junior Member

Registered: 07/16/10
Posts: 15
@ Reticuli,
Follow the instructions carefully for the Aeyes Pits,I have done this many times with no problems.The .exe`s referred to are the Aeyes Cockpit Exe`s.

1) After installing the SkunkWorks Theater, first make backups of the files:

KoreaObj.hdr
KoreaObj.lod
KoreaObj.tex

found in:
C:/Program Files/Lead Pursuit/Battlefield Operations/terrdata/objects

2) Then copy the three same files from the folder:

C:/Program Files/Lead Pursuit/Battlefield Operations/SkunkWorks/terrdata/objects

to

C:/Program Files/Lead Pursuit/Battlefield Operations/terrdata/objects

3) Now you completely uninstall Aeyes pit(s):

1. check box FULL UNINSTALL ....with exe-files
2. then FULLY install them back again.

4) Now copy the three KoreaObj* files from the folder:

C:/Program Files/Lead Pursuit/Battlefield/Operations/terrdata/objects

back to the directory

C:/Program Files/Lead Pursuit/Battlefield Operations/SkunkWorks/terrdata/objects

5) Finally, copy the backups of the three KoraObj .* files
in step 1 back into:

C:/Program Files/Lead Pursuit/Battlefield Operations/terrdata/objects

Now you can use the 3D-Widescreen Aeyes pits SkunkWorks.


Edited by Wolf72nd (12/20/10 04:28 PM)

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#3162859 - 12/21/10 09:40 PM Re: F4AF Modification Available [Re: Demonlord]
Reticuli Offline
Member

Registered: 06/12/05
Posts: 1773
Loc: Oregon, USA
My v1.2 F-16CJ pit exe doesn't give the option to uninstall. Not sure which version it's at now. However, I was able to install the Zerk 3D pit, which showed up fine. I also can uninstall that one and afterwards Aeyes shows up that was installed before. So, I guess that's one way to do it. Thanks.

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#3169807 - 01/01/11 05:02 PM Re: F4AF Modification Available [Re: Reticuli]
Demonlord Offline
Skunkworks Developer
Junior Member

Registered: 07/15/10
Posts: 24
Loc: Toronto,Ontario,CAN
Originally Posted By: Reticuli


The AI and even just mission prioritization seem less -- how do I put it -- stupid. The latter is set up automatically by the HQ/computer close to how I do it. Far less sending of flight after flight to their certain destruction. Nice.

Kinematics do indeed seem to be improved. I don't find the same altitude penalties as before, which is obviously a really unrealistic thing to have been happening.

Speaking of Kinematics... F-22 flight dynamics are vastly improved. Thankfully no more supercruising at 70,000ft (fun in a superman kind of way in the old campaigns), but the optimum fuel efficiency is still showing up as FL200-FL300 @ m0.6 in the upfront display. If you are planning to supercruise, though, you do get your best speed per fuel consumption for that at around FL450 and can save a little more PPM per TAS if you drop down to the low 90s rpm and can always sprint for the climb & launch.


Everything you mentioned here is the same as the default Allied Force settings. We made no changes like that in version 1.2. We don't have the executable so lots of changes like that cannot be made.

Stealth is simply a selection flag made through the database. Its exact specifications are hardcoded.

Hope this answers some of your questions.


Edited by Demonlord (01/01/11 05:30 PM)

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#3169863 - 01/01/11 07:18 PM Re: F4AF Modification Available [Re: Demonlord]
Reticuli Offline
Member

Registered: 06/12/05
Posts: 1773
Loc: Oregon, USA
I'm talking about any version of this mod. I've just used it for the first time. v1, v1.1, v1.2. You made some of these changes at some point, didn't you?

Earlier in the discussion someone was saying the missile kinematics were improved, with better altitude/range advantage as the missile runs out of fuel and its weight reduces.

Maybe I'm thinking about Free Falcon, but I could have sworn the Raptor was some kind of super jet in Allied Force in the other theaters. I could fly at (maybe it was closer to) FL600 roaming around untouched by anyone. No?

And that's what gave the illusion of being LO without actually having it with the fly any aircraft mod. Take an F-117 for SEAD and you're a goner in the other theaters. No one could hit you in the Raptor because you were so high, but they could detect you.

Sooooooooooo... the stealth flags have been turned on for when you fly them or not? They definitely weren't active with a human player inside before.

From the term "flag" it sounds like stealth will be the same detectability reduction for everything in Allied Force with it, correct?

There's one thing I'm certain you fixed: landing gear damage with overspeed. You now have a ton of drag and the overspeed isn't until like 300kts. Right? It better, otherwise I think I've gone nuts.

Damn. Talk about placebo effects.

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#3171016 - 01/03/11 02:30 PM Re: F4AF Modification Available [Re: Demonlord]
cjcrank Offline
Junior Member

Registered: 01/03/11
Posts: 31
Hi Guys,
New to the forum and looking to jump right in...
Just bought f4af from amazon and I want some suggestions from you pros on software and gear.

1. software - do I patch what comes in the box (what's the latest patch) or install a new version altogether(what's the latest version) Also from what I've read HiTiles is a must...any other software a must have?

2. hardware - give me the best stick, throttle and pedals.

3. visual - from what I've read 3 monitors is tough in 2d and in 3d the definition is horrible so I assume that leaves the best option as a single 1080 monitor with TrackIr (my best guess).

I think I've covered the essentials but if I have left anything inportant out any info would be great! As soon as I get up and running I will be happy to contribute to the cause and try to help others as much as a newbie can.

Thanks Guys!

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#3171382 - 01/04/11 04:59 AM Re: F4AF Modification Available [Re: cjcrank]
Wombat1940 Offline
Member

Registered: 04/11/06
Posts: 240
Loc: Melbourne, Australia
Gees ...... you don't ask for much .... eek

Minimum: Patch to 1.0.13. Buy HiTiles.

Which stick? Read the threads and make up your own mind, depending on cash, what your read and what level of involvement you intend to have: casual shoot-em-up .... buy a Sidewinder; realistic, multiplay ...... I have a Cougar and an X52.

Its all about level of involvement and money ....but 24" nice with TrackIR.

Then of course their's your hardware .................. but that's another story. wink
This might help: http://www.72ndvfw.org/forums/showthread.php?p=67018#post67018
_________________________
Notebook:TAW 1024x768,.................PC:Falcon 4.0 A/F 1600x1200
XPPro SP3.......................................XPHome SP3
Mobile AMD AthlonXP2600+2.0GHz...G'byte Ultra Durable 3 GA-EX58-UD4P
1.024Mb RAM..................................Intel i7 920 2.66Ghz/8Mb RAM
ATI Mobility Radeon 9600Pro 64Mb....NVIDIA GeForce GTX275
Asus 15"(4x3)Flat LCD......................Samsung 21"(4x3)Flat LCD
X52 ................................................Cougar, TrackIR, Logitech G330 Headset

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#3171426 - 01/04/11 06:33 AM Re: F4AF Modification Available [Re: cjcrank]
LoD_Viper Offline
Member

Registered: 01/03/06
Posts: 186
Loc: Southern Arizona in the good o...
@cjcrank:

Just a few things to add to the previous post...

1. Download the latest patch from www.lead-pursuit.com ( http://www.lead-pursuit.com/downloads.htm ). It's the 1.0.13 patch in either .exe or .zip format. The latest patch includes all previous patches.

If you are going to run a widescreen monitor then I highly recommend you get Aeyes widescreen pits for high resolution monitors at http://cockpits.nl/newvisitor.html . There are three of them for the F16CG, F16CJ and the F16AM (Block 40/42, 50/52 and MLU).

2. Cougars are not being made anymore by Thrustmaster. You might still be able to find one in retail stores or on ebay but they are getting more and more scarce since the new A-10 HOTAS came out from Thrustmaster. I use an X52 Saitek for now but have a Cougar to part out for a Viper pit I am building. Both are fine HOTAS setups. But as the previous poster said it really has a lot to do with personal preference.

3. I run a 1920x1200 Samsung 26" monitor using Aeyes widescreen pits (described above). I run a second 20" monitor for Teamspeak and other things besides it. You don't say whether you've flown Falcon 4 before or not so I am assuming you are just starting out. If so, then I highly recommend you get online with a multiplayer group because you'll learn a whole lot faster and have a lot more fun while doing it. That being said you need to first learn the basic training missions (usually the first 10 is good enough to get you started). Once you have those done and know the things involved in them to seek out a virtual fighter wing or go to www.Multiviper.com. PM me here if you need more info about flying online. I'd be glad to discuss things with you.

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