Nice work! When I next update my CG website I am going to add this mission and all the others you've made to a new 'Missions' page. I think you have made so many missions now that they deserve their own page!
Thanks for the heads-up about this new mission and updated older missions. I have the older ones hosted at my website too, and will update them all when I next get round to updating my website. I have also sent an e-mail to their website to ask if they would possibly keep me updated if/when they release any new missions... and also if it is OK that I host them as well.
The aim of this first mission was for me to try the editor and see how objects interact with each other, depending on the basic parameters that can be given to them, like quick aim, slow fire, and so on. I was also wondering how hard a Comanche mission could be, and how can the player have a real impact on the game while still depending on the action of its wingman and friendly forces. I tried the other custom missions, like "contact" and I now feel i remember how stealth behaviour can be important too, compared to it, this mission mainly rely on how quick you can defend your allies.
I'm maybe a bit close from exploiting some unrealistic situations a pilot wouldn't do, as for instance shooting down a frogfoot with gun while flying just behind him at the same speed or escaping from stingers by flying at 140mph in a orthogonal direction, but I didn't wanted the player/tester to feel any limitations on the gameplay. Enemy SAMs positionning is a bit hard when trying to keep friendly IA alive and still making it difficult for the player to get rid of them, but I'll find my equilibrated balance :-). Frogfoot are a bit shot down like flies the same way (if you have well defended your SAMs till this point), so the enemy effort to take this base with mainly air assault is a bit fool, but that's the reason why they are so numerous !
As a try, you have 3 allies called 2-7 here, and they all interact with you the same way with the wingman functions. However, in this mission, I suggest that they can be much more efficient by being left behind in a "patrol base" behaviour, as they will be covered by the base SAMs.
Edit: added video demo in the spoiler ! Good luck !