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#3639137 - 09/05/12 08:06 PM Re: Comanche Gold Custom Mission checkpoint [Re: ufolev]  
Joined: Mar 2008
Posts: 304
ufolev Offline
Member
ufolev  Offline
Member

Joined: Mar 2008
Posts: 304
Next Project
Comanche Gold custom missiom N15 "MEDEVAC"

This is the first Comanche Gold custom mission on Armored Fist2 Map!

Description




Armored Fist2 Map




How to Use
- download the mission :
https://www.box.com/s/fakxhu567trj2k8rpvpm

- decompress the archive and place all files in Comanche Gold folder

- on main game menu choose "Load User Mission" option
then in popup explorer choose "medevac final.MRF" file

Hint
some targets need specific angle and distance of shooting to destroy them
with standard weapon loadout you must count every one rocket

Video Win


ENJOY

ufo :-)

Last edited by ufolev; 10/02/12 05:32 AM.
Inline advert (2nd and 3rd post)

#3639507 - 09/06/12 01:43 PM Re: Comanche Gold Custom Mission checkpoint [Re: ufolev]  
Joined: Nov 2006
Posts: 3,338
Flyboy Offline
Senior Member
Flyboy  Offline
Senior Member

Joined: Nov 2006
Posts: 3,338
England, UK
Nice work! When I next update my CG website I am going to add this mission and all the others you've made to a new 'Missions' page. I think you have made so many missions now that they deserve their own page! smile

#3641762 - 09/10/12 04:25 PM Re: Comanche Gold Custom Mission checkpoint [Re: Flyboy]  
Joined: Mar 2008
Posts: 304
ufolev Offline
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ufolev  Offline
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Joined: Mar 2008
Posts: 304
Thank you,

There is a nice New mission from Theron Jackson too
which can be downloaded here:
http://theronjacksononline.com/comanche-gold.html
also there are updates in his early created missions.









ufo :-)

Last edited by ufolev; 09/10/12 07:31 PM.
#3642217 - 09/11/12 12:32 PM Re: Comanche Gold Custom Mission checkpoint [Re: ufolev]  
Joined: Nov 2006
Posts: 3,338
Flyboy Offline
Senior Member
Flyboy  Offline
Senior Member

Joined: Nov 2006
Posts: 3,338
England, UK
Thanks for the heads-up about this new mission and updated older missions. I have the older ones hosted at my website too, and will update them all when I next get round to updating my website. I have also sent an e-mail to their website to ask if they would possibly keep me updated if/when they release any new missions... and also if it is OK that I host them as well.

#3645374 - 09/16/12 10:09 PM Re: Comanche Gold Custom Mission checkpoint [Re: Flyboy]  
Joined: Mar 2008
Posts: 304
ufolev Offline
Member
ufolev  Offline
Member

Joined: Mar 2008
Posts: 304
Next Project,
Comanche Gold custom missiom N16 "PEACEMAKER"

This is the first custom Comanche Gold mission over the Delta Force 1 map !


Description



Delta Force1 Map





How to Use
- download the mission :
https://www.box.com/s/zu74vbev4b2cb1bcoove

- decompress the archive and place all files in Comanche Gold folder

- on main game menu choose "Load User Mission" option
then in popup explorer choose "peacemaker final.MRF" file


Wideo Win



enjoy !

ufo :-)

Last edited by ufolev; 10/12/12 10:18 PM.
#3645633 - 09/17/12 01:34 PM Re: Comanche Gold Custom Mission checkpoint [Re: ufolev]  
Joined: Nov 2006
Posts: 3,338
Flyboy Offline
Senior Member
Flyboy  Offline
Senior Member

Joined: Nov 2006
Posts: 3,338
England, UK
smile

#3696198 - 12/10/12 02:30 PM Re: Comanche Gold Custom Mission checkpoint [Re: Flyboy]  
Joined: Mar 2008
Posts: 304
ufolev Offline
Member
ufolev  Offline
Member

Joined: Mar 2008
Posts: 304
The backbone of the Comanche Gold fan society - FLYBOY anounced in this topic:
http://simhq.com/forum/ubbthreads.php/topics/3685576/New_Comanche_Gold_missions.html#Post3685576
10 brand New custom missions



ARMS EXPO




COLD STORAGE




DEATH METAL(T)




FIST OF RAH




LOST SIGNAL




NOMADS LAND




OIL BE DAMNED




OVER REACTOR




SAND BOX




ZOO DAY(T)




also there is another very interesting mission creator - flogger83
and I hope that we can expect in future a new mission from him too :-)


Comanche Gold Delta Force 1 Demo Map



Comanche Gold Armored Fist 2 demo map



Comanche Gold user missions triggers




ufo :-)

Last edited by ufolev; 12/12/12 06:40 PM.
#3698942 - 12/14/12 05:00 PM Re: Comanche Gold Custom Mission checkpoint [Re: ufolev]  
Joined: Nov 2006
Posts: 3,338
Flyboy Offline
Senior Member
Flyboy  Offline
Senior Member

Joined: Nov 2006
Posts: 3,338
England, UK
Thanks for the screenshots, ufolev!

In case you don't know, the missions with '(T)' at the end of their names are Training missions, hence the 'T' postfix.

#4333406 - 01/31/17 04:32 PM Re: Comanche Gold Custom Mission checkpoint [Re: ufolev]  
Joined: Jan 2017
Posts: 7
FatCatProject Offline
Junior Member
FatCatProject  Offline
Junior Member

Joined: Jan 2017
Posts: 7
Originally Posted By: ufolev
Hello FatCatProject,
Please post your first custom mission CGC-FC01 - Surprises for download here,
or in the SimHQ topic Comanche Gold - Custom Missions - Checkpoint
http://simhq.com/forum/ubbthreads.php/topics/3161632/Comanche_Gold_-_Custom_Mission#Post3161632
It is a REAL ACTION - I like it, post and the video too - it's an excellent!!!

ufo :-)

Thanks !
Here it is !
With Download Link : CGC-FC01 - Surprises
Zippyshare Mission DL


The aim of this first mission was for me to try the editor and see how objects interact with each other, depending on the basic parameters that can be given to them, like quick aim, slow fire, and so on. I was also wondering how hard a Comanche mission could be, and how can the player have a real impact on the game while still depending on the action of its wingman and friendly forces. I tried the other custom missions, like "contact" and I now feel i remember how stealth behaviour can be important too, compared to it, this mission mainly rely on how quick you can defend your allies.
Click to reveal..

I'm maybe a bit close from exploiting some unrealistic situations a pilot wouldn't do, as for instance shooting down a frogfoot with gun while flying just behind him at the same speed or escaping from stingers by flying at 140mph in a orthogonal direction, but I didn't wanted the player/tester to feel any limitations on the gameplay. Enemy SAMs positionning is a bit hard when trying to keep friendly IA alive and still making it difficult for the player to get rid of them, but I'll find my equilibrated balance :-). Frogfoot are a bit shot down like flies the same way (if you have well defended your SAMs till this point), so the enemy effort to take this base with mainly air assault is a bit fool, but that's the reason why they are so numerous !

As a try, you have 3 allies called 2-7 here, and they all interact with you the same way with the wingman functions. However, in this mission, I suggest that they can be much more efficient by being left behind in a "patrol base" behaviour, as they will be covered by the base SAMs.


Good luck !

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