I'm maybe a bit close from exploiting some unrealistic situations a pilot wouldn't do, as for instance shooting down a frogfoot with gun while flying just behind him at the same speed or escaping from stingers by flying at 140mph in a orthogonal direction, but I didn't wanted the player/tester to feel any limitations on the gameplay. Enemy SAMs positionning is a bit hard when trying to keep friendly IA alive and still making it difficult for the player to get rid of them, but I'll find my equilibrated balance :-). Frogfoot are a bit shot down like flies the same way (if you have well defended your SAMs till this point), so the enemy effort to take this base with mainly air assault is a bit fool, but that's the reason why they are so numerous !
As a try, you have 3 allies called 2-7 here, and they all interact with you the same way with the wingman functions. However, in this mission, I suggest that they can be much more efficient by being left behind in a "patrol base" behaviour, as they will be covered by the base SAMs.