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#3154118 - 12/09/10 04:28 PM Microsoft Flight
DaveSHQ Offline
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Some new stuff posted since last time i looked at the website. Seems the rumors of it being an arcade game aren't entirely true. (Read FAQ)

http://www.microsoft.com/games/flight/
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#3154578 - 12/10/10 11:43 AM Re: Microsoft Flight [Re: DaveSHQ]
AggressorBLUE Offline
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From the update posted above

Many of you are concerned that because we want to appeal to a wider audience, we must be building an arcade game.

We don’t need to create an arcade game to welcome a wider audience. But we do need to improve the total user experience if we’re to be successful in welcoming new audiences into the experience of Flight. The passion and fascination of flight is powerful, with so many different aspects to aviation and different levels of enjoyment to experience. There is distinct value and strength to be gained by welcoming a wider audience, and we can’t claim to have done the best job of it in the past.

--Wow, that's a surprising burst of honesty from a developer. I'd say they "get it." When it comes to making a powerful, streamlined user experience, You fail the first time someone needs to change an option by opening the config file (think widescreen support...), needs to use windows explorer to install a new plane, or have to look up optimization guides just to get the game running well.

They get to the crux of the issue with sims today. It's not the difficulty, learning curve, or challenge of flying an aircraft that's turning a lot of people off. It's the difficulty, learning curve, and frustration of operating the sim itself. It seems like so many sims games these days just can't get out of their own way. --

Then things get concerning:


Based on the previous webisode, we’ve heard, “This doesn’t look any different from FSX!”

As we said in the introduction, we’re still early in the development cycle, so the fact that you comment on the similarity to FSX is great! This comment alone should ease some of the arcade concerns. Please follow along with our progress as we continue to release more webisodes, screenshots, and additional information. In the end, we hope that you’ll have a great time looking back at these early samples and being part of the evolution. Thank you for all your enthusiasm and support!

--We call that a "non-answer." I get the still-early-development reasoning, but I was really hoping for an answer like "actually, that was FSX. We're simply using the FSX engine for marketing reasons, until the flight engine is ready for prime time." or "Looked like it yes, but as it's still early, we're not focusing on the visual aspect of the software. Hardware will evolve over the two plus years of development, and we'd rather wait until we can get a clearer view of the community hardware foot-print we'll be launching into." The answer above pretty much breaks down as:
Community: Um...that looks like FSX, just re-skinned...
MS: It sure does!

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#3154606 - 12/10/10 12:16 PM Re: Microsoft Flight [Re: DaveSHQ]
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"What does appealing to a wider audience mean?


It means improving the user-interface experience, achieving better performance on today’s hardware, providing more focused challenges for people who aren’t quite sure what to do next, and introducing more persistent experiences for people who return often. It also means keeping alive the freedom to go where you want, when you want, and to do what you want. Regardless of their hardware power, piloting experience, or level of interest, many people have enjoyed the traditional flight-simulation experience as a solitary activity. We see a compelling social aspect to the experience inherent in the fun, and we need to better enable and support this dynamic to strengthen the entire Flight experience for everyone."
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#3154980 - 12/11/10 06:30 AM Re: Microsoft Flight [Re: DaveSHQ]
Doogerie Offline
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thats a waght off my mind

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#3155069 - 12/11/10 09:40 AM Re: Microsoft Flight [Re: DaveSHQ]
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I still think the overall 'improvement' they have in mind to the current FSX is just developing a dedicated online experience with achievements you can earn, etc. -- much like the Valve games in Steam.
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#3155117 - 12/11/10 11:20 AM Re: Microsoft Flight [Re: AggressorBLUE]
Meatsheild Offline
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Originally Posted By: aggressorblue
--We call that a "non-answer." I get the still-early-development reasoning, but I was really hoping for an answer like "actually, that was FSX. We're simply using the FSX engine for marketing reasons, until the flight engine is ready for prime time." or "Looked like it yes, but as it's still early, we're not focusing on the visual aspect of the software. Hardware will evolve over the two plus years of development, and we'd rather wait until we can get a clearer view of the community hardware foot-print we'll be launching into." The answer above pretty much breaks down as:
Community: Um...that looks like FSX, just re-skinned...
MS: It sure does!



FS2004 was based on fs2002,fs2000,fs98 and fs95 and people didnt seem to mind one bit!

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#3155128 - 12/11/10 11:40 AM Re: Microsoft Flight [Re: DaveSHQ]
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Yes, they are focusing hard on online for this version. But improving the interface while keeping sim elements would be welcome, as well as better performance.
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#3155241 - 12/11/10 04:42 PM Re: Microsoft Flight [Re: Meatsheild]
AggressorBLUE Offline
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Originally Posted By: Meatsheild
Originally Posted By: aggressorblue
--We call that a "non-answer." I get the still-early-development reasoning, but I was really hoping for an answer like "actually, that was FSX. We're simply using the FSX engine for marketing reasons, until the flight engine is ready for prime time." or "Looked like it yes, but as it's still early, we're not focusing on the visual aspect of the software. Hardware will evolve over the two plus years of development, and we'd rather wait until we can get a clearer view of the community hardware foot-print we'll be launching into." The answer above pretty much breaks down as:
Community: Um...that looks like FSX, just re-skinned...
MS: It sure does!



FS2004 was based on fs2002,fs2000,fs98 and fs95 and people didnt seem to mind one bit!


and FSX was based on....
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#3163914 - 12/23/10 06:04 AM Re: Microsoft Flight [Re: AggressorBLUE]
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Originally Posted By: aggressorblue
Originally Posted By: Meatsheild
Originally Posted By: aggressorblue
--We call that a "non-answer." I get the still-early-development reasoning, but I was really hoping for an answer like "actually, that was FSX. We're simply using the FSX engine for marketing reasons, until the flight engine is ready for prime time." or "Looked like it yes, but as it's still early, we're not focusing on the visual aspect of the software. Hardware will evolve over the two plus years of development, and we'd rather wait until we can get a clearer view of the community hardware foot-print we'll be launching into." The answer above pretty much breaks down as:
Community: Um...that looks like FSX, just re-skinned...
MS: It sure does!



FS2004 was based on fs2002,fs2000,fs98 and fs95 and people didnt seem to mind one bit!


and FSX was based on....


promisses...
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#3163935 - 12/23/10 06:36 AM Re: Microsoft Flight [Re: DaveSHQ]
KRT_Bong Offline
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What really irks me is that my FSX doesn't look anything like those videos, and it should. When FSX came out they made it sound like if you didn't run it in Vista or 7 you were really missing something, now that I have Win 7 it doesn't look any better. A few of you will say well if you put so and so's scenery pack in it will but why should I pay someone else an additional 30-40 bucks to make better what MS didn't. So I have to wonder if the Stearman video is refecting what we can expect the Game to look like out of the box? Is it going to be a "real world" simulation or a Generic World? I could enjoy it if it looks like anywhere providing different Terrains, Seasons and Weather without having it be a real location.
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#3164158 - 12/23/10 11:56 AM Re: Microsoft Flight [Re: DaveSHQ]
DaveSHQ Offline
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One of the reasons i was initially turned off by the whole MSFS series was the terrain. I mean really? Blurry as hell terrain!! The only reason i started on it was because of all the addon aircraft that you don't get to play in other simulations. Hundreds of dollars and a 90GB install later only certain areas of the world are worth flying in that i have addons to.
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#3164255 - 12/23/10 01:30 PM Re: Microsoft Flight [Re: DaveSHQ]
KRT_Bong Offline
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Originally Posted By: DaveSHQ
One of the reasons i was initially turned off by the whole MSFS series was the terrain. I mean really? Blurry as hell terrain!! The only reason i started on it was because of all the addon aircraft that you don't get to play in other simulations. Hundreds of dollars and a 90GB install later only certain areas of the world are worth flying in that i have addons to.

Exactly, I took screenies of my local airport in FSX and then took the same pic in Google Earth and the only simularity is the shape of the coastline and the location of the airport other than that it really doesn't look "real" and I have a scenery pack that looks better but still not realistic. IL-2 looks better and actually "feels" more like flying.
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#3164300 - 12/23/10 02:02 PM Re: Microsoft Flight [Re: KRT_Bong]
AggressorBLUE Offline
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Originally Posted By: KRT_Bong
Originally Posted By: DaveSHQ
One of the reasons i was initially turned off by the whole MSFS series was the terrain. I mean really? Blurry as hell terrain!! The only reason i started on it was because of all the addon aircraft that you don't get to play in other simulations. Hundreds of dollars and a 90GB install later only certain areas of the world are worth flying in that i have addons to.

Exactly, I took screenies of my local airport in FSX and then took the same pic in Google Earth and the only simularity is the shape of the coastline and the location of the airport other than that it really doesn't look "real" and I have a scenery pack that looks better but still not realistic. IL-2 looks better and actually "feels" more like flying.


I'm not to turned off by the scenery myself (can see where lots of ppl would be though!) but I'm starting to bore of the planes. They feel too sterile. It's like I'm flying a calculator in a vacuum, even with wind and turbulence on. Il2 and ROF are great examples of making the plane feel more like plane, and not a program.
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#3164464 - 12/23/10 06:19 PM Re: Microsoft Flight [Re: DaveSHQ]
DaveSHQ Offline
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Click on link above select screens to see new screenshots.
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#3167780 - 12/29/10 10:14 AM Re: Microsoft Flight [Re: KRT_Bong]
AggressorBLUE Offline
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Originally Posted By: KRT_Bong
What really irks me is that my FSX doesn't look anything like those videos, and it should. When FSX came out they made it sound like if you didn't run it in Vista or 7 you were really missing something, now that I have Win 7 it doesn't look any better. A few of you will say well if you put so and so's scenery pack in it will but why should I pay someone else an additional 30-40 bucks to make better what MS didn't. So I have to wonder if the Stearman video is refecting what we can expect the Game to look like out of the box? Is it going to be a "real world" simulation or a Generic World? I could enjoy it if it looks like anywhere providing different Terrains, Seasons and Weather without having it be a real location.


I find that bit about vista OR windows 7 interesting, as this game came out in what, 2006? And windows 7 wasn't even 'a thing' yet...


I don't believe it was ever about windows version, so much as DX10 being the next best thing since...DX9. on a completely un-related note, vista was the only way to get DX10.

If you play the game with DX10 effects, you will see some great water effects...and most of your add-ons won't work. That's why it's most likely "no different" on 7 or vista.



New screens look nice though. It looks like an evolution visually for the series, which is fine with me (the maul looks like the FSX one, but not a big deal,imho FSX had fantastic plane models already). Where we need revolution is in optimization (multi-core or bust for this simmer!).
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#3185261 - 01/21/11 12:11 PM Re: Microsoft Flight [Re: DaveSHQ]
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i always tried to get into FSX and such but as others have said, the terrain looked terrible. Instead of trying to model the whole darn world, why not just start with the US and do it right. Then make addons for all the other regions and get them right and detailed.

The other reason was the flight models. They never felt like you were actually flying. It felt like it was following some scripted number parameter. Even on max realism all the planes were so easy to fly, i can't imagine why anyone even needs a pilot license. They need real phsyics in these games, real damage on heaving landings, the ability to damage your engine from running full throttle everywhere. more than just a stupid piece of text saying "overspeed" and then boom reset. Rough handling of some of the tri gear planes on the ground should be able to tip the plane, etc.

FSX was always one of the least realistic sims to me.

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#3185356 - 01/21/11 01:42 PM Re: Microsoft Flight [Re: DaveSHQ]
coreyhkh Offline
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If you get addons like orbx, rex and some good add on planes then it will truly be as real as it gets. I used my fsx for flight training.

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#3192072 - 01/28/11 06:11 PM Re: Microsoft Flight [Re: DaveSHQ]
coreyhkh Offline
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4 new screen shots added.

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#3192659 - 01/29/11 01:59 PM Re: Microsoft Flight [Re: DaveSHQ]
NineLives Offline
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Nice new pics. Impressive buildings and good lighting effects. But nothing yet to make me want to dump FSX for it. Wait & see I guess.
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#3193338 - 01/30/11 10:27 AM Re: Microsoft Flight [Re: DaveSHQ]
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Looks worlds ahead of vanilla FSX though.

My remaining fears of the game still go unanswered however:

-Will there be optimization for multi-core/multi GPU hardware?

-Will there be the open third party support that continues to be a staple of the series?


Edited by aggressorblue (01/30/11 11:06 AM)
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#3196172 - 02/02/11 03:48 AM Re: Microsoft Flight [Re: DaveSHQ]
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I'm worried it is going to be a dumbed down casual game. Or a revamped, better looking FSX for casual gamers. (same planes, slightly improved graphics/scenery, with more casual modes)
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#3196276 - 02/02/11 06:23 AM Re: Microsoft Flight [Re: DaveSHQ]
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It takes a special kind of stupid, when marketing a game, to design a website that forces a potential customer into installing some other product of your company (Silverlight). So they only want to sell to people who install everything from Microsoft without fail? Fine by me...

In other words: Can't see the screens at all. But if that's their attitude about the product, I don't want to either.

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#3196354 - 02/02/11 07:38 AM Re: Microsoft Flight [Re: DaveSHQ]
coreyhkh Offline
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From what they have posted

it will expand and improve fsx this can mean a lot of things including re writing the engine
I am 100% sure that the game will have more optimization and will for sure take advantage of newer tech.

The game being dumbed down so to speak is a good thing for us hardcore users because most of the stuff they will be doing will be making it easier for new people to start out, find and plan flights, find new airports ect. right now fsx could be a lot better. Right now discovering new areas is hard.

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#3196371 - 02/02/11 07:56 AM Re: Microsoft Flight [Re: DaveSHQ]
DaveSHQ Offline
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My take on the new Sim....

...I just freaking got a machine powerful enough to run FSX!!!

Not planning on upgrading anytime soon.

Anyone remember when FSX ran like a slideshow unless you cranked the graphics ALLLLL the way down?
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#3198146 - 02/03/11 10:43 PM Re: Microsoft Flight [Re: DaveSHQ]
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Originally Posted By: RSColonel_131st
It takes a special kind of stupid, when marketing a game, to design a website that forces a potential customer into installing some other product of your company (Silverlight). So they only want to sell to people who install everything from Microsoft without fail? Fine by me...

In other words: Can't see the screens at all. But if that's their attitude about the product, I don't want to either.


Guess you don't use netflix then either. You need Silverlight for them too (when streaming in a PC environment). It's actually a pretty slick alternative to Flash in those regards. Also makes a decent platform for making/deploying business apps. And you do know it's free right?

Wouldn't it be just as foolish to not give a game a chance, especially one that's become a corner stone of the community, just because they want you to download a plugin (one that will work at lots of other websites no less)?






Originally Posted By: DaveSHQ
My take on the new Sim....

...I just freaking got a machine powerful enough to run FSX!!!

Not planning on upgrading anytime soon.

Anyone remember when FSX ran like a slideshow unless you cranked the graphics ALLLLL the way down?


I hear you Dave. But two things:

1. As mentioned above by coreyhkh, there's a good chance this time the software will be more optimized. So you might not need to upgrade everything.

2. My guess is we'll see this late 2012 IF were lucky. More likely mid-late 2013. (Later the better, this one needs to spend some time in the oven, given the issues FSX had/has). Upshot is you'll have time to save and "see it coming" from an upgrade standpoint. Plus, sims have never been know for their...forgiving...nature in the hardware requirement department. But, simmers aren't exactly forgiving in their requirements either wink

I'm gonna shoot strait here. I'm picking this up day one, even if it's a brick in a box. Even if all my add-ons are useless. Even if it runs like crap. Even if windows live sucks.

Because it's a Sim. I'll play through the moans and groans like I do with FSX(and so many other sims) and wind up having a good time. And I'll bet a good portion of the community will do the same.
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#3198237 - 02/04/11 02:36 AM Re: Microsoft Flight [Re: DaveSHQ]
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Yes Silverlight is innocent. It's just a way of viewing modern website content. I have been using it since release. It's harmless.
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#3199265 - 02/05/11 03:17 AM Re: Microsoft Flight [Re: DaveSHQ]
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Well quite simply for me, if Micor$oft want to redeem themselves after the shambles that is FSX the following improvements need to be made.

1. Don't lie about minimum sepcs. Hell even recommended specs fell short of what was really needed to run the game with any satisfaction.
2. If you are going to advertise features.... Make sure those features are actually implemented, not just placeholders that do nothing (e.g. G100O system), that for me really was disgusting.
3. Microsofts marketing was all about the magnificent multiplayer aspect. Well lets list some faults.
(a) One of the worst multiplayer connection / hosting service i have ever encountered. Why they chose gamespy i will never know. Upon initial release it was just utterly diabolical
(b) ATC - well there is none. Unless you get a guy to be ATC. Wow how $hit. OK, i can do circuits, but i have no ATC at any other airports, so what the point. Basically if you want to do a flight from A to B you won't get any decent ATC service (unless you are lucky and have more than one ATC on). There really should have been AI traffic controllers in multiplayer which can be replaced by a player. Hell there is ATC in single player, why is wasn't brought accross to multiplayer, i have no idea.
(c) Lonely skies....... When we play multiplayer, we want to interact with other traffic. So why is there no AI traffic with the players? So you go for a fly, take off, and wow - there is absolutely nothing near you for (unless you are doing circuits at that one airport with the only air traffic controller.
4. ATC in single player is utter $hit. That is basically it. Very dissapointing. ATC should have been compliant with major countries and not just USA standards world wide.
5. Default planes. Every single default plane that shipped with FSX had something wrong with them. Just the fact they were ported from FS9 goes to show how f*cking lazy and $hit the microsoft / aces team was. Not to mention the glaring faults between 3d and 2d pits. Really really crap.
6. Optimisation, really was there any - no, a lot of the bits i have discussed about above IMO was most likely dropped due to the fact the game would not run with all this on without having the sun running the universes most powerful computer.
7. No support for the product. Aces was contracted IIRC 1 or 2 patches. And lets face it, optimisation and bug fixes that should have been rectified in before first release was given to us as ------ wait for it ---- a paid add on.
8. Lets talk about the paid add on - acceleration. Hmmmm yep, we get a very crappy F-18 and a nice price tag to a product which is nothing but a patch for optimisation and bug fixes. Thanks for bending us over MicroShaft.


So really - am i happy with FSX - no.

IF it wasn't for 3rd party add ons that improves the crap underlying product FSX would have been returned to microsoft with a nice bit of excrement inside the jewel case. Why not ship back the contenet they shipped to us.
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#3201170 - 02/07/11 10:23 AM Re: Microsoft Flight [Re: bogusheadbox]
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Originally Posted By: bogusheadbox
Well quite simply for me, if Micor$oft want to redeem themselves after the shambles that is FSX the following improvements need to be made.

1. Don't lie about minimum sepcs. Hell even recommended specs fell short of what was really needed to run the game with any satisfaction.
2. If you are going to advertise features.... Make sure those features are actually implemented, not just placeholders that do nothing (e.g. G100O system), that for me really was disgusting.
3. Microsofts marketing was all about the magnificent multiplayer aspect. Well lets list some faults.
(a) One of the worst multiplayer connection / hosting service i have ever encountered. Why they chose gamespy i will never know. Upon initial release it was just utterly diabolical
(b) ATC - well there is none. Unless you get a guy to be ATC. Wow how $hit. OK, i can do circuits, but i have no ATC at any other airports, so what the point. Basically if you want to do a flight from A to B you won't get any decent ATC service (unless you are lucky and have more than one ATC on). There really should have been AI traffic controllers in multiplayer which can be replaced by a player. Hell there is ATC in single player, why is wasn't brought accross to multiplayer, i have no idea.
(c) Lonely skies....... When we play multiplayer, we want to interact with other traffic. So why is there no AI traffic with the players? So you go for a fly, take off, and wow - there is absolutely nothing near you for (unless you are doing circuits at that one airport with the only air traffic controller.
4. ATC in single player is utter $hit. That is basically it. Very dissapointing. ATC should have been compliant with major countries and not just USA standards world wide.
5. Default planes. Every single default plane that shipped with FSX had something wrong with them. Just the fact they were ported from FS9 goes to show how f*cking lazy and $hit the microsoft / aces team was. Not to mention the glaring faults between 3d and 2d pits. Really really crap.
6. Optimisation, really was there any - no, a lot of the bits i have discussed about above IMO was most likely dropped due to the fact the game would not run with all this on without having the sun running the universes most powerful computer.
7. No support for the product. Aces was contracted IIRC 1 or 2 patches. And lets face it, optimisation and bug fixes that should have been rectified in before first release was given to us as ------ wait for it ---- a paid add on.
8. Lets talk about the paid add on - acceleration. Hmmmm yep, we get a very crappy F-18 and a nice price tag to a product which is nothing but a patch for optimisation and bug fixes. Thanks for bending us over MicroShaft.


So really - am i happy with FSX - no.

IF it wasn't for 3rd party add ons that improves the crap underlying product FSX would have been returned to microsoft with a nice bit of excrement inside the jewel case. Why not ship back the contenet they shipped to us.



Wow, you sure do ask a lot of from a $60 bit of software. Also, the acceleration expansion brought us:


-Three new aircraft
-Carrier ops (much better implementation than any third party add-on)
-Air racing
-new missions
-lots of new features that have been widely built upon by the community

I think asking MS to give us all that for free is a bit much.

I've never played MP though, but the lack of AI ATC is interesting. I think what their hinting at for Flight though, is that it will be more populated (leveraging the power of windows live no doubt).
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#3201209 - 02/07/11 10:58 AM Re: Microsoft Flight [Re: DaveSHQ]
Antoninus Offline
Junior Member

Registered: 09/14/06
Posts: 95
Plus you did get all the optimization and bug fixes found in the Acceleration pack for free with the alternative Sp2 patch.

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#3201922 - 02/08/11 06:19 AM Re: Microsoft Flight [Re: DaveSHQ]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 798
I don't think I am asking a lot. I just wanted fixes for the poor game they teleased. It was supposed to be aflight simulator by the biggest recreational flight sin manufacturer in the world, and that was all they come up with. Honestly !!

As for Cartier landings being better than any paid add on. Don't make me laungh. Microsofts poor flight model and verly limited system modelling. Bah,you are surely uanking my chain.
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#3201958 - 02/08/11 06:46 AM Re: Microsoft Flight [Re: AggressorBLUE]
RSColonel_131st Offline
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Registered: 01/02/01
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Originally Posted By: aggressorblue
Guess you don't use netflix then either. You need Silverlight for them too (when streaming in a PC environment). It's actually a pretty slick alternative to Flash in those regards. Also makes a decent platform for making/deploying business apps. And you do know it's free right?

Wouldn't it be just as foolish to not give a game a chance, especially one that's become a corner stone of the community, just because they want you to download a plugin (one that will work at lots of other websites no less)?


Silverlight is proprietary. Last I checked Google Chrome isn't even officially supported. And I don't use Google Gears either, or any other propieritary browser extension.

My point simple is that I find it laughable when a company tries to get me to install their proprietary product (and thus expand their market share, even if the product is free...) by forcing that on me as a tradeoff to be able to view their advertisement for a product they want to sell me.

It's like me trying to sell you a car from my factory, but first you have to accept and carry around my corporate brand keychain on your house door keys. Only then will I reveal to you specifics about the car I want to sell you.

Ain't that a tad stupid?

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#3201960 - 02/08/11 06:47 AM Re: Microsoft Flight [Re: bogusheadbox]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 1315
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Originally Posted By: bogusheadbox
I don't think I am asking a lot. I just wanted fixes for the poor game they teleased. It was supposed to be aflight simulator by the biggest recreational flight sin manufacturer in the world, and that was all they come up with. Honestly !!

As for Cartier landings being better than any paid add on. Don't make me laungh. Microsofts poor flight model and verly limited system modelling. Bah,you are surely uanking my chain.


Alright. Show me a better flight sim then.
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#3201963 - 02/08/11 06:51 AM Re: Microsoft Flight [Re: RSColonel_131st]
AggressorBLUE Offline
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Originally Posted By: RSColonel_131st
Originally Posted By: aggressorblue
Guess you don't use netflix then either. You need Silverlight for them too (when streaming in a PC environment). It's actually a pretty slick alternative to Flash in those regards. Also makes a decent platform for making/deploying business apps. And you do know it's free right?

Wouldn't it be just as foolish to not give a game a chance, especially one that's become a corner stone of the community, just because they want you to download a plugin (one that will work at lots of other websites no less)?


Silverlight is proprietary. Last I checked Google Chrome isn't even officially supported. And I don't use Google Gears either, or any other propieritary browser extension.

My point simple is that I find it laughable when a company tries to get me to install their proprietary product (and thus expand their market share, even if the product is free...) by forcing that on me as a tradeoff to be able to view their advertisement for a product they want to sell me.

It's like me trying to sell you a car from my factory, but first you have to accept and carry around my corporate brand keychain on your house door keys. Only then will I reveal to you specifics about the car I want to sell you.

Ain't that a tad stupid?


Well, if your not gonna buy the game because they want you to install silverlight, that's your loss, not mine.
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#3202191 - 02/08/11 10:39 AM Re: Microsoft Flight [Re: RSColonel_131st]
Mark Aisthorpe Offline
Crazy Courier
Member

Registered: 02/03/02
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Loc: London UK
Originally Posted By: RSColonel_131st
Originally Posted By: aggressorblue
Guess you don't use netflix then either. You need Silverlight for them too (when streaming in a PC environment). It's actually a pretty slick alternative to Flash in those regards. Also makes a decent platform for making/deploying business apps. And you do know it's free right?

Wouldn't it be just as foolish to not give a game a chance, especially one that's become a corner stone of the community, just because they want you to download a plugin (one that will work at lots of other websites no less)?


Silverlight is proprietary. Last I checked Google Chrome isn't even officially supported. And I don't use Google Gears either, or any other propieritary browser extension.

My point simple is that I find it laughable when a company tries to get me to install their proprietary product (and thus expand their market share, even if the product is free...) by forcing that on me as a tradeoff to be able to view their advertisement for a product they want to sell me.

It's like me trying to sell you a car from my factory, but first you have to accept and carry around my corporate brand keychain on your house door keys. Only then will I reveal to you specifics about the car I want to sell you.

Ain't that a tad stupid?


You never know Silverlight just might force Adobe flash player to go the way of the Dodo.
Worth installing it just for that IMO.
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#3202511 - 02/08/11 03:37 PM Re: Microsoft Flight [Re: AggressorBLUE]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 798
Originally Posted By: aggressorblue
Originally Posted By: bogusheadbox
I don't think I am asking a lot. I just wanted fixes for the poor game they teleased. It was supposed to be aflight simulator by the biggest recreational flight sin manufacturer in the world, and that was all they come up with. Honestly !!

As for Cartier landings being better than any paid add on. Don't make me laungh. Microsofts poor flight model and verly limited system modelling. Bah,you are surely uanking my chain.


Alright. Show me a better flight sim then.


For flight modelling you have x plane, IL2, DCS, basically anything that remotely modells departed flight characteristics

For quality of planes on release falcon, IL2, DCS, BOB

For support of their product X plane, IL2, ETC

Now don't get me wrong, FSX has a lot of great potential in it now that moddern computers can overcome the deficiencies of its optimisation. 3rd party developers are now creating planes using the abilities hidden within fsx to which the aces team should have showed of first..

But the points still lie that
1 very poor optimisation and loads of bugs on releasemp.
2 lied about minimum specs
3 lied about features
4 all original aircraft are FS9 ports and low quality and fidelity
5 absolutely atrocious multiplayer
6 no support for their product.
The list can go on and on and on.

Now don't get me wrong. It has an good deal of right in it (so this statement should appease the fanboy).
But it should not have been released, marketed and depicted as it was especially in its state

This is true because if FSX was a groundbreaking new life to flight sims, then why were aces team fired and MS already advertising a new one..

FSX was dumped and aces fired for a reason.
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#3202735 - 02/08/11 09:13 PM Re: Microsoft Flight [Re: bogusheadbox]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 1315
Loc: South East PA
Originally Posted By: bogusheadbox
Originally Posted By: aggressorblue
Originally Posted By: bogusheadbox
I don't think I am asking a lot. I just wanted fixes for the poor game they teleased. It was supposed to be aflight simulator by the biggest recreational flight sin manufacturer in the world, and that was all they come up with. Honestly !!

As for Cartier landings being better than any paid add on. Don't make me laungh. Microsofts poor flight model and verly limited system modelling. Bah,you are surely uanking my chain.


Alright. Show me a better flight sim then.


For flight modelling you have x plane, IL2, DCS, basically anything that remotely modells departed flight characteristics

For quality of planes on release falcon, IL2, DCS, BOB

For support of their product X plane, IL2, ETC

Now don't get me wrong, FSX has a lot of great potential in it now that moddern computers can overcome the deficiencies of its optimisation. 3rd party developers are now creating planes using the abilities hidden within fsx to which the aces team should have showed of first..

But the points still lie that
1 very poor optimisation and loads of bugs on releasemp.
2 lied about minimum specs
3 lied about features
4 all original aircraft are FS9 ports and low quality and fidelity
5 absolutely atrocious multiplayer
6 no support for their product.
The list can go on and on and on.

Now don't get me wrong. It has an good deal of right in it (so this statement should appease the fanboy).
But it should not have been released, marketed and depicted as it was especially in its state

This is true because if FSX was a groundbreaking new life to flight sims, then why were aces team fired and MS already advertising a new one..

FSX was dumped and aces fired for a reason.


That doesn't answer my question. I said a better sim, those are just different. Each trades a strength against FSX for a weakness.

-X plane lacks the ATC depth MS offers, and it's stock hanger isn't exactly a show stopper either.

-Falcon and the DCS sims have great depth, but at the cost of steeper learning curves. Neither has the entire planet mapped either. The DCS series also require some "oomph" to get running smoothly, and the falcon series is showing it's age. These sims also confine you to a single plane. Frankly this is comparing a Survey sim orange to a study sim apple. Plus, I'll point out an add-on like the superbug shows its possible to make study quality add-ons in the FSX environment.

-IL2 lacked third party support for a while, and to this day the topic remains controversial. It also fails to map the entire planet, and it's aircraft aren't very detailed (because it's survey sim). It also lacked multi-throttle support for the better part of a decade, and doesn't officially support widescreen resolutions.

-Rise of Flight: State of the art graphics, and while well optimized, still needs a decent PC to run. Also lacks a trim system (I know many planes during WWI didn't have them, but the option would be nice for those who lack FF joysticks). Note the controversy surrounding DRM at launch as well.

I've played and enjoyed all the above (minus falcon, not saying it's bad, just saying it's not my thing), but they all have some pretty glaring omissions and faults of their own.


I think the issue with FSX is it was released at a bad time. It was supposed to ride in on Microsoft's Vista like a night in DirectX 10 enhanced shining armor. Then Vista was delayed (little did we know how lucky we were), the game was rushed to release, just in time to miss the Multi-core CPU shift that a software like FSX so desperately needs.

Vista also brings up another point: This is how FSX will be remembered. Vista started out as over-hyped crap, and was eventually patched to a point where it worked pretty well all told. But the damage was done (that's what happens when you rush things...). FSX will be the vista of the flight sim world, stuffed to corners of history as a "miss" for Microsoft. Hopefully Flight will be the Windows 7 to that Vista, and show that MS "gets it," and comes out swinging strong.

But, as I've said in other threads, the real winner is the one who owns all the sims. yep


Edited by aggressorblue (02/08/11 09:17 PM)
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#3202850 - 02/09/11 02:56 AM Re: Microsoft Flight [Re: AggressorBLUE]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
Originally Posted By: aggressorblue
Well, if your not gonna buy the game because they want you to install silverlight, that's your loss, not mine.


Are you from the M$ Marketing Department, or why are you taking a factual objective criticism off their website to a personal level?

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#3202900 - 02/09/11 04:56 AM Re: Microsoft Flight [Re: DaveSHQ]
Keithb77 Offline
Member

Registered: 11/30/99
Posts: 1505
Loc: UK
The Silverlight requirement is indicative of the Microsoft mindset, but hardly a significant issue. It's free, its better than flash, it will soon be widely used.
Much more annoying was their assumption that users of their first Combat Flight Simulator would have Excel to create missions...

Quote:
I said a better sim


aggressorblue - actually you said "Flight Sim" - and for that I would say RoF in particular exceeds FSX completely in respect of "Flight", as does BoB WoV in most part.
Obviously FSX scores in scope and detail, it does have the whole world mapped, though only a few places in sufficient detail that you would actually want to go to.
You can fly buses around the sky (why?) and military planes from A to B (why?) but its all a bit sterile.

That said, I'm trying to give FS9 or FSX another go ... :-)

Cheers,
Keith

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#3202941 - 02/09/11 05:34 AM Re: Microsoft Flight [Re: Keithb77]
Lieuwe Offline
Member

Registered: 07/22/07
Posts: 527
Originally Posted By: Keithb77

You can fly buses around the sky (why?) and military planes from A to B (why?) but its all a bit sterile.


Because that is what pilots do most of the time smile It can be fun but it doesn't entertain me for long either. Basically MS was / is doing with their flightsims with they were also doing with their operating systems. They provide a platform for others to develop for, the succes of both windows and the MSFS series seem to me like signs that isn't all that bad a strategy.

What I liked about FSX over FS9 was more attention to gameplay, FSX focussed more on missions etcetera where as FS9 just gave you the toys and you had to figure out what you wanted to do with it. I hope in Flight this is built upon and expanded, perhaps with a built in Virtual Airline generator that would give you flights along routes etc. That and combat functionality integrated from the start.

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#3203381 - 02/09/11 12:28 PM Re: Microsoft Flight [Re: DaveSHQ]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
Keith, it's exactly that "Microsoft Mindset" I'm not buying into. Just as I don't do for Apple or any other company. Thanks for at least seeing my point.

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#3203408 - 02/09/11 12:55 PM Re: Microsoft Flight [Re: DaveSHQ]
NineLives Offline
Member

Registered: 06/18/07
Posts: 2089
Loc: Shropshire UK
I just don't see your point sorry. You are happy to have a whole Windows operating system on your pc but you are not happy to install free Silverlight which allows you to watch enhanced webisite code for a better browsing experiece?

I don't buy into Apple either but that's because I don't have any Apple software. If I did I would keep it patched up to get the most out of it. Silverlight is just code that developers can use to make better websites!

"Silverlight is a powerful development platform for creating engaging, interactive user experiences for Web, desktop, and mobile applications when online or offline."
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#3203434 - 02/09/11 01:13 PM Re: Microsoft Flight [Re: DaveSHQ]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
The point is that I don't need this Microsoft Product - except to see the Advertising for another Microsoft Product.

I don't install just anything that comes my way just because Microsoft, Apple, Google or whoever else thinks they must enrich my life with it (and enhance their market share).

It's like Amazon telling you to install the Amazon Browser (TM) just so you can order something from their webshop. No sane marketing person forces a customer to jump trough company-specific hoops to make the offer visible.

It's simple telling about the attitude behind this game. Just as GFWL will certainly be required, just as signing in to Microsoft will certainly be required. I don't let companies dictate to me what other "services" of them I have to use for their entertainment delivery. They can either market/sell me a plain game with no extra fuzz, or leave it be.

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#3205455 - 02/11/11 01:22 PM Re: Microsoft Flight [Re: RSColonel_131st]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 1315
Loc: South East PA
Originally Posted By: RSColonel_131st
The point is that I don't need this Microsoft Product - except to see the Advertising for another Microsoft Product.

I don't install just anything that comes my way just because Microsoft, Apple, Google or whoever else thinks they must enrich my life with it (and enhance their market share).

It's like Amazon telling you to install the Amazon Browser (TM) just so you can order something from their webshop. No sane marketing person forces a customer to jump trough company-specific hoops to make the offer visible.

It's simple telling about the attitude behind this game. Just as GFWL will certainly be required, just as signing in to Microsoft will certainly be required. I don't let companies dictate to me what other "services" of them I have to use for their entertainment delivery. They can either market/sell me a plain game with no extra fuzz, or leave it be.


I'm saying that it would be stupid to not buy the game because of silverlight. If you meant you'll pass on the website, but not necessarily the game, that's a different story. And yes, there are way too many pointless plug-ins out there. The point myself and a few others are trying to make is that silverlight's not that bad. I think the MS mentality is more present in the decision to push out Office 2010 when they haven't fixed 2007. Also, if MS was really being MS, they wold force you to use Silverlight in IE, and say f**k you to Firefox users. The fact that it works in FF is one of the signs that MS realizes that they have to play nice now.

Also, what's this about an amazon browser? I shop from them all the time, I've never been asked to do that.


Edited by aggressorblue (02/11/11 01:25 PM)
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#3211063 - 02/18/11 05:23 AM Re: Microsoft Flight [Re: DaveSHQ]
Raptor9 Offline
Member

Registered: 11/28/09
Posts: 185
Hopefully they'll start from scratch with an all new game-engine, instead of using bits of older software from ten years ago. That may sound cheap, but it doesn't sound efficient (or desirable) to me.

I also hope they include flight models to support various forms of "non-conventional" aircraft like jump-jets, tilt-rotors, gyrocopters, etc. I know there were some pretty good third-party add-ons that were able to fudge these pretty decently. But for crying out loud, it's the second decade of the 21st century, conventional airplanes and helicopters aren't the only players in town anymore! Heck, the helicopters that came with FSX weren't even that realistic.

And when you get above 5000 feet, it would be nice for the autogen terrain not to be so obvious. When flying low it's fine, but once you start flying high on those air routes, the repeating nature of the autogen textures are painfully obvious, especially over rural farmlands of the midwest at night. I'm not a programmer, so I have no idea how to avoid that, I'm just saying it would be a nice improvement.

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#3305588 - 05/27/11 11:16 PM Re: Microsoft Flight [Re: DaveSHQ]
Positronic Offline
Junior Member

Registered: 04/03/11
Posts: 62
Loc: Australia
There is a new set of screens at http://www.microsoft.com/games/flight/

cliffs and waves on the beach look nice
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#3305622 - 05/28/11 01:03 AM Re: Microsoft Flight [Re: DaveSHQ]
NineLives Offline
Member

Registered: 06/18/07
Posts: 2089
Loc: Shropshire UK
No doubt it is looking very promising. Just hope the sim part of it is up to scratch but if it is this could wipe FSX off our hard drives very quickly.
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#3308902 - 06/01/11 05:59 PM Re: Microsoft Flight [Re: DaveSHQ]
coreyhkh Offline
Member

Registered: 10/19/10
Posts: 123
looks awesome for a alpha build, people complain that it does not look much different then fsx but you have to remember where its at in the development cycle.

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#3308945 - 06/01/11 07:08 PM Re: Microsoft Flight [Re: DaveSHQ]
Positronic Offline
Junior Member

Registered: 04/03/11
Posts: 62
Loc: Australia
It looks similar to fsx with addons, though they will still have to pry my a2a planes from my cold dead hands.

The best thing flight can do is run well while looking that good.
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#3311904 - 06/06/11 07:09 AM Re: Microsoft Flight [Re: DaveSHQ]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Guys who whine 'IT'S A SIM! IT'S A SIM!' and go into a temper tantrum when you suggest that it IS a game - they grill every version that has come out in the last 15 years with rumours of being 'dumbed down' (which has never happened.) Better 'wrappers' perhaps with beginner-level tutorials/missions - but that's about it. The so-called purists should sit down and relax. The best move they ever made was getting rid of Aces Studios imo.

Personally, I'm looking forward to MSF as it is being created, from the ground up, to take advantage of 64-bit, DX11, multi-core architecture.
When they say it will run well on pretty much anything - I believe them and this is why.


USER EDIT: To Mod: Is that better? I hope my comments didn't make anyone wet themselves.


Edited by RabbitC (06/07/11 06:24 AM)

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#3312628 - 06/07/11 04:31 AM Re: Microsoft Flight [Re: Keithb77]
Plainsman Offline
Senior Member

Registered: 04/03/02
Posts: 2993
Originally Posted By: Keithb77


You can fly buses around the sky (why?) and military planes from A to B (why?) but its all a bit sterile.

That said, I'm trying to give FS9 or FSX another go ... :-)

Cheers,
Keith




For me, the whole point of MSFS is flight. It's not about looking for something to blow up. Most fans WANT to fly buses around the sky. You get to simulate something you'll never do in real life: be an airline pilot. Or a corporate pilot. Or a helicopter pilot. Or the owner of a private plane like a Cessna. If they wanted combat, they would've purchased a combat sim. I've purchased almost every combat flight sim released for various computer platforms, from Commodore 64 to multicore i7, since Microprose' Strike Eagle. But sometimes I feel like getting behind the yoke of a 737, or a Learjet, or a Cessna, and just taxiing around a "real" world airport, experiencing takeoff, and flying from point A to point B, sometimes in real time, just to see if I can do it (navigate) successfully, during the day or the night, or amidst storm clouds, lightening and rain, while enjoying the enhanced by add-ons scenery of the "real" world. MSFS fans often spend hours doing exactly those things because it's fun. We don't all like the same flavor of ice cream. What's sterile to some is a delight to others, and vice versa. If that weren't true, MSFS would not have been around for more than a quarter of a century. How many combat flight sims from the same publishing house have been profitable (popular) enough to see a series of releases over more than twenty-five years, and are supported by an army of third-party payware add-on development houses? No combat flight sim has ever seen or ever will see that level of support in the marketplace.

If FS9 or FSX don't turn you on, then why bother giving them another try. You sound reluctant or bored already. But tens of millions of people around the world would disagree with you.

People who think a combat flight sim is the only way to go and don't quite "get" flying from point A to point B are in the minority of flight simulation fans. I guess I'm a switch-hitter. I happen to enjoy both equally.


Edited by Plainsman (06/07/11 04:50 AM)
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#3312681 - 06/07/11 05:42 AM Re: Microsoft Flight [Re: DaveSHQ]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
I think it's an age thing. Although I am seriously considering getting that AC10 combat sim because it finally looks like something with an actual systems/flight model on it.

Personally, I have done everything in FS from stunt flying up to full-on LevelD 767 (including some of the more obscure FMS functions) but settle on spending evenings drawing up a VOR/NDB map and flying 'blind' from origin to destination. No GPS, no FMS, no moving maps - just charts and nav radios.

Far more intriguing trying to find an airport before landing rather than press 'CMD' and wait for the plane to get you with 1 mile of it before you actually decide to do a bit of flying.


Edited by RabbitC (06/07/11 06:17 AM)

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#3312816 - 06/07/11 07:48 AM Re: Microsoft Flight [Re: DaveSHQ]
Keithb77 Offline
Member

Registered: 11/30/99
Posts: 1505
Loc: UK
Quote:
If FS9 or FSX don't turn you on, then why bother giving them another try. You sound reluctant or bored already. But tens of millions of people around the world would disagree with you.

Apologies, didn't mean to offend smile
I was hoping for people to leap in with some good reasons...
FWIW I have bought FS5, FS95, FS98, FS2004 and FSX. And CFS, CFS 2, and CFS 3.

Since posting the above in February, I have bought the Just Flight Rescue Pilot add-on, and have been trying out the ORBX Demo of their Pacific North West scenery. Both very good in their own way. I've also succesfully imported the Just Flight UK VFR scenery I bought for FS2004 into FSX and have found a good freeware Vampire to fly around it. Sadly the FS2004 JF Flying Club won't work in FSX, though the planes do.

The problem I have with FSX is that you need to buy so much extra stuff. For instance the force-feedback is dreadfull, but you can buy an add-on that does what Microsoft should have done out of the box. You can buy amazing sceneries, and really detailed aircraft. It's a slippery slope.
For dedicated single-simmers thats OK, they will get value, but I know that next week I'll be back into DCS:A-10 or IL-2:CLoD or something else.
And by the time I'm back into FSX, Flight will have arrived and all those add-ons will be useless.

As for flying military planes from A-B, that's OK, it's what the military do most of the time. I was hoping someone would post a set of missions to simulate a full FA-18 training syllabus or similar. I still remember Captain Sim's Combat Pilot for FS2000, still got the box. And their Mig21.

OTOH I'm not certain that the pending add-on's to add pyro-technics into FSX will be of value, FSX will never be a proper miltary sim, there is just so much extra it would need.

Happy to be wrong on all counts!

Cheers,
Keith

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#3312821 - 06/07/11 07:55 AM Re: Microsoft Flight [Re: DaveSHQ]
Keithb77 Offline
Member

Registered: 11/30/99
Posts: 1505
Loc: UK
Quote:
Although I am seriously considering getting that AC10 combat sim because it finally looks like something with an actual systems/flight model on it.

It's very good, the systems modelling matches anything I've seen in FSX, though I haven't tried the complex payware aircraft. More than I need smile
The flight model (IMHO) is better than FSX (but again see above).
And the scenery, whilst very good and very consistent (which FSX isn't) is a bit boring, I've spent too long in that bit of Russia. But Nevada is coming.
Cheers,
keith

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#3312838 - 06/07/11 08:09 AM Re: Microsoft Flight [Re: Keithb77]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
That's quite the claim, Keith. I will seriously consider it if you believe the flight model is THAT good.
Scenery is usually the failing point with such things - but from what I read in PCpilot, they intend to upgrade the heck out of this package.

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#3312871 - 06/07/11 08:50 AM Re: Microsoft Flight [Re: DaveSHQ]
PFunk Offline
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Registered: 07/03/03
Posts: 11493
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Having flown FSX since the first public launch of the demo at the Denver Flightsim Convention, I can tell you that FSX has been a real disappointment to me, some of the most bloated coding of any one game I've ever played. I still fly FS9 for one simple reason, the damned thing works.
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#3313315 - 06/07/11 03:53 PM Re: Microsoft Flight [Re: Keithb77]
nats Offline
Member

Registered: 07/30/07
Posts: 213
Loc: York UK
Originally Posted By: Keithb77
Quote:
If FS9 or FSX don't turn you on, then why bother giving them another try. You sound reluctant or bored already. But tens of millions of people around the world would disagree with you.

Apologies, didn't mean to offend smile
I was hoping for people to leap in with some good reasons...
FWIW I have bought FS5, FS95, FS98, FS2004 and FSX. And CFS, CFS 2, and CFS 3.

Since posting the above in February, I have bought the Just Flight Rescue Pilot add-on, and have been trying out the ORBX Demo of their Pacific North West scenery. Both very good in their own way. I've also succesfully imported the Just Flight UK VFR scenery I bought for FS2004 into FSX and have found a good freeware Vampire to fly around it. Sadly the FS2004 JF Flying Club won't work in FSX, though the planes do.

The problem I have with FSX is that you need to buy so much extra stuff. For instance the force-feedback is dreadfull, but you can buy an add-on that does what Microsoft should have done out of the box. You can buy amazing sceneries, and really detailed aircraft. It's a slippery slope.
For dedicated single-simmers thats OK, they will get value, but I know that next week I'll be back into DCS:A-10 or IL-2:CLoD or something else.
And by the time I'm back into FSX, Flight will have arrived and all those add-ons will be useless.

As for flying military planes from A-B, that's OK, it's what the military do most of the time. I was hoping someone would post a set of missions to simulate a full FA-18 training syllabus or similar. I still remember Captain Sim's Combat Pilot for FS2000, still got the box. And their Mig21.

OTOH I'm not certain that the pending add-on's to add pyro-technics into FSX will be of value, FSX will never be a proper miltary sim, there is just so much extra it would need.

Happy to be wrong on all counts!

Cheers,
Keith


Ha you sound like me! I play loads of games and keep coming back to FSX on occasion (like now) and it isnt worth me buying major addons as I know I will be playing another game in a few weeks/days time (probably RoF). I like FSX but I do find the scenery a put off except for the mission areas which are great - the UK is particularly bad but its never been worth my buying some addon scenery so I never get to fly around the UK. I certainly hope Flight will address some of the more lousy scenery in FSX but I very much doubt it - they have their detailed areas that they keep working on - mainly in the USA - and very little else ever seems to get improved. I mean how difficult would it be to get the overall textures relatively accurate for the various environmental zomes of the world plus a semblence of the domestic buildings and rough roads/railways and cities? Its never been managed in any flight sim so far extensively.

And yes Flight should definitely keep away from military planes as they are just pointless in an overall nonmilitary sim. If I want to bomb or shoot something I play a different game. They need to stay at what theyir strangth is and improve vastly on FSXs terrain - pretty much everything else isnt too bad the way it is for me.
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#3313926 - 06/08/11 10:12 AM Re: Microsoft Flight [Re: PFunk]
Heretic Offline
Member

Registered: 10/12/06
Posts: 1312
Loc: Former GDR
Everything I've seen so far about Flight is disappointing.

Worst case: A locally limited GA simulator. Just like Flight Unlimited. Back in 1995. *Shudder*



Originally Posted By: PFunk
Having flown FSX since the first public launch of the demo at the Denver Flightsim Convention, I can tell you that FSX has been a real disappointment to me, some of the most bloated coding of any one game I've ever played. I still fly FS9 for one simple reason, the damned thing works.


It got better with the service packs and more capable hardware.

FS9 was a sandbox in the backyard for developers, FSX is a desert.
I doubt that even Accusim and ORBX exploit all the possibilities FSX offers.


Edited by Heretic (06/08/11 10:15 AM)
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#3314034 - 06/08/11 11:51 AM Re: Microsoft Flight [Re: DaveSHQ]
Keithb77 Offline
Member

Registered: 11/30/99
Posts: 1505
Loc: UK
Quote:
Worst case: A locally limited GA simulator. Just like Flight Unlimited. Back in 1995. *Shudder*

Flight Unlimited and Flight Unlimited 2 were brilliant - they had purpose, a focus, there was actually a game in there!
I still remember trying to taxi around an airfield and being told off by atc for not following directions along the correct taxiway...
Cheers
Keith

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#3314683 - 06/09/11 07:12 AM Re: Microsoft Flight [Re: Keithb77]
Heretic Offline
Member

Registered: 10/12/06
Posts: 1312
Loc: Former GDR
Originally Posted By: Keithb77
Flight Unlimited and Flight Unlimited 2 were brilliant - they had purpose, a focus, there was actually a game in there!
I still remember trying to taxi around an airfield and being told off by atc for not following directions along the correct taxiway...


Yes, but this was 1995.
The 3D FBO was an awesome feature. With that ninja video game machine. :lol:
_________________________
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#3315400 - 06/10/11 03:48 AM Re: Microsoft Flight [Re: Heretic]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Originally Posted By: Heretic
Everything I've seen so far about Flight is disappointing.

Worst case: A locally limited GA simulator. Just like Flight Unlimited. Back in 1995. *Shudder*




Ok - first off, GA is very important to flight 'sims' so I would always expect to see an equal focus to that vs commercial or Redbull air racing (gag).
Much of the fundamentals of flight can be (and should be) taught in the cockpit of a Cessna 172 (not the Garmin 1000).

Therefore, I have no issue with Flight showcasing GA as that is where it could fall apart the most. The commercial end will carry forward as it always has with great add-ons.
As long as the modelled environment is there and the coding is sound, everything else will fall into place.

For the record, I though Flight Unlimited was brilliant. It still stands in my mind as the most immersive and realistic soaring simulator I have ever played.

As for Flight being locally limited, what in god's name would ever make you think that they would do that?
It has no basis on common sense, let alone business sense.


Edited by RabbitC (06/10/11 03:50 AM)

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#3315745 - 06/10/11 10:30 AM Re: Microsoft Flight [Re: DaveSHQ]
FishTaco Offline
Cromulent
Member

Registered: 12/18/03
Posts: 1418
Loc: Perth, Western Australia
I'm getting a bit of a bad feeling about what Flight will be; based on sim experience and a bit of logical guesswork.

Some of the current screenshots of Flight look quite good; although they seem to have shown very little variation
so far in the world locations. Added to this, the rumours that it will be a web based sim, and M$ wanting to move
more and more towards cloud computing, what I see is this:

The Flight WILL be a re-vamped sim, in every single way, but it will be very limited with the amount of scenery. I
believe that we will be forced into buying extra scenery areas; we will not have a great number of detailed airports
available to us "out of the box". I think that Flight will incorporate FSX/ORBX scenery to create all of it's add on
areas, and we will have to buy, country by country so to speak.

My logic follows seeing some screenshots over on the AVSIM.com forums, where comparison screenshots show
beaches, and scenery methods identical to what ORBX appears to be making now.

This is all speculation on my part of course, but I'm happy to bet that I am partly right. M$ knows they
screwed up with FSX performance, and they have promised much improved performance in Flight. Maybe it's
because it has much less scenery and will not be so bloated now?

Food for thought anyway.

AJ.
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#3316966 - 06/12/11 02:11 AM Re: Microsoft Flight [Re: FishTaco]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Originally Posted By: FishTaco
I'm getting a bit of a bad feeling about what Flight will be; based on sim experience and a bit of logical guesswork.

Some of the current screenshots of Flight look quite good; although they seem to have shown very little variation
so far in the world locations. Added to this, the rumours that it will be a web based sim, and M$ wanting to move
more and more towards cloud computing, what I see is this:

The Flight WILL be a re-vamped sim, in every single way, but it will be very limited with the amount of scenery. I
believe that we will be forced into buying extra scenery areas; we will not have a great number of detailed airports
available to us "out of the box". I think that Flight will incorporate FSX/ORBX scenery to create all of it's add on
areas, and we will have to buy, country by country so to speak.

My logic follows seeing some screenshots over on the AVSIM.com forums, where comparison screenshots show
beaches, and scenery methods identical to what ORBX appears to be making now.

This is all speculation on my part of course, but I'm happy to bet that I am partly right. M$ knows they
screwed up with FSX performance, and they have promised much improved performance in Flight. Maybe it's
because it has much less scenery and will not be so bloated now?

Food for thought anyway.

AJ.


I can see where you're coming from, AJ - but I think you're being a little overly pessimistic.
However, it's ALL speculation at this point apart from one reality: developed ground-up for 64-bit, DX11, multicore processors.
So it's 'win' for me no matter what the reality.

Heck, even if this results in a unified marketplace a-la 'App Store' for flightsim, we'll be far better off. And since people are going to spend the money anyway, it makes little difference on what is included imo.

However, there will be at least an option to get worldwide 'basic' scenery from the start - my reasoning for this is that Microsoft knows how strong their support is from the VATSIM/IVAO side of things and having restricted scenery versions would cause havoc with these communities (and make Microsoft very unpopular with core buyers) so I can't see them going down the 'build your own world one penny at a time' route. MORE likely, everything will HAVE to be sold through the app store which means that Microsoft will get a piece of each sale for add-ons. Makes sense for them and it will make it far easier for freeware and payware developers alike to get their stuff on board.

As I said before - the biggest threat that Flight brings is to independent add-on retailers such as Just Flight and Flight1. I have no idea where these guys will fit in the future (or if they will even be needed).

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#3319299 - 06/15/11 06:13 AM Re: Microsoft Flight [Re: RabbitC]
Heretic Offline
Member

Registered: 10/12/06
Posts: 1312
Loc: Former GDR
Originally Posted By: RabbitC
Ok - first off, GA is very important to flight 'sims' so I would always expect to see an equal focus to that vs commercial or Redbull air racing (gag).
Much of the fundamentals of flight can be (and should be) taught in the cockpit of a Cessna 172 (not the Garmin 1000).


If the sensation of speed doesn't work right, GA flying becomes one thing - awfully boring.
At least that's what I experience in the cockpit of the FSX GA aircraft. It's like you take ages going anywhere!

Quote:
For the record, I though Flight Unlimited was brilliant. It still stands in my mind as the most immersive and realistic soaring simulator I have ever played.


FU was great, no doubt, but basically throwing out a 20xx remake with another brand is an insult to both the MSFS *and* the FU heritage.


Quote:
As for Flight being locally limited, what in god's name would ever make you think that they would do that?


Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.
_________________________
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#3320156 - 06/16/11 08:02 AM Re: Microsoft Flight [Re: Heretic]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Originally Posted By: Heretic



Quote:
As for Flight being locally limited, what in god's name would ever make you think that they would do that?


Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.
Screenshot of Hawaii.


LOL - have you ever heard of a pre-alpha build?
Hawaii is probably the only area they've modelled to date (to get the fundamentals down).

It's knee-jerk reactions like yours that make me wonder why Microsoft even bothers making new versions of Flight Simulator.
That's the problem with catering to fanboys; they're never happy.

Reading your other comments...well, perhaps flight simulator isn't for you?



Edited by RabbitC (06/16/11 08:03 AM)

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#3320168 - 06/16/11 08:17 AM Re: Microsoft Flight [Re: DaveSHQ]
Scylla Offline
Hotshot

Registered: 10/24/99
Posts: 8502
The missions in FSX are certainly not boring...lot of fun, actually.
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#3320178 - 06/16/11 08:25 AM Re: Microsoft Flight [Re: RabbitC]
Heretic Offline
Member

Registered: 10/12/06
Posts: 1312
Loc: Former GDR
Originally Posted By: RabbitC

LOL - have you ever heard of a pre-alpha build?
Hawaii is probably the only area they've modelled to date (to get the fundamentals down).


Doesn't look very alpha to me.

Quote:
It's knee-jerk reactions like yours that make me wonder why Microsoft even bothers making new versions of Flight Simulator.
That's the problem with catering to fanboys; they're never happy.


After the shutdown of ACES, my personal bar for any new version of a flight simulator from MS is HIGH. After all, they've perfectly denied me a SP3 for FSX, which could have fixed annoyances in the default aircraft or made DX10 a viable alternative to DX9.

It's not that I could fix the former things, but it would require a lot of time...and time is a problem.

Quote:
Reading your other comments...well, perhaps flight simulator isn't for you?


My plan B is FlightGear, should Flight not be for me.
_________________________
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#3320815 - 06/17/11 01:40 AM Re: Microsoft Flight [Re: Heretic]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Originally Posted By: Heretic


Doesn't look very alpha to me.


Are you a software developer? ...because I am. When you build things, you start with one 'area' and build your product. Then you expand out. What you think it 'looks' like has nothing to do with it. This product is still at least a year away. Assuming that it's only going to have one area purely because that's all that's been shown is...well...lol!

Quote:

After the shutdown of ACES, my personal bar for any new version of a flight simulator from MS is HIGH. After all, they've perfectly denied me a SP3 for FSX, which could have fixed annoyances in the default aircraft or made DX10 a viable alternative to DX9.


Too bad. Aces code was junk and it probably cost a fortune just to make SP1 possible. I cannot blame nor expect Microsoft to do any more with FSX. They made it playable which is enough imo. (and you can bet your sweet cookies it wasn't core ACES programmers that wrote SP1) Microsoft made the only sensible decision: Scrap it, rethink and start again. It will be better for everyone ultimately.

Quote:

My plan B is FlightGear, should Flight not be for me.



exitstageleft

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#3321061 - 06/17/11 08:46 AM Re: Microsoft Flight [Re: RabbitC]
Heretic Offline
Member

Registered: 10/12/06
Posts: 1312
Loc: Former GDR
Originally Posted By: RabbitC
Are you a software developer? ...because I am. When you build things, you start with one 'area' and build your product. Then you expand out. What you think it 'looks' like has nothing to do with it. This product is still at least a year away. Assuming that it's only going to have one area purely because that's all that's been shown is...well...lol!


I will remain sceptical until being proven otherwise by MS.

Quote:
Too bad. Aces code was junk and it probably cost a fortune just to make SP1 possible. I cannot blame nor expect Microsoft to do any more with FSX. They made it playable which is enough imo. (and you can bet your sweet cookies it wasn't core ACES programmers that wrote SP1) Microsoft made the only sensible decision: Scrap it, rethink and start again. It will be better for everyone ultimately.


But they could have at least thrown out a treat at the end, like the source models for the default planes or anything else that could be built upon/improved.
Now I'd have to rebuild the entire effin' VCs to fix one or two faulty switches!

Quote:
exitstageleft


What? It's open source, it's free and still more of a hobby than an industry.
_________________________
-> http://code.google.com/p/fsx-dornier-328/ <-

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#3321100 - 06/17/11 09:41 AM Re: Microsoft Flight [Re: Heretic]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Quote:


I will remain sceptical until being proven otherwise by MS.



Suit yourself.

Quote:

But they could have at least thrown out a treat at the end, like the source models for the default planes or anything else that could be built upon/improved.
Now I'd have to rebuild the entire effin' VCs to fix one or two faulty switches!


Have they ever done that? Even then - the default planes are nothing to judge (or cry) over in my opinion. It's the platform that should be sound. At any rate, I didn't find much wrong with the default planes personally. If I want the experience, I spend the money and get better stuff (i.e. Real Air simulations)


Quote:


What? It's open source, it's free and still more of a hobby than an industry.


To each his own, I guess. You get what you pay for.

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#3321790 - 06/18/11 09:05 AM Re: Microsoft Flight [Re: RabbitC]
Heretic Offline
Member

Registered: 10/12/06
Posts: 1312
Loc: Former GDR
Originally Posted By: RabbitC
Have they ever done that? Even then - the default planes are nothing to judge (or cry) over in my opinion. It's the platform that should be sound. At any rate, I didn't find much wrong with the default planes personally. If I want the experience, I spend the money and get better stuff (i.e. Real Air simulations)


If I want the experience, I'll get hours in real aircraft and don't blow all my cash on payware.

FSX became a good, stable sim after the two service packs. Sure, it still could be better and make full use of DX10, but it can take fair bit of abuse, especially when developing.

Quote:
You get what you pay for.


The "bang-buck" ratio for FG is through the roof.
_________________________
-> http://code.google.com/p/fsx-dornier-328/ <-

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#3321837 - 06/18/11 10:16 AM Re: Microsoft Flight [Re: DaveSHQ]
Gene Buckle Offline
Member

Registered: 01/13/04
Posts: 699
Loc: Graham, WA
You should know that it's quite likely that FSX was terminated as a product because MS sold the core (ESP) to Lockheed Martin. Lockheed then turned around and created a product called "Prepar3d" based on the ESP 1.0 code base.

I suspect Microsoft then decided that they really didn't want out of the flight simulation niche and that's how Flight was born.

As to FlightGear... If you'll take the time to actually examine it, I think you'll be surprised. Keep in mind that while it may not be visually as pretty as MSFS, it wipes the floor with it on technical merit. Nobody uses MSFS for hard science, but quite a few use FlightGear.

I run the Hudson server for the FlightGear project - you can pick up fresh builds of FlightGear for MacOS X, Windows (both 32 and 64 bit) as well as Linux. You'll need to make sure you've got a fresh copy of fgdata (the scenery, etc) to use those builds though. Head over to http://flightgear.simpits.org:8080/

FlightGear is for the technical user. If you want something along the lines of "smack the big red button and get a food pellet" type, stick with MSFS.

g.
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#3322273 - 06/19/11 01:01 AM Re: Microsoft Flight [Re: Gene Buckle]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
With all due respect, Gene - I will investigate Flightgear again but your impressions of MSFS are somewhat jaded and (in my opinion) completely incorrect. I know of lot of PPL and commercial guys who think Microsoft FS works just fine - so I cannot accept your interpretation of Microsoft as a technical representation other than being an extremely biased comment based on your own vested interest in FG. Yes, it's only as good as the .air model - but if you have a proper craft to drive, this is not a problem.

As far as being 'technically accurate' - why should I go with Flightgear (that has crap visuals) and not choose say...Xplane?
The 'hard science' part is purely because of the way MSFS is designed which is to interpret the flight model as programmed rather than calculate it according to geometry. This doesn't make MSFS any less credible as a sim (provided the model is programmed correctly) - it just means that it can only be used as a sim, not a research platform. As far as 'smack the red button and get a food pellet' - there was a great article written by a 767 pilot that pitched the LevelD against the real thing and LevelD flew bang on the numbers, accounting for weather, etc. Hardly 'smack the red button.'

It's funny how everyone tries to sell an alternative sim by trash-talking MSFS. One thing that puts me off Austin Meyer and X-Plane (because trashing the competition is extremely unprofessional).


Edited by RabbitC (06/19/11 01:21 AM)

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#3322274 - 06/19/11 01:05 AM Re: Microsoft Flight [Re: Heretic]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Originally Posted By: Heretic
Originally Posted By: RabbitC
Have they ever done that? Even then - the default planes are nothing to judge (or cry) over in my opinion. It's the platform that should be sound. At any rate, I didn't find much wrong with the default planes personally. If I want the experience, I spend the money and get better stuff (i.e. Real Air simulations)


If I want the experience, I'll get hours in real aircraft and don't blow all my cash on payware.

FSX became a good, stable sim after the two service packs. Sure, it still could be better and make full use of DX10, but it can take fair bit of abuse, especially when developing.

Quote:
You get what you pay for.


The "bang-buck" ratio for FG is through the roof.


LOL - ok Heretic. You don't like spending money. (or just don't have it) I get it.
Enjoy FG!

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#3322394 - 06/19/11 07:57 AM Re: Microsoft Flight [Re: RabbitC]
Plainsman Offline
Senior Member

Registered: 04/03/02
Posts: 2993
Originally Posted By: RabbitC
I think it's an age thing. Although I am seriously considering getting that AC10 combat sim because it finally looks like something with an actual systems/flight model on it.

Personally, I have done everything in FS from stunt flying up to full-on LevelD 767 (including some of the more obscure FMS functions) but settle on spending evenings drawing up a VOR/NDB map and flying 'blind' from origin to destination. No GPS, no FMS, no moving maps - just charts and nav radios.

Far more intriguing trying to find an airport before landing rather than press 'CMD' and wait for the plane to get you with 1 mile of it before you actually decide to do a bit of flying.


I never do instrument flying. I only do VFR with small planes and GPS with commercial airliners. That's why it is always interesting to me. Especially with clouds, storms, low visibility. Can I find the airport? Can I land without crashing? What will the other city/airport look like when I get there? Can I find that tiny mountain airstrip in the middle of nowhere? What will I see on the way while low level flying? Can I pull my Learjet up next to a American Airlines 757 at 25,000 feet, and how close can I get to it? This is all fun and adventurous. Hours of enjoyment. I have no desire to push a button and fly by instruments or VOR/NDB (I don't even know what those things are and don't care to know). Too boring.

Enhancing FSX graphically and with third party A.I. and real world liveries, and just flying around VISUALLY with all kinds of weather and times of day and types of skies (with REX), THAT is what FSX is to me. It's never boring.

I agree with RabbitC how competition fails time and again to supplant MSFS. They can't. Even real-world pilots love FSX. I would never spend a dime on FlightGear or X-Plane. They are too sterile, although REX finally took pity on X-Plane and made something for it.


Edited by Plainsman (06/19/11 08:04 AM)
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#3322406 - 06/19/11 08:13 AM Re: Microsoft Flight [Re: RabbitC]
Heretic Offline
Member

Registered: 10/12/06
Posts: 1312
Loc: Former GDR
Originally Posted By: RabbitC
The 'hard science' part is purely because of the way MSFS is designed which is to interpret the flight model as programmed rather than calculate it according to geometry. This doesn't make MSFS any less credible as a sim (provided the model is programmed correctly) - it just means that it can only be used as a sim, not a research platform. As far as 'smack the red button and get a food pellet' - there was a great article written by a 767 pilot that pitched the LevelD against the real thing and LevelD flew bang on the numbers, accounting for weather, etc. Hardly 'smack the red button.'


I can't vouch for FG or XPlane, but MSFS' system of preprogrammed curves and factors, combined with e.g. weird interpretations of speed vs altitude vs N1 makes .cfg and .air file editing a trial & error party.

As a developer, you either just don't bother with the whole flight dynamics deal and just deliver a very rough equivalent of the real thing's performance or you have a team member who spends months fiddling here and there to make the aircraft fly right on the numbers.
(That's what LDS did.)

I'd rather just have a FEM model of the airplane and its systems and let the sim engine do the rest than messing around with n+1 coefficients and curves.

Quote:
It's funny how everyone tries to sell an alternative sim by trash-talking MSFS. One thing that puts me off Austin Meyer and X-Plane (because trashing the competition is extremely unprofessional).


It's also funny how, after 5 years on the market, you can still start an outright flamewar with "LoL, FS9 (or FSX) sucks, lol."



Originally Posted By: Plainsman
I agree with RabbitC how competition fails time and again to supplant MSFS. They can't.


Well, FS has the advantage of a larger team of programmers and generally more funding than the competition.


Edited by Heretic (06/19/11 08:27 AM)
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#3322420 - 06/19/11 08:37 AM Re: Microsoft Flight [Re: RabbitC]
Gene Buckle Offline
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Posts: 699
Loc: Graham, WA
I'd come up with this rather long and much-hand-waving-required reply and then it dawned on me that it didn't really matter. People will use what they enjoy and that's that.

You're doing yourself a great dis-service if you dismiss FlightGear based on the quality of its scene generator.

Austin is a brilliant programmer that just happens to have a personality that will have you reaching for a crowbar inside of 5 minutes if you ever find yourself on the opposite side of an issue with him. That's often a flaw in genius programmer types. Ignore him as best you can. smile

The best flight dynamics model in FlightGear (there are two others, YaSIM and LARCSim), is JSBSim - you can read more about it here: http://jsbsim.sourceforge.net/

g.
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#3322422 - 06/19/11 08:40 AM Re: Microsoft Flight [Re: Heretic]
RabbitC Offline
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Registered: 06/06/11
Posts: 59
Originally Posted By: Heretic


I can't vouch for FG or XPlane, but MSFS' system of preprogrammed curves and factors, combined with e.g. weird interpretations of speed vs altitude vs N1 makes .cfg and .air file editing a trial & error party.

As a developer, you either just don't bother with the whole flight dynamics deal and just deliver a very rough equivalent of the real thing's performance or you have a team member who spends months fiddling here and there to make the aircraft fly right on the numbers.
(That's what LDS did.)



No one said MSFS was perfect - but the point is sound: you can achieve accurate flight simulation with it.

Quote:


I'd rather just have a FEM model of the airplane and its systems and let the sim engine do the rest than messing around with n+1 coefficients and curves.


That's assuming the physics model is correct - it's a big ask in my opinion. I'm not saying it's not, but I WOULD argue that an aircraft such as PMDG or LevelD or Real Air that has been tweaked to fly just like the real thing (regardless of what is required) is more soundly accurate than a virtual airframe that has been dropped into a flight model and 'interpreted.' I'm not saying the latter isn't valid, but it has its own potential failings. To date, nothing compares to LevelD's add-on in any wave, shape or form (if you know of another please tell me) so MSFS trumps on that alone. As I've said, I have spoken with both PPL and Commercial captains (one was a BA 747 driver, in fact) and they all swear by MSFS.

Quote:

It's also funny how, after 5 years on the market, you can still start an outright flamewar with "LoL, FS9 (or FSX) sucks, lol."



You call it 'starting a flamewar.' I call it 'acting in an ignorant fashion'. There have been a number of very silly comments made against MSFS in this thread. That's not being fanboyish - that's stating fact. If one is to be taken seriously in critique, they must acknowledge strengths as well as weaknesses. All competing products have their relative 'good' and 'bad'



Quote:


Well, FS has the advantage of a larger team of programmers and generally more funding than the competition.


That's a interesting excuse.


Edited by RabbitC (06/19/11 08:56 AM)

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#3322424 - 06/19/11 08:46 AM Re: Microsoft Flight [Re: Gene Buckle]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Originally Posted By: Gene Buckle
I'd come up with this rather long and much-hand-waving-required reply and then it dawned on me that it didn't really matter. People will use what they enjoy and that's that.

You're doing yourself a great dis-service if you dismiss FlightGear based on the quality of its scene generator.

Austin is a brilliant programmer that just happens to have a personality that will have you reaching for a crowbar inside of 5 minutes if you ever find yourself on the opposite side of an issue with him. That's often a flaw in genius programmer types. Ignore him as best you can. smile

The best flight dynamics model in FlightGear (there are two others, YaSIM and LARCSim), is JSBSim - you can read more about it here: http://jsbsim.sourceforge.net/

g.


I'm definitely not dismissing it, Gene. I'm just looking for credibility. I'll check out your links.

Austin is a very intelligent (if not imbecilic) individual. However, I stand by the fact that he cannot be taken seriously by some because of his very poor attitude. This may sound trivial, but it stands for much in many minds including my own.


Edited by RabbitC (06/19/11 08:53 AM)

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#3323464 - 06/20/11 01:47 PM Re: Microsoft Flight [Re: RabbitC]
Heretic Offline
Member

Registered: 10/12/06
Posts: 1312
Loc: Former GDR
Originally Posted By: RabbitC
No one said MSFS was perfect - but the point is sound: you can achieve accurate flight simulation with it.


If you've got the time, yes.

Quote:
That's assuming the physics model is correct - it's a big ask in my opinion. I'm not saying it's not, but I WOULD argue that an aircraft such as PMDG or LevelD or Real Air that has been tweaked to fly just like the real thing (regardless of what is required) is more soundly accurate than a virtual airframe that has been dropped into a flight model and 'interpreted.' I'm not saying the latter isn't valid, but it has its own potential failings. To date, nothing compares to LevelD's add-on in any wave, shape or form (if you know of another please tell me) so MSFS trumps on that alone. As I've said, I have spoken with both PPL and Commercial captains (one was a BA 747 driver, in fact) and they all swear by MSFS.


I hear the A2A stuff is pretty good, too. Never tried it though.

Well, I can understand the appeal of MSFS to real CPL/ATPL owners. After all you get decent AI traffic, ATC, weather airport, aircraft and terrain renditions (not considering that all of these elements are supplied by third parties). Other sims haven't achieved that (yet).

Quote:
You call it 'starting a flamewar.' I call it 'acting in an ignorant fashion'. There have been a number of very silly comments made against MSFS in this thread. That's not being fanboyish - that's stating fact. If one is to be taken seriously in critique, they must acknowledge strengths as well as weaknesses. All competing products have their relative 'good' and 'bad'


I develop for FSX. Is that acknowledgement enough?

Quote:
That's a interesting excuse.


It ain't an excuse. Twenty paid full time programmers can do more than five paid full time programmers and fourty spare time, unpaid programmers.
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#3324282 - 06/21/11 11:37 AM Re: Microsoft Flight [Re: DaveSHQ]
000BIGMAC000 Offline
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Registered: 08/17/05
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There's a new video up at the Flight website. Webisode #4 - Explore
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#3324357 - 06/21/11 12:54 PM Re: Microsoft Flight [Re: DaveSHQ]
Plainsman Offline
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Registered: 04/03/02
Posts: 2993
What is the projected release date for Flight?
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#3324867 - 06/22/11 01:31 AM Re: Microsoft Flight [Re: DaveSHQ]
Heretic Offline
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2012-ish
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#3324940 - 06/22/11 04:30 AM Re: Microsoft Flight [Re: DaveSHQ]
Doogerie Offline
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Registered: 11/09/10
Posts: 131
I would say probaly next christmas that 2012 not this year but knowing how fast microsoft can churn out products we mas see it this christmas but that is probly wishfull thinking however take alook at the new movie on the website it is looking SWEET

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#3325002 - 06/22/11 05:57 AM Re: Microsoft Flight [Re: Heretic]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Originally Posted By: Heretic


I develop for FSX. Is that acknowledgement enough?



I'm sorry 'no' - not really. I was not challenging your understanding of MSFS' API/SDK or the nature of how it processes flight modelling. My point was purely that MSFS is considered credible (more credible) than the rest by a great number of people; that is inclusive of certain, specific flight models (forementioned and will check out A2A, thanks) that have been crafted to precision. MSFS cannot be written off because of what HAS been achieved with it regardless of how good or bad the experience of getting to such an achievement may be. In fact, where achievements ARE made, the overall experience is superior to anything else on the market. That's not my opinion, that's the collective opinion of 5 PPL's, 2 Thomas Cook 757 pilots (Captain and Co respectively) and a BA 747 Captain.

To challenge this credibility, I would need to know:
- your personal flight status/ability/rank in the real world
- your specific accomplishments as a developer and independent review of said work

Quote:

It ain't an excuse. Twenty paid full time programmers can do more than five paid full time programmers and fourty spare time, unpaid programmers.


That is not definitive, actually.
In fact, I could cite cases where the opposite is true based on personal experience as well as what I'm aware of in the market. Throwing programmers at something does very little to help a project. It's the quality of the team, not the size.



Edited by RabbitC (06/22/11 06:00 AM)

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#3325017 - 06/22/11 06:10 AM Re: Microsoft Flight [Re: Heretic]
Plainsman Offline
Senior Member

Registered: 04/03/02
Posts: 2993
Originally Posted By: Heretic
2012-ish


How can that be? Why so tardy? A company the size of MS should be able to turn it out in time for the Christmas season. 2011 Christmas season. Or will they pull a 1C and make it an Afghanistan like ordeal.
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#3325859 - 06/23/11 05:03 AM Re: Microsoft Flight [Re: DaveSHQ]
Positronic Offline
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Registered: 04/03/11
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Loc: Australia
New video looks great!
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#3326191 - 06/23/11 12:03 PM Re: Microsoft Flight [Re: RabbitC]
Heretic Offline
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Registered: 10/12/06
Posts: 1312
Loc: Former GDR
Originally Posted By: RabbitC
To challenge this credibility, I would need to know:
- your personal flight status/ability/rank in the real world
- your specific accomplishments as a developer and independent review of said work


1) I've spent the last years on my engineering drgree and am in one of the most hostile (regulated and expensive) countries to private aviation.

2) I do freeware, independent reviews do not matter at all. Happy hunting for the rest.

Quote:
That is not definitive, actually.
In fact, I could cite cases where the opposite is true based on personal experience as well as what I'm aware of in the market. Throwing programmers at something does very little to help a project. It's the quality of the team, not the size.


*Sigh*

I should have added "Assuming, of course, all of those teams are *working* together and not in an uncoordinated fashion."...



Originally Posted By: Plainsman
How can that be? Why so tardy? A company the size of MS should be able to turn it out in time for the Xmas season. 2011 Xmas season. Or will they pull a 1C and make it an Afghanistan like ordeal.


Flight got announced last year and according to RabbitC, it's still in the alpha stage. Throwing it out for christmas isn't going to end good for MS.
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#3326656 - 06/24/11 01:14 AM Re: Microsoft Flight [Re: Heretic]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Originally Posted By: Heretic
Originally Posted By: RabbitC
To challenge this credibility, I would need to know:
- your personal flight status/ability/rank in the real world
- your specific accomplishments as a developer and independent review of said work


1) I've spent the last years on my engineering drgree and am in one of the most hostile (regulated and expensive) countries to private aviation.

2) I do freeware, independent reviews do not matter at all. Happy hunting for the rest.


Ok - so essentially: 1. You're not a licensed pilot (UK??) and 2. You are unwilling to cite your work.
Heretic, I'm not attacking you. Please understand that. Am I only trying to qualify the perspective of your opinions as a developer and an aviation person and must conclude that you are highly inexperienced on both counts. (in the professional field)

Having said that, I do read your point on MSFS being a pig to program for and I do know for a fact that it took the LevelD team quite a while to sort out the descent profile issues due to an inherent problem with 2004's modelling (which I presume continued in FSX). I'd imagine it's far easier to get things right in X-Plane/Flightgear BUT I have tried X-plane again recently and was actually laughing out loud at some of the manoeuvres I was pulling of in the GA aircraft provided in the demo (not to mention the speed at which I was pulling them). Having been in the real thing on numerous occasions, I have serious doubts about the accuracy of X-Plane's flight modelling...at least, in certain respects. Air geometry is only one aspect of flight.

Quote:
Quote:
That is not definitive, actually.
In fact, I could cite cases where the opposite is true based on personal experience as well as what I'm aware of in the market. Throwing programmers at something does very little to help a project. It's the quality of the team, not the size.


*Sigh*

I should have added "Assuming, of course, all of those teams are *working* together and not in an uncoordinated fashion."...


Well that is a very important point to leave out, yes. (more than you know) You should also know that I consider FSX a failure from a project management point of view. If not for the service pack 'rescue' it would be long forgotten by now. The issue with FSX was too much freedom given to a separate studio with very little experience in running a business and a project on the scale of MSFS. They tried to be everything for everyone and, further compounded by enormous pressure from Microsoft to complete in time for Vista release, they cut corners on many things including building any scalability into their work for impending hardware architecture changes.

All that aside, FSX (with service packs), on a solid machine, using a number of mentioned quality payware addons is the top experience of flight simulation one can get at home.


Quote:
Originally Posted By: Plainsman
How can that be? Why so tardy? A company the size of MS should be able to turn it out in time for the Xmas season. 2011 Xmas season. Or will they pull a 1C and make it an Afghanistan like ordeal.


Flight got announced last year and according to RabbitC, it's still in the alpha stage. Throwing it out for christmas isn't going to end good for MS.


Agreed 100%.
At the very least, we can conclude that the bulk of the world modelling has not even started yet (although that will be monkeywork by comparison to the core engine)


Edited by RabbitC (06/24/11 01:17 AM)

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#3326674 - 06/24/11 02:20 AM Re: Microsoft Flight [Re: DaveSHQ]
NineLives Offline
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Registered: 06/18/07
Posts: 2089
Loc: Shropshire UK
They should team up with a third party scenery developer from the start instead of doing it themselves then letting us have to pay someone else to do a better job later.

If they concentrated on the core engine, flight model and base planes they could make it so much better as it would free up so much of their time. Third party developers could then build in the sort of superior scenery we will only end up buying later anyway.
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#3327000 - 06/24/11 10:14 AM Re: Microsoft Flight [Re: RabbitC]
Heretic Offline
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Registered: 10/12/06
Posts: 1312
Loc: Former GDR
Originally Posted By: RabbitC
Ok - so essentially: 1. You're not a licensed pilot (UK??) and 2. You are unwilling to cite your work.
Heretic, I'm not attacking you. Please understand that. Am I only trying to qualify the perspective of your opinions as a developer and an aviation person and must conclude that you are highly inexperienced on both counts. (in the professional field)


As I've said: Happy hunting for my work. And this would include raiding my HDD for the stuff that's not available for outsiders.

Also, there's more to an aviation person than spending time in GA aircraft.

Quote:
I'd imagine it's far easier to get things right in X-Plane/Flightgear BUT I have tried X-plane again recently and was actually laughing out loud at some of the manoeuvres I was pulling of in the GA aircraft provided in the demo (not to mention the speed at which I was pulling them). Having been in the real thing on numerous occasions, I have serious doubts about the accuracy of X-Plane's flight modelling...at least, in certain respects. Air geometry is only one aspect of flight.


Both FSX and XPlane are FAA certified for low-level flight training (apparently equalling up to 2.5 real hours for FSX with the right hardware; probably similar for XPlane).
So XPlane's flight modeling most probably isn't as ridiculous as you describe.

Quote:
They tried to be everything for everyone and, further compounded by enormous pressure from Microsoft to complete in time for Vista release, they cut corners on many things including building any scalability into their work for impending hardware architecture changes.


That's the core point.
Had ACES programmed an entirely new engine from the ground up, they could have achieved that hardware scalability. But they didn't get the time to do so and didn't want thousands of angry FS9 users at their throats who wouldn't have been able to use their precious $10000 of payware in FSX.
Add in new engine capabilities (skinned mesh, bloom, bump and specular mapping, etc...) and more level of detail everywhere (high res textures, twenty times more more autogen at best) and you got the absolutely best CPU-FSB-RAM benchmark of 2006 and beyond (I got into overclocking just because of FSX).
FS9 was nothing more than FS8+. FS9 -> FSX was kind of a leap, at least in terms of graphics.

ACES did the right thing in my eyes though. They added in enough appeal for everyone and as long as you were willing to blow your cash on hardware instead ten new add-ons for FS9, you were in the green for FSX.

Also, have you ever seen a software project that got published absolutely bug free IN TIME?

Quote:
Agreed 100%.
At the very least, we can conclude that the bulk of the world modelling has not even started yet (although that will be monkeywork by comparison to the core engine)


I just repeated what you've said before.

Flight will not have my goodwill unless I see screenshots of a commercial jet taking off from a backwater airport. And get information about the SDK. And any ATC and AI improvements over FSX.
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#3327035 - 06/24/11 10:53 AM Re: Microsoft Flight [Re: Heretic]
Gene Buckle Offline
Member

Registered: 01/13/04
Posts: 699
Loc: Graham, WA
Originally Posted By: Heretic

Both FSX and XPlane are FAA certified for low-level flight training (apparently equalling up to 2.5 real hours for FSX with the right hardware; probably similar for XPlane).
So XPlane's flight modeling most probably isn't as ridiculous as you describe.


Um, no.

Both XP and FSX can be certified as a PC-ATD, good only for IFR work (I think 10 hours), and only with a specific hardware configuration. You just can't throw a PC on a desk and call it a PC-ATD.
It can only be logged as "Simulated flight time" and not regular flight time.

There's a FAQ that covers this as part of the Part 61 regulation - www.aerodynamicaviation.com/documents/pt61FAQ.doc

The heading "What is a PCATD?" covers what you can and cannot do with a properly certificated PC-ATD.

To be certified as a PC-ATD, it must follow the guidelines set forth by AC 61-126 and it must be pass an on-site inspection.

g.
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#3327820 - 06/25/11 09:18 AM Re: Microsoft Flight [Re: DaveSHQ]
Heretic Offline
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Registered: 10/12/06
Posts: 1312
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The "right hardware" bit indicated that you need more than a desktop PC with the FS installed.
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#3329270 - 06/27/11 04:39 AM Re: Microsoft Flight [Re: Heretic]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Originally Posted By: Heretic


As I've said: Happy hunting for my work. And this would include raiding my HDD for the stuff that's not available for outsiders.



Sorry, why would I wish to 'hunt' for your work??

Quote:


Also, there's more to an aviation person than spending time in GA aircraft.


How about the jump seat of an Airbus 330 having a detailed conversation with the pilots? At any rate, there's plenty to learn in aviation which is why I take stock in the opinions of experienced, commercial pilots rather than rely on my own views exclusively.


Quote:

Both FSX and XPlane are FAA certified for low-level flight training (apparently equalling up to 2.5 real hours for FSX with the right hardware; probably similar for XPlane).
So XPlane's flight modeling most probably isn't as ridiculous as you describe.


Perhaps not - or perhaps the FAA takes a common view against desktop 'simulators' and that view is 2.5 hours is what you get. However, my opinion was not formed on the views of the FAA with respect to certification; my views are formed on the basis that commercial pilots I have met (multiple, from different airlines) consider MSFS the preferred choice for a number of reasons including 'approach rehearsal' -more specifically - this was achieved with the LDS767 add-on installed.

But reading this:
Quote:
Both XP and FSX can be certified as a PC-ATD, good only for IFR work (I think 10 hours), and only with a specific hardware configuration. You just can't throw a PC on a desk and call it a PC-ATD.
It can only be logged as "Simulated flight time" and not regular flight time.


This makes sense - essentially the FAA is completely ignoring the flight model at any rate - so it wouldn't matter whether X-plane's modelling is a joke or not because it is only being evaluated by the FAA on it's approximation of simulating an aircraft tracking a VOR radial, etc.


Quote:

That's the core point.
Had ACES programmed an entirely new engine from the ground up, they could have achieved that hardware scalability. But they didn't get the time to do so and didn't want thousands of angry FS9 users at their throats who wouldn't have been able to use their precious $10000 of payware in FSX.
Add in new engine capabilities (skinned mesh, bloom, bump and specular mapping, etc...) and more level of detail everywhere (high res textures, twenty times more more autogen at best) and you got the absolutely best CPU-FSB-RAM benchmark of 2006 and beyond (I got into overclocking just because of FSX).
FS9 was nothing more than FS8+. FS9 -> FSX was kind of a leap, at least in terms of graphics. ACES did the right thing in my eyes though. They added in enough appeal for everyone and as long as you were willing to blow your cash on hardware instead ten new add-ons for FS9, you were in the green for FSX.


Well, I have my own opinions about Aces/Microsoft collectively but without actually being there, no one will know for sure. What I CAN say is that, regardless of WHO was at fault, creating a product that did not include 64-bit, multi-core support off-the-shelf (which FSX now does after patch) on the back of an OS that was being touted as doing precisely that was the biggest farce in MSFS releases I have ever seen.

But let's call a spade a spade - MSFS code-base has been stale for a very long time. It needed to be dropped and rebuilt (aka 6-million-dollar-man style) and hopefully Flight will be the overdue re-engineered product that we should have had with FSX. Through the hands of fate, however, we should be far better off with a product developed now rather than earlier because it will be done with Win7, DX11 and GPU trickery in mind which had not existed in 2006.


Quote:

Also, have you ever seen a software project that got published absolutely bug free IN TIME?


Bug-free was not the point. FSX was a shiny, new car that had been delivered without a decent suspension system. That's not a bug - that's a design flaw. Completely different problem.


Quote:

I just repeated what you've said before.

Flight will not have my goodwill unless I see screenshots of a commercial jet taking off from a backwater airport. And get information about the SDK. And any ATC and AI improvements over FSX.


I doubt anyone on the 'Flight' team will lose sleep over your 'goodwill' (or lack thereof) - but you are welcome to your indulgences, particularly if you are placing heavy stock into the ATC/AI which is completely secondary to the essentials in my view.

Personally, I think they are making all of the right noises. They are starting with the most complicated form of scenery first and are working down from there.
A fine plan to be sure.

Time will tell what we actually end up with.


Edited by RabbitC (06/29/11 01:18 AM)

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#3329570 - 06/27/11 11:31 AM Re: Microsoft Flight [Re: RabbitC]
Heretic Offline
Member

Registered: 10/12/06
Posts: 1312
Loc: Former GDR
Originally Posted By: RabbitC
Sorry, why would I wish to 'hunt' for your work??


You've asked for it for reference puurposes or something like that...


As for the rest: Fair enough. I have no interest in continuing this.
_________________________
-> http://code.google.com/p/fsx-dornier-328/ <-

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#3330145 - 06/28/11 02:32 AM Re: Microsoft Flight [Re: Heretic]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Originally Posted By: Heretic
Originally Posted By: RabbitC
Sorry, why would I wish to 'hunt' for your work??


You've asked for it for reference puurposes or something like that...


Yes, I did. Are you not willing to cite your work? You said you were an FS developer. I just wanted to see what you've done. Isn't that fair?

Quote:


As for the rest: Fair enough. I have no interest in continuing this.


Hasta La Vista!

copter


Edited by RabbitC (06/29/11 01:16 AM)

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#3330350 - 06/28/11 07:24 AM Re: Microsoft Flight [Re: DaveSHQ]
DaveSHQ Offline
Contributing Editor
Veteran

Registered: 07/10/02
Posts: 18329
Loc: J'ville FL
hasta la vista actually but what does it matter anyway.
_________________________
If your opponent is of choleric temperament, seek to irritate him.
Sun Tzu

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#3331064 - 06/29/11 01:15 AM Re: Microsoft Flight [Re: DaveSHQ]
RabbitC Offline
Junior Member

Registered: 06/06/11
Posts: 59
Originally Posted By: DaveSHQ
hasta la vista actually but what does it matter anyway.


lol - right you are, Dave.
Spanish: not one of my strong suits nope wacky santa


Edited by RabbitC (06/29/11 01:15 AM)

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