As I've said: Happy hunting for my work. And this would include raiding my HDD for the stuff that's not available for outsiders.
Sorry, why would I wish to 'hunt' for your work??
Also, there's more to an aviation person than spending time in GA aircraft.
How about the jump seat of an Airbus 330 having a detailed conversation with the pilots? At any rate, there's plenty to learn in aviation which is why I take stock in the opinions of experienced, commercial pilots rather than rely on my own views exclusively.
Both FSX and XPlane are FAA certified for low-level flight training (apparently equalling up to 2.5 real hours for FSX with the right hardware; probably similar for XPlane).
So XPlane's flight modeling most probably isn't as ridiculous as you describe.
Perhaps not - or perhaps the FAA takes a common view against desktop 'simulators' and that view is 2.5 hours is what you get. However, my opinion was not formed on the views of the FAA with respect to certification; my views are formed on the basis that commercial pilots I have met (multiple, from different airlines) consider MSFS the preferred choice for a number of reasons including 'approach rehearsal' -more specifically - this was achieved with the LDS767 add-on installed.
But reading this:
Both XP and FSX can be certified as a PC-ATD, good only for IFR work (I think 10 hours), and only with a specific hardware configuration. You just can't throw a PC on a desk and call it a PC-ATD.
It can only be logged as "Simulated flight time" and not regular flight time.
This makes sense - essentially the FAA is completely ignoring the flight model at any rate - so it wouldn't matter whether X-plane's modelling is a joke or not because it is only being evaluated by the FAA on it's approximation of simulating an aircraft tracking a VOR radial, etc.
That's the core point.
Had ACES programmed an entirely new engine from the ground up, they could have achieved that hardware scalability. But they didn't get the time to do so and didn't want thousands of angry FS9 users at their throats who wouldn't have been able to use their precious $10000 of payware in FSX.
Add in new engine capabilities (skinned mesh, bloom, bump and specular mapping, etc...) and more level of detail everywhere (high res textures, twenty times more more autogen at best) and you got the absolutely best CPU-FSB-RAM benchmark of 2006 and beyond (I got into overclocking just because of FSX).
FS9 was nothing more than FS8+. FS9 -> FSX was kind of a leap, at least in terms of graphics. ACES did the right thing in my eyes though. They added in enough appeal for everyone and as long as you were willing to blow your cash on hardware instead ten new add-ons for FS9, you were in the green for FSX.
Well, I have my own opinions about Aces/Microsoft collectively but without actually being there, no one will know for sure. What I CAN say is that, regardless of WHO was at fault, creating a product that did not include 64-bit, multi-core support off-the-shelf (which FSX now does after patch) on the back of an OS that was being touted as doing precisely that was the biggest farce in MSFS releases I have ever seen.
But let's call a spade a spade - MSFS code-base has been stale for a very long time. It needed to be dropped and rebuilt (aka 6-million-dollar-man style) and hopefully Flight will be the overdue re-engineered product that we should have had with FSX. Through the hands of fate, however, we should be far better off with a product developed now rather than earlier because it will be done with Win7, DX11 and GPU trickery in mind which had not existed in 2006.
Also, have you ever seen a software project that got published absolutely bug free IN TIME?
Bug-free was not the point. FSX was a shiny, new car that had been delivered without a decent suspension system. That's not a bug - that's a design flaw. Completely different problem.
I just repeated what you've said before.
Flight will not have my goodwill unless I see screenshots of a commercial jet taking off from a backwater airport. And get information about the SDK. And any ATC and AI improvements over FSX.
I doubt anyone on the 'Flight' team will lose sleep over your 'goodwill' (or lack thereof) - but you are welcome to your indulgences, particularly if you are placing heavy stock into the ATC/AI which is completely secondary to the essentials in my view.
Personally, I think they are making all of the right noises. They are starting with the most complicated form of scenery first and are working down from there.
A fine plan to be sure.
Time will tell what we actually end up with.