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#3189559 - 01/26/11 12:33 PM Re: Mechwarrior Cockpit ***** [Re: choowy]
PropNut Offline
Member

Registered: 06/25/09
Posts: 754
Loc: Coral, Michigan
Hi Gryphon, can, at least for my situation, answer that question. I use toggle switches in my pit which would normally send a repeated character. I use a program that interprets the button as pushed once and then sends the signal again when the switch is flipped back to its original place (to turn it off). I forget the name of the program off the top of my head but when I get home I can grab it and post it if you like. It is a freeware program.
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http://hornetpits.org/index.php?topic=15.0


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#3189568 - 01/26/11 12:40 PM Re: Mechwarrior Cockpit [Re: PropNut]
GryphonTA Offline
Junior Member

Registered: 01/25/11
Posts: 5
Would really appreciate that... I wanted to use toggles as well... same problem. Good to know there is a software solution out there so that I don't have to try to wire up relays and such to do it in hardware.

Thanks,
George

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#3189572 - 01/26/11 12:47 PM Re: Mechwarrior Cockpit [Re: choowy]
PropNut Offline
Member

Registered: 06/25/09
Posts: 754
Loc: Coral, Michigan
I am going to feel silly later for not remembering the name.... Londo
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http://hornetpits.org/index.php?topic=15.0

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#3189690 - 01/26/11 02:56 PM Re: Mechwarrior Cockpit [Re: choowy]
Wizard43 Offline
Junior Member

Registered: 10/23/09
Posts: 82
Loc: Canada
Is the name of the program SVMapper?

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#3189702 - 01/26/11 03:11 PM Re: Mechwarrior Cockpit [Re: choowy]
PropNut Offline
Member

Registered: 06/25/09
Posts: 754
Loc: Coral, Michigan
(in a small voice) yes...SVMapper is indeed the program....sheesh, I get older and more forgetful every day. nope
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#3189759 - 01/26/11 04:01 PM Re: Mechwarrior Cockpit [Re: choowy]
choowy Offline
Member

Registered: 12/06/10
Posts: 116
Hi Gryphon, thanks.

Yes you are correct, although I cheated on those couple of controls. Its a 3 position rotary with the centre position (not marked) as the switched contact so as you go from "terrain" to "vector" you only momentarily make the contact.

There are as Propnut pointed out some programs that let you set up toggles as momentary which makes it very easy. As I only had a couple I found this way easy.

Here's a link on another way to do it using small relays. Toggle A little more complicated.

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#3189808 - 01/26/11 04:43 PM Re: Mechwarrior Cockpit [Re: choowy]
Sokol1 Offline
Member

Registered: 11/17/01
Posts: 921
Loc: Internet

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#3192645 - 01/29/11 04:35 PM Re: Mechwarrior Cockpit [Re: choowy]
choowy Offline
Member

Registered: 12/06/10
Posts: 116
Thanks Sokol1, good resources. Certainly a better result than using relays.

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#3225886 - 03/05/11 10:11 PM Re: Mechwarrior Cockpit [Re: Valisk_61]
Lipfert Offline
Member

Registered: 10/09/01
Posts: 677
Loc: Ost Front
Originally Posted By: Valisk_61
Originally Posted By: Lipfert
Also, you really need to develop technique to deal with internal stress in the plexiglass sheet. For a 1/4" panel we'd start at 3/8" and using "good" quality double sided tape keep machining small cuts and flip the panels alot (important to release internal stress and give you a flat panel before you router out the wire paths). Water based coolant flow will keep the heat down.


If you use cast acrylic instead of plexi, there's less need to worry about stress buildup, it machines really nicely. No need for flood cooling either if you keep the cuts nice and light.

Choowy, if you ever decide to go down the backlit/edgelit route - it'd be worth getting a quote from one of the many CNC shops offering their services online. I've found the prices to be far more accessible than I thought they would be.

Hey Wasp! That thing looks awesome - I bet there's a real sense of occasion when you climb into the pilots seat!

EDIT: Formatting


Valisk,

We didn't have the option to substitute material, it was as per specification supplied by the customer. Also we were working to tight tolerances, since it was to be mounted in aircraft.

I know I've used cast aluminum, although I can't for the life of me remember what the parts were headed. Didn't like it much though.
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Combat Simulation Group "CSG", 1500+ Online DCG Missions on the Ost Front

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#3225891 - 03/05/11 10:19 PM Re: Mechwarrior Cockpit [Re: Gene Buckle]
Lipfert Offline
Member

Registered: 10/09/01
Posts: 677
Loc: Ost Front
Originally Posted By: Gene Buckle
@Lipfert: I don't create individual lamp cavities or wire channels. I machine the whole interior out down to a depth of .2" (given a .25" thick panel). A typical Type 5 panel consists of a fully machined panel with a very thin PCB lamp board that screws to it. The first panel I built along the Type 5 lines did use lamp pockets - you can see what I did here:
http://www.f15sim.com/pre_blog_news-1.html

@Choowy: Is there a way you could post a pic of the Mech cockpit with you or someone else standing next to it? It would help in getting idea of how large it is beyond a simple measurement. smile

g.


Gene,

Fine looking panel, some of the ones we used to build were a real pain to assemble. Our main goal was to filter the visible light into a spectrum that would not blind the NVG user. We could have 0% leakage and each lamp bore had a light filter glued into the bottom, with various masking & painting taking place during the process. Finally we would lay epoxy into the back of the panel, then do a final machining to specified tolerance.

We had many steps that if we messed up we had a paper weight on our hands.
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Adjutant Lipfert 5./JG52
Combat Simulation Group "CSG", 1500+ Online DCG Missions on the Ost Front

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