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#3152146 - 04/02/10 07:54 AM How will this Sim be release?
miamieagle Offline
Member

Registered: 04/09/08
Posts: 317
How will this Sim bee release?

Is it a addon for IL46 or will it bee release as a Sim in the Stores or will it bee in a download form only?

Where can we buy it once its finished.

How much will it cost.

How many planes and Ships will it include?

Is it going to include the whole of the Pacific Theater Map including the CBI. Or is only going to use limited size Maps.

Are we going to be able to imitate Battle between Ships.

Whats the projected date for its relaese?


Edited by miamieagle (04/02/10 11:41 AM)


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#3152147 - 04/02/10 12:50 PM Re: How will this Sim bee release? [Re: miamieagle]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Good questions.

**How will this Sim be release?**

It will be released as an add-on to Strike Fighters. It will not be in any stores because we do not own the game engine although it would probably do well. It will be download but the initial set may require a CD since it will be very large. The game will be released in several phases. We don't want to do it like YAPv2. We want to get it out and over with but the size is a problem.

Roughly the phases are:

Phase One: Beginnings of the air war between Japan and West. This will include Pearl Harbor, Wake Island, Force Z, Malaysian Invasion and the Battle of Rangoon.

Phase Two: 1942. Doolittle's Raid through the Battle of the Eastern Solomons. This will include the Raid on Darwin, Battle of the Coral Sea, Battle of Midway, Flying the Hump, Strafing Chiang Mai and air battles in China.

Phase Three: New Guinea (Bong, McGuire and Caldwell), Battle of the Bismark Sea, Sayanara Yamamoto, Burma Bridge Busters, LeBlanc, Attack on Truk, Rabaul, Pappy Herbst, Mariannas Turkey Shoot, Leyte Gulf and the Battle of Imphal/Kohima.

Phase Four: Iwo Jima, Okinawa, Retaking the Philippines, Fire bombing of Tokyo, and the Soviet Invasion of Manchuria. The final mission is sort of a segue into the Cold War.

**Where can we buy it once its finished.**

It will be sold at Yankee Air Pirate as Rising Sun.

**How much will it cost.**

We have no idea what it will cost but we have to compete.

**How many planes and Ships will it include?**

It will include whatever aircraft and ships are necessary to tell the stories accurately.
Ships: Battleship Row plus the Utah, Kido Butai plus less-detailed support ships, Hiei, Mogami, a later US Battleship, Hornet, Yorktown, Wasp, Enterprise, Lexington, Saratoga, Essex-class, a British carrier, the smaller Japanese carriers. Maybe the Missouri. Maybe the Yamato.
Aircraft: A6M2/5, B5N2, D3A1, P40B, PBY, F4F-3/4, C47, G3M2, G4M1/2, Ki-30, Ki-21, Ki-27, Ki-43, Hurricane MkIIa, P40E, B25B/C/J, B17, SBD, TBD, TBF, P39, P38, C46, F1M2, Spitfire, F6F, B6N2, D4Y2, SB2C, P51B/D, B24, Ki61, B29, F4U, Seafire, Yak3, N1K2 and maybe another IJAAF A2G aircraft.
A lot of little things.

Represented will be stories of pilots from Japan, America, Great Britain, China, Australia, New Zealand, Russia, India and Thailand. Sorry...we don't have any Dutch stories. We won't do Hiroshima or Nagasaki...because they are boring missions for the player.

**Is it going to include the whole of the Pacific Theater Map including the CBI. Or is only going to use limited size Maps.**

The maps will be designed for the story. That means if you are fighting at Midway, you need Midway Island and a bunch of water. We decided that nobody wants to fly a D3A1 for four hours over open water just getting to and returning from dropping one bomb at Pearl Harbor. So we don't really need to be 200 game miles from Oahu...or Midway. Wake Island will be on the Oahu Map but not necessarily where Wake Island really is. When scale is needed for enjoyment and immersion, we will have scale but we will not bore 99% of the players with repetition or long ferries.

**Are we going to be able to imitate Battle between Ships.

Rising Sun is an air game. We will reproduce the mission as it was seen from the cockpit. What goes on beyond that we will reproduce if it adds to the story. Certainly, battleships will be pounding Iwo Jima but the Battle of the Java Sea won't be included because there was little of aviation in it. We can put a player inside the bridge of a ship and let them fire guns but we cannot compete with a real sea game so why bother?

**Whats the projected date for its release?**

The projected release date was last year. All the large pieces and problems are in hand and solved. We have all but a handful of the airplanes now. But the details are going to take time. Tail gunners need to shoot correctly. Stationary ships cannot just go sailing off across the land, Japanese pilots cannot have blond hair, waist gunners cannot face forward, ships hulls have to cast shadows, Deuces has to battle the terrain editor, 8 has to test everything without punching out the monitor, and everything must be rechecked against the literature to make certain we are telling the story right. We tell stories of men in machines and if those stories are interesting and fun, we don't know until we have completed making it and flown it ourselves.

...so two weeks.

Here are some of this week's headaches...

HMS Repulse



HMS Prince of Wales with no hull shadow.



Ki-21 with tail gun pointing the wrong way. And is this the 62nd Sentai paint scheme? Dan Ford says the pilots reported it as having brown blobs. And what was the 12th's paint scheme?



Landing on the Kaga whose guns were named with left on the right and right on the left driving Mike crazy setting up Midway.



New teeth for the Flying Tigers and a hundred decals because someone will certainly point out that aircraft P-1838 was not AVG #76 and would not have worn a First Pursuit logo.



This plane needs scratches and oil leaks. The pilot is wearing a Mae West for fighting over China...and looks like he is from a wax museum.



This battle has the wrong terrain and the wrong aircraft. Kunming was attacked by Ki-48's and we don't have a Ki-48.



...but it is a hell of a lot of fun to fly. Mike has installed gun sounds and engine sounds that make it a lot more realistic.



And Deuces has to continually make and remake the land and ocean and sky.

But we assure you that Kido Butai has assembled (in the exact attack formation they used that morning) and is steaming to the launch point. The aircrews have had their traditional samurai battle breakfast of red rice, chestnuts and tai. One day soon the white flag will come down and the Zeroes will roll off the deck of the Akagi and the game will begin.

Banzai.



Edited by zerocinco (04/02/10 01:16 PM)
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#3152148 - 04/02/10 09:00 PM Re: How will this Sim bee release? [Re: zerocinco]
miamieagle Offline
Member

Registered: 04/09/08
Posts: 317
Thank you for all your information.

Yes! I"am very interested.

It sounds like a great project!

There is not enough Sims dedicated to the WAR in the Pacific Theater.

So I want to thank you!

Please keep us inform on its progress and give us the Address of the Website where we can downloaded it when its first stage is Finish.


Edited by miamieagle (04/02/10 09:02 PM)

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#3152149 - 04/03/10 01:26 AM Re: How will this Sim bee release? [Re: zerocinco]
Mike963 Offline
Mike
Junior Member

Registered: 03/21/09
Posts: 60
Loc: Mauritius
Thanks for the detailed information on this creation. WW2 aircraft sims are too few at the moment and this is a welcome addition. I am definitely interested and following your progress. I wonder if this will run on Win7? Glad you plan on initial release on CD because as you know download here on my little island is always a problem and a struggle. Great work, am always in admiration of the historical data you guys manage to dig up in the creation of the various scenarios.
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#3152150 - 04/06/10 03:22 PM Re: How will this Sim bee release? [Re: Mike963]
Sakai Offline
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Registered: 03/30/10
Posts: 22
Loc: Maine, USA.
Looks great, never tried the WWII option if the SF series, so this would be interesting. Keep up the excellent work!
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#3152151 - 04/07/10 04:38 AM Re: How will this Sim bee release? [Re: Sakai]
PipsPriller Offline
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Registered: 12/04/00
Posts: 3273
Loc: Canberra, ACT, Australia
I for one am hoping that the initial release is via CD. I'm old fashioned that way - I like to have something tangible. smile
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#3152152 - 04/07/10 04:13 PM Re: How will this Sim bee release? [Re: PipsPriller]
Joes Shop Offline
Member

Registered: 08/20/08
Posts: 419
Loc: MA, USA
So...all I will need is my original 'Strike Fighters' Disk?

Regards,

J. P. Kelly
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OS: Win XP SP3
Display: 17" XGA TFT
Memory: 1024 MB DDR SDRAM
Video: ATI Radeon IGP 345m w/128 MB Ram
Controls: Saitek X52, Rudder Pedals and Eclipse Keyboard
Current: Third Wire WOV, EAW 1.28d 1024 /SPAW/SPAW45 FAW Fleet Defender, IL-2. Learning: F/A-18 PSF/OIF, Falcon 4 AF, EF2000 Ver 2.0, SH Series (Pacific Aces)

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#3152153 - 04/07/10 10:06 PM Re: How will this Sim bee release? [Re: Joes Shop]
8 L.E.I.N. Offline
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Registered: 02/09/06
Posts: 917
Loc: Detroit, Michigan USA
Yep.

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#3152154 - 04/10/10 03:01 PM Re: How will this Sim bee release? [Re: 8 L.E.I.N.]
Joes Shop Offline
Member

Registered: 08/20/08
Posts: 419
Loc: MA, USA
Outstanding!

Thanks for the info!

Regards,

J. P. Kelly
_________________________
System: Intel P4 2.80 GHz., 80 GB/2 HD
OS: Win XP SP3
Display: 17" XGA TFT
Memory: 1024 MB DDR SDRAM
Video: ATI Radeon IGP 345m w/128 MB Ram
Controls: Saitek X52, Rudder Pedals and Eclipse Keyboard
Current: Third Wire WOV, EAW 1.28d 1024 /SPAW/SPAW45 FAW Fleet Defender, IL-2. Learning: F/A-18 PSF/OIF, Falcon 4 AF, EF2000 Ver 2.0, SH Series (Pacific Aces)

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#3152155 - 04/10/10 07:08 PM Re: How will this Sim bee release? [Re: Joes Shop]
Nimits Offline
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Registered: 04/23/02
Posts: 4207
Loc: Texas, United States of Americ...
So, just to reclarify the clarification, it won't work on SF2?

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#3152156 - 04/10/10 10:07 PM Re: How will this Sim bee release? [Re: Nimits]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Testing
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#3152157 - 04/11/10 04:50 AM Re: How will this Sim bee release? [Re: zerocinco]
BobM Offline
Junior Member

Registered: 06/22/07
Posts: 13
zerocinco: So far I'm partially drooling over the screenshots, even the developmental ones. The only reason I'm not totally slavering, is that I'm afraid that given the limited market for Win 7 X64 machines, Rising Sun will not run on them without major work-arounds (like Yankee Air Pirate, which I would purchase, but have no idea of the amount of work it would take to convert it to work with my system and SFWOV2).

Could you specifically address what O/S's Rising Sun will support or just say it will work with all 1st gen versions of SF, with all 2nd gen versions of SF, or either version of SF? I'd like to be disappointed now rather than later when I've really worked myself into a semi-insane fever of expectation for this title.

Regardless of your answer, I wish you great success with this title. I can tell it is a labor of love (as is YAP, I think). If there were true justice in the world, this title would sell a bazillion copies and make all of you independently wealthy.

V/R

Bob Mercer

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#3152158 - 04/11/10 12:12 PM Re: How will this Sim bee release? [Re: BobM]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Rising Sun is being built on XP gaming machines. Sitting off to my left about 4 feet is a Windows 7 32-bit machine. It has been assembled for the purpose of answering that question. At this point, we just plain don't know. If nothing else, Photoshop files will save a LOT faster.

As long as you are salivating, here are some more pictures. There are some nice shots of Deuces' Wake Island. Mr. Wizard always hands me something way beyond what I expected. Way beyond. Having been to Wake Island a dozen times at least, I was amazed. Magic.

Check this...haze.



Maybe we need to tone down the Vietnam Era 37 mm puffs some.



I like these WWII straight-down-on-your-head dive bombers. Mil setting = zero. This scene, by the way, never happened. By the time the Hiryu and Soryu arrived on scene there weren't this many F4F's left.



Looking to the right in the G3M2...WTF?! You guys get back inside.



Approaching Wake Island, the AAA is popping 7 miles out...need to cut the charge some.



I like this shot. On December 8 (7th Hawaii time) bombers from Kwajalien flew 600 miles one-way to bomb Wake Island. They destroyed all but 5 of the new Wildcats that had just been dropped off by the Enterprise (the reason she was not at Pearl Harbor). The remaining planes put up a fierce defense and these are some great missions/stories.



Banzai.

PS. Want to see something uncanny? Check this:

http://www.boathooked.com/images/art/talesofkidnapmoney8.jpg


Edited by zerocinco (04/12/10 12:34 AM)
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#3152159 - 04/11/10 12:39 PM Re: How will this Sim bee release? [Re: zerocinco]
_michal Offline
hokum pokum
Member

Registered: 10/07/07
Posts: 342
Loc: Poland
Gorgeous! Especially first screenshot with haze effect. Love it.
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#3152160 - 04/11/10 02:02 PM Re: How will this Sim bee release? [Re: _michal]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Your loss is a very sad one. Sorry to have read the news today.

Thanks for the compliment. Some changes that Deuces made increased the realism again.


Edited by zerocinco (04/11/10 03:45 PM)
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#3152161 - 04/11/10 04:18 PM Re: How will this Sim bee release? [Re: zerocinco]
_michal Offline
hokum pokum
Member

Registered: 10/07/07
Posts: 342
Loc: Poland
Thank you zerocinco. Yes, these are the sad days here.
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#3152162 - 04/12/10 04:43 PM Re: How will this Sim bee release? [Re: _michal]
miamieagle Offline
Member

Registered: 04/09/08
Posts: 317
Wow!

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#3152163 - 04/14/10 11:11 AM Re: How will this Sim bee release? [Re: Nimits]
Colonel Kern Offline
Member

Registered: 04/16/03
Posts: 1057
Originally Posted By: Nimits
So, just to reclarify the clarification, it won't work on SF2?


Yes, please. I am concerned about system reqs. I have a older P4 machine (and, no, I have no money for upgrades these days. Don't even go there....)

I can run TW sims through SEP 2008 patch OK with modest settings but beyond that I have issues.
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#3152164 - 04/14/10 01:22 PM Re: How will this Sim bee release? [Re: Colonel Kern]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Right now we are writing it on machines more powerful than will play it. The rationale is that they will still show models and displays that are in error because they can power their way through them where a weaker machine would just crash leaving us no clue as to what was wrong. Then we start working it down to reality. Mike and I use relatively ample game machines. Deuces uses the SuperCollider.

It is the goal to be able to put it into play where the game controls will allow you to set it within your range. Options to run huge skins will be available for those who want to see the rats we painted below decks on the freighters...to see if they are male or female.

Shadows are going to be provided only by the game engine, though. No SHD files will be included.

Here are some pretty pictures as long as you are here:

Just a nice shot of some ships at anchor in Pearl Harbor. Need to be closer together.



Akagi. Need to put the LSO and deck crew on her.



Nice shot of the coast of Thailand on the morning of the invasion. I'm hoping that one of the Thai customers is so happy to be in a game that they send me a six-pack of Singha.



Decals and unit markings going onto the aircraft.



A pair of Mohawks on their way to Kaneohe Bay to fight.



Scene from Phil Rassmussen mission. We have made it harder to kill some planes and easier on some others. Holing a bomber with one bullet at a half a mile is not all that realistic. Pouring a full magazine into an airplane without getting a response is disappointing for the player...although not so rare in some cases.



Kaneohe is not built yet in this picture.
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#3152165 - 04/14/10 02:37 PM Re: How will this Sim bee release? [Re: zerocinco]
Colonel Kern Offline
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Registered: 04/16/03
Posts: 1057
But the basis is the SF1 engine, correct?
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#3152166 - 04/14/10 02:50 PM Re: How will this Sim bee release? [Re: Colonel Kern]
8 L.E.I.N. Offline
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Registered: 02/09/06
Posts: 917
Loc: Detroit, Michigan USA
Yep, just to the Oct 08 patch.

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#3152167 - 04/14/10 03:57 PM Re: How will this Sim bee release? [Re: 8 L.E.I.N.]
Colonel Kern Offline
Member

Registered: 04/16/03
Posts: 1057
Gotcha. Well, I will follow this with interest. I'm hoping some folks in beta test will have some lower end machines to provide a valid range of specs.

Nice work so far.......
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#3152168 - 04/17/10 02:23 AM Re: How will this Sim bee release? [Re: Colonel Kern]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20400
Loc: Corona, California
More nice pics ZC. thumbsup


Wheels
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#3152169 - 10/25/10 07:37 AM Re: How will this Sim bee release? [Re: miamieagle]
Keithb77 Offline
Member

Registered: 11/30/99
Posts: 1524
Loc: UK
I've never been happy with the feel of prop-planes in the SF series - have you been able to work some magic with their flight models.
Assuming no demo, any chance of releasing a single plane as a demo so we can try it out in SF?
Cheers,
Keith

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#3152170 - 10/25/10 12:42 PM Re: How will this Sim bee release? [Re: miamieagle]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We have modified the flight models. They are complex programs. The model has the features TK wanted it to have and does not have a few others.

We incorporated some things that Wolf did that cause them to act like airplanes but we are not certain that sim flyers are prepared to play in that world. Accelerated stalls, being behind the power curve, snap rolls: these things that are part of flying high-performance prop planes. If you pull too hard on the stick, you are going over on your back and if you don't recover, you are going into the dirt. Overshoot and you are going to be a target. And if you don't fly a P-40 like Chennault told his pilots to fly them, you will be hitting REFLY more than you wish. We will advise the players to fly like it's WWII, not WWI. Get into position, take the shot, break off.

If we make it too real, we will eliminate the vast majority of players who shy away from flight sims because they do not wish to have to learn to fly.

We have concentrated on armor and armament to try to make a kill more realistic. You can still get a lucky shot but in most cases you have to out-maneuver the opponent to get enough holes into him to kill him.

As far as releasing one of our models, we will send the game out to reviewers.
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#3152171 - 10/25/10 01:54 PM Re: How will this Sim bee release? [Re: miamieagle]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 917
Loc: Detroit, Michigan USA
Please allow me to just add a tidbit here. You know how in Yankee Air Pirate and WOV you were always told never try and turn with a Mig?
Well let me tell you, with the early fighters, never try and turn with a Zero in Rising Sun. No matter how hard I haul back on the stick, they always get inside me, and I see tracers whipping past my canopy and then hear that dreaded thunk and rapid tink, tink, tink. Too much fun.


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#3152172 - 10/25/10 02:54 PM Re: How will this Sim bee release? [Re: miamieagle]
Keithb77 Offline
Member

Registered: 11/30/99
Posts: 1524
Loc: UK
OK, will wait for the SimHQ review smile
I'm kind of wierd, handling in the circuit and landing is as important to me as dog-fighting...
Cheers,
Keith

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