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#3152156 - 04/10/10 10:07 PM Re: How will this Sim bee release? [Re: Nimits]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Testing
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#3152157 - 04/11/10 04:50 AM Re: How will this Sim bee release? [Re: zerocinco]
BobM Offline
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Registered: 06/22/07
Posts: 13
zerocinco: So far I'm partially drooling over the screenshots, even the developmental ones. The only reason I'm not totally slavering, is that I'm afraid that given the limited market for Win 7 X64 machines, Rising Sun will not run on them without major work-arounds (like Yankee Air Pirate, which I would purchase, but have no idea of the amount of work it would take to convert it to work with my system and SFWOV2).

Could you specifically address what O/S's Rising Sun will support or just say it will work with all 1st gen versions of SF, with all 2nd gen versions of SF, or either version of SF? I'd like to be disappointed now rather than later when I've really worked myself into a semi-insane fever of expectation for this title.

Regardless of your answer, I wish you great success with this title. I can tell it is a labor of love (as is YAP, I think). If there were true justice in the world, this title would sell a bazillion copies and make all of you independently wealthy.

V/R

Bob Mercer

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#3152158 - 04/11/10 12:12 PM Re: How will this Sim bee release? [Re: BobM]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Rising Sun is being built on XP gaming machines. Sitting off to my left about 4 feet is a Windows 7 32-bit machine. It has been assembled for the purpose of answering that question. At this point, we just plain don't know. If nothing else, Photoshop files will save a LOT faster.

As long as you are salivating, here are some more pictures. There are some nice shots of Deuces' Wake Island. Mr. Wizard always hands me something way beyond what I expected. Way beyond. Having been to Wake Island a dozen times at least, I was amazed. Magic.

Check this...haze.



Maybe we need to tone down the Vietnam Era 37 mm puffs some.



I like these WWII straight-down-on-your-head dive bombers. Mil setting = zero. This scene, by the way, never happened. By the time the Hiryu and Soryu arrived on scene there weren't this many F4F's left.



Looking to the right in the G3M2...WTF?! You guys get back inside.



Approaching Wake Island, the AAA is popping 7 miles out...need to cut the charge some.



I like this shot. On December 8 (7th Hawaii time) bombers from Kwajalien flew 600 miles one-way to bomb Wake Island. They destroyed all but 5 of the new Wildcats that had just been dropped off by the Enterprise (the reason she was not at Pearl Harbor). The remaining planes put up a fierce defense and these are some great missions/stories.



Banzai.

PS. Want to see something uncanny? Check this:

http://www.boathooked.com/images/art/talesofkidnapmoney8.jpg


Edited by zerocinco (04/12/10 12:34 AM)
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#3152159 - 04/11/10 12:39 PM Re: How will this Sim bee release? [Re: zerocinco]
_michal Offline
hokum pokum
Member

Registered: 10/07/07
Posts: 342
Loc: Poland
Gorgeous! Especially first screenshot with haze effect. Love it.
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#3152160 - 04/11/10 02:02 PM Re: How will this Sim bee release? [Re: _michal]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Your loss is a very sad one. Sorry to have read the news today.

Thanks for the compliment. Some changes that Deuces made increased the realism again.


Edited by zerocinco (04/11/10 03:45 PM)
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#3152161 - 04/11/10 04:18 PM Re: How will this Sim bee release? [Re: zerocinco]
_michal Offline
hokum pokum
Member

Registered: 10/07/07
Posts: 342
Loc: Poland
Thank you zerocinco. Yes, these are the sad days here.
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#3152162 - 04/12/10 04:43 PM Re: How will this Sim bee release? [Re: _michal]
miamieagle Offline
Member

Registered: 04/09/08
Posts: 317
Wow!

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#3152163 - 04/14/10 11:11 AM Re: How will this Sim bee release? [Re: Nimits]
Colonel Kern Offline
Member

Registered: 04/16/03
Posts: 1057
Originally Posted By: Nimits
So, just to reclarify the clarification, it won't work on SF2?


Yes, please. I am concerned about system reqs. I have a older P4 machine (and, no, I have no money for upgrades these days. Don't even go there....)

I can run TW sims through SEP 2008 patch OK with modest settings but beyond that I have issues.
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#3152164 - 04/14/10 01:22 PM Re: How will this Sim bee release? [Re: Colonel Kern]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Right now we are writing it on machines more powerful than will play it. The rationale is that they will still show models and displays that are in error because they can power their way through them where a weaker machine would just crash leaving us no clue as to what was wrong. Then we start working it down to reality. Mike and I use relatively ample game machines. Deuces uses the SuperCollider.

It is the goal to be able to put it into play where the game controls will allow you to set it within your range. Options to run huge skins will be available for those who want to see the rats we painted below decks on the freighters...to see if they are male or female.

Shadows are going to be provided only by the game engine, though. No SHD files will be included.

Here are some pretty pictures as long as you are here:

Just a nice shot of some ships at anchor in Pearl Harbor. Need to be closer together.



Akagi. Need to put the LSO and deck crew on her.



Nice shot of the coast of Thailand on the morning of the invasion. I'm hoping that one of the Thai customers is so happy to be in a game that they send me a six-pack of Singha.



Decals and unit markings going onto the aircraft.



A pair of Mohawks on their way to Kaneohe Bay to fight.



Scene from Phil Rassmussen mission. We have made it harder to kill some planes and easier on some others. Holing a bomber with one bullet at a half a mile is not all that realistic. Pouring a full magazine into an airplane without getting a response is disappointing for the player...although not so rare in some cases.



Kaneohe is not built yet in this picture.
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#3152165 - 04/14/10 02:37 PM Re: How will this Sim bee release? [Re: zerocinco]
Colonel Kern Offline
Member

Registered: 04/16/03
Posts: 1057
But the basis is the SF1 engine, correct?
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