Right now we are writing it on machines more powerful than will play it. The rationale is that they will still show models and displays that are in error because they can power their way through them where a weaker machine would just crash leaving us no clue as to what was wrong. Then we start working it down to reality. Mike and I use relatively ample game machines. Deuces uses the SuperCollider.
It is the goal to be able to put it into play where the game controls will allow you to set it within your range. Options to run huge skins will be available for those who want to see the rats we painted below decks on the freighters...to see if they are male or female.
Shadows are going to be provided only by the game engine, though. No SHD files will be included.
Here are some pretty pictures as long as you are here:
Just a nice shot of some ships at anchor in Pearl Harbor. Need to be closer together.
Akagi. Need to put the LSO and deck crew on her.
Nice shot of the coast of Thailand on the morning of the invasion. I'm hoping that one of the Thai customers is so happy to be in a game that they send me a six-pack of Singha.
Decals and unit markings going onto the aircraft.
A pair of Mohawks on their way to Kaneohe Bay to fight.
Scene from Phil Rassmussen mission. We have made it harder to kill some planes and easier on some others. Holing a bomber with one bullet at a half a mile is not all that realistic. Pouring a full magazine into an airplane without getting a response is disappointing for the player...although not so rare in some cases.
Kaneohe is not built yet in this picture.