The last thing before release is to actually fly through the missions looking for errors. One HUGE hurdle was to make it playable with a sky full of airplanes and a harbor full of ships and a lot of smoke and fire. We finally succeeded and now it's a scream.
It's always interesting to see how wrong we are when we start putting this together. The key element is play. Once you play it, you see what is boring, interesting, exciting. Some things are best done by AI off the side to be witnessed by the player rather than fly them himself. Some things need to be stories told with a joystick.
Pearl Harbor will be about 8 missions and they will not all be at Battleship Row and Hickam. They will be at Ewa, Kaneohe, and Haleiwa. (Sorry, no Wheeler.) But Wake Island will have 8 missions also and they will be better in some ways. I think when the set ends up in the hands of the AVG, it will be a great product and a great experience. Hope so anyway.
Here are some shots of Pearl Harbor Mission #2 which is named 411207_Kakuichi Takahashi for now. The lead Zero pilot from the Kaga commented that the "helldivers" in the D3A1's should not have attacked Ford Island causing so much smoke that it obscured the battleships. In fact they all complained about it. This is the guy they complained about and a very good dive bomb mission.


Fearing a US response and not wishing to be located, the PBY's at Ford and Kaneohe were major targets.







and oh look! Isn't that the Utah we were told to ignore? Definitely an AI target.

Let's see Zuikaku...Zuikaku...

...Zuikaku...Zuikaku...I'm guessing the one one the right.

notice the steam pipe?

Still needs the unit markings and decals. Decks need the crew. But we are in the final stretch now.

And, as promised, I will quit showing new arrivals landing on an angle deck. The Yorktown is now in the hands of the paint shop and it is going to be special even by YAP standards.



Frankly, Hinch, it is your best work. Thanks.