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#3151795 - 01/29/10 10:47 PM Friday update
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Hey. What happened to those guys?

Well, we received 9 airplanes and 4 ships and just finished another long week getting this thing ready.

Here are some snapshots we just took while flying around looking at the work.

D3A1 done



Dry Dock done



Ford almost done





Mppd just sent the tower.



Blowing clothes off the line at Pearl City



That old water tower.





New plane for Wake Island.



Edited by zerocinco (01/29/10 10:52 PM)
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#3151796 - 01/30/10 05:42 AM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
And a few action shots....





Can't miss...







I missed...



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#3151797 - 01/30/10 08:52 AM Re: Friday update [Re: zerocinco]
MudPuppy Offline
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Registered: 06/09/06
Posts: 303
Loc: Appalachian foothills in Virgi...
Thanks for posting some more updates. Nice little touch on the bungalow occupant. smile
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#3151798 - 01/30/10 12:57 PM Re: Friday update [Re: MudPuppy]
Wklink Offline
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Those Vals sure are pretty.
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#3151799 - 01/31/10 05:24 AM Re: Friday update [Re: Wklink]
Tbag Offline
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Registered: 12/08/06
Posts: 1594
Loc: Haslemere, UK
Thanks for the update Zerocinco, the screenshots look great!
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#3151800 - 02/01/10 10:13 PM Re: Friday update [Re: MudPuppy]
wheelsup_cavu Offline
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Registered: 12/03/08
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Originally Posted By: MudPuppy
Thanks for posting some more updates. Nice little touch on the bungalow occupant. smile
Mudpuppy

I noticed that too. biggrin

Thanks for the update Zerocinco. thumbsup


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#3151801 - 02/05/10 11:49 PM Re: Friday update [Re: wheelsup_cavu]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Work has begun on putting the stories together and working through the details. It's amazing what doesn't work the way you want it go work.

The missions will be named after the pilot when that information if available...and it almost always is.

These are of the few bright spots in the day for the US.

411207_George Welch


411207_Phillip Rassmussen (over Kaneohe Bay...except now I think it was B5N2's they intercepted.)







Lots of details to work out but it won't be long now.
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#3151802 - 02/16/10 10:05 PM Re: Friday update [Re: zerocinco]
bisher Offline
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Registered: 03/14/01
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Loc: Manitoba, Canada
Wow those air combat pics look great smile
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#3151803 - 02/17/10 04:19 AM Re: Friday update [Re: bisher]
AD Offline
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Registered: 10/29/01
Posts: 6269
Loc: South East Asia
It's nice to see a sim developer putting out regular updates, and more importantly, updates that reflect the actual game you're gonna pay for.

It's also very nice to see my zero pit still getting some use!

Great work.

Cheers
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#3151804 - 02/17/10 10:42 AM Re: Friday update [Re: AD]
Stormtrooper Online   alien
US Army
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Registered: 07/10/02
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Did you get my email back Z05?
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#3151805 - 02/17/10 10:42 AM Re: Friday update [Re: AD]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
AD!!!! There you are! How do I find Volk? I need a painter.

And, of course, that pit went down the drain with the rest of your models also, right?
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#3151806 - 03/05/10 09:10 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
A new Friday update. Painting planes while waiting for parts.

This is 31st Sentai, 1st Chutai attempting to bomb Mingaladon Airport and being jumped by AVG Pursuit 3...or the Hell's Angels. The tailgunner is deadly. It took me four tries to get these pics.













Edited by zerocinco (03/05/10 09:11 PM)
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#3151807 - 03/07/10 05:38 PM Re: Friday update [Re: zerocinco]
Wklink Offline
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What are those? KI 51s?
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#3151808 - 03/08/10 01:06 AM Re: Friday update [Re: Wklink]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Ki-30's. We will use them a couple of times: Rangoon and the Phillipines.
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#3151809 - 03/11/10 11:31 AM Re: Friday update [Re: zerocinco]
Wklink Offline
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Ahhh, they didn't look quite like KI51s but I wasn't sure. IJA aircraft aren't my strong suit.
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#3151810 - 03/11/10 12:10 PM Re: Friday update [Re: Wklink]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Some of this is tough. I think we are perpetuating errors. Some modeler will paint an airplane and we use it for the authentic paint scheme when it was wrong to start with. And the pictures are mostly in black and white. All those shots of Japanese aircraft without primer and peeling paint are but snapshots in time but if you look at the game pieces, they are all like that. None of that jibes with what I know of the Japanese. But without a photo...not a modern model or a rebuilt warbird.

I am painting the Ki-21 in the colors of the two Sentai that attacked Rangoon. There is just no way that the paint was the color represented in drawings and I have no idea what it would have faded into. So whatever I use might end up being considered well-researched and authoritative when, in fact, it is a WAG. Luckily, the player will see it from the inside and through a ring sight.
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#3151811 - 03/11/10 08:22 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Here are some additions. We are bringing it all together now. Still painting two more planes, making decals and tweaking the terrain.

Ki-21 Sally 60th Sentai


Ki-21 Sally 98th Sentai


Hayabusa in base paint. I love this wing. Wolf's FM is a little too hot for the average player. We will tame it a little but we will leave those snap rolls in.






Butterfly flaps in Aotake primer.




Edited by zerocinco (03/11/10 08:23 PM)
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#3151812 - 03/11/10 11:53 PM Re: Friday update [Re: zerocinco]
PipsPriller Offline
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Luv the Type 1 Hayabusa. Often mistaken for the Type 0 during the early war campaigns in Malaya, Dutch East Indies and over China; it really was a formidable fighter. It outclassed most early-war Allied fighters. And by all accounts a delightfully manoeuvrable fighter to fly.

Originally Posted By: zerocinco
Some of this is tough. I think we are perpetuating errors. Some modeler will paint an airplane and we use it for the authentic paint scheme when it was wrong to start with. And the pictures are mostly in black and white. All those shots of Japanese aircraft without primer and peeling paint are but snapshots in time but if you look at the game pieces, they are all like that. None of that jibes with what I know of the Japanese. But without a photo.....


Forgive me if you are aware of this zerocinco, but the most knowledgable folks to talk to regarding accurate Japanese aircraft colours are the guys at http://www.j-aircraft.com/ . They are real fanatics when it comes to Pacific aircraft. and the good thing about it is that if they don't know they'll say so. But, honestly, there isn't much they don't know about aircraft colours. smile
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#3151813 - 03/13/10 12:13 AM Re: Friday update [Re: PipsPriller]
wheelsup_cavu Offline
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Cool link Pips. thumbsup


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#3151814 - 03/13/10 10:47 PM Re: Friday update [Re: wheelsup_cavu]
Moses Offline
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Registered: 02/21/02
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whats up with the props not moving in some of the pics, I think its one of the only things i didnt like about the Strike Fighters engine.
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#3151815 - 03/14/10 01:33 AM Re: Friday update [Re: Moses]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Every recip airplane model has two propellors. One is a prop with blades and the other is a transparency that simulates the blur of a rapidly spinning prop disk. You set the RPM in the INI to determine when the "slow prop" gives way to the "fast prop". While the solid prop will rotate, it won't go fast enough to be convincing. What you are seeing is an airplane whose engine RPM is below the range of the fast prop. And this happens usually when the airplane is running on AI. They retard throttle to stay behind a target where you probably would not. It's easy to do away with altogether in the INI. We usually set and idle RPM that will look right during taxi but go to blur as soon as the throttle is advanced.


Edited by zerocinco (03/14/10 01:33 AM)
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#3151816 - 03/19/10 08:53 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Here's the final VP14 version of the PBY. All planes are done except for the Hurricane. Hard to believe we are this late but we are almost ready to go now.

























Maybe an announcement on Monday.
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#3151817 - 03/23/10 03:35 PM Re: Friday update [Re: zerocinco]
Joes Shop Offline
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Great Work!

Regards,

J. P. Kelly
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#3151818 - 03/23/10 04:07 PM Re: Friday update [Re: Joes Shop]
colmack Offline
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Posts: 158
I don't think the PBY had a bomb bay during WWII It used wing racks from all of the references I have seen, now there are the forest-fire bombers that do have the "belle tank bomb bay" but I'm purty sure that was a custom add-on

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#3151819 - 03/27/10 08:15 PM Re: Friday update [Re: colmack]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
It had an internal bomb bay. There may have been models without them but the people I know who have done the conversion for fire fighting used what was there originally.
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#3151820 - 03/28/10 07:38 AM Re: Friday update [Re: zerocinco]
MoonJumper Offline
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Registered: 08/04/03
Posts: 1142
Loc: D-CHOC
No.
Internal bombbay is 100% BS.
Bombs, Torpedos.. all was hung from wing racks outboard of the struts.

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#3151821 - 03/28/10 12:47 PM Re: Friday update [Re: MoonJumper]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
If you believe that to be so, all you have to do is eliminate the animation command. Anyone who believes that they had an internal bomb bay has one.


Edited by zerocinco (03/28/10 12:51 PM)
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#3151822 - 03/28/10 01:05 PM Re: Friday update [Re: zerocinco]
colmack Offline
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Posts: 158
Zero & team thanks for your hard work, I was just trying to help with Authenticity nothing more.

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#3151823 - 03/28/10 02:54 PM Re: Friday update [Re: colmack]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I was talking to some guys who were converting two Cats into tankers once a long while ago. I asked about tankage and they said they would use the bomb bay. I didn't think they had one since the bottom of the aircraft was a boat keel. So they showed me one. It looked pretty much original manufacture to me but then the airplane was 35 or 40 years old already. It could have been installed any time in that time and grown to look old in the interim. I have also read that they hauled "4 bombs in their bomb bay" while trying to confirm if they had them or not in the models we are going to use for stories. So rather than not have them, we put them in. If it turns out they were not in 1940's era Catalinas, it's no problem to make it not be there. But if it turns out they did have them...or a later version did have them and someone wants to play that way, it would be a major problem installing it, now wouldn't it?

I will eventually call some friends at Aero Union and ask...if anyone knows any more in the real airplane business.

We are not into 100% BS. This stuff isn't free so we have to find ways to use it efficiently. Like I said, you can always choose to shut your bomb bay.
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#3151824 - 04/02/10 07:42 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
It's Friday. Last test flight of the day.

Nobody can paint like Sundowner but I can smear grease, oil, fuel, hydraulic fluid and bug splats with the best of them.



Not just testing the paint but the butterfly flaps, too.



Just when you think he is going to beat your turn, hit F and suddenly you're pulling lead.



But you had better check six.





Very un-Japanese. I'm going to run for it.



Have a nice weekend.
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#3151825 - 04/09/10 02:46 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
The last thing before release is to actually fly through the missions looking for errors. One HUGE hurdle was to make it playable with a sky full of airplanes and a harbor full of ships and a lot of smoke and fire. We finally succeeded and now it's a scream.

It's always interesting to see how wrong we are when we start putting this together. The key element is play. Once you play it, you see what is boring, interesting, exciting. Some things are best done by AI off the side to be witnessed by the player rather than fly them himself. Some things need to be stories told with a joystick.

Pearl Harbor will be about 8 missions and they will not all be at Battleship Row and Hickam. They will be at Ewa, Kaneohe, and Haleiwa. (Sorry, no Wheeler.) But Wake Island will have 8 missions also and they will be better in some ways. I think when the set ends up in the hands of the AVG, it will be a great product and a great experience. Hope so anyway.

Here are some shots of Pearl Harbor Mission #2 which is named 411207_Kakuichi Takahashi for now. The lead Zero pilot from the Kaga commented that the "helldivers" in the D3A1's should not have attacked Ford Island causing so much smoke that it obscured the battleships. In fact they all complained about it. This is the guy they complained about and a very good dive bomb mission.





Fearing a US response and not wishing to be located, the PBY's at Ford and Kaneohe were major targets.















and oh look! Isn't that the Utah we were told to ignore? Definitely an AI target.



Let's see Zuikaku...Zuikaku...



...Zuikaku...Zuikaku...I'm guessing the one one the right.



notice the steam pipe?



Still needs the unit markings and decals. Decks need the crew. But we are in the final stretch now.



And, as promised, I will quit showing new arrivals landing on an angle deck. The Yorktown is now in the hands of the paint shop and it is going to be special even by YAP standards.







Frankly, Hinch, it is your best work. Thanks.



Edited by zerocinco (04/09/10 03:27 PM)
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#3151826 - 04/09/10 10:44 PM Re: Friday update [Re: zerocinco]
PipsPriller Offline
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The smoke effects over pearl are marvellous! smile The more there are, and the denser it can be, the more realistic.
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#3151827 - 04/10/10 05:19 AM Re: Friday update [Re: PipsPriller]
Donnybrooke Offline
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Registered: 02/02/10
Posts: 37
Loc: Southern US
Again, looking forward to this.

Speaking of smoke, is there any way to add a haze effect to the target area? The result of many small fires that produce (not towering columns of smoke) but low ground smoke?

What? Asking for too much? Me?

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#3151828 - 04/10/10 11:35 AM Re: Friday update [Re: Donnybrooke]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Not impossible. Probably kill the frame rate dead again but worth the effort. It is rather cheery looking isn't it?
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#3151829 - 04/16/10 09:27 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Posts: 1739
Loc: Tchepone, Laos
Happy Post Tax Day. I have enough for Chinese food tonight if I don't get any meat.

This week was details. Lots of details.

Got the water to work right at Wake and test flew some missions. It's going to be a flight sim classic.



Shot the engine off this D3A1 (or maybe that's the Ki-30) and noticed we did not paint the firewall. So I put a firewall texture on and spent two hours trying to shoot the engine off again and never did. If you spend too much time lining up for the shot, you get tailgunner in the face.



Do you know who Harry Brown was?



He was a 2nd Lt. who took a P-36A out of Haliewa along with two other guys and went hunting. He shared in a D3A1 and took part in dropping two Zeros headed back to their ship. More than 20 US fighters got into the air that day. We cannot reproduce all the stories but we will tell what happened before we send you off the sod strip to take your chances.

By the way, there is only one known picture of the 45th Pursuit Squadron's airplanes that were being flown by the 47th PS pilots that day. No clue if the roundelle is supposed to be on the fuselage, one has a picture of a number that could be a 16, THE expert says all attempts to paint models, etc. are using false information. So we will take a guess, confess to our ignorance, and hand you a very nice machine (originally by Wolf) that fought for the US on only this one day.



Decals. Unit markings and hundreds of decals.



Hey. Gas caps.



Zeros done now to start on the Vals.





Nothing new to show landing on the Hornet but we just got this in to show taking off of the Hornet.

It came in 5 minutes ago so no time to get it in game.







It will come in B, C and J...maybe one more.

Banzai.


Edited by zerocinco (04/16/10 09:33 PM)
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#3151830 - 04/17/10 02:35 AM Re: Friday update [Re: zerocinco]
wheelsup_cavu Offline
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Registered: 12/03/08
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Loc: Corona, California
Those screenshots look very nice. thumbsup


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#3151831 - 04/20/10 05:55 PM Re: Friday update [Re: wheelsup_cavu]
PipsPriller Offline
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Registered: 12/04/00
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Loc: Canberra, ACT, Australia
Screenshots doo indeed look brilliant. However you do need to get rid of those protruding cannon on the A6M2 Zero. Only the A6M5 version had extended cannon.
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#3151832 - 04/20/10 07:48 PM Re: Friday update [Re: PipsPriller]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Five minutes when we get to the nit-picking stage. We are nowhere near that stage right now.
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#3151833 - 04/21/10 01:02 AM Re: Friday update [Re: zerocinco]
colmack Offline
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Registered: 06/03/07
Posts: 158
Zero, don't think it's nit pickin just tryin to help.

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#3151834 - 04/21/10 07:25 AM Re: Friday update [Re: colmack]
elephant Offline
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Indeed...The exaust tubes souldn't be visible on an A6M2 also.
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#3151835 - 04/21/10 03:08 PM Re: Friday update [Re: elephant]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We have no problem with having errors pointed out. That's part of why we run developmental pictures. There are too many questions that are answered incorrectly on the internet. Sometimes someone knows the answer.

Ford's book on the Flying Tigers gives the Japanese order of battle for the raids on Rangoon. Trying to find the aircraft skins is tough. Combat reports describe the Japanese bombers as gray. Others as light green. One sentai was green with brown blobs. As soon as we guess, we will almost certainly guess wrong. Sometimes it's a matter of accepting a guess made wrong decades ago. But someone will know the answer from a book they once read. So we will continue to run pre-release pictures. Yankee Air Pirate never shows the final until after release anyway...that's because we don't have it ourselves until the day before.

As far as the Mitzubishi Zero, we know the general differences between the types. On any airplane, we try to get the last version and then dumb it down when we get around to differentiating between them. If you don't like gun barrels and square exhaust stacks, you really won't like this:



Again, it's five minutes once we get to the nit-picking stage.
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#3151836 - 04/23/10 07:29 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Details Details Details. Just waiting for Burma/Kunming and we are ready to go. Maybe need to get one more bomber to shoot at. Tested a mission last night...we aren't going to fly a lot of bomber missions. Pretty dreary stuff.

Here's some shots from a very busy week:


Final Pre-dirt paint on all Aircraft. Decals. Unit devices. 3 or the 6 Kates here.







Test flew a few missions to see if they worked.

Bunny Stone...RAF night kill over Mingaladon. Needs some work.



Soryu (or Hiryu) dive bombers beating up Wake Island



Wake Island biting back.







Then the Japanese biting back themselves. Love those dive bombers.



Then we detailed all the radial engines. Here's a few.







Decals for all three AVG squadrons. Authentic tail number matched fuselage number.



If the truth were known, I am doing Rising Sun just so I can be a Flying Tiger.





Banzai.
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#3151837 - 04/24/10 05:56 AM Re: Friday update [Re: zerocinco]
elephant Offline
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Looks AWESOME!!!


Edited by elephant_ (04/24/10 05:59 AM)
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#3151838 - 04/24/10 11:12 AM Re: Friday update [Re: elephant]
_michal Offline
hokum pokum
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Originally Posted By: elephant_
Looks AWESOME!!!


+1 smile
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#3151839 - 04/24/10 07:28 PM Re: Friday update [Re: elephant]
wheelsup_cavu Offline
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Registered: 12/03/08
Posts: 20388
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Originally Posted By: elephant_
Looks AWESOME!!!

yep


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#3151840 - 04/25/10 03:16 AM Re: Friday update [Re: wheelsup_cavu]
Tbag Offline
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Amazing!
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#3151841 - 04/25/10 04:37 PM Re: Friday update [Re: Tbag]
AirDog Offline
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Registered: 05/19/02
Posts: 1925
Loc: Central Zone, N. America
This looks really nice! smile lookin forward to giving it a go

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#3151842 - 05/06/10 10:12 PM Re: Friday update [Re: AirDog]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Here's the Friday update a day early. We are dealing with details now. The list is only about ten items long and after that, Rising Sun will be released. But in the mean time we are going to get the last set out for Yankee Air Pirate.

Here are some of the details.

That jeeps always needed a driver. Not sure he should be wearing yellow pants though.



Someone asked if we were going to redo the ordnance. Thanks to MPPD, all the bombs, torpedoes and depth charges are just about done.

Okay. Fuses aren't orange.









I know it would never carry this thing but it was what we were using for testing IJ Navy bombs.



Then we finished the transports and their damaged/destroyed models.











This is how we test the destroyed models...



And people on the decks in both configurations.

Akagi during recovery.



Akagi at launch phase. Looks like a couple of them are a little too eager.







Finally, MPPD provided this external fuel tank and pylon for the A6M2. (and, yes, the gun barrels are gone and the external exhaust stacks are too.)



Now we are going to jump ahead a generation and finish off the Vietnam War...in style.



Edited by zerocinco (05/06/10 10:15 PM)
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#3151843 - 05/07/10 12:29 AM Re: Friday update [Re: zerocinco]
Mike963 Offline
Mike
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Registered: 03/21/09
Posts: 60
Loc: Mauritius
Looking good. The posts here make me appreciate just how much work goes into the product. Those pics are an enticement to purchase the sim.
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#3151844 - 05/07/10 11:04 AM Re: Friday update [Re: Mike963]
Pooch Offline
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Registered: 04/11/02
Posts: 3598
Loc: Keller, TX
Guys, it looks as though you are doing great job, but one thing. And I'm not trying to be a pain in the butt, here, but I know you want to get it right.
The P-40's (Or Hawk 81's) do not have the correctly shaped fuselage. They are wrong aft of the cockpit. You've given them the fuselage configuration of later P-40's. That shape started with the P-40E.
The top of the aft fuse does not follow the canopy top all the way back to the tail, on early P-40's.
It tapers down. It looks as though you got it right on the P-36, and the P-40 was just a p-36 with an Allison engine...pretty much.
As I said, that fuselage design you show was introduced with tyhe P-40E.
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#3151845 - 05/07/10 11:08 AM Re: Friday update [Re: Pooch]
Pooch Offline
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Registered: 04/11/02
Posts: 3598
Loc: Keller, TX
Ooops....just noticed that those ARE p-40 E'S! I thought I saw nose guns.
You were getting everything so correct, that it didn't make sense that you make an error like that. Should have known something was wrong. And it was me!!
Good job.
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#3151846 - 05/07/10 11:42 AM Re: Friday update [Re: Pooch]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
P-40B's and E's are drawn to blueprint. Pre-release photos are pre-release photos.


Edited by zerocinco (05/07/10 01:34 PM)
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#3151847 - 05/07/10 08:05 PM Re: Friday update [Re: zerocinco]
Pooch Offline
Senior Member

Registered: 04/11/02
Posts: 3598
Loc: Keller, TX
No, it was my mistake. You guys are getting it right.
By the way, how far are you going to bring this story? First year or so, only. Or all the way to Hiroshima?
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#3151848 - 05/07/10 09:46 PM Re: Friday update [Re: Pooch]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Our plans are to skip the nukes, firebomb at low level at night and
end up over Manchuria shooting down a b-29 dropping supplies to
POWs...thus the opening shot of the Cold War.

But that's a secret...
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#3151849 - 05/08/10 02:26 PM Re: Friday update [Re: zerocinco]
Joes Shop Offline
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Registered: 08/20/08
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Damn....I like that Secret!

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#3151850 - 05/14/10 05:50 PM Re: Friday update [Re: Joes Shop]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We have no dramatic pics to show today. We are in the final stretch. Deuces delivered Burma and now we are building the battlefield. When that's done, Phase One is ready to go.

Here are a few shots taken during testing.

The place:



...and I would like to thank Edward for your generous offers to help. We will lean on you soon when we get caught up. Thanks.

Some players:





AAA in downtown Rangoon. British 40mm Bofors.



AAA at Tak/Raheng. Japanese 25mm dual.



Some shots for 411223_Chuck Older from December 23rd in Rangoon.











One of the attackers. The Ki-30 from Tak/Raheng.



And a shot of downtown Rangoon missing trees, buildings, lawns, vehicles, people, docks and a lot of gold paint. The Schwedagon Pagoda.



Banzai.
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#3151851 - 05/14/10 07:46 PM Re: Friday update [Re: zerocinco]
PipsPriller Offline
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Registered: 12/04/00
Posts: 3273
Loc: Canberra, ACT, Australia
Any chance of having dust kicked up during take-off's and landings on dirt strips? Or would that result in too heavy a framerate loss?
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#3151852 - 05/15/10 11:57 AM Re: Friday update [Re: PipsPriller]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I'm not sure it can be done realistically in the Thirdwire engine. Got any ideas? As far as framerate, it shouldn't matter if the runway environment remains simple...just a few more TGA polys.

We do a gimmick with the Sikorsky's that kicks up dust or ocean spray but after once you wouldn't do it again.


Edited by zerocinco (05/15/10 02:50 PM)
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#3151853 - 06/04/10 10:22 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Work on Burma delayed while YAP Set 9 is finalized and uploaded. Here are some shots from a Phase Two mission using P-40E's (yes, wrong paint and fuselage number) in the Salween River. We have not changed the bombs or fuel tanks yet. The pictures just do not do justice to the steep gorge they had to fight in but it's pretty realistic without the one AAA gun that present.

Oops. Paint error on canopy rail.












Ah ha. There you are.












I think formations perform differently in Wings Over Vietnam. 8 keeps pushing for it. Might need to investigate.

Only four months behind schedule and 100% over budget but things should go faster now.

Banzai.
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#3151854 - 06/07/10 02:59 AM Re: Friday update [Re: zerocinco]
PipsPriller Offline
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Registered: 12/04/00
Posts: 3273
Loc: Canberra, ACT, Australia
I think the steepness of the gorge is done very well. Quite atmospheric. smile
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#3151855 - 06/07/10 09:36 AM Re: Friday update [Re: PipsPriller]
Tbag Offline
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Registered: 12/08/06
Posts: 1594
Loc: Haslemere, UK
The pace at which this project is progressing is impressive! Great shots all togehter.
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#3151856 - 06/08/10 07:58 AM Re: Friday update [Re: PipsPriller]
No457_Squog Online   cool
Squadron Leader
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Registered: 06/05/01
Posts: 2260
Loc: Melbourne, Australia
Nice!
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#3151857 - 06/08/10 12:00 PM Re: Friday update [Re: No457_Squog]
miamieagle Offline
Member

Registered: 04/09/08
Posts: 317
It all looks great me.


Great job!

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#3151858 - 06/09/10 01:25 AM Re: Friday update [Re: miamieagle]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20388
Loc: Corona, California
Very nice. cool


Wheels
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#3151859 - 06/11/10 12:07 AM Re: Friday update [Re: wheelsup_cavu]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Tweaking missions. Some interesting shots. When you write missions in a story format, you can do things that regular games cannot do.

Chinese hut because Kunming looks so good that we will do the raid. Ordered a Ki-48 today.



P-40E final. Check the exhaust stacks.


Holes in all airplanes that look like holes.


Here's what I'm talking about: There are 8 to 10 episodes in our attack on Pearl Harbor ranging over 5 targets on Oahu (sorry, Wheeler was just too hard to place without ruining the hills). Since we know who flew the mission, when they took off and what they went after, the scene can be set to the time of day. In a regular game, you would might see Battleship Row intact and just go after this or that target. In Rising Sun, when you approach Pearl Harbor (as in this mission, 411207f Takehito Chihaya)when you fly from the Akagi in the second wave, you arrive to see the Arizona sunk, the Oklahoma capsized, the Utah heeled over, all the BB's damaged and the Nevada under power leaving her mooring. Each mission is gradually modified to present the appropriate view to the player. And, the defenders bring more and more AAA to bear. A major reason that the third wave was not launched was that Admiral Nagumo realized that most of his aircraft would not survive it. It works out very well for the player who knows the story...and you all do.

USS Nevada starts its run for open water. Should already be running down in the bow.




...just as Vals from the Akagi and Kaga show up to hammer it.






Maybe the red lead paint is a little too rosy?



Pennsylvania gets hit in the dry dock.


Zeroes attack P-40's lifting off.


I love this shot. Mppd's Hickam Water Tower is a 23MB jewel.






A lot of 16-hour days to go until release.


Edited by zerocinco (06/11/10 02:09 PM)
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#3151860 - 06/11/10 04:09 PM Re: Friday update [Re: zerocinco]
Joes Shop Offline
Member

Registered: 08/20/08
Posts: 419
Loc: MA, USA
Outstanding!

Regards,

J. P. Kelly
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#3151861 - 06/11/10 04:57 PM Re: Friday update [Re: Joes Shop]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
A few more from George Welch.













Correction: NV was already hit when it started its run.



Banzai.
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#3151862 - 06/11/10 07:46 PM Re: Friday update [Re: zerocinco]
JFM Offline
Member

Registered: 01/08/06
Posts: 581
Loc: Naples, FL
Just want to say all that looks fantastic! Great job. I've been to this thread a million times and I'm still knocked out by everything I see.

I know this is a WIP but just want to mention as a constructive just-in-case-FYI that by the time of Nevada's sortie down the channel, Neosho and Vestal were no longer moored on battleship row (Neosho had backed away and eventually pulled into the Southeast Loch and Vestal was eventually beached at Aiea Shoals). Also, while on BB row, Vestal was moored with her bow toward the north, opposite the direction of the BBs; i.e. Ford Island was to her port. I don't mean to be pedantic but your level of detail is very high so I thought it worth noting; please forgive me if you just hadn't gotten to that yet.
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#3151863 - 06/11/10 08:31 PM Re: Friday update [Re: JFM]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We were not aware that Vestal was turned around. Our info is the Vestal stayed put as the captain (who had climbed back aboard had ordered abandoning the ship) until tugs came and beached her but she had been knocked sideways by the blast of the AZ. We know they had both moved because they are not in the pictures so we have already moved them in the later set ups. We will have the Vestal in place until the fifth mission of the first wave when the player bombs the AZ. We are not certain where they were hour by hour of the attack so we are going to have to guess. Thanks for the tip. What we have little detail on is the west side of Ford Island. Aside from the Utah and some reports of hits on ships, there are no pictures.
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#3151864 - 06/11/10 09:11 PM Re: Friday update [Re: zerocinco]
JFM Offline
Member

Registered: 01/08/06
Posts: 581
Loc: Naples, FL
Hello,

Yes, it's tricky to discern Vestal's orientation with those canvas deck covers. You can tell for sure in that classic shot looking down Battleship Row taken from Matsumura's Kate, with the torpedo exploding against the listing WeeVee. Vestal's stack was closer to her fore mast than her aft mast, and you can see this in that photo (the Vestal's rear mast is mostly obscured by Arizona's aft tripod mast/fire control tower).

I can't say where Vestal was during the Nevada sortie but she's not in any photos that I can think of offhand (save for the post attack shots) so perhaps she was already well north at or near Aiea. As you said, guess until something more tangible is gleaned. At any rate, what you've done is fantastic!

What kind of info are you searching for regarding NW Ford Island/carrier row? I can't see how you have the vessels but Utah, Raliegh and Detroit were moored facing northerly (Ford Island to their starboard) and Tangier was moored the opposite direction (Ford to her port). Again, pardon if that is redundant.

BTW, the only Strike Fighters I have is Strike Fighters 2 Vietnam. What SF will I need to run your masterpiece?
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#3151865 - 06/11/10 10:16 PM Re: Friday update [Re: JFM]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We will turn the cruisers and the Utah around...and list her the other way. We cannot do much over there since we do not have Damaged Models (DM's) of those ships we subbed in for the cruisers. We have Utah and Tangier (for which we are using a freighter right now.) But if the cruisers moved off, we can do that. I think they just sat there and took it.

In any case, the detail will be where the action is, on Battleship Row, Hickam, Ewa and Kaneohe Bay. We have no mission against the Utah, for instance. It will be hit by AI aircraft. (We chose to follow the orders that dozens of planes ignored.) But if the player wants to go hit it, they can. Everything we build blows up. Same as Yankee Air Pirate. If you choose to go off on your own, the targets will still destroy...if we have the model.

Right now Rising Sun is planned to run on either...or all. "Planned" because we have not started the Windows 7 machine since we got it home weeks ago. Until we see what we are facing, we have no idea of the time involved and may be forced to abandon plans. I start that in about two weeks after YAP's last set goes out next week and Burma terrain is complete.

One interesting thing I keep seeing is "what it looked like". TK is pretty picky about light and time of day. All those old black and white photos reveal little. It was actually a fairly nice, clear day...colorful...unforgettable.


Edited by zerocinco (06/11/10 10:18 PM)
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#3151866 - 06/11/10 11:18 PM Re: Friday update [Re: zerocinco]
JFM Offline
Member

Registered: 01/08/06
Posts: 581
Loc: Naples, FL
The photos I've seen about an hour after the attack have Raliegh listing and battling to stay afloat, but Detroit appears to be gone. Okay, just checked, she got underway at 1010 so indeed she and Raliegh were at their berths to take it during the attack, as you said.

I don't have Yankee Air Pirate but having just downloaded SF2V, I'll go check it out.
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#3151867 - 06/14/10 10:43 PM Re: Friday update [Re: JFM]
exhausted Offline
Member

Registered: 10/23/04
Posts: 1688
Loc: none
Don't bother JFM. First, it doesn't work with 2nd gen Thirdwire games, and second, the SF2:V Expansion Pack left me MUCH happier then YAP and it's FREE!

http://combatace.com/files/category/407-...num__10__st__10
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#3151868 - 06/14/10 11:51 PM Re: Friday update [Re: exhausted]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
That's good to hear. Post a picture of the aircraft carriers...or some shots of the variety of missions that were flown by pilots in the Vietnam war...real combat pilots. How about the weather? Refuelers? Ships lights? Ground detail? All the aircraft that exist in Yankee Air Pirate that were actually participants...and then the things they actually did in missions told by the people who did them.
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#3151869 - 06/15/10 05:03 PM Re: Friday update [Re: zerocinco]
mynameismatt Offline
The quiet lurker
Member

Registered: 02/02/05
Posts: 349
Loc: Hudsonville, Michigan
Gotta love the trolls.
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#3151870 - 06/16/10 07:38 PM Re: Friday update [Re: mynameismatt]
Hinchinbrooke Offline
Member

Registered: 06/13/03
Posts: 1360
Loc: Minnesota
Exhausted,

If you're not too exhausted, we're still waiting...........

(crickets)

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#3151871 - 06/16/10 09:10 PM Re: Friday update [Re: zerocinco]
NIELS Offline
Member

Registered: 10/10/04
Posts: 222
JFM and anyone else - The YAP series both V1 & V2 have been outstanding! If your looking for immersion into SEA era air combat simulation you won't be disappointed. Keep up the great work YAP Team.
NIELS


Edited by NIELS (06/16/10 09:11 PM)

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#3151872 - 06/16/10 09:43 PM Re: Friday update [Re: NIELS]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
The Expansion Pack expanded by including things that are in YAP...put there years in advance of SFV2. Things we paid for were donated. In most cases, it is their prerogative. YAP contains a lot of things and created a lot of things thought impossible until we did it. Most of those things were done by Eightlein, Deuces and myself in uncountable hours.

Realistic clouds.
Realistic terrain and jungle.
Refueling and missions that require it OR YOU WON'T GET HOME.
Helicopter flight
Lighted ships
hundreds of doodads and props...some just for one mission like Hinch's ferry.
hundreds of target areas with thousands of objects that correspond to the real target location
Realistic carriers...both Launch and Recovery versions.
Too many aircraft and vehicles to recall now...many that were ignored until we did them.

We also benefited by the generosity of various talented people...like Sundowner, who never charged a penny for some terrific artwork and the best skins there are in any game. Or Hinch who charged the price of a bag of Doritos for things that are not in any Expansion Packs...like every aircraft carrier from the Lexington through the Nimitz (to be released later)...or a destroyer for one mission that is so real that the pilot who flew our SH-3 from it's deck was shocked. Some people did one thing and let us use that one thing. Niels' beautiful RA-5C in the preceding pics is one of them. Kesselbrut's cockpits are another example.

With the Expansion pack, one has the tools to create fantasy or recreate Google stories until boredom sets in. How many times can you simulate chasing a MiG and fire a Sidewinder at it and call it fun? I cannot speak for anyone but myself. Twice. We took the tack that we know things that cannot be gleaned from Google. But that is what some people like. There is a huge convention in LA this week dealing with people who prefer fantasy to stories from past reality...and there is big money in it. We just told tales that we hope people played over and over. But some we knew would be flown once. It's not a first person shooter, you know.

What YAP does is recreate history because it interests our players and our people through choice and education. We can also apply real world experience that fantasy gets wrong every single time. We don't sell models. They are our props. We tell stories...like book stores and theaters. And our stories come first- or second-hand from the people that flew them.

And our stories are ready for you to fly. The Expansion Pack allows you to spend the hours we already spent creating your own missions. To get them right takes a long time. Some take weeks if they are as good as YAP's.

We know...because our players tell us...that knowing it is as real as we can make it makes it real for the player. You cannot get that from any place but 500 feet at 500 knots pulling 5 G's dodging AAA while fumbling with the switches. Sorry. You just cannot. Aviation has been a life to me, not a set of Time-Life books. I know the difference.

I will happily match screen shots but I think YAP's forum is a lot better place. Rising Sun is a horse of a different color and we would like to keep it that way.



Edited by zerocinco (06/16/10 10:31 PM)
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#3151873 - 06/16/10 10:04 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Back on topic:



Much of what you see in this shot was done by MPPD, Deuces and Hinch...and of course, TK.


Edited by zerocinco (06/16/10 10:05 PM)
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#3151874 - 06/17/10 12:53 PM Re: Friday update [Re: zerocinco]
JFM Offline
Member

Registered: 01/08/06
Posts: 581
Loc: Naples, FL
YAP is inbound; Rising Sun will be ASAP.

Looking forward to more RS updates/screenshots.
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#3151875 - 06/17/10 06:45 PM Re: Friday update [Re: JFM]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Waiting for Terrain. Last few hitches then we go. In the mean time:

Full on test of Pearl Harbor. Smooth dogfight A6M2 vs P40B with ships, smoke, sound, AAA and aircraft on the ground and in the air. So...it works!


Put the lawn around MPPD's Base Ops building at Hickam.


G4M1! Not the G4M2. So now we have them both.


Type 91 Mod 2 torpedoes attached. Maybe needs to be a little closer and more parallel.




Mk 13...and, yes, they were brass...just not that polished.


Mitsubishi Ki-51 Type 99 Assault Plane (aka Sonia) in 27th Sentai skin (maybe).


I don't think the IJAAF painted the Rising Sun emblem on their fuselages until late in the war.




B-25's flying low overhead outside. Gotta go.

Banzai!
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#3151876 - 06/17/10 07:16 PM Re: Friday update [Re: zerocinco]
JFM Offline
Member

Registered: 01/08/06
Posts: 581
Loc: Naples, FL
Fantastic.

Is that Soryu in the fourth screen?
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#3151877 - 06/17/10 08:13 PM Re: Friday update [Re: zerocinco]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20388
Loc: Corona, California
Originally Posted By: zerocinco
Waiting for Terrain. Last few hitches then we go. In the mean time:

Full on test of Pearl Harbor. Smooth dogfight A6M2 vs P40B with ships, smoke, sound, AAA and aircraft on the ground and in the air. So...it works!
http://i131.photobucket.com/albums/p306/yap05/617a.jpg

Put the lawn around MPPD's Base Ops building at Hickam.
http://i131.photobucket.com/albums/p306/yap05/617b.jpg

G4M1! Not the G4M2. So now we have them both.
http://i131.photobucket.com/albums/p306/yap05/617c.jpg

Type 91 Mod 2 torpedoes attached. Maybe needs to be a little closer and more parallel.
http://i131.photobucket.com/albums/p306/yap05/617d.jpg

http://i131.photobucket.com/albums/p306/yap05/617e.jpg

Mk 13...and, yes, they were brass...just not that polished.
http://i131.photobucket.com/albums/p306/yap05/617f.jpg

Mitsubishi Ki-51 Type 99 Assault Plane (aka Sonia) in 27th Sentai skin (maybe).
http://i131.photobucket.com/albums/p306/yap05/617g.jpg

I don't think the IJAAF painted the Rising Sun emblem on their fuselages until late in the war.
http://i131.photobucket.com/albums/p306/yap05/617h.jpg

http://i131.photobucket.com/albums/p306/yap05/617i.jpg

B-25's flying low overhead outside. Gotta go.

Banzai!

Beautiful screenies. thumbsup
I hope you got a good look at the B-25's, plus some pictures maybe?


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#3151878 - 06/17/10 08:14 PM Re: Friday update [Re: JFM]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I think so. Bridge on the right...uh, starboard.
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#3151879 - 06/17/10 09:07 PM Re: Friday update [Re: zerocinco]
Hinchinbrooke Offline
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Posts: 1360
Loc: Minnesota
Originally Posted By: zerocinco
I think so. Bridge on the right...uh, starboard.


Yep! Hiryu's island was port amidships.

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#3151880 - 06/17/10 11:42 PM Re: Friday update [Re: Hinchinbrooke]
No457_Squog Online   cool
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Registered: 06/05/01
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The fidelity of aircraft models has always been top-notch in the SF:P1 series - I just wish I could say the same for the way it renders geography...

Looking really nice, guys!
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#3151881 - 06/18/10 03:49 PM Re: Friday update [Re: No457_Squog]
Joes Shop Offline
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Posts: 419
Loc: MA, USA
Looks great - please continue to keep us updated!

Regards,

J. P. Kelly
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#3151882 - 06/18/10 07:07 PM Re: Friday update [Re: Joes Shop]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
The Sonia had a spinner...







This one will not be just a target for the Flying Tigers. It will be used in New Guinea and the Phillipines...and Okinawa. Probably 4 skins total.

Maybe something more interesting next week...
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#3151883 - 06/20/10 08:49 PM Re: Friday update [Re: zerocinco]
Wklink Offline
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Beautiful as always.

You know, I am thinking about doing a thing on the great close support aircraft of WW2 for SimHQ using aircraft from several different games. Your Ki51 will certainly be used in that. I have always had a soft spot for what I called the Japanese Stuka.
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#3151884 - 06/20/10 11:10 PM Re: Friday update [Re: Wklink]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Thanks, Tom. Things are finally under control. The Burma terrain was the big hang up. We did not want those post-Apocalyptic cities and I wanted some "rain shadow" terrain on the other side of the mountains. Nothing is easy, it seems.

Hinch, Here's your toy. It's almost ready. Much too pretty. I will dirty it up and send it along. I hate to do it to the torpedo but the shine has to go.



Pursuit by the Zeroes is pretty good.


You didn't think we were going to let a torpedo plane reach the Akagi, did you?




The deck will be in recovery mode when we run Midway. You will be able to see all the planes on deck through the site of your SBD.



I will do Torpedo 8's skin first. Looking for the numbering for just that squadron now but eventually several others, too. Of all the stories, theirs is one of the most sobering.
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#3151885 - 06/20/10 11:26 PM Re: Friday update [Re: zerocinco]
wheelsup_cavu Offline
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Registered: 12/03/08
Posts: 20388
Loc: Corona, California
I believe there is numbering for Torpedo 8 at this website.
http://www.centuryinter.net/midway/Carrier_Squadrons/Torpedo_Eight/in_color.html

John Fords - Torpedo Squadron 8 .
http://www.archive.org/details/torpedo_squadron8


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#3151886 - 06/20/10 11:28 PM Re: Friday update [Re: wheelsup_cavu]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Hey! Thanks, wheels.

That saves a lot of Googling.
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#3151887 - 06/21/10 12:17 AM Re: Friday update [Re: zerocinco]
No457_Squog Online   cool
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Registered: 06/05/01
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Cool!

I'm sure that TBD would have had an 'interesting' flight home with those Zeros up his clacker!
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#3151888 - 06/21/10 12:31 PM Re: Friday update [Re: No457_Squog]
JFM Offline
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Registered: 01/08/06
Posts: 581
Loc: Naples, FL
Looks great, love the TBD!

Regarding the SBD attacks at Midway, you mentioned the IJN CVs will be in recovery mode and you'll be able to see all the planes through the SBD bombsite. Do you mean a full deckload of planes? In their book Shattered Sword, The Untold Story of the Battle of Midway, researchers Johnathan Parshall and Anthony Tully revealed the IJN CV decks at Midway were void of most if not all planes when the SBDs struck; Akagi had only CAP planes on deck. She had recovered CAP fighters at 1010, about 15 minutes prior to Dick Best's arrival, and Best reported seeing six or seven Zeros spotted "well aft"; one took off during his dive. The Midway attack planes began landing a bit after 8:30, once the B-17s were finished, and the planes were stowed in the hangars (as per standard IJN CV air-ops methodology). Nagumo's report of Akagi flight ops indicates that the Midway strike recovery was done by 0900, then at 0910 they recovered CAP planes; then 0932 launched CAP; then recovered CAP at 0951; then launched CAP at 1006; then recovered CAP at 1010 (obviously planes in shifts)--all quite impossible with a full deck of planes which could not be respotted in entirety in 16 minutes between CAP recovery at 1010 and Best's arrival at 1026.

I beg your pardon if this is old news to you, and please understand this post is fueled by my excited anticipation for RS.
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#3151889 - 06/21/10 01:46 PM Re: Friday update [Re: JFM]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I never mind story detail...especially on Midway. I have that but I don't know everything.

The Akagi, as a game piece, is special. Special bad, not special good. The deck is sloped down both ways from the bridge as was the ship. The game recognizes only flat deck surfaces so there are some strange sights to see if you look closely out of the cockpit. So we are free to mess the Akagi up in any way we want since it is tough to use in game play anyway. We will use it because the story requires it but will lean more on the others.

We are going to hit the Kaga first with the SBD's. Then later we will let you find the fleet in the dark (with search lights on) and land. You will also depart from one IJN carrier and have only the Hiryu left when you run low on fuel.

It was a very mean day in history. If the player knows everything is right and gets into the story, we think we can connect him to that day.
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#3151890 - 06/21/10 07:49 PM Re: Friday update [Re: zerocinco]
Hinchinbrooke Offline
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Registered: 06/13/03
Posts: 1360
Loc: Minnesota
Shame the old Devastator doesn't come with its multi-coloured pre-war garb.

But, I'll take it.

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#3151891 - 06/21/10 08:08 PM Re: Friday update [Re: Hinchinbrooke]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Now that the base is on, it's only a matter of selecting an area and adjusting the Hue, Saturation and Lightness.

To match which ship?

The model is having three last minute fixes done and then I will send it when it goes to 8 for testing. The FM is not so good right now.

Almost done. Still not dark enough. Torpedo is appropriately dirty now.

Going to have to modify that bow wake, I think.




Edited by zerocinco (06/22/10 10:43 AM)
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#3151892 - 06/23/10 03:29 AM Re: Friday update [Re: zerocinco]
PipsPriller Offline
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Registered: 12/04/00
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Loc: Canberra, ACT, Australia
This sim is just looking better ane better! smile
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#3151893 - 07/01/10 09:40 PM Re: Friday update [Re: PipsPriller]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Mingaladon is done (from an aerial photo taken during the war). Magwe, Lashio, Loiwing, Chiang Mai, Tak, Kunming are also done but I am sure happy there were no aerial photographs. You can go blind doing this stuff.

Next the custom tile.

The docks are done at Rangoon.

Now for the hard part. Stop playing and finish building.

















Banzai.


Edited by zerocinco (07/02/10 06:15 PM)
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#3151894 - 07/04/10 01:40 AM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
More very interesting things to come as Burma finally comes into focus.

First, far away from the Ledo Road...just a WIP paint job on our TBF. Really a nice piece.



The Ledo Road as created by Edward for the Burma map.







Filling in the empty spaces at Mingaladon just in time for the first bombing.



The CAMCO Hangar at Mingaladon as described: Brick with a thatched roof and steel girders. Big enough for two Tomahawks and one outside in the hoist.



Happy Fourth of July...the day the AVG disbanded 68 years ago.
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#3151895 - 07/05/10 04:08 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Checking out the Rangoon River. It looks about right. Shader is off somewhat.





The Irrawaddy runs all the way to Mandalay and Edward put the River "Kwai" in for a later mission by the 490th Bomb Squadron.



Building Rangoon. Once the custom tile is done, it should go fast.

All the game generated buildings will go to be replaced with even uglier ones. Having worked in Rangoon, what's missing is trees, mildew, temples, overcrowding...and power lines.











We're leaving the wires off. Buzz all you want. Our P-36A, originally from Wolf, is my favorite checker. I can compare the realistic skin texture/light/shadow to the terrain so we don't have one look real and the other look like a cartoon.
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#3151896 - 07/06/10 08:39 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
A quick buzz around the docks to check on the Empire.



Too late for tea at the Strand. Does that mean it's time for a gin & tonic?



The wharf is about half done.



Gold leaf goes onto the Schwedagon Pagoda this week.



The end is now in sight...at a distance...but it's in sight.
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#3151897 - 07/07/10 10:17 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
A couple more from today.

Pic of the tiles pre-wharf, pre-buildings, pre-gold paint.



mppd is right on time with the gold paint.



Pretty amazing...



Banzai...soon
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#3151898 - 07/08/10 08:24 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Power is off tomorrow so computer maintenance is in order. This is the Friday update then.

Filling in Rangoon. Done by midnight if I don't get bored. Decided to take the Ki-21 out and see how well the docks burn.

They burn just fine.













Min ga la ba. That means hello, I think. I cannot remember the phrase for goodbye. The the only other phrase I remember in Burmese is na-maleh-ba-bu . It means "I do not understand." I used that a lot.


Edited by zerocinco (07/08/10 08:26 PM)
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#3151899 - 07/14/10 10:34 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Rangoon is done and that means in our cookie cutter way of building things. Burma is done.

Salween Gorge for Tex Hill


Lilly's about to be hit by First Pursuit over Kunming.









Syriam and Chaulk Petroleum














Wrong insignia but it's going to be CNAC anyway after we clean up the model.






Lots and lots of details but the main chunks are finally done for Phase One.

We should speed up now.
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#3151900 - 07/14/10 10:51 PM Re: Friday update [Re: zerocinco]
Brennus Online   tunes
Urban Legend
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Registered: 01/13/05
Posts: 5304
Loc: Detroit, Mich.
I'm really lookin' forward to this! I know I've probably said it a million times, but the PTO is, by far, the most interesting theater of WWII, at least as far as I'm concerned.
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#3151901 - 07/16/10 05:38 PM Re: Friday update [Re: Stormtrooper]
Blade_RJ Offline
Simhq Weather man, dropping rain in your parade
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Registered: 05/02/05
Posts: 7383
Loc: brasil
Hi, i just noticed this new forum, what is this a addon ? expasion pack ? cos that looks like CFS3

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#3151902 - 07/16/10 06:02 PM Re: Friday update [Re: Blade_RJ]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Rising Sun is an add-on to Strike Fighters...a very large add-on.
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#3151903 - 07/22/10 01:10 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Burma is mostly done. It's all Excel, Word and Notebook now. All the secondary strips are done. The design of the major airports is done. Cities. Villages. We will stop developing it beyond February 28, 1942 for now.

I am always surprised at the scenes I stumble upon while doing this. TK's engine can create great scenery.

Ki51 at Nakhon Sawan (before I planted the buildings).



I wanted some smoke so I blew up the adjacent village for this shot.



Landing P-40B at Hmabi or Highland Queen, an important RAF (later IJAAF) dispersal field north of Rangoon. (There's a restaurant in the town that has a dirt floor, no running water except a hose hanging from the ceiling, chickens beneath your feet and great noodles. On every table are bowls, spoons and handguns. You get great service when you put a .45 next to your tea cup.)





Some nice scenery near the southern coast of Thailand.



A daytime shot of the same scene...I think.



Pearl Harbor



Lifting off at Saigon to sink the Prince of Wales.



A shot from Prachuap Khirikhan.



Landing at Kyedaw Airfield at Toungoo...the scene of our first Training Mission. Take off and land the squirrely P-40 and Hurricane. Carrier quals will be at sea aboard the Kaga.







A shot of the not-finished-yet major airport layout.





Edited by zerocinco (07/22/10 01:24 PM)
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#3151904 - 07/22/10 06:25 PM Re: Friday update [Re: zerocinco]
PipsPriller Offline
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Registered: 12/04/00
Posts: 3273
Loc: Canberra, ACT, Australia
Outstanding, simply brilliant. smile
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#3151905 - 07/23/10 08:41 PM Re: Friday update [Re: PipsPriller]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Going back to the start picking up some details. Flying jets in Wings Over Vietnam, this detail is often superfluous but in WWII, you are going to see it in the game. So we had to paint some things that had been passed over by the brush before.

Ford Island Bldg 5. It's in all the pictures behind the USS California...you' see.





Splinter City is what the GI's called the wooden barracks.



The lawn around Base Ops and a few more splotches on the Double Hangars.



The correct windows on Hickam Barracks (aka "The Hotel")



...a strafe target, by the way.



Those oil tanks...



...and those, too.



And this landmark.



Then some shots from Kunming...and Guilin.







The above P-51B a very nice model from Wolf that we have not remapped yet so we can slap on thicker paint. It's nice workmanship.

That's Friday's update. Non-stop until the release which will occur when there is no surface left unpainted, all the missions work as hoped and a couple of planes and ships are repainted.

Most of the ground objects you see at Oahu are by mppd...a most excellent prop man.

Banzai.


Edited by zerocinco (07/23/10 08:43 PM)
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#3151906 - 07/23/10 10:49 PM Re: Friday update [Re: PipsPriller]
BlackEagle Offline
Member

Registered: 07/02/10
Posts: 107
Loc: New Britain, Ct. USA
Absolutely BEAUTIFUL!!!

Zerocino,

I know you and others have put in tremendous blood, sweet & tears for Rising Sun, after this is completed and we in the sim world get enjoy this work of art, could it be a consideration in the future to think of another add-on for SFP1. The ETO and Pacific theaters have been done repeatedly, maybe (and that's a BIG maybe) doing the MTO/North Africa theaters??? just a thought/hint/wish/bug in the ear/idea maybe toss around. biggrin

Thanks again for your great work.

Hotrodss

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#3151907 - 07/23/10 11:18 PM Re: Friday update [Re: BlackEagle]
Wklink Offline
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Registered: 10/03/00
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Loc: Olympia, Washington
General Short called.

He said get the damned jeeps off the grass. He's afraid his Rotie's will be next.

Looking good.
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#3151908 - 07/25/10 04:37 AM Re: Friday update [Re: Wklink]
porto72 Offline
Junior Member

Registered: 01/12/10
Posts: 28
Hi zerocinco,

these are very nice and detailed pictures of pearl harbour. There is only one mistake (historical): The Ford Island Tower was initially painted in dark grey. The red/white stripes were added after the war. Nevertheless I like the red/white painting more than the historical one.

Greetings

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#3151909 - 07/25/10 12:10 PM Re: Friday update [Re: porto72]
Wklink Offline
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Loc: Olympia, Washington
I know the water tower was painted that color. I thought the top of the control tower was painted that color as well. I'm having a very hard time finding a good shot of the tower either before or during the attack.
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#3151910 - 07/25/10 02:29 PM Re: Friday update [Re: Wklink]
Mike963 Offline
Mike
Junior Member

Registered: 03/21/09
Posts: 60
Loc: Mauritius
Not sure if this shot of the tower helps? It is of Ford Island hangars after the December 7, 1941 Pearl Harbor attack.
http://www.airfields-freeman.com/HI/FordIs_HI_41Dec7_burning.jpg
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#3151911 - 07/25/10 02:37 PM Re: Friday update [Re: Mike963]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I have never seen a picture of the Ford Island tower in dark gray. So we go with what we have for now. Mike's picture is pretty tiny but I see it way back there in the back. It seems to have contrasting "colors". It's only paint. If we get a better shot of that day we will repaint it.

Here is the water tower again with Building 55 behind the California.

http://www.history.navy.mil/photos/images/g30000/g32456.jpg

The destroyed model of the California lists just like the real one. All you have to do is hole it. I wish we could do smoke like that but it would lug down any computer we are likely to play on.

Hopefully, you will be so engrossed in the mission that you won't notice anyway. The first time you will get a close look, you will be pulling out of a dive bomb pass on some PBY's on the south end of the island. You should have it at about 11 o'clock on your pull. On every subsequent mission, there will be smoke and bullets in the air.


Edited by zerocinco (07/25/10 02:46 PM)
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#3151912 - 07/25/10 06:06 PM Re: Friday update [Re: zerocinco]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 917
Loc: Detroit, Michigan USA
I for one really do appreciate the expertise, time and research done by those of you interested in assisting us in our attempts to be accurate. Thank You.

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#3151913 - 07/25/10 11:28 PM Re: Friday update [Re: 8 L.E.I.N.]
Wklink Offline
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Mike, that is the picture of the water tower, not the main tower. I couldn't find a pre-war pic of the tower. There has to be one out there but I can't find it.
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#3151914 - 07/26/10 12:06 AM Re: Friday update [Re: Wklink]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Look just down and to the right just above the roofline. Is that it?
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#3151915 - 07/26/10 01:11 AM Re: Friday update [Re: zerocinco]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20388
Loc: Corona, California
Some prewar videos.
I thought I saw a video where they are flying past the tower prewar on one of these channels
If nothing else I think they are good channels for research.

Bomberguy's channel - http://www.youtube.com/user/Bomberguy

UnknownWW2InColor - http://www.youtube.com/user/UnknownWW2InColor

UnknownWW2InColor2 - http://www.youtube.com/user/UnknownWW2InColor2


Video link - http://www.youtube.com/watch?v=dgKC9VU1-n8
Skyraider1404's channel - http://www.youtube.com/user/skyraider1404


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#3151916 - 07/26/10 02:29 AM Re: Friday update [Re: wheelsup_cavu]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I read that it was "a dark color" until 1942 but one sentence on the internet is worse than meaningless.
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#3151917 - 07/26/10 12:33 PM Re: Friday update [Re: zerocinco]
Wklink Offline
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Loc: Olympia, Washington
Originally Posted By: zerocinco
Look just down and to the right just above the roofline. Is that it?


Maybe; zooming in just makes for a bigger blur.
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#3151918 - 07/30/10 07:41 AM Re: Friday update [Re: Wklink]
porto72 Offline
Junior Member

Registered: 01/12/10
Posts: 28
Hi zerocinco,

this is only an interpretation of Ford island during the Attack

you can see the tower on the left of the first tank (nearly in the middle of pic)
the drawing is based on this picture taken some time before the attack


according to Navy historical architect Jeffrey N. Dodge the tower "construction of the control tower was started in early 1941, but the air traffic control room in the top part of the tower was built after the Dec. 7 attack... It was a solid dark color then, but by 1943 had been painted the familiar red and white."
original text:
http://www.trackpads.com/forum/military-...trol-tower.html

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#3151919 - 07/30/10 08:16 AM Re: Friday update [Re: porto72]
porto72 Offline
Junior Member

Registered: 01/12/10
Posts: 28
By the way, the upper oirginal picture was taken on october 1941 (tower in construction)

This picture shows that the upper part of the tower (control building) is still missing. The tower looks like an industrial chimney:



Please don't get me wrong. I don't want to annoy you. In my Pearl Harbor map for il2 (wrong sim, i know) I also used the red/white complete ford island tower as seen in films like Tora, Tora, Tora and Pearl Harbor:


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#3151920 - 07/30/10 01:21 PM Re: Friday update [Re: porto72]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
You are not annoying us. It's entertaining to dig through the dusty files trying to find one little thing. It gives us a reason to post a lot more pictures, too! And unaccustomed as I am in on-line speak...or squeak...please do not take my response as anything other than what it is...a response and the logic behind our decision to paint the tower a color we know it was painted in its life.

Here goes:

The National Archives photos: The first photo, you admit is a long time before the day in question in terms of the Navy who likes to build things and likes to paint things. So we have to ignore that. The others are very brightly back lighted and the shadow side could be anything. So we must ignore those also.

We also have seen that artist's conception of Kakuichi Takahashi's bombing of the PBY base as the first attack of the morning. (sorry. don't have the name of the work or artist's name handy.)

His major building placement is correct. Ours are not in final position. But he has an advantage. Paint. He does not worry about the disappearing skins, jerky maneuvers or downright Crash to Black that happens when we overload the computers. His doesn't fly or explode. Ours does. So we will have fewer poly's dedicated to non-target items. The same goes of IL-2. We want TK's light and shadow, Deuces clouds, Hinch's ships and YAP's planes and you cannot have it all. But it's a great picture.

I flew over and took this shot...then I blew up the new hangar just to test the destroyed model.



One note on the artist's picture: Asphalt is oil and crushed rock. These two items determine the color of the surface. The dominant rock in Hawaii is....red lava. Most surfaces around the islands have a reddish cast depending upon when the surface was lain. While it may have been black, it was more likely like everything else is there. We are unlikely to diddle with Deuce's island tga very much so this is our offering. It also offers more depth perception when you land on it.

Before it is taken out of context, I will say that IL-2 is an excellent piece of work, has its own direction and all the 6-point type required to fend off whatever. I will accept IL-2's vision of Novaya Zemlya. I have crawled all over Ford Island...in color and I prefer mine. In their Pacific Fighters, this is Pearl Harbor:







So I assume the picture you posted is from an add-on and one done from a lot of research as is the artist's painting above. They have their research. We have ours. They also have their limitations as do we. I can see they used what they had in many instances. So do we (and two of them are much too white in the morning sun I see). TK didn't use all those simple forms because he is blind. He had to contend with the target computer and his vision was flying at altitude...and delivering a product on one CD. Ours is low altitude combat in slow aircraft so we need more detail and more computer.

Detail can become absurd and we are purveyors of absurd levels of detail. Why? Screenshots interest people. But the test of the product is if it's goals are accepted by the players as worthwhile and if TK's engine will deliver our interpretation. But I think I am an expert on what is seen in these situations and nobody should see the detail we provide. They should be doing everything they can not to become a crater and we are going to make that the key element because that is the story we wish to tell. For our story-telling, this is a 90% final version of how Ford Island looked just before the first bomb dropped.



I have also run across conflicting statements about when the tower was painted but the looming fact is that there is very little about it because there is so much more interesting about the day. I have little faith in a library that puts as much nonsense on their shelves as truth...the Internet. There are many more articles on alien abduction, the shroud of Turin and hobgoblins than there are on microbes in the human body.

But let us say that it was not red and white until January 1942...the earliest of the TWO statements I can find. Red and white? I have pictures and that is what I posted. Their offering is "a dark color". Rising Sun is supposed to be entertaining. So what "dark color" would our players find entertaining? I would have to guess. I don't have to guess about red and white. I have seen pictures. But here's an idea that is just as legitimate as any other guess:



...and I can get paid for that!

Having said that about absurd detail, here is some from this week as we start to wind this thing up. Some are of Oahu...which all took place on one day...and some are of Burma and Southeast Asia which was a war unto itself and the main concentration of Phase One.













Paint shop has the Lex...



The last piece for Phase One is in hand and headed for paint. I can't believe we were thinking of skipping Kunming because the expense of a one-mission airplane. Great fun.





Shots of the Kunming area terrain.



Our new runway to replace Desert3...pieces still in place from old set up. Takeoff and taxi programming today...thanks MPPD.



Don't stop looking for errors. They are not Easter Eggs. We want it to be as much like the day as we can create. But we got a deal on red and white paint so we went with it.

We knew we were playing to an audience of experts, fanatics and aficionados when we picked up this ball. We enjoy the challenge and the audience. If the players know that they are being offered the most accurate scenario, then they ease into the experience of being there much more easily...and that is our goal.

So find me a skin for a Ki-48 that is THE skin from the 21st Hikotai (82nd and 84th Chutai) stationed in Hanoi on the morning of 20 Dec 1941...and did they have Kana numbers on their rudders.
Otherwise I have to paint them red and white with a Snickers logo on them.
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#3151921 - 07/30/10 06:44 PM Re: Friday update [Re: zerocinco]
Hinchinbrooke Offline
Member

Registered: 06/13/03
Posts: 1360
Loc: Minnesota
Granted, Il-2 is one of the all-time greats, but I've never understood why they thought that a row of KGV's at Pearl would be a compelling feature.

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#3151922 - 07/30/10 07:24 PM Re: Friday update [Re: Hinchinbrooke]
PipsPriller Offline
Senior Member

Registered: 12/04/00
Posts: 3273
Loc: Canberra, ACT, Australia
The detail contained in these screenies is amazing. Great to see the development of Pearl Harbour.

But a question if I may. In the IL-2 and CFS2 'mod add-ons' for Pearl the placement of the major ships are most exact, as are the various bases and buildings both on Ford Island and Hickam Field. Yet I've often thought that the Harbour and surrounds remaind sterile due to the lack of movement of all the small vessels scooting around the harbour. Any chance of some 'life' on the water?

Layout wise the following link is the clearest view I've ever found of Pearl Harbour itself on that fateful day.
http://www.webgalactic.com/pearl/map.html

And this link shows a map of just how wideranging the Japanese attacks were:
http://www.u-s-history.com/pages/h1649.html
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#3151923 - 07/30/10 08:20 PM Re: Friday update [Re: PipsPriller]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Unlikely


Edited by zerocinco (07/30/10 11:07 PM)
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#3151924 - 08/01/10 07:03 AM Re: Friday update [Re: zerocinco]
porto72 Offline
Junior Member

Registered: 01/12/10
Posts: 28
Hi zerocinco,

the picture of Pearl HArbor was taken from my Mod-project of the Hawaiian Islands for IL-2. It took me over half of a year to complete it:







I also wasn't able to find old photos of the prewar Tower under construction so I decided to place the complete red/white Tower on the map. It looks so much better on Ford Island, so I can fully understand your decision.

What I like about your representation of Pearl Harbor is that you used original buildings. They are much more authentic. But one of the best features of your products are the very atmospheric and authentic missions. Unfortunatly forgotten by most of the last combat sims you demonstrated how to deliver the historical atmosphere of the combat situations and their enviroments (YAP2). Keep it on! I hope rising sun will be as good as YAP2!!!

Do you plan to integrate the other airfields on Oahu (Kaneohe, Wheeler, Hickam, Ewa ...)?

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#3151925 - 08/01/10 02:00 PM Re: Friday update [Re: porto72]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We could not do Wheeler and that is a major distraction. Flattening the hill between Haliewa and Pearl looked horrible. So we decided upon moving the major action to Hickam. That worked out okay because we don't have the old bombers that were parked at Hickam, a bomber base. Too much $$ and we would never fly them.

We have Ewa and Kaneohe. Ewa has a strip. Kaneohe, we hope the PBY's will get us by. Again, flattening the peninsula was going to be ugly. Our other choice is a custom tile with the strip painted on it. Since we have nobody leaving the ground from either of those two places, it might be acceptable to the player. That remains to be seen.

I have admired your work for two years. I knew someone was insanely accurate and you are to be commended. That is an accomplishment that we use for our research knowing you had thumbed through every possible source to do that. You acknowledge the port the AAF had at Hickam, Hospital Point, and base housing...which we put in the roads for but might skip the detail. Right now we our lights dim when the swarm arrives and we must choose between cutting BMP size or cutting poly's. Testing will prove which it will be.
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#3151926 - 08/01/10 02:36 PM Re: Friday update [Re: zerocinco]
porto72 Offline
Junior Member

Registered: 01/12/10
Posts: 28
Is it possible to gain good fps with all those zeros, vals and kates flying around the battleship row? That was my problem. You need good hardware to fly with my map full of those old battlewaggons.
A bitmap of wheeler would be a good compromise, perhaps some buildings for the schofield barracks? You made such nice 3D-objects of the barracks on Ford Island and Hickam.

Do you plan to make missions for Guadalcanal (also interesting from the japanese side), Coral Sea, Port Moresby (perhaps fly with/against the trio of aces from Lae (Saburo Sakai and colleagues), Darwin, Rabaul, Iwo Jima, Midway, the airraid against the Yamato? The Yamato would be wonderful! There are a lot of possible scenarios to rebuild all those aircombats. And do not forget the mission: death of Adm. Yamamoto or the b25 Doolitle Raid starting from the Hornet. Oh it is better to stop now. I don't want to put your team under too much pressure.
Let us wait, the first sceenshots are very promising.

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#3151927 - 08/01/10 04:18 PM Re: Friday update [Re: porto72]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 917
Loc: Detroit, Michigan USA
Allow me to chime in here. Way back when the Boss brought this whole idea to the table, Doolittles raid was a big discussion. We got the rough model Hornet from the Hinchinbrooke shipyards and we worked out the CAT setup with sixteen B-25's on her deck. Placement, timing etc. It needs fine tuning.

So at this point I'd say yes to that one.

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#3151928 - 08/01/10 05:02 PM Re: Friday update [Re: porto72]
Hinchinbrooke Offline
Member

Registered: 06/13/03
Posts: 1360
Loc: Minnesota
porto72,

Out of interest, what ship models did you use for Battleship Row in your Il-2 Pearl Harbor mod? It's hard to tell from the shots you provided................. nice though they are.

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#3151929 - 08/01/10 06:09 PM Re: Friday update [Re: Hinchinbrooke]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Porto,

If we put your detail into the harbor, I think it would choke. We had to introduce reduced LOD's to get Pearl to work smoothly. Another thing is that we limit the aircraft to those which the story-teller saw or would have seen. Of course, the player has the pieces and the options to create every mission that day and we might even provide a list and details. But we will only run those that are sequential, unique and entertaining...which means you level bomb once in the Harbor. The action on the periphery is more fluid and less restricted as you can imagine. Even then, while you are maneuvering over Kaneohe, someone will blow up a battleship out of sight and the game will lug while it goes through the procedure to replace the model with the destroyed model.

Wake is easy. There is not much for the game to paint so we can run numerous things that we cannot at Pearl. It's a work of art to me.

Burma is the jewel, though. Not so dense that the game has troubles and small unit sizes. 21 bombers doesn't do a thing even with full clouds and jungle. It's a very nice looking set up. Every angle is a photo op.

Before release, we might revisit Wheeler but Kaneohe is not likely to get a real runway. We have one mission which originated at Wheeler and took place over Kaneohe. We have two missions from Haliewa which has a turf strip (which currently looks like spinach salad). I think smoke rising from Wheeler would add a lot to the scene since everyone is likely to be expecting it.

Our plan is to present the war to the end as long as there are identifiable pilots...from any country. We don't want to just retell the tale of the victors. We want to tell stories of pilots without relating them to politics or leaders. The Japanese pilots will be in the stories until the last days. Edward says we can do any of the missions I sent him so all we need is ships and planes after Phase One goes out. What we won't do is turn it into a boring shooting gallery.

Phase One is Pearl Harbor, Wake Island and those missions up until ~ 7 Feb 42 and a Hurricane mission flown by J F Barrick. That means it includes the sinking of the Prince of Wales and Repulse by bombers from Saigon. IJAAF flights into Thailand are included. Then, of course, Kunming and Rangoon.

Phase Two opens at Darwin. It includes Guadalcanal, Doolittle, more Burma, Coral Sea, Midway, China, Eastern Solomons and the sinking of the Wasp, Hornet and Hiei.

We are open to any suggestion and will try to do it if time and money allow. The game engine is willing but it puts a lot of effort into painting pretty pictures for us.

Thanks for your interest. We really appreciate the opinion of an expert.
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#3151930 - 08/02/10 01:36 AM Re: Friday update [Re: zerocinco]
Mike963 Offline
Mike
Junior Member

Registered: 03/21/09
Posts: 60
Loc: Mauritius
Interesting to read the development work in making this as authentic and entertaining as possible. This gives us a better understanding of the problems involved. Makes us more appreciative of your dedication to this creation.
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#3151931 - 08/02/10 08:20 AM Re: Friday update [Re: Hinchinbrooke]
porto72 Offline
Junior Member

Registered: 01/12/10
Posts: 28
Hi,

I used imported models(from Google 3d-object-bank) for the Arizona, Maryland and Oklahoma. I was forced to learn to work with 3d-software and importer/exporter software:



Though your models are by far better than my imported models.

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#3151932 - 08/06/10 07:13 PM Re: Friday update [Re: porto72]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Details...Lots of them to take care of. Things we put on a list and charged ahead that we now have to go back and fix.

Some shots.

Looking at black tarmac on Ford Island.



Torpedo test. Missed. Flew all the way to the target and missed! No sake for me.



AI planes hit the California.



Last plane in Phase One complete with grease and mud. What I would give for a picture of one from that group on that day.







Drops all the bombs on time and on target.



Little details from 411220 Sandy Sandell.



Roundels too far forward on the wings from this angle.



Scenes from the last mission in Phase One. 420207 J F Barrick.











Burma will be fought over in several Phases from Rangoon to Imphal and back again but this is the last installment for Phase One.



ahhh....#$$%^&*!!



Long week. Long week ahead. No breaks until Rising Sun/ Kyokujisu is out.

Going out for sushi.

Kanpai!


Edited by zerocinco (08/06/10 07:15 PM)
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#3151933 - 08/06/10 07:39 PM Re: Friday update [Re: zerocinco]
porto72 Offline
Junior Member

Registered: 01/12/10
Posts: 28
Wow, you even improved Ford Island. It is looking very good now.

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#3151934 - 08/08/10 04:19 AM Re: Friday update [Re: porto72]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20388
Loc: Corona, California
I like the bridge. biggrin


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#3151935 - 08/13/10 08:08 PM Re: Friday update [Re: wheelsup_cavu]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I have been putting off repainting the skins for the Ki-21 but with the Pre-Release List getting down to low double digits, it was time. It only took the entire day but it our main IJAAF bomber. A few bugs and some scrapes and it will again be the terror of the skies.

Here in 12th Sentai colors...from Phnom Penh I think.



Cowl flap axis wrong.







Here's a shot of Eightlein's generic bombsight that really works. Even on a village on a hillside (Here, Lamphu, Thailand). Look at the bottom of the picture. See those two yellow lines? You just pick your altitude AGL, set whatever speed he keeps telling me and I keep forgetting...



...and when that altitude's crossbar hits the target, let them all go.







Here's a little 20th Century nation building. First you bomb them, then you say howdy.





Hit the smokestack and knocked out the engine. Some of the effects are really fun. Streaming fuel. Smoking engines.



A few things did not go as planned. Here the crew of the Akagi does not look at all like Japanese
deck hands. In fact, they look a lot more like happy burn victims dancing a jig.



And these feet. If I raise him up, his head sticks out. Maybe I should make Geo's Texas-sized pilot into a more Japanese-sized navigator.



Happy Friday the 13th.

Banzai!


Edited by zerocinco (08/13/10 09:09 PM)
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#3151936 - 08/20/10 07:09 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Friday update. We are down to details and there are a lot of them. And this is before the testers get hold of it, too. I think the list is down to 23 items to go. None of them are difficult to solve.

We though you would like to see the good, the bad and the ugly in this week's work. It is very revealing.

Not just another Tomahawk picture. We are toying with different pits to increase the visibility. Most pits are made for themselves without the player in mind. Only one airplane had visibility as bad as the game pits give you. That was the Spirit of St. Louis. Everyone else can see or the don't fly.



Our bungalos on Ford Island. They will look better when we park the cars beside them.



Fake Japanese Destroyers.



Uh...no. It looks like my mother's kitchen curtains.



Deck guns used to defend Wake Island.



Some GO's (our shorthand for Ground Objects) at Wheeler. Putting them into the hangars to assure the LargeOilFire effect will happen. Game priority will not allow smoke from the buildings with all those planes on fire...and you have seen the picture of Wheeler.



Killing time. We have an IJA soldier on a bike also. You may have seen those shots also. They look very realistic in motion...in your way...on the runway. My father said that the Chinese would run across the runway at Kunming while his bomber was taking off...and the closer the better. This was to ward off invisible bad luck "dragons" that were following them. Apparently, sometimes the dragon would pull them into the prop blades which would be good luck for the B-25 crew if they had room to abort with a full load of bombs and fuel and bad luck if they did not. They would rely upon the Japanese to chase off their dragons.



This is our successful experiment to get the ship's AAA to hit the water when an attacker comes in low. And, again, you have seen the pictures. If we increase the lead to match, you will never make it.



Uh...no.



A bunch of GO's lined up for DM (again, our shorthand. this time Destroyed Model) testing.



I knew there was a reason I painted that firewall.



Repulse Destroyed Model.



Prince of Wales DM. Toying with the idea of putting men on deck and in the boats. Not sure yet.



Oops.



Arizona Destroyed Model. Pretty close to the pics.



Battleship Row post-attack.



This one IS just another Tomahawk picture.



Wheeler Hangars. They burn fine without the airplanes on fire nearby.



All the aircraft wounds. Skin holes. Fuel leak. Engine out. And, I see the tailwheel is missing.



Wheeler attack 411207 Akira Sakamoto is ready to go.



Details. Who wants to see MiGs and Phantoms before they were born? This is 411207 Tsuguo Matsuyama in a mission to suppress aircraft at Bellows.



AI take off at Bellows. If you have never programmed an E-W runway to work in AI, you have a steep learning curve to climb.



Tester (me) sitting in AD's Zero pit (excellent viz BTW) closing on P-40.



I think he was going the opposite way in real life. Just switch the wind direction and he will go the right way.



"The Haoles are at it again, bro."



Uh...no.



Short list. Pits. Some paint. Parameters for the torpedo. Rewrite all the missions. Out to test. Then sell this puppy.

Banzai!




Edited by zerocinco (08/20/10 07:16 PM)
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#3151937 - 08/21/10 05:15 AM Re: Friday update [Re: zerocinco]
Sundowner Offline
Member

Registered: 06/26/01
Posts: 777
Loc: Cheshire.UK
Blimey ! looking really good John.

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#3151938 - 08/21/10 08:11 PM Re: Friday update [Re: Sundowner]
Stormtrooper Online   alien
US Army
Veteran

Registered: 07/10/02
Posts: 19247
Loc: J'ville FL
Awesome job guys, look forward to it.
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#3151939 - 08/24/10 10:00 AM Re: Friday update [Re: Stormtrooper]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
The "to-do list" is down to one page. A few days then out to test. Mostly INI work now. Not many photo opportunities until the mission re-writes. Buying music royalties. Eightlein is hanging bombs in bomb bays where they look right and aiming guns so they point where they are shooting. Dozens of variations of cargo ships sorted out. All determined by the stories they are in.

Here are a few shots.

Final on the F4F-3 in USMC colors. Most of the models were UV mapped to show detail and it worked.



Landing at Wake.



Wake is being twisted a little to allow for an AI take off from the runway heading...which means everything has to move.



Final A6M2 paint for all 6 IJN carriers at Pearl Harbor. The Japanese planes were not getting the proper attention to detail since there are so few examples but we managed to find places for rivets and brackets and other detail. We are pleased with them now.



Two of the Akagi.





Two of the G4M1 in paint we won't use until Guadalcanal. Camo version to attack the Prince of Wales. Torpedo parameters are set, armor set, Destroyed models done.





One warning: This is not going to be a shooting gallery. If you don't know how to attack a bomber, you will not last long. Same for attacking a ship. It's all very revealing.

More as things pop up during INI work.



Edited by zerocinco (08/24/10 10:30 PM)
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#3151940 - 08/25/10 02:09 AM Re: Friday update [Re: zerocinco]
Mike963 Offline
Mike
Junior Member

Registered: 03/21/09
Posts: 60
Loc: Mauritius
These recent pics look fantastic. Will you guys be opening a new website for Rising Sun ?
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#3151941 - 08/25/10 02:36 AM Re: Friday update [Re: Mike963]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
The old YAP site is semi-broken so we will be changing it. There may be two paths...one YAP and one Rising Sun. Not sure yet. I think we are going to do most of our show and tell on SimHQ and have the sites be just a place to click the "buy" button.

We can do Mauritius for you but then we have to blow it up.
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#3151942 - 08/27/10 02:41 AM Re: Friday update [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Some shots of todays tweaks.

A day of torpedo tests. Parameters for CAS missions and for ANTI-SHIP missions.



The new Mk17 depth charge needs some refining. The tail fins are too large.



Here we used a beta mission to test a lot of things. The actual mission might be put off to the Solomons but it can be done out of Oahu except that sub might not have been sunk.

Catalina outbound on patrol saying hello to destroyer inbound to Pearl.



HMSS Hinchinbrooke has a surprise in store off the starboard bow.



This is the surprise. A torpedo from a submarine.





Here's what it looks like to the player.



And here's the freighter. Now to find and kill the sub.



Blister gunners fire on the sub (using a YAP trick).







Depth charges.



Splash.



On final at Pearl Harbor NAS or Ford Island.



Taxiing in.





Shut down.



A fun mission but I am not sure if Ensign Brady's Christmas mission will be the one we use.
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#3151943 - 08/27/10 02:24 PM Re: Friday update [Re: zerocinco]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20388
Loc: Corona, California
In the screenshot it looks a lot like the A bomb Little Boy to me.
http://i131.photobucket.com/albums/p306/yap05/826b.jpg


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#3151944 - 08/27/10 02:57 PM Re: Friday update [Re: wheelsup_cavu]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Nope.











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#3151945 - 09/03/10 10:43 AM Re: Friday update [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Little new to see now that we are almost entirely doing INI work but Rising Sun goes out to testers next week...finally.

Here are some shots from this week's mission testing.

Bomber formation as the IJN an IJAAF flew them.



Where you are in that gaggle.



Post strike. Coming around to let the waist gunners strafe.



The aforementioned strafing pass.



Just a Cat taking off from the lagoon.



Making the sea battles and land battles match what was happening. It's hard to do an air battle if they do not.



You taking off as #4.



Trapping. Checking over the IJNR01...that's the group of planes on the bow. It's skin changes to match the ship.





It looks like everyone has a flat tire.



Soon now. Have a nice weekend.

Banzai.
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#3151946 - 09/04/10 03:57 AM Re: Friday update [Re: zerocinco]
porto72 Offline
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Registered: 01/12/10
Posts: 28
Hi zerocinco,

very nice pics indeed. Seeing those Nells over Wake reminds me of my own attempt to create the Wake Island campaign in Il2, but with fake G3M bomber. Your work is getting better and better. The last Wake pic shows a Wildcat with bombs under the wings. Do you plan to attack the invasion force?

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#3151947 - 09/07/10 05:32 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
The tentative missions for Wake Island are:

8th Daisuke Miyazaki: G3M2's bombing Wake from Roi in the Gilberts.
10th Henry Elrod: F4F attacking the bombers from Roi.
11th Henry Elrod: Attacking the invasion force and covering destroyers.
11th Carl Davidson: Attacking the bombers
13th David Kliewer: Attacking a submarine
22nd Herbert Freuler: Attacking the B5N2's from Soryu.
22nd Isao Yahara: Zero from Hiryu fighting the last two F4F's.
23rd Kishichiro Yamunda: Dive bomb attack on Battery 3.
23rd Yohioka Hiroshi: Close air support of second invasion force.

Still running down some Japanese names so these may change.
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#3151948 - 09/14/10 11:50 AM Re: Friday update [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Not a lot of drama in the shots during this final clean up but here are some that show where we are cleaning up. The first phase contains three terrains: Oahu, Wake Island, and Burma. We are going through them in that order.

Wake is out to test. This is from the land battle.


Final tweaks on Naval Battle Off Malaysia or the Sinking of the Prince of Wales. Finally figured out the parameters for the torpedo in most situations...at least the ones where we will use it.









Very nice effect watching the AAA splashing in the water in front of you as you bore in with the fish.







New P-40B pit. Hurricane almost done. That's it for pits.



Final run-through on Pearl Harbor. This is from George Welch.



So is this but the D3A1's keep going to Pearl instead of Ewa where the event took place. Plus, they are too easy to kill but when hit, they usually go into a spectacular spin.



Burma missions are just about right. Some historical clean up required.



These last pieces will ship out to the testers once I get the men aboard the ships without screwing up their mapping. Then I am going to get some sleep.
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#3151949 - 09/18/10 12:17 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Final run through on Oahu missions. Flying with a stick in one hand and a pencil in the other cleaning up the little errors.

Here are some shots taken before sending them to the testers.































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#3151950 - 09/20/10 07:29 AM Re: Friday update [Re: zerocinco]
nils Offline
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Registered: 08/28/05
Posts: 222
It's great to see this Sim has evolved from a rather oddball looker to a full blooded sim. With an enjoyable friday update, getting better and better all the time.
I must admit it looks really good now. I just wonder is there any plans to involve japanese ships in the future?
Could you explain a little about your developing plattform, is the modelling Max based? If so are you limited to older types like Max5 or 6 like IL2 used to be? Also are there plans for including third party builders here on similar basis as for IL2? (I deliberate say IL2, and not PF)

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#3151951 - 09/20/10 12:33 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Nils,

We currently have all the Japanese carriers modeled and painted.



We have some other Japanese ships in the works as targets later on that will need to be highly detailed. We have Hinch's Fuso and Kongo as escorts but they are not fully UV mapped yet nor are they at the same level as what he is doing for us now. He would have to work on them a while.



We are using substitutes (aka fakes) to fill in for cruisers, light cruisers and destroyers. We just don't have the time or money to create them in high detail. There are a few places that this will pinch us but not many. As far as freighters, we are using 4 painted differently for Japan and Western users. There are a couple of "Maru's" I would like to have but don't think we will get to them in time.









Damn! All the time I spent making the American torpedo inaccurate and it nails the freighter!


We decided that we cannot compete with dedicated naval games anyway so we will use whatever we can to direct the player to be in the cockpit as much as possible. We are stuck with the water we have. It is designed for an air game and gets worse the closer we get to it.

Not bad.


Not what it looks like and Hinch hates for us to dip his ships into it. We will keep the player so busy that he usually doesn't notice in-game what is apparent in screenshots.


All models are created in Max 9. Later versions can export LOD files to the game but we want to hold the model ourselves so we must go through the OBJ-MAX reconstruction process...or just do without.

There will be other glaring omissions. We did not do the Brewster Buffalo. It was a total flop. (Or in the words of Greg Boyington, "It was a $%^&*$#$ DOG!") To show the RAF at work in Burma, we chose the Hurricane. It was successful and the model is as good as there are in the game (YAP's model, Sundowner's paint, our dirt and grease). We will bring in the B-17 later but in almost all the stories, it is a non-event except as a target. The B-24 is more useful to us. The Martin B-26 has one mission and it gets its butt kicked so we skipped it. We will let the player fly the TBF out of Midway and there will be plenty of masochism to go around anyway.



Right now we are engrossed in all the fine details we ignored while building the big parts...like hours spent yesterday on bringing YAP's correct flak colors around to looking like WWII flak.



As far as 3rd Party builders, we have been too busy to give any thought to anything but getting Phase One out. If someone has an idea or a model, they should contact us. Everything we do is story-based so it would need to fit into the story or generate an episode that we have ignored. Yankee Air Pirate always sought out people who wanted to tell a tale and created it for them in the Vietnam War. Here we have history and are always interested in entertaining. One thing we should have done is the H6K to bomb Wake and other places. There isn't time for us to do it before release. With the ability of the player to take off and land on water, it would have been fun. We would welcome any props that will fit in: landing craft, tugs, cranes, cars, support ships, etc. It would have to be at about the same level of detail as our stuff. Not too much. Not too little. We try to maintain continuity in detail and colors.

We cannot tell every story and should not try. We will list the episodes we intend to tell to give people ideas and also tell them the equipment available. I would like to see someone do the Indian Ocean Raids, some of the island battles we skip, and some of the surface battles. (My nano-hobby is to set up land battles and watch the stiff little robots fight it out like ants.) Our customers are all over the Earth and the history belongs to us all. Our intention is to tell tales about the uncommon acts of common men in airplanes relying mainly on three books. There are certainly other ways of looking at it. I would also like to see a Japanese customer (YAP has many) take these toys and tell it how he sees it. Aside from the Japanese, British and Americans, we involve the Soviets, the Chinese, the Thais, the Indians, the Australians, the New Zealanders and the Burmese. We could not include the Dutch (in many ways, the whole point of the war from 7 Dec 41 onward) but all the toys are there to play. We will include the templates for anyone wanting to paint what we did not.

zerocinco


Edited by zerocinco (09/20/10 12:40 PM)
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#3151952 - 09/20/10 03:42 PM Re: Friday update [Re: zerocinco]
20mm Offline
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Cool Z, thanks. Now, about that inaccurate torpedo.......
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#3151953 - 09/20/10 05:10 PM Re: Friday update [Re: zerocinco]
nils Offline
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Registered: 08/28/05
Posts: 222
Thanks for a good brief Zerocinco. Interesting read smile and oh, a very nice update, again.

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#3151954 - 09/24/10 07:47 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Pearl Harbor is done. The stories chose to tell take the player throughout the attack from beginning to end. We did not try to tell them all. We just wanted the view from the cockpit to be shockingly real and cause the player to think about all those old black and white pictures.

We are doing:

Shiga A6m2 Combat Air Patrol. Strafed F4F's at Ewa.
Sakamoto D3A Dive bomber. Attacked Wheeler Air Field
Takahashi D3A Dive bomber. Attacked PBY's on Ford Island
Mori B5N Torpedo bomber. Holed the California.
Shimazaki D3A Dive bomber. Attacked Kaneohe.
Kusumi B5N Level bomber. Bombed the Arizona.

Chihaya D3A Dive bomber. Attacked the Nevada as she was making her run.
Kawada B5N Level bomber. Bombed Hickam Air Field
Matsuyama A6M2 Combat Air Patrol. Attacked P-40's departing Bellows.
Welch P40 US fighter pilot. Along with Ken Taylor attacked D3A1's at Ewa.

And our last two are the only US P-36 missions in the game. The plane will be back at Imphal with Indian pilots at the controls but that's a long way off.

Rasmussen P36 Took off with 3 other P-36's to fight D3A1's and Zeroes over Kaneohe.
Brown P36 Took off with another P-36 to engage departing attackers on Hawaii's north shore.

Here are a few shots from the Pearl Harbor episodes:

These are some damage shots.



DD destroyed model.



Then there is the flight of Phil Rasmussen. We could not start him off at a field not yet attacked.



The simplest solution was a YAP trick...the time bomb. We just blew everything up and let it become its destroyed model.



It's an exciting taxi to takeoff.





Now that's how Wheeler is supposed to look.



and a shot of Pearl flying by



And this is our last PH mission: Harry Brown.



We had Haliewa all built up until photos showed it to look just like this. The Buick convertible was $200 so we skipped it.







You must join on your leader to get to the right place to fight. The timing is perfect.



You fight both B5N2's and A6M2's. For years, it was thought he shot down Kates but Japanese authors say only Zeroes disappeared on the North Shore headed home and that was confirmed by divers. So take your best shot.





Then back to the turf strip on the beach to land. New pit. I have two more to paint this weekend.







And that's it for this week. I am now working on the story presentation and not the game. We need to get this thing out and onto the computers. I also need to shoot some video. These still shots don't do anything for the game. In motion, it's amazing.

Banzai!


Edited by zerocinco (09/24/10 07:55 PM)
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#3151955 - 10/01/10 09:50 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Not many toys today. We are putting on the make up now. A few doodads.

Some new pits:

P-40B final



Hurricane



B5N2



A much needed car. Thanks Gramps.



A conning tower. It's just no fun attacking a periscope.







But mostly this stuff. Story telling.











Banzai!
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#3151956 - 10/02/10 09:03 AM Re: Friday update [Re: zerocinco]
JFM Offline
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Registered: 01/08/06
Posts: 581
Loc: Naples, FL
FYI, Photobucket bandwith exceeded, no shots visible.

Edit: Visible now.


Edited by JFM (10/03/10 11:42 PM)
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#3151957 - 10/03/10 02:36 AM Re: Friday update [Re: zerocinco]
SandyC Offline
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Registered: 12/15/03
Posts: 469
Loc: UK
Brilliant stuff from the wizards who brought us YAP and YAP2. Some of those shots are mouth-watering. Good luck in the final phases of finishing this undoubted gem. band

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#3151958 - 10/03/10 01:43 PM Re: Friday update [Re: zerocinco]
Mike963 Offline
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Registered: 03/21/09
Posts: 60
Loc: Mauritius
This looks very promising. Looking forward to the finished product. thumbsup
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#3151959 - 10/06/10 07:20 PM Re: Friday update [Re: zerocinco]
Wklink Offline
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Question concerning the second 'story' page. It is mildly confusing.

You make it sound like the bomb dropped by the level Kate was on the Oklahoma. This was the Arizona if I know my history and the 'picture' you have of course shows the bomb site on the Arizona (with the Vestal next to her). The Arizona isn't mentioned.
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#3151960 - 10/06/10 09:39 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
The picture is of the attack on the Arizona. You have that right.

The Oklahoma took four torpedoes in rapid succession and started to list towards the holes. It was also bombed heavily. In fact, they were all hit numerous times by several types or ordinance as well as strafed. The Arizona, I think, had avoided much attention up to the point that it was destroyed because the Vestal was so uninviting a target to the air crews.

Looking at Fuchida's map drawn while circling overhead Pearl Harbor, there are no "slashes" (marks he made denoting a torpedo attack) directed at those two ships. So she got hit once and for all but the attack itself was an all-out onslaught.

The text for Pearl Harbor is entirely from John Toland's The Rising Sun and might not exactly match up with the picture. The pictures are entirely from my screwing around with the missions and snapping shots and almost never match up to anything. Usually they are taken of errors...like fuel gauges that fill up or cars driving along 8" in the air.

The storyboards for Pearl Harbor are done as are those for Force Z and Wake Island. I will complete Burma (or this portion of it) tomorrow. Mike is making needles and gauges do what they are supposed to. He is also making guns point where their bullets go. I am painting a few cockpits and smearing gunk on some ships. Little details but these are the face of the product and they make the first impression.
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#3151961 - 10/06/10 11:48 PM Re: Friday update [Re: zerocinco]
Wklink Offline
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I guess that is where the confusion arises. It sounds a lot like the death of the Arizona, which of course was from a magazine explosion. The Oklahoma took several bomb hits but none was bad enough to make the ship a total writeoff. She of course could have been put back in service if they really wanted to but there was no reason to put a horribly damaged WW1 vintage Nevada class warship back into service so the OK ended up as scrap metal.

She did get the last laugh though, going down while under tow.
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#3151962 - 10/08/10 07:57 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
The list. The #$#%%^&!!! List. It's at ZERO items to go.

Final mission tweaks. Finish Burma storyboards tonight. Almost ready to go.

Here's a few shots from the mission Sandy Sandell. We almost skipped this. What a mistake that would have been.

First the mission.



Then a quote I love from Ed Rector taken from Dan Ford's book.



Our sincere recommendation. We cannot do any story justice in writing. These men have already done it.



Then, the First Pursuit swarming on the Lily bombers.



You knocking one down. If you don't fly like Chennault said, you will get popped.



Our new B5N2 pit which will be modified to go into the Ki-30 and Ki-51.



Our redo of Geo's F6F pit for the F4F-3.





Some shots of Davide Kliewer's submarine attack at Wake Island.





And last, a shot from Phase Two. We are lining up Hinch's carriers at the dock for paint finally. They promise to be works of art.



Back to work. No more 16-hour days after today.

Banzai!
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#3151963 - 10/08/10 08:07 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
And one from Wake Island, too.



And three from Force Z.







Edited by zerocinco (10/08/10 08:11 PM)
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#3151964 - 10/09/10 07:26 PM Re: Friday update [Re: zerocinco]
PipsPriller Offline
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Registered: 12/04/00
Posts: 3273
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The storylines (and the screens) that go with the game are simply excellent! Puts this sim in a class of it's own. A clever and brilliant way of generating that all too nefarious feeling of immersion.
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#3151965 - 10/15/10 08:12 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Well, it's all done but I am so used to posting pretty pictures on Friday that I thought I would again.

IJN destroyer popped at Wake.



Engine detail on the Ki-27



Corrected skin color.



Landing at Highland Queen after running from Ki-43's.



















Gone to testers. Fixing website. Always something to tweak. All the little men on the ground there in case you look.

Banzai. Have a good weekend.
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#3151966 - 10/18/10 05:01 AM Re: Friday update [Re: zerocinco]
HogDriver Offline
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I'd definitely give it a try. yep
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#3151967 - 10/18/10 10:21 AM Re: Friday update [Re: zerocinco]
Wklink Offline
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So is it still only for XP users or will Win7 owners get a shot at this game?
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#3151968 - 10/18/10 12:35 PM Re: Friday update [Re: Wklink]
AggressorBLUE Offline
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Registered: 12/15/09
Posts: 2064
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Originally Posted By: SimHQ Tom Cofield
So is it still only for XP users or will Win7 owners get a shot at this game?



X2

My dollars hang on the answer to this question....
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#3151969 - 10/18/10 03:12 PM Re: Friday update [Re: zerocinco]
specialksl Offline
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Am I the only one? I am not too impressed with the graphics. I am sure the gameply is great but I guess I am spoiled by BOP and Flaming Cliffs.
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#3151970 - 10/18/10 05:32 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
How about World of Warcraft. Their stuff is really amazing. I think there are probably a thousand games with better graphics out there.

Somehow, we all must squeeze what we want out of the same chipsets. Buttons on the shirts? Give up something. Better smoke on the bullet tracers? Give up something else. I can draw you an airplane with all the detail of BOP...1000000 polys or more. I can paint it with HUGE bmps, too. I can use all the available memory in your computer to just put it on screen and you will smell the Castrol leaking out of it. It just won't do anything I want it to do. Same for flight models. X-Plane is really good but that's not our angle. Want to fly? It's more realistic in a real airplane.

We tell stories and this engine allows us to do that. If someone is looking to buy the best make-believe airplane, we can recommend a lot of choices. Our demographic has been from the beginning, people interested in history, military history and aviation history. In that venue, we will bump heads with any program written for normal-range computers.

We know why nobody does Pearl Harbor and why fighting in the snow-covered tundra is easy...or why fighting high over the Yalu River is a good choice. It's called Random Access Memory.
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#3151971 - 10/18/10 09:59 PM Re: Friday update [Re: zerocinco]
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I played EAW long after it was considered a graphic beauty (was it ever a graphic beauty?) so gameplay has always been the biggest thing for me. As long as the game delivers good flight models, excellent game design and an all around fun experience and the graphics are secondary.

The graphics have to be good enough to help suspend the natural disbelief that we all have when we fire up a game.
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#3151972 - 10/19/10 10:01 PM Re: Friday update [Re: zerocinco]
Brit44 'Aldo' Offline
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Registered: 01/26/06
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Quote:
We tell stories and this engine allows us to do that. If someone is looking to buy the best make-believe airplane, we can recommend a lot of choices. Our demographic has been from the beginning, people interested in history, military history and aviation history. In that venue, we will bump heads with any program written for normal-range computers.


I like your mindset. I think if more development houses would stick to this, we would have more "keeper" simulations and less need to rush out and buy the newest graphics card. There will always be the next greatest and latest graphics / physics engine. Those people are too busy making eye candy for the masses to care about the nuts and bolts that make make it a simulation.

Quote:
The graphics have to be good enough to help suspend the natural disbelief that we all have when we fire up a game.

This is true, but at what point does your fun filter the disbelief.

I still enjoy Combat Mission Beyound Overlord. I am sure if I reloaded Falcon 3.0 onto the computer I keep for DOS games I would enjoy the campaign mode as much as I did back then. smile I bought my second mother board because 16Mhz was not enough for the best Falcon 3.0 could give. I learned my lesson of eye candy and Mhz after trying F3 on a 100 pentium.

I hope they continue to develop there sims with minimal dependancy on eye candy.
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#3151973 - 10/22/10 05:21 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
A busted hard drive on the XP game machine (we auto-back up daily so it's just an inconvenience) and rootkit malware on the Photoshop machine prevent us posting any pictures today. Most of it's just HTML pages anyway.

On the other hand, the weird process of getting this to run on SF2 is underway on the one machine that works right. It's surprisingly simple bookkeeping but there are some effects that are going to take some figuring out. The DX10 is an serious improvement. But there are some really strange things to deal with. We will probably stop until the Zeta testers approve the game at this level.

But I have a question: Since this is going to be a WWII game with pilots of various nations represented...but only in English, what are the most irritating speech phrases in your opinion? The one that grinds at me is "Get him off me!" We want to replace the ones that just have no relevance.

What's yours?
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#3151974 - 10/24/10 08:47 AM Re: Friday update [Re: zerocinco]
the Dutchman Offline
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Has something been done about the AI and damage models?
I do like the detail on the planes!

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#3151975 - 10/24/10 03:09 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
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Damage models first: We have DM's for all the ground objects. Right now, they are destroyed models only. We have not made intermediate level damaged models but might for a couple of ships so that strafing has a visible effect even if strafing a ship cannot destroy it. As far as the aircraft, that has been enabled in SF2 and we have destroyed models for all the aircraft to be used in that version.

Now for AI: No.

The expanded answer is this: The first few times you tangle with a fighter, the event is impressive but run-of-the-mill video games of any type, you can figure out the cheats rapidly. In all fairness, only a few fighter pilots are particularly good at aerial combat against an alerted opponent and you can figure out the "cheats" rapidly in that also. But that cannot be said about Japanese pilots at the beginning of WWII. They were well-trained and experienced. So we did something else to compensate. We dialed up their protection somewhat. The Min/Max points were made more realistic. The armor levels were raised on some and lowered on others...more protection of some zones and less in others. Guns were adjusted to achieve their storied capabilities. We don't want anyone becoming an ace in one flight. And we don't want the player to sit there absorbing fire without having to pay for it. Nobody waits for a second round to hit their airplane before they move.

That said, if you play the mission as briefed, you will have a good simulation of a quick, sharp clash with another plane. If you are willing to grind around in a left turn forever, you will be bored to death. I certainly am.

We have some video footage of dogfights we will compile. It shows that you can have a good simulation but much depends upon how we wrote the mission and not only the game's AI capabilities.

And thanks for the compliment on our detail. It was a major goal.
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#3151976 - 11/19/10 04:21 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
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Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
With the upcoming release of Rising Sun, I was going over some of what we need to do for Phase Two.

We have to map and paint all of Hinch's carriers. They are going to be BIG bitmaps...as big as we can get away with. They will be in open water so we do not have to contend with Pearl Harbor clutter eating up the memory...just the horizon.









(Here are a couple of shots over Rangoon taken while testing the butterfly flaps on the Hayabusa.)





Here is one from Midway. It caused me to notice that the deck of the Kaga is brand new after years at war and years at sea. (By the way, the torpedo missed. Plus, you won't likely get through the Zeros or AAA anyway to find out.)



So it was time to "age" some of the decks. These are for Eight and Hinch to peruse and comment. What do you think?





What is the cliche about release dates? That now applies.

Banzai.



Edited by zerocinco (11/19/10 04:23 PM)
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#3151977 - 11/19/10 07:27 PM Re: Friday update [Re: zerocinco]
baltika Offline
Member

Registered: 02/20/06
Posts: 232
Loc: Scotland
I have got to admit, I am awaiting release with bated breath. . .

The attention to detail appears to be magnificent. . .

And I am looking forward to attempting to port my "Longest Retreat" Burma campaign over to a brand-spanking new Rising Sun install wink

Thanks for all the hard work and excellent progress reports, this is looking like a must-buy. . .

Tally Ho!

Baltika

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#3151978 - 11/19/10 08:19 PM Re: Friday update [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Good. By the time we get all four phases out (summer), you will have every toy you need to play out every battle in insane detail from that historical campaign. You can slug it out at Kohima and Imphal and back again. (See? We did read the history books.)

We will have all the ground pieces even if nobody ever sees them.

Tanks.



Guns





bikes



Soldiers in several poses and all uniforms.



even women...and laundry.



This is us pandering to an unnamed economy that has an intentionally weakened currency to encourage sales in another intentionally weakened currency.





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#3151979 - 11/19/10 08:43 PM Re: Friday update [Re: zerocinco]
Hinchinbrooke Offline
Member

Registered: 06/13/03
Posts: 1360
Loc: Minnesota
Originally Posted By: zerocinco


So it was time to "age" some of the decks. These are for Eight and Hinch to peruse and comment. What do you think?



I'd say your basic teak colour looks pretty good.

Of course, we here at Hinchinbrooke Industries only use the finest Bombay teak. biggrin

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#3151980 - 11/19/10 09:38 PM Re: Friday update [Re: zerocinco]
baltika Offline
Member

Registered: 02/20/06
Posts: 232
Loc: Scotland
Objects of beauty - you seem to have got them just right - tanks, planes and women, I mean wink

And on the subject of currency wars - in historical terms, it is curious how the wheel turns and the world changes - much of the subject of your Rising Sun release is due to US support of (Nationalist) China against Japanese (of the thirties and forties) aggression - and British involvement in Burma as a requirement to defend against Japanese aggression against India (as it then was, part of the British Empire) and, not least, a request from the US to keep the Burma road supply route to Chiang Kai-shek open . . .

All of this against the background of WW2, of course.

But take a look at how those particular Allies/Enemies of those days are aligned now. . . WinkNGrin

OT: My particular favourite - the way the RAF and Luftwaffe have essentially operated the same equipment, pointed in the same direction, ever since the end of WW2. . . biggrin


Edited by baltika (11/19/10 10:04 PM)

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#3151981 - 11/20/10 12:09 PM Re: Friday update [Re: Hinchinbrooke]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 917
Loc: Detroit, Michigan USA
Originally Posted By: Hinchinbrooke
Originally Posted By: zerocinco


So it was time to "age" some of the decks. These are for Eight and Hinch to peruse and comment. What do you think?



I'd say your basic teak colour looks pretty good.

Of course, we here at Hinchinbrooke Industries only use the finest Bombay teak. biggrin



...and we need the Bombay Gin to test the teak. pilot

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