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#3151126 - 12/06/10 12:56 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 06/09/06
Posts: 229
Loc: Appalachian foothills in Virgi...
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Woo Hoo!!! I watched the progress of your build at Frugals with interest and now to get a chance to see the completed project...Thanks! Will you be able to post some more pics, especially of the interior! Your solutions to making plywood or mdf construction look like heavy steel was certainly inspiring.
Welcome, Derek
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#3151145 - 12/06/10 01:09 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Sure, if nobody minds I'll post the whole thing from start to finish but it will take me a little while to write up all the descriptions to go with the pics.
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#3151160 - 12/06/10 01:24 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 06/25/09
Posts: 580
Loc: Coral, Michigan
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Please do, I remembered the posts that you made on MechWarrior Living Legends Forums and looked them up....everyone here will love to drool over the detail that you put into your pit. Personally, I like the seat the best, very authentic. Truth be told, you have re-inspired my desire for a mechpit. Do you have any CAD files that you would share?
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#3151504 - 12/07/10 02:45 AM
Re: Mechwarrior Cockpit
[Re: PropNut]
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Junior Member
Registered: 12/06/10
Posts: 69
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I have an overall plan I can send to you PropNut with dimensions etc. Its in Google sketch up file format. So from this I drew the lines onto 12mm mdf sheet. Then cut close to the line and clamped the sheet to the bench and used a router with trimming bit to run along the edge of the bench to leave a clean edge. This is a great method for getting accurate straight lines on large pieces. Continue around all sides with the same method. Lay it on the second cut sheet and trim around to get two identical pieces.  Next up adding the corner rails
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#3151535 - 12/07/10 04:33 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 08/28/06
Posts: 169
Loc: Widnes, UK
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I was following this over at Frugal's too! Great to see you got it finished. Can't wait to see how it looks inside - as I recall it was coming together really nicely.
Thanks for posting Choowy!
_________________________
FS~Valisk www.skiesoffire.org"If man survives for as long as the least successful of the dinosaurs – those creatures whom we often deride as nature's failures – then we may be certain of this: for all but a vanishingly brief instant near the dawn of history, the word 'ship' will mean – 'spaceship'." – Arthur C Clarke
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#3151563 - 12/07/10 06:02 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 01/13/04
Posts: 699
Loc: Graham, WA
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This is awesome! Can't wait for more pics!  g.
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#3151565 - 12/07/10 06:03 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Plankowner
Member
Registered: 03/04/07
Posts: 640
Loc: Vestavia, AL
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WOW I had forgotten about this thread from over at Frugals! I would like to see the interior and like Propnut I remember the seat being pretty slick.
_________________________
VF-17 "The Jolly Rogers"
i7-2600K @ 3.4GHz 8GB RAM EVGA GeForce GTX470 EVGA X67 SLI Samsung DVD Burner Samsung SyncMaster P2770FH TrackIR 5 with Track Clip Pro Windows 7 Ultimate 64bit Warthog #1397...compliments of SimHQ
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#3151567 - 12/07/10 06:05 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 06/25/09
Posts: 580
Loc: Coral, Michigan
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Thanks Choowy, mostly I am interested in your interior panels, fixtures, etc. I would need to redesign the exterior box as I plan on using three monitors in eyefinity. I played several rounds last night of MWLL and it is freaking awesome in 5040x1050.
I have a CNC router table that I plan on using to cut out parts (50"x100" cutting table) that is why I asked about CAD files. If you do not mind I will make some up from the pictures that you post, or my own interpretations that would work for my custom size box. I remember the cockpit controls that you made, I still drool.
Thanks for posting and keep it up.
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#3152888 - 12/08/10 01:36 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 11/22/05
Posts: 528
Loc: Sterling Heights, Michigan
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Let me just echo the chorus....I loved watching this build, too! With all the helos, fast movers, big tins, and racers, it was nice to see something fresh. (Especially one so well done!) We (I) would love to see the progress you've made! 
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#3152890 - 12/08/10 01:41 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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#3152939 - 12/08/10 05:41 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 06/25/09
Posts: 580
Loc: Coral, Michigan
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Nice shop you have there Choowy.
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#3152941 - 12/08/10 05:49 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Plankowner
Member
Registered: 03/04/07
Posts: 640
Loc: Vestavia, AL
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Choowy...nice build pictures there and thanks for sharing those.
Any specific reason you went with MDF instead of plywood? Around my location there is only about a $5 difference in 8x4 MDF 1/2" thick and plywood in similar size thickness and personally I could get away with less glue and router use but that is just my thought.
I guess I am asking if using the MDF was easier to work with compared to the standard plywood for this build?
_________________________
VF-17 "The Jolly Rogers"
i7-2600K @ 3.4GHz 8GB RAM EVGA GeForce GTX470 EVGA X67 SLI Samsung DVD Burner Samsung SyncMaster P2770FH TrackIR 5 with Track Clip Pro Windows 7 Ultimate 64bit Warthog #1397...compliments of SimHQ
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#3152949 - 12/08/10 06:01 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 06/25/09
Posts: 580
Loc: Coral, Michigan
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Reschke, I cannot answer for Choowy but I can say that MDF is very easy to router and shape. Much easier than standard CDX plywood. We often use it for custom (paintable) base, chair rail, door, and crown molding. Yet it is still very strong and long lasting.
Edited by PropNut (12/08/10 06:02 AM)
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#3153281 - 12/08/10 12:59 PM
Re: Mechwarrior Cockpit
[Re: PropNut]
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Junior Member
Registered: 12/06/10
Posts: 69
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Hi Reschke, yes as PropNut says it is easy to shape and machine. It also has a better surface finish and there's no end grain either to fill unless you use the more expensive ply.
Mine didn't need to be overly strong structurally and 12mm wasn't as expensive as ply.
I did use ply on the seat which you'll see later on.
Thanks Propnut, the workshop has undergone some more improvements lately and is getting close to a real man-cave.
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#3153335 - 12/08/10 02:07 PM
Re: Mechwarrior Cockpit
[Re: PropNut]
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Member
Registered: 12/01/08
Posts: 904
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Reschke, I cannot answer for Choowy but I can say that MDF is very easy to router and shape. Much easier than standard CDX plywood. We often use it for custom (paintable) base, chair rail, door, and crown molding. Yet it is still very strong and long lasting. Yes, it is relatively strong. As long as the loads run parallel to the boards. (If that makes sense.) Also, it is vulnerable to moisture until sealed. And most importantly, when working with MDF wear mask, or even better, a respirator. MDF dust is not good for your lungs - you don't just breathe in wood dust, but also chemicals, i.e. glue, formaldhyde, among other things. If your router sander accommodates a vacuum hose, use it. You will have a lot less to clean in your shop.
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#3153371 - 12/08/10 03:24 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 06/25/09
Posts: 580
Loc: Coral, Michigan
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Ahhh come on Monster, I have been working with MDF for years with no side...(COUGH COUGH) ugh..sorry...with no (COUGH COUGH GLARG!)...sorry again, with no side effects at all.  As to moisture, this is true if it gets soaked. But you would always want to paint/seal it in some way regardless....raw MDF is ugly  I have several fixtures in the shop, a production cabinet shop, that are made of raw MDF that have been working fine for years, even here in humid mid-Michigan. Course, if you live in jungle humidity, I would seal it as soon as possible.
Edited by PropNut (12/08/10 03:24 PM)
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#3153430 - 12/08/10 04:48 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 05/26/09
Posts: 77
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Holy Crap! Am I glad you reposted your build here! I was following it on Frugals and was super bummed when that site went down! Superb planning, design and execution. Really looking forward to seeing how you finished it up!
POST EVERYTHING!
_________________________
The Uber target
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#3153475 - 12/08/10 05:40 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Thanks Redhornet, you are too kind! I'll try to get it all up as fast as I can. There are some really nice projects going on over here, The Apache project looks very nice. I used a larger sized timber edge to allow for a bigger radius similar to something that may have bee a steel construction in real life. This was easily shaped with a hand plane and sander.   The edges where the mdf joined along the tops were also rounded a little but you have less material here to work with so cant go too shallow on the radius.  Be very careful planing mdf surface (edges are ok) as you destroy the smooth finish and it needs a lot of sanding and possible filling. In my case I was going to add a little wear and tear later so any defects could be disguised as dents etc.
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#3153604 - 12/09/10 12:49 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Again using a temporary straight edge nailed to the piece to get a clean finish.   Finished side piece. Clamped to base to check fit and angle.  Sides of the seat back with the centre supports. These are also curved inward to give a contoured back.  Seat base of solid timber to be lined with a ply sheet.  I used a better looking screw head on the base even though it will have a cushion sometime.  Seat back clamped to check fit and look. The top head rest piece is just a simple box.  Mini oxygen cylinder from a mouse bottle and other bling.  The hydraulic lines are inserted into a standard hex bolt with the end filed smooth and the correct hole drilled in the centre. Its just pushed into the correct sized hole in the block. Sorry about the poor focus. Using the right type of screw helps to make it look more real.  Finished product after undercoat and satin black spray. The far side has no detail as it cant be seen once installed in the sim. I made up stickers to give it a more authentic look. Military stuff has labels all over everything.  
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#3153631 - 12/09/10 03:15 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Senior Member
Registered: 01/06/09
Posts: 2892
Loc: London
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My god, that is a masterpiece. Seriously. That is effing awesome. And this is just the chair!
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#3153664 - 12/09/10 05:08 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 07/24/09
Posts: 238
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 Choowy, that is stunning! The creative use of commonly available materials to simulate other things just makes it all that more impressive. I'm really looking forward to seeing the rest of the project! I may just have to revisit MechWarrior: Living Legends ...
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#3153723 - 12/09/10 06:44 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 01/13/04
Posts: 699
Loc: Graham, WA
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That seat is a work of art! I'd love to get drawings of it. CNC! *laughs*
g.
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#3153921 - 12/09/10 10:39 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Senior Member
Registered: 09/21/06
Posts: 2810
Loc: California
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Damn man that's impressive stuff! Reminds me of Wasp's life size mech pit! Keep it up totally a work of art!
_________________________
www.DCS-Mercenaries.com A casual west coast Black Shark/A-10C Squadron always looking for extra pilots and good times!
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#3153930 - 12/09/10 10:47 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Plankowner
Member
Registered: 03/04/07
Posts: 640
Loc: Vestavia, AL
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 Not worthy...so not worthy... thanks for the replies. I know about working with it but didn't realize you were using it as that for the finish. I assumed....yeah I know with the way the finished product looked that you have worked out some type of epoxy or veneer type material on it.
_________________________
VF-17 "The Jolly Rogers"
i7-2600K @ 3.4GHz 8GB RAM EVGA GeForce GTX470 EVGA X67 SLI Samsung DVD Burner Samsung SyncMaster P2770FH TrackIR 5 with Track Clip Pro Windows 7 Ultimate 64bit Warthog #1397...compliments of SimHQ
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#3154017 - 12/09/10 12:53 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Thanks for the support guys,  I'm sorry I don't have detailed drawings but I'm happy to provide measurements if you need anything. I decided to make my own throttle which in hindsight may have been a little weird as they make some very nice ones but I was firmly in DIY mode at that stage. I made up a prototype first just to see how things felt. I had looked a a few in stores to get the sizing.  From that I used pine (easy to work and shape) to rough out a shape. I added an extra piece on the top to allow room to fit the switches.  Using a wood rasp shape the corners and get the size right. Finish wasn't important here yet as it was going to have automotive filler applied .  I added ice cream sticks as an easy way of layering up areas that were too low. It was still a in two halves as this stage as I needed to be able to cut access holes internally to run the cables through. It was later glued together.  Filler applied to any areas that need it.  Primer applied ready for finishing coat.   Switch plate to house two momentary and one rocker. Aluminium plate used.  Final finish and assembled.   
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#3154138 - 12/09/10 04:58 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 12/01/08
Posts: 904
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OMG... It was brilliant and original and now the GRIP???? OMG the best idea to make a home made grip ever. I was toying in my head about casting aluminum, or use epoxy putty! I couldn't see the WOOD for the trees! Pun intended!  S-T-U-N-N-I-N-G!!! AWESOME!!! Do you know what you just did????? You just helped me realize how to build my own dual throttles. It was there all the time, and I couldn't see it! So easy! So graaaand!! CPR! CPR!!! 
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#3154142 - 12/09/10 05:07 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 12/01/08
Posts: 904
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DEFIBRILATING!!!
I was thinking - not trying to tell you how to run things, you do just great - you obviously won't be able to do an eyefinity setup.
What would really take the cake, would be if you could have one central screen, and 2 screens on either side acting as windows, with their view locked at 3 and 9o'clock. And use TrackIR or any other panning utility. I reckon it would be great to have even more screens to cover as much of the front as possible. The bezels of the monitors would actually be no issue; they would look like the frame of the canopy.
I don't think there is an app like that though, that allows the user to select which views to be displayed for each screen.
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#3154249 - 12/09/10 08:50 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Hi JAMF, thanks, nice to hear from you again. Cheers Ghost, its a great site to post here.
aRKOM glad I can provide an alternative for you. One thing on my throttle that is poor is I didn't use a great brand of spray and it needs a little makeover. Otherwise it seems a pretty nice alternative to metal. It does have a steel shaft which you will see later.
Yes your right about the displays, that would be very nice. Back at the old thread people were talking about curved screens, fresnel lenses and projector screens. Again for me it was about getting something that I would actually finish and i chose the more basic approach with the display. Its still effective though but there are other options now. The game is a little restrictive also in supported resolutions. MWLL is another story, lots of potential there.
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#3154261 - 12/09/10 10:10 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 12/01/08
Posts: 904
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One thing on my throttle that is poor is I didn't use a great brand of spray and it needs a little makeover. Have you tried Plasti Dip pray?
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#3154284 - 12/10/10 12:20 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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No I haven't ever heard of it. Looks like a great product, interesting. My next door neighbour (who built a scale 767 cockpit in his house with all the controls functional) suggested using Araldite ( 2 part epoxy glue) and heat it up so its quite liquid then paint it on and it sets like a plastic coating. I'll respray with a better quality paint.
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#3154299 - 12/10/10 01:39 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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#3154300 - 12/10/10 01:58 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Hole for the door marked out.  Door cut out roughly, using the same method to trim, fix a temporary guide around the outside of the opening. I think I may have laid the unit over to do this.  Making sure the seat sits in the right spot.  I added a door surround to give the look of a steel reinforced fitting.  Bolts cut down and added.  Fitted internally and painted. 
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#3154638 - 12/10/10 01:11 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Senior Member
Registered: 09/21/06
Posts: 2810
Loc: California
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Wow amazing stuff! Simply Amazing!
_________________________
www.DCS-Mercenaries.com A casual west coast Black Shark/A-10C Squadron always looking for extra pilots and good times!
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#3154661 - 12/10/10 01:46 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 01/13/04
Posts: 699
Loc: Graham, WA
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#3154893 - 12/10/10 11:12 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Thanks guys The foot pedal unit is just left left and right switched straight into the interface box as keyboard "left and right" I didnt need them to be analogue for this and it kept it simple. I used a diamond plate pattern rubber sheet over a ply foot pedal.  Drilled some holes in it so it looked a little more military like.  The housing and base are MDF and I attached a door hinge to allow the pedal to pivot.  I stole an idea from another flight forum by adding a rubber ball behind the pedal so it will return back when you push it. Works great and has a nice feel to it.  The micro switch is mounted on each side with some adjustment room. Add a bit of paint and the obligatory stickers and you're good to go.
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#3155270 - 12/11/10 05:49 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Jurrasic
Member
Registered: 11/09/06
Posts: 493
Loc: TN
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_________________________
Ahh COD never in the history of Simming has so much been expected and so little given.
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#3155383 - 12/12/10 05:12 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 12/13/09
Posts: 288
Loc: Ayrshire, Scotland
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Absolutely fantastic workmanshop there!
Can't wait for the next set of pics....
BTW how did you manage to drill the rubber sheets so neatly ? Any time I've tried it the rubber gets all torn up. I've tried HSS bits, spade bits and fostner bits - all the same.
Cheers,
Andy
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#3155428 - 12/12/10 06:57 AM
Re: Mechwarrior Cockpit
[Re: AndyB]
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Frugalite & P-38 fan
Senior Member
Registered: 05/29/10
Posts: 2776
Loc: The Netherlands
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BTW how did you manage to drill the rubber sheets so neatly ? Any time I've tried it the rubber gets all torn up. I've tried HSS bits, spade bits and fostner bits - all the same. I'd guess a hole saw?
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#3155509 - 12/12/10 09:31 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 06/09/06
Posts: 229
Loc: Appalachian foothills in Virgi...
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Choowy....more great work, and some inspiration for me since I've kind of stalled a bit on my build.
On the neat round holes in the rubber mat; I assumed you used a good forstner bit after clamping some scrap wood on top of the rubber mat for a clean cut. Was there another way to get such a neat cut?
Regards, Derek
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#3155619 - 12/12/10 12:45 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Thanks Guys. Yes exactly as Derek says, after gluing it on to the base use a Forstner bit clamped to a board to prevent beakout.  I think as long as the rubber is glued down well it should cut OK. AndyB the rubber I used was reasonably thick also which helps prevent tearing. The bit style I used doesn't have serrated teeth like some which also helps.
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#3155625 - 12/12/10 12:56 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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#3156563 - 12/13/10 08:53 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 10/28/10
Posts: 13
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its worth watching you building it.. Really good craftsmanship.... even though mech warriors are not my thing, but it's really good work done.... would also like to see other projects that you might have done....
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#3156582 - 12/13/10 09:29 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 03/20/09
Posts: 516
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Wow, very impressive.
I'm just curious though - you've got torso twist on your throttle, wouldn't it be more intuitive to have it as rudder pedals? That's assuming you've got turning on your main joystick.
Just another curiosity - how are you going to get airflow through there? With the monitors and intense combat, it's surely gonna get hot. Or you can keep it that way in the spirit of the Mechwarrior universe - that mech cockpits are hot and sweaty.
And it's really, really, impressive that you can build something from scratch - particularly brushing wood to look like metal and in such detail. I wish I had your creative ability.. even a fraction of it. If I had your ability, I'd figure out some way of hooking that up to some sort of swivel base so that when you turn left the whole thing swivels left as well. Maybe not by electrical means (that'd get expensive) but as in by mechanical force eg. when you push the left pedal for torso twist it swivels left etc... I mean during games I push my rudder pedals pretty hard.
Kudos to you though.
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#3156693 - 12/14/10 02:50 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Hi Toka, thanks.
I haven't done any other sim projects, just random stuff, furniture, trebuchet you know.
Hey Wynn cheers. Yes the great torso twist debate, there was a lengthy discussion on Frugals. As I'm not using a joystick (trackball for aiming) I felt the pedals were best for turning and I don't twist too much so it got to go on the throttle. Another option that was discussed was twisting the throttle but it may have led to confusion throttling, twisting and firing.
The fan (high flow) blows air from outside the sim and up into the rear of the monitor and PC through the open top of the left side module. As the front end is fairly well sealed a fair bit of air blows through the holes in the peg board and into the seat area.
It does warm up inside (temp panel indicates this) I still have to connect up the rear exhaust fan to assist the flow but its still comfortable.
Yes a moving sim would be great but I had to draw the line somewhere.
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#3156700 - 12/14/10 03:14 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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#3157848 - 12/15/10 12:41 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 05/25/07
Posts: 552
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WOW!~
The whole build is stunning but your work on the chair and throttle are truly amazing!
_________________________
Asus P8P67 Pro Rev. 3.0 i5 2500k (OC to 4.3 GHz) AMD 6970 8 GB DDR3 Win7 home 64 bit 450 GB VelociRaptor
"I wanted verisimilitude on par with the real deal to get the sense of immersion that only the best faked reality can bring." Mike Powell
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#3157919 - 12/15/10 02:00 PM
Re: Mechwarrior Cockpit
[Re: JAMF]
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Member
Registered: 06/25/09
Posts: 580
Loc: Coral, Michigan
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#3158196 - 12/15/10 10:14 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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I had no idea what the joke was...........then I noticed the bolt.  Hey what can I say, it was lying around.
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#3158649 - 12/16/10 01:03 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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The front panel with a rebate in the back to house the monitor.(19") This was the first surround I used but wasn't happy with the look. Testing the new solid surround. Painted and fitted. The speakers were mounted either side of the monitor so I wanted to fit a panel that didn't look like a speaker grille. 
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#3158661 - 12/16/10 01:10 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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#3159038 - 12/17/10 03:09 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Something for the outside on the front. MDF discs and 19mm galvanised pipe. The insides of the pipe were cleaned up on a lathe to simulate a barrel.    Mounted through the front using the single longest pipe to attached inside. Its offset from centre just to be different.  A little weathering added for effect. 
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#3159270 - 12/17/10 09:33 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 01/13/04
Posts: 699
Loc: Graham, WA
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Mad skillz, he haz 'em.  g.
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#3159279 - 12/17/10 09:40 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 05/25/07
Posts: 552
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He sure does! Looks awesome... love the gatling!
_________________________
Asus P8P67 Pro Rev. 3.0 i5 2500k (OC to 4.3 GHz) AMD 6970 8 GB DDR3 Win7 home 64 bit 450 GB VelociRaptor
"I wanted verisimilitude on par with the real deal to get the sense of immersion that only the best faked reality can bring." Mike Powell
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#3159366 - 12/17/10 11:40 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Senior Member
Registered: 09/21/06
Posts: 2810
Loc: California
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MAD MAD SKILLZ! Simply amazing attention to detail
_________________________
www.DCS-Mercenaries.com A casual west coast Black Shark/A-10C Squadron always looking for extra pilots and good times!
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#3159490 - 12/17/10 01:50 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 06/09/06
Posts: 229
Loc: Appalachian foothills in Virgi...
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Great update, Choowy! I think I've said it before, but your use of day to day items in creative configurations so that a few coats of paint and a sticker or twelve turns them into something other-worldly....Inspiring! I'll look back through for any mention of it, but are you making your own stickers/labels? I found a site, www.online-sign.com, where you can make a variety of industrial, OSHA, traffic, etc signs. But yours look more detailed and I wondered if you may be using a image program (GIMP, Photoshop, or such) to make these small gems. Again, thanks for the updated pics and have a great weekend! Derek
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#3159964 - 12/18/10 09:22 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 01/13/04
Posts: 699
Loc: Graham, WA
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@PropNut: It had to happen some time. The old gods get fat and complacent and then some sneaky little kid comes along and pulls the ejection handles while we're not looking.  @MudPuppy: Choowy has the skills of a great prop builder. I really, really like that mini-gun. I may have to build one. I dunno what I'd mount it on though...  g.
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#3160079 - 12/18/10 01:07 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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C'mon guys you're embarrassing me! No competitions here it's all a sharing experience!  Thanks for the positive feedback though. Mudpuppy the stickers were made just on "Paint" but I printed them out on a Kodak sticker printing machine. The stickers come out on a sheet with 2 large and about 12 smaller ones. Pretty durable. You can probably do them in most photo outlets.    I guess due to costs and the fact that none of this had to look authentic (cause it is fictional) you can get away with using ordinary items to good effect. I think the key is to add plenty of small detail, take the lead from Hollywood if you look at anything they do its all detail. Break things up and don't be afraid to not go symmetrical occasionally. You want to see the God of Sim go to here>>>>>> F16 pit and bring your translation book. Insane.
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#3160092 - 12/18/10 01:23 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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#3160132 - 12/18/10 02:14 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 08/14/07
Posts: 187
Loc: Caput Mundi (well, it used to ...
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Reminds me of when I used to detail 1/72 scale plastic kits... but in big! Impressive work, if you are not already a professional movie industry prop maker you should consider it as a career move. (PS: I bet it's easier to paint the eyebrows on the pilot at this scale, though  )
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#3160328 - 12/18/10 09:01 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Well thanks Brandano, you're right about the model technique that's where I learnt it too. As far as the prop maker profession I think I'd be sacked as it takes me far too long to get things built!
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#3160334 - 12/18/10 09:21 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 12/01/08
Posts: 904
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Superb! And the reference to kit building is spot on!
And that seat... man, that seat! Fantastic.
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#3160379 - 12/19/10 01:17 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Thanks aRKOM. The base is pretty basic, pine supports and mdf sides and top. Sides angle in to break up the shape. I almost went with a ply top but the distributed weight wasn't really that heavy and I had some mdf sheet left over. The seat bolts directly though the the supports.    The most essential twin colour in any sci-fi model. The black and yellow warning stripe. Priceless! Apply the yellow first then mask and spray the black on.  All together, top screwed down through four support blocks. 
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#3160519 - 12/19/10 07:19 AM
Re: Mechwarrior Cockpit
[Re: Brandano]
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Frugalite & P-38 fan
Senior Member
Registered: 05/29/10
Posts: 2776
Loc: The Netherlands
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(PS: I bet it's easier to paint the eyebrows on the pilot at this scale, though  ) I bet Choowy would get funny looks, if he would go to the mirror to apply some liner over his brows. 
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#3160724 - 12/19/10 01:00 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 12/01/08
Posts: 904
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I wonder; are you married? I ask because, if you are, you're either strong willed, or she does approve. The former would be worthy of praise, the latter would make you the luckiest fella on the block... until she'd want you to build her one with her own theme! 
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#3160737 - 12/19/10 01:20 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Thought you may have been propositioning me..  Yes I am, and yes I have had partial interest but as I worked on it in my man-cave and mainly whenever I had spare time I managed to sneak it though unchallenged. Yes there were times when I was given that look of ".....what is the point of this?" but I usually used the line "well I could be at the pub instead" Seemed to work most times. Just don't neglect any other jobs around the house and you'll usually be fine.
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#3161468 - 12/20/10 12:04 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Right side arm rest, trackball towards the end. Using a template to check for sizing. Additional sheet inside to strengthen door join. The rivets are really just for effect but they do actually hold ok in MDF. The down angle is so its more comfortable on the wrist. The green metal plate is actually for the door latch. I fitted the magnet from inside an old hard drive (very strong and worth keeping if you find one)to the door frame to keep the door closed but allow easy exit.  Trackball unit in position. Aluminium sheet folded and holes cut. The trackball is held in place with a block glued underneath that sort of pushes up on it to keep it in place.  Flexible cable conduit to run cables back past door into main body.  Painted and ready to fit. There are 3 push-buttons to fit at the end and the "left mouse" button for the mouse is activated by your thumb (works really well) Panel label fitted and switches wired up. 
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#3161545 - 12/20/10 01:15 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/23/01
Posts: 98
Loc: USA
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You are not from this world!
Freakin awesome!
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__________________ Abit IN9 32x MAX- Kentsfield QX6700 @3520 1.5 vcore watercooled D-Tek Fuzion/PA-160/MCR120/2x MCP655 2x2GB G-Skill 1066 5-5-5-15 2T@1.9vdimm 1x EVGA 580GTX 1.5GB 1x EVGA 2800GTX 1GB 2x 74GB Sata Raptor Raid0 2x 320GB Hitachi Sata II X-FI Elite Pro Dell U3011 Lian Li V2100B Corsair HX1000
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#3161968 - 12/21/10 01:24 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Nope....Planet Earth  Thanks!! Picked up 2 Aura units (Bass shaker tactile transducers and amplifiers) for about $5 each in mint condish. The whole thing shakes and rumbles beautifully. Fitted the amps under the left arm console and fitted one transducer to the inside of the outer wall and the other under the seat.  
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#3162277 - 12/21/10 09:46 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 01/13/04
Posts: 699
Loc: Graham, WA
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MORE! MORE! MORE!  g.
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#3162697 - 12/21/10 05:30 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 09/22/07
Posts: 464
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That's some amazing attention to detail. Couldn't even notice it was made out of wood at first glance, after you finished painting those parts.
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#3162963 - 12/22/10 03:17 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Thanks Nameless. This is the simple interface box made up of a keyboard chip connected to terminal strips in an alphanumeric matrix.  Pretty simple, cheap and effective for my use. Rough diagram below. For the panels it was a lot easier than I first thought. I used a method Goupil used on his F16 pit at "check 6". I drew up the panel art using Visio and sizing from the graph drawings from the beginning. Make up the artwork, print it using a colour laser on thick sheet. Then I cut 3mm MDF panels using a paper copy of the panel glued on and cut to shape. Pulled off the template, glued on the finished print and trimmed where necessary. Sprayed it with clear satin spray lacquer (Tamiya) and fitted the switches.   Its not perfect, probably needs a little more spray and more care on the corners. You can back light these if you wanted to cut a small area out behind each text area on the MDF then fit a diffused light source behind. I wasn't prepared to do the extra work at that stage. Would look better though. I have to use a light source inside to illuminate them.
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#3163580 - 12/22/10 03:24 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 08/14/07
Posts: 187
Loc: Caput Mundi (well, it used to ...
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The resident expert in backlit panels is Gene Buckle. I am not sure working with mdf would work that well for backlit panels, machined acrylic seems to be the optimal material, and the heat generated by the light source must be accounted for. But perhaps Gene has more dimension constraints to deal with. Oh, talking about the heat, any plan in adding some form of ventilation?
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#3164234 - 12/23/10 01:14 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Yep I agree for back-lighting use clear and mask off the bits that dont need lighting. I'll check out Gene's project a little more to see how it's done. Rear of main panel with the switches wired up. Module for the clock, just a bit of added bling. Shown upside down in this pic, mounts on the top of the interior.  Finished product.  Powered from the clock supply (hacked from an old clock radio) 
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#3164529 - 12/23/10 08:31 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 01/13/04
Posts: 699
Loc: Graham, WA
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Edge lit panels are difficult to do unless you've got ready access to a CNC machine or a laser. With the CNC machine, you can do reverse lettering on black painted clear acrylic that looks very nice. If you've got laser, you can create a "real" front-engraved edge-lit panel that looks identical to the screen printed type done commercially.
g.
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#3166431 - 12/27/10 07:25 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/23/01
Posts: 98
Loc: USA
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Man, if you could add some motion hydraulics! Then you would also have to add a slot in the side for food delivery, possible a rest room too. Which reminds me, where is the beverage holder?
Awesome work!
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__________________ Abit IN9 32x MAX- Kentsfield QX6700 @3520 1.5 vcore watercooled D-Tek Fuzion/PA-160/MCR120/2x MCP655 2x2GB G-Skill 1066 5-5-5-15 2T@1.9vdimm 1x EVGA 580GTX 1.5GB 1x EVGA 2800GTX 1GB 2x 74GB Sata Raptor Raid0 2x 320GB Hitachi Sata II X-FI Elite Pro Dell U3011 Lian Li V2100B Corsair HX1000
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#3167153 - 12/28/10 09:23 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 10/09/01
Posts: 666
Loc: Ost Front
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Jaw dropping work Choowy, thank you for taking the time to post your work. If you have any detailed questions regarding edge lit panels feel free to message me, I worked in Aerospace building thousands of panels filtered for NVG use (or anyone else for that matter).
_________________________
Adjutant Lipfert 5./JG52 Combat Simulation Group "CSG", 1500+ Online DCG Missions on the Ost Front
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#3167173 - 12/28/10 09:57 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Plankowner
Member
Registered: 03/04/07
Posts: 640
Loc: Vestavia, AL
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Yeah where is the beer/liquor/mixed drink holder/refrigerator in that bad boy?
_________________________
VF-17 "The Jolly Rogers"
i7-2600K @ 3.4GHz 8GB RAM EVGA GeForce GTX470 EVGA X67 SLI Samsung DVD Burner Samsung SyncMaster P2770FH TrackIR 5 with Track Clip Pro Windows 7 Ultimate 64bit Warthog #1397...compliments of SimHQ
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#3167520 - 12/28/10 09:52 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 09/22/07
Posts: 464
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*jaw drops*
I didn't quite catch the finished project on Frugal's, surprising as it may sound. That pit looks even more impressive with all the switches in place.
...I figured this was a MechWarrior 3 pit, but I don't see anything resembling a hat switch or numpad for changing your view from side to side and such-assuming you use the floating reticle, that is. (That's how I prefer to aim with a mouse.)
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#3167933 - 12/29/10 01:22 PM
Re: Mechwarrior Cockpit
[Re: Slammin]
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Junior Member
Registered: 12/06/10
Posts: 69
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Man, if you could add some motion hydraulics! Then you would also have to add a slot in the side for food delivery, possible a rest room too. Which reminds me, where is the beverage holder?
Awesome work! Thanks Slammin, a beverage holder, I missed that one. Don't give up hope completely on the motion, it could be added later.
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#3167936 - 12/29/10 01:26 PM
Re: Mechwarrior Cockpit
[Re: Lipfert]
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Junior Member
Registered: 12/06/10
Posts: 69
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Jaw dropping work Choowy, thank you for taking the time to post your work. If you have any detailed questions regarding edge lit panels feel free to message me, I worked in Aerospace building thousands of panels filtered for NVG use (or anyone else for that matter). Thanks Lipfert, you should post a thread on building the panels, it would be great to see how that could be achieved in a diy forum. I think Gene Buckle also has experience.
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#3167941 - 12/29/10 01:34 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Yes Nameless its MW3, I havent got the hat switch as I never used the look left and right too much. I do use the trackball for the targeting reticule however. I picked up a really nice Thrustmaster Top Gun joystick (mint condition $5) that would look cool in it but I just think its easier to use a mouse/trackball. Started work on the last switch panel, its not essential for playing but it does help. Its the targeting panel (numpad in game) that lets you target certain places on the target mech. 
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#3168219 - 12/30/10 02:30 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 12/24/08
Posts: 2152
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This is just incredible!  ...do you make movie props for a living? If not...you should. Heh, and on a light-hearted note - I'm betting the below link, will be one of the most used features of your awesome simpit. http://simhq.com/forum/files/usergals/2010/12/full-22745-4258-237.jpg
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#3168694 - 12/30/10 05:58 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 07/12/09
Posts: 17
Loc: TX
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Hay choowy , your pit looks sweeter every time i find it again !
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#3168699 - 12/30/10 06:09 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/28/10
Posts: 1
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Very nice work! I'm a huge fan of Mechwarrior/Battletech and this looks amazing.
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#3169206 - 12/31/10 02:17 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Thanks WWBrian, no unfortunately I'm not a prop builder, as mentioned earlier I'm too slow at it to make a living.
How ya doing Wasp, yeah its a bit like that, I think this is the last resting place for the project since the demise of Frugals. Still working on your masterpiece?
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#3169932 - 01/01/11 10:32 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 07/12/09
Posts: 17
Loc: TX
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happy new year choowy, glad you found a new home for the build . im almost done lol not, im working on the outside more added a loading gantry.. realy like he way your overhead ,came out super sweet .
Edited by wasp1 (01/01/11 11:06 PM)
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#3170393 - 01/02/11 05:41 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Stick to the plan man!
Member
Registered: 05/01/09
Posts: 605
Loc: Quebec, Canada
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Just WOW  It's been a long time since I played MW. i was wondering if all the swithces you're making have a function in the game? or it's just for look?
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#3170449 - 01/02/11 07:29 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Hi Genbrien, thanks. Yep all the switches are functional (except the breaker panel in the middle) they are cut-down golf tees painted black) I could use probably 10 more functions from the game but they are ones that are hardly used (jettison ammo, constant speed, etc) Once the targeting comp is finished that's probably all I'll use.
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#3170584 - 01/03/11 03:08 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 08/14/07
Posts: 187
Loc: Caput Mundi (well, it used to ...
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Heh, the whole thing reminds me of all the time wasted in the Virtual World cockpits in London's Piccadilly Circus underground levels. Great fun, though the framerate really struggled when playing in more than 4 at a time
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#3170585 - 01/03/11 03:11 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/09/08
Posts: 72
Loc: Wisconsin, USA
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Awesome work! I use to build models as well, wish I had the time & resources for a project like this!
A red light w/switch for "Auxiliary Lighting" could give the interior a cool look.
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ARMA2:OA - Kyuss
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#3170992 - 01/03/11 01:53 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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I saw one of those units Brandano a few years before I started this, pretty nice. I think you can buy them second hand but they run on a Mac platform I think. You read my mind Icepick, I bought a couple of LED headlamps that I will fit inside to illuminate the panel area as its pretty hard to see the switches at the moment. I also have a couple of red filters from a military torch which give an even red light. Might also try a blue one. 
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#3171022 - 01/03/11 02:37 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 10/09/01
Posts: 666
Loc: Ost Front
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Jaw dropping work Choowy, thank you for taking the time to post your work. If you have any detailed questions regarding edge lit panels feel free to message me, I worked in Aerospace building thousands of panels filtered for NVG use (or anyone else for that matter). Thanks Lipfert, you should post a thread on building the panels, it would be great to see how that could be achieved in a diy forum. I think Gene Buckle also has experience. As Gene posted above, unless you have access to a CNC machine it would be very difficult to machine the wire routes and bore the lamp cavities. Also, you really need to develop technique to deal with internal stress in the plexiglass sheet. For a 1/4" panel we'd start at 3/8" and using "good" quality double sided tape keep machining small cuts and flip the panels alot (important to release internal stress and give you a flat panel before you router out the wire paths). Water based coolant flow will keep the heat down. Light silica blasting can prepare for painting, but you need to mask the wire routes and protect the lamp cavities.
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Adjutant Lipfert 5./JG52 Combat Simulation Group "CSG", 1500+ Online DCG Missions on the Ost Front
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#3172849 - 01/06/11 01:37 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 11/11/05
Posts: 157
Loc: Hengelo, the Netherlands
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Hey Choowy, I've been drooling over your threat for some time now (sorry, i'll clean it up), that's some amazing and very creative craftmanship you display. If anything, your build got me curious about the whole battletech thing and I have been digging through the wiki for days now, wich is equally impressive. Keep up the good work! P.S. when will the torso be added? 
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Derk I'm still an airman. I just happen to change diapers for a living!
crap...
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#3172875 - 01/06/11 04:13 AM
Re: Mechwarrior Cockpit
[Re: Lipfert]
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Member
Registered: 08/28/06
Posts: 169
Loc: Widnes, UK
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Also, you really need to develop technique to deal with internal stress in the plexiglass sheet. For a 1/4" panel we'd start at 3/8" and using "good" quality double sided tape keep machining small cuts and flip the panels alot (important to release internal stress and give you a flat panel before you router out the wire paths). Water based coolant flow will keep the heat down. If you use cast acrylic instead of plexi, there's less need to worry about stress buildup, it machines really nicely. No need for flood cooling either if you keep the cuts nice and light. Choowy, if you ever decide to go down the backlit/edgelit route - it'd be worth getting a quote from one of the many CNC shops offering their services online. I've found the prices to be far more accessible than I thought they would be. Hey Wasp! That thing looks awesome - I bet there's a real sense of occasion when you climb into the pilots seat! EDIT: Formatting
Edited by Valisk_61 (01/06/11 04:40 AM)
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FS~Valisk www.skiesoffire.org"If man survives for as long as the least successful of the dinosaurs – those creatures whom we often deride as nature's failures – then we may be certain of this: for all but a vanishingly brief instant near the dawn of history, the word 'ship' will mean – 'spaceship'." – Arthur C Clarke
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#3172941 - 01/06/11 06:29 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 01/13/04
Posts: 699
Loc: Graham, WA
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@Lipfert: I don't create individual lamp cavities or wire channels. I machine the whole interior out down to a depth of .2" (given a .25" thick panel). A typical Type 5 panel consists of a fully machined panel with a very thin PCB lamp board that screws to it. The first panel I built along the Type 5 lines did use lamp pockets - you can see what I did here: http://www.f15sim.com/pre_blog_news-1.html@Choowy: Is there a way you could post a pic of the Mech cockpit with you or someone else standing next to it? It would help in getting idea of how large it is beyond a simple measurement.  g.
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#3173133 - 01/06/11 09:51 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 05/25/07
Posts: 552
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Simply TOO COOL!
Stunning work.
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Asus P8P67 Pro Rev. 3.0 i5 2500k (OC to 4.3 GHz) AMD 6970 8 GB DDR3 Win7 home 64 bit 450 GB VelociRaptor
"I wanted verisimilitude on par with the real deal to get the sense of immersion that only the best faked reality can bring." Mike Powell
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#3181094 - 01/16/11 01:10 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Thanks Cold Gambler!! @Choowy: Is there a way you could post a pic of the Mech cockpit with you or someone else standing next to it? It would help in getting idea of how large it is beyond a simple measurement. smile Sorry for the delay Gene, been away. The below pic gives an idea of the size, I'm a little over 6 feet tall, so its not a huge sim but big enough. 
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#3181218 - 01/16/11 06:16 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 07/24/09
Posts: 238
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#3181445 - 01/17/11 06:22 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 01/13/04
Posts: 699
Loc: Graham, WA
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Heheh. Thanks. I think.  g.
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#3189550 - 01/26/11 09:22 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 01/25/11
Posts: 5
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To say I was now racked with pit envy with this thing would be a bit of an understatment. Very nice job.
I do have a question tho if you don't mind. I have been thinking/planning on my own mechpit, but am stumped by the controls a bit. I want to go the simple route and hack a keyboard, which is what I think you did. But you show your radar range selecter as a multi-position switch. The ingame option is a keypress, if I remember correctly, a momentary contact on the keyboard. But the multi-position switch would be a maintained contact. Wouldn't that just send an "r" repeatedly to the computer?
I want to do the same thing, use a selector switch for range select, but haven't been able to get my mind around making the maintained contact type switch work for a keyboard input. Any insight would be greatly appreciated.
Thanks, and again very impressive work. My hat's off to you. George.
*edit* My mistake, I went back through the pictures and you use a selector switch for terrain or vector and active/passive. Still the question about maintained contact vs momentary contact remains.
Edited by GryphonTA (01/26/11 09:25 AM)
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#3189559 - 01/26/11 09:33 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 06/25/09
Posts: 580
Loc: Coral, Michigan
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Hi Gryphon, can, at least for my situation, answer that question. I use toggle switches in my pit which would normally send a repeated character. I use a program that interprets the button as pushed once and then sends the signal again when the switch is flipped back to its original place (to turn it off). I forget the name of the program off the top of my head but when I get home I can grab it and post it if you like. It is a freeware program.
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#3189568 - 01/26/11 09:40 AM
Re: Mechwarrior Cockpit
[Re: PropNut]
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Junior Member
Registered: 01/25/11
Posts: 5
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Would really appreciate that... I wanted to use toggles as well... same problem. Good to know there is a software solution out there so that I don't have to try to wire up relays and such to do it in hardware.
Thanks, George
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#3189690 - 01/26/11 11:56 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 10/23/09
Posts: 63
Loc: Canada
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Is the name of the program SVMapper?
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#3189759 - 01/26/11 01:01 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Hi Gryphon, thanks. Yes you are correct, although I cheated on those couple of controls. Its a 3 position rotary with the centre position (not marked) as the switched contact so as you go from "terrain" to "vector" you only momentarily make the contact. There are as Propnut pointed out some programs that let you set up toggles as momentary which makes it very easy. As I only had a couple I found this way easy. Here's a link on another way to do it using small relays. Toggle A little more complicated.
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#3189808 - 01/26/11 01:43 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Member
Registered: 11/17/01
Posts: 755
Loc: Internet
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#3192645 - 01/29/11 01:35 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Junior Member
Registered: 12/06/10
Posts: 69
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Thanks Sokol1, good resources. Certainly a better result than using relays.
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#3225886 - 03/05/11 07:11 PM
Re: Mechwarrior Cockpit
[Re: Valisk_61]
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Member
Registered: 10/09/01
Posts: 666
Loc: Ost Front
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Also, you really need to develop technique to deal with internal stress in the plexiglass sheet. For a 1/4" panel we'd start at 3/8" and using "good" quality double sided tape keep machining small cuts and flip the panels alot (important to release internal stress and give you a flat panel before you router out the wire paths). Water based coolant flow will keep the heat down. If you use cast acrylic instead of plexi, there's less need to worry about stress buildup, it machines really nicely. No need for flood cooling either if you keep the cuts nice and light. Choowy, if you ever decide to go down the backlit/edgelit route - it'd be worth getting a quote from one of the many CNC shops offering their services online. I've found the prices to be far more accessible than I thought they would be. Hey Wasp! That thing looks awesome - I bet there's a real sense of occasion when you climb into the pilots seat! EDIT: Formatting Valisk, We didn't have the option to substitute material, it was as per specification supplied by the customer. Also we were working to tight tolerances, since it was to be mounted in aircraft. I know I've used cast aluminum, although I can't for the life of me remember what the parts were headed. Didn't like it much though.
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Adjutant Lipfert 5./JG52 Combat Simulation Group "CSG", 1500+ Online DCG Missions on the Ost Front
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#3225891 - 03/05/11 07:19 PM
Re: Mechwarrior Cockpit
[Re: Gene Buckle]
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Member
Registered: 10/09/01
Posts: 666
Loc: Ost Front
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@Lipfert: I don't create individual lamp cavities or wire channels. I machine the whole interior out down to a depth of .2" (given a .25" thick panel). A typical Type 5 panel consists of a fully machined panel with a very thin PCB lamp board that screws to it. The first panel I built along the Type 5 lines did use lamp pockets - you can see what I did here: http://www.f15sim.com/pre_blog_news-1.html@Choowy: Is there a way you could post a pic of the Mech cockpit with you or someone else standing next to it? It would help in getting idea of how large it is beyond a simple measurement.  g. Gene, Fine looking panel, some of the ones we used to build were a real pain to assemble. Our main goal was to filter the visible light into a spectrum that would not blind the NVG user. We could have 0% leakage and each lamp bore had a light filter glued into the bottom, with various masking & painting taking place during the process. Finally we would lay epoxy into the back of the panel, then do a final machining to specified tolerance. We had many steps that if we messed up we had a paper weight on our hands.
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Adjutant Lipfert 5./JG52 Combat Simulation Group "CSG", 1500+ Online DCG Missions on the Ost Front
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