Forums » Air Combat & Civil Aviation » Air Combat - General » Helicopters » Apache Air Assault, by Gaijin Active Topics You are not logged in. [Log In] [Register User]
Page 9 of 18 < 1 2 ... 7 8 9 10 11 ... 17 18 >
Topic Options
Rate This Topic
Hop to:
#3130224 - 11/04/10 07:56 AM Re: Apache Air Assault, by Gaijin [Re: Dervish]
Para_Bellum Offline
Oberkriegkaboomführer
Hotshot

Registered: 01/18/01
Posts: 6436
Loc: Germany
Originally Posted By: Scylla
Yep, looks arcadey as hell but I'd love to see that terrain engine in any realistic helicopter sim, especially one for Vietnam.


I'd love to see that.

yep
_________________________
"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"

Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm



Top
#3130313 - 11/04/10 10:06 AM Re: Apache Air Assault, by Gaijin [Re: gx007]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
Originally Posted By: malibu43
http://www.youtube.com/watch?v=9RY512hkXRY


I am not impressed. Just two things that I didn't like:
1) No set burst limit for cannon - in the video the player fired just one or two rounds at targets.
2) No set zoom ranges for TADS - in the video the player just zoomed in and out however, whatever.

Originally Posted By: gx007
Someone on Yuplay made this comment too and the response was the AH64 has an automatic flare system. I don't know it that's true.


Well like all GOOD countermeasure systems, the real AH-64 has manual and automatic. Isn't that common sense, or am I just so 'far gone' over all this that it is second nature to me?


Edited by Flyboy (11/04/10 06:45 PM)
Edit Reason: Some refinements

Top

#3130793 - 11/04/10 05:25 PM Re: Apache Air Assault, by Gaijin [Re: Raw Kryptonite]
Raw Kryptonite Online   smile
Beat the Kobayashi Maru
Hotshot

Registered: 04/04/08
Posts: 9463
Loc: MS
On the controller, you can vary the zoom easily on the analog trigger axis, it isn't all or nothing like it is on the flight stick. That's one advantage for the controller. However, it does seem like when zoomed in with the flight stick the FLIR camera view is more controllable than on the controller, which doesn't seem to slow down movement when zoomed in.

The flares must be automatic, I did notice at the end of the last mission when I replayed it again that I ran across some SAM sites that were firing at me. The flare count was down to about 18 by the time I got them taken out. Just doesn't seem to be any audio cue that the flares are firing off, and from the cockpit you just can't see it. I didn't watch the replay to that point to see what it looked like.

Played with one setting that lets you control the cannon while zoomed, that was kind of nice (did this on game controller). Otherwise it slaves to the HAT when on the flight stick, which is also nice.
_________________________
•XBL/Steam/Xfire: Raw Kryptonite MWO: Defcon Won
•Logitech G27 Nixim
•AMD FX-4170 •Sapphire Radeon HD 6950 & 6970 2GB GDDR5 Crossfire
•16 GB Corsair Vengeance 1600mhz PC3-12800 •MSI 990FXA-GD65 Mobo

Top
#3131384 - 11/05/10 11:00 AM Re: Apache Air Assault, by Gaijin [Re: Raw Kryptonite]
Longbow fanatic Offline
Member

Registered: 05/11/08
Posts: 301
Loc: Santa Fe, NM USA
PC version up for pre-order over at Yuplay.com, 50 bucks, and they list minimum req's.

http://yuplay.com/story.php?title=Apache-Air-Assault-1
_________________________
Why do people think flight sims are nerdy???

Top
#3131413 - 11/05/10 11:37 AM Re: Apache Air Assault, by Gaijin [Re: Raw Kryptonite]
EagleEye[GER] Offline
Member

Registered: 09/27/06
Posts: 1012
Loc: Germany
Is that a Mi-35 gunner cockpit on one of the screenshot? I´m still unsure about byuing. The shared cockpit was a feature that I wanted so much, to pity its not there.


Edited by EagleEye[GER] (11/05/10 11:38 AM)
_________________________
Love flying DCS Huey!

IntelC2Q9650|AsusP5QSE|4GB RAM|ZOTAC GTX570|Win7 64bit|TrackIR5|TM HOTAS Warthog (04671)/Saitek Pro Pedals

Top
#3131440 - 11/05/10 12:20 PM Re: Apache Air Assault, by Gaijin [Re: EagleEye[GER]]
Longbow fanatic Offline
Member

Registered: 05/11/08
Posts: 301
Loc: Santa Fe, NM USA
Yes it is, they mentioned somewhere that it was a flyable helicopter....


Oh also confirmed by Yuplay that it uses trackIR and both cores in dual core processors...


Edited by Longbow fanatic (11/05/10 04:49 PM)
_________________________
Why do people think flight sims are nerdy???

Top
#3131858 - 11/06/10 01:37 AM Re: Apache Air Assault, by Gaijin [Re: Aladar]
Ark Offline
Cat Herder
Member

Registered: 12/20/01
Posts: 1971
Loc: Fresno, CA.
Originally Posted By: Aladar
Thought some might find this interesting.

http://www.looki.de/apache_air_assault_unser_exklusives_video_interview_mit_ed_macy_n84300.html


That's an interesting video. My cousin flew the Apache for a while (not sure what he flies now), but he said it was actually quite easy to fly.
_________________________
Ark

Windows 7 x64
Asus P6T Deluxe mobo
Core i7 920 @ 4.0
6GB G.Skill DDR3 1600
Evga GTX 480 SC+
SB X-FI Fatality
640GB WD "Black"
Dell 3007WFP-HC 30" LCD / Acer H233H 23" LCD


RIP Positive G

Top
#3131980 - 11/06/10 11:55 AM Re: Apache Air Assault, by Gaijin [Re: Ark]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
Originally Posted By: Ark
Originally Posted By: Aladar
Thought some might find this interesting.

http://www.looki.de/apache_air_assault_unser_exklusives_video_interview_mit_ed_macy_n84300.html


That's an interesting video. My cousin flew the Apache for a while (not sure what he flies now), but he said it was actually quite easy to fly.


Yeah, I guess the Brits are just so far 'behind' that the AH-64D seems 'hard' for them to learn and fly. I've always been told it's 'easy' to fly as well. It is totally stabilized on all axis after all, as it's all digitally controlled. But I think even the analog AH-64A is supposed to be easier than regular helicopters to fly. But then again what Ed says about AAA being fairly realistic and what he said about the Comanche could also be classed as being incorrect (for those in the know) as well.

Top
#3131989 - 11/06/10 12:10 PM Re: Apache Air Assault, by Gaijin [Re: Raw Kryptonite]
Lord Flashheart Offline
Member

Registered: 03/09/06
Posts: 375
Loc: London, UK
Quote:
Yeah, I guess the Brits are just so far 'behind' that the AH-64D seems 'hard' for them to learn and fly. I've always been told it's 'easy' to fly as well


Chaps - if you read Ed's two books Apache and Hellfire I think he makes the point in there that it is not the helicopter itself that is difficult to fly, but operating it as an intergrated weapon system. Flying may be easy - but fighting it certainly isn't

Going from a analogue cockpit Lynx (or even in US service maybe a UH-1) to the all-digital Longbow, with its deep systems and capability is most probably what he is talking about here.

For the helmet mounted monocle for example, Apache pilots have to learn to independently control their eyeballs. That and learning the inside and outside of TADS, multiple radios, datalinks etc as well as tactics is why you intially had the high washout rate.

You are maxed out coping with everything - not just flying.

That's also why he was a bit skeptical of the Ka-50 one pilot approach and its semi-glass cockpit.


Edited by Lord Flashheart (11/06/10 12:13 PM)
_________________________
There's nothing cushy about life in the Women's Auxiliary Balloon Corps!

Top
#3132046 - 11/06/10 01:47 PM Re: Apache Air Assault, by Gaijin [Re: Lord Flashheart]
gx007 Offline
Member

Registered: 01/02/05
Posts: 456
Loc: San Diego, CA
Originally Posted By: Lord Flashheart
[quote]
That's also why he was a bit skeptical of the Ka-50 one pilot approach and its semi-glass cockpit.


Me too. I can't imagine a solo gunship pilot in an intense, low flying combat environment. I worked on OH-58s in 1980s (101st, 2ID in Korea) and you need all the eyes one can muster.

Greg

Top
Page 9 of 18 < 1 2 ... 7 8 9 10 11 ... 17 18 >
Topic Options
Rate This Topic
Hop to:

Moderator:  RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.